Dungeon World won't ever be popular edition.
>Official /5eg/ Mega Trove v3:
mega.nz
>Pastebin with homebrew list, resources and so on:
pastebin.com
>June 2016 Survey
dnd.wizards.com
How heavy do you go on RP when you play?
Dungeon World won't ever be popular edition.
>Official /5eg/ Mega Trove v3:
mega.nz
>Pastebin with homebrew list, resources and so on:
pastebin.com
>June 2016 Survey
dnd.wizards.com
How heavy do you go on RP when you play?
Depends on the group really.
I've got one group that's fairly heavy RP, light combat. One, maybe two combats a session.
I've got one group that's mostly combat with light to moderate RP.
And I've got one group that's moderate RP with moderate to heavy combat.
It's working out well so far.
if i'm running for a party where i think it would go over well, i go nuts with RP. i had an npc in one campaign that always wore a full set of plate armor and i did his voice while speaking into a metal pot.
that level of RP would absolutely derail the group i'm currently running for, so i just stick to light voices/accents and always play NPCs by their personalities.
as for playing I WOULDN'T KNOW BECAUSE NONE OF MY FRIENDS EVER WANT TO RUN GAMES THE LAZY SODS
How would you build a ninja? Shadow monk? Assassin? Arcane Trickster? Fighter? Warlock?
There's lot of different ways to build a ninja. Me, personally, I'd probably have some Rogue/Fighter/Warlock mashup.
As says, it depends if you want your ninja all-natural, made-a-pact-with-an-oni-for-ninjutsu-magic supernatural, sneaky with a dash of stab your fucking face of fighty.
Heck, the Bard class is pretty close to the true historical "pretends to be a peasant" spy.
Monk is probably the best way, in my opinion, but you could reflavor lots of things to make a pretty good ninja substitute.
Shadow Monk 6, Assassin Rogue 6. If you continue past that, decide whether you want more monk or rogue and stick with that the rest of the way.
Wait. Hold up. The Great Weapon Fighting style applies to versatile weapons?
or a barbarian with re flavored rage, advantage on initiative, fast, high hp for blocking arrows
or a cleric, perhaps trickery or war, or even nature could work.
or maybe a ranger if you want to be an outdoorsy chopping wood 1000x a day by the waterfall ninja with some weird combat tricks.
or a sorcerer could be good, if you want to be a tough naruto ninja shooting huge fireballs or whatever happens in naruto.