/ccg/ Custom Card General /cct/

Meld edition! (Don't know what Meld is? Look up the latest Eldritch Moon spoilers!)

To make cards, download MSE for free from here
magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: pastebin.com/yBnGki1C

>Art sources.
digital-art-gallery.com/
artstation.com/
drawcrowd.com/
fantasygallery.net/
grognard.booru.org/
fantasy-art-engine.tumblr.com/

>Stitch cards together with
old.photojoiner.net/

>/ccg/ sets (completed and in development)
pastebin.com/hsVAbnMj

OT:

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Throwbacks to another cycle.

Yeah, this works, though it's less cheeky when blue gets it.

Ah, the Echoing cards. Not a bad cycle to callback to.

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I really like this. It's simple, clean.

Reposting the normal set mythics I have roughed out so far. After this, I have seven more to make, including the two planeswalkers for the set. Then, the set will be done!

Had some fun doing this.

I think Failed Replication, should be Failed Replicant instead, feels more like a creature that way.

Reminder text is not rules text.
When ~ enters the battlefield, exile cards from the top of your library until you exile a nonland card with converted mana cost 4 or less. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.

I can do that.

Wording needs a bit or work since reminder text isn't rules text, so it's not airtight. Cascade for UR seems okay.

>almost done
Jealous. So jealous. I've commented on all these already, so not much sense in repeating them since none seem to have changed since then. Though I will reiterate that casting the front half of Nomad's Assembly as an attack trigger on a first striker is the epitome of a super safe and extremely strong play, especially at CMC4.

I also feel like it could trade in its strip counters ability for something that can give itself more counters. Or maybe have it steal counters.

Typo on the name, unless Erractic means something I'm missing.

You monster.

Other abilities on other cards in the set can add counters to it. I don't want it to be too self-sustaining.
Do you have any changes that you'd suggest?

Could add a number of tokens equal to the amount of damage Selif deals to the defending player. That'd be more balanced I'd think, and it plays nice with combat tricks, which white loves.

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Sounds like a plan to me, user. An inverse Darien. I like it.

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I think you could just make it
>Creature cards in your hand have Goat offering.

Then when it's on the stack, it doesn't have offering any more.

"Creature spells you cast have Goat offering."
ala Chief Engineer.

It's a rare moment when I get struck by inspiration for a card with less than five lines of text. I'm such a hack.

"Creature cards you own that aren't on the battlefield" then.

I have no idea if this is the proper templating for this sort of ability.

Something tells me it could even be 2UU since it targets a subset of creatures. But then again, you or your opponent can't undo its effects because it's a sorcery.

I don't think that's ever been a thing in magic, but it seems ok enough to me.

I costed it off of Govern the Guildless, which was at 5U and hit monocolored creatures, but also had a Forecast ability. It could probably be fine at 2UU though.

Inspired by one of the regular poster's Gheric Obliterator, if I'm remembering the card name correctly.

Counters a fetchland and draws a card (making it broken in modern/legacy/vintage), also too close to remand against non-creature centric decks (making it broken for most other potential formats).

I think you might need the "most common" templating they used in Invasion.

Compare:
>Goham Djinn 5B
>Creature - Djinn 5/5
>1B: Regenerate Goham Djinn
>Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

So possibly something like:
>~ has flying as long as Swamp is the most common land type among lands you control or is tied for most common.

Hyena is a valid creature type.

They aren't hyenas, they're gnolls.

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Come on, at least give them haste.

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so chump blockers and that's it?

You could, in theory, do it on their end step and attack with them on your turn. But yeah, I agree, probably needs haste.

Seems like a Jhonny card. You get the most out of it by abusing flicker effects.

>You get the most out of it by abusing flicker effects.
"They lose all abilities"

When you flicker them they become different objects.

I suppose.

A couple of vanilla creatures with haste is still pretty nasty for 3cmc.

I'm assuming you would use this on large vanilla things.

Or at least, things that are now vanilla.

It slots pretty easily into a reanimate shell, as you get the creatures back to reanimate later and most reanimate targets have big bodies.

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And yet the creature type says "Hound" when gnolls are anthropomorphic Hyenas.

Best not get into a fight him - timeanon does whatever he wants with regards to creature subtypes.

Probably a broken as fuck land, as usual.

You can't just scrub out all abilities without setting power and toughness, since creatures that lose their CDAs now have undefined p/t.

Loxodon are Elephants.
Orochi are Snakes.
Wolfir are Wolves.
Nezumi are Rats.
Leonin are Cats.

If your creature is an anthromorphic version of a creature type, you use that creature type.

Naga is a creature type.

And do you see the difference? They're not fully anthromorphic. Same with Centaurs.

