>Archive: suptg.thisisnotatrueending.com
>Previous Thread: suptg.thisisnotatrueending.com
>Twitter: twitter.com
[STATS]
>Combat: +++
>Social: +
>Knowledge: ++
[Abilities/Traits/Perks]
>Indomitable, Rank 1: Ignore the penalties imposed by Blood Loss. Does not negate health loss.
>Atelier of Death: Craft your own Bombs and Poisons
>Nimble Fingers: +30 to non-attack actions involving your hands (lockpicking, pickpocketing, etc.).
>Specter’s Dream: A technique to allow one to rest while remaining aware of one’s surroundings. (4/8/12 hour intervals each with their own bonuses).
>Knowledge: Nobility (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.
>231 ACR (After Crimson Reckoning)
>Seven years ago
The stench of the dead found its way into everything.
Every gap in his breastplate, every orifice of his helm, every moving part of his armor. It had been practically ritual on this barren land, where only the remnants left were to those long dead in half-forgotten wars. The daily rite of scouring had quickly become the latest of mandatory practices for soldiers of God. In hallways of stone, in open encampments under the stars, the cloying scent would only thicken to putrefying proportions if not properly dealt with. But for all their effort, it seemed that no amount of prayers or incense could keep the odor entirely away.
Brother Martin once suggested that the smell itself was alive, that it was some sort of mite-sized buoyant scavenger that could not help but emanate the smell of carrion. He was long dead, killed just moments after the attack came. The catacombs had been his grave, his life turning the ashes of the long dead into crimson slurry as it poured from grievous wounds.
(cont.)