It's better in terms of memory and precedent to just use the Sengir Vampire text plus the exile.

Losing the death trigger to its own replacement effect makes it somewhat weird in its own regard, though.

Also, is the correct wording "a creature... is exiled" or "a creature... is put into exile"?

Just roll the +1/+1 counter bit into the replacement effect.
", instead exile it and put a +1/+1 counter on ~."

Durrr, I'm dumb. Thank you.

Have a big fat penguin... thing.

M15 high res template is coming along. I just gotta create the colored land images, the foil image at the bottom, and adjust some of the text

>Ringing Courage in a tokens deck
>My dick

Well, there's Righteous Charge for 1WW at sorcery speed, and that hits all creatures you control, not just ones with the same CMC. Like the Echoing cycle I based them off of, the blue one is probably the best.

Have a silly Red card.

Escalate could be so much better than it will be.

>5 cost, deal 9 damage to target player
The elemental almost has no point to it besides knocking out creatures and hexproof players

i knew it would be impossible to balance a lightning bolt on a repeatable stick, hmm...
original version had 3 targeted and 1 board-wide. 2 damage is probably fine instead of 3, as for the second one, hmm... i'll think on it

Why is countering fetchlands so bad? The damn things smooth play out so much that they could use a kick in the ass, couldn't they? I guess it's true that WotC really kinda hates attacking mana bases these days, so any kind of hate like that is a no-no. I guess I'll do something else with that slot.

Looking good. This will be for MSE? Or Photoshop? I thought I had seen it mentioned previously.

You'd be better off with a cheaper initial cost and a higher escalate regardless.

Countering a fetch for 1 mana is not really a problem, but putting on an already playable cantrip is pretty OP.
I'd rather the fetchlands be banned that have that bullshit in the meta.

MSE

Fair enough. Card is already deleted. I'll do something else. I do want to keep it as a "tempo" counter though, but with Unsubstantiate basically stealing what I wanted to do with the slot because I thought it was too good, I have to either rip it off or think of something else.

Nice. Looking forward to it, user.

Closing out my night with a mediocre zombie lord.

Not bad. Should be "Long-Dead" though I think. The idea of some dead samurai teaching zombies to "get honorable" and whipping them into disciplined warriors is pretty heartwarming.

If possible, try to make it so the words don't overlap the P/T textbox. This is a pretty big problem with the current template.

Am I being trolled by someone from /ccg/ posting fake cards as actual spoilers from Eldritch Moon or is this actually a thing that Wizards put into a set?

please tell me this is a joke

Meld is real. Sorry user. So is Brisela.

>Brisela
oh god this is actually stupider than Shelkin Brownie.

Thoughts on this? Wasn't too sure what to set the P/T

"2: ~ gains... *until end of turn*"
If you want a never ending ability, you have to stick a counter on it or something to deal with memory issues.

Keywords aren't capitalized.

P/T could probably be 4/4. Legendary tricolor creatures can afford being big.

...until end of turn? Cause otherwise, you have memory issues to start. Also honestly, it doesn't NEED to be 5 color, but it really feels like it wants to be. If you did make it 5 color, it could be 4/4 at the very least, though, probably even 5/5. It depends on what you want from the card.

right, thanks. How is it now? The P/T thing was also a thing I thought about, is it too much? I kind of liked the simplicity of the first one.

And of course I actually forgot to fix the most important part. Oops.

You need to use the full legend name the first time the card's name is mentioned, but after that you can use the abbreviated name. ~ will give you the full name, and @ will give you the legend name (short name) as shortcuts.

>implying this is new

Technically you don't need to, but convention dictates that you do unless you're really crammed for space (which in that case, make more space instead).

Meld is slightly better because with this and the Spirit of Night or whatever the black combo was called, you needed all the cards in your deck. Meld only requires the two, then they become the third, so it's a little easier to use.

I don't care for Meld at all because it feels like DFC's Megamorph. It's just DFC, but "bigger".

>Megamorph

WUBRG always feels like a cop-out as far as mana costs go. It's basically admitting you couldn't be bothered to think of which colours the card would be and defaulted to all of them.

Exactly.

I guess, except the damn thing uses keywords from every color, so really it kinda wants it. But yeah, with some cards it does feel like a cop out. Trust me, I am fairly reductionist when it comes to color identity in cards, so I wouldn't bandy five color suggestions around if I didn't think there was merit to it. If it were just some crazy ability, I would really try to figure out the minimum of colors it needed.

It's more like black-bordered BFM, and for that alone I approve of it.

Eh, kinda. BFM was charming because it was tongue-in-cheek. Meld is just lame to me.

>I guess, except the damn thing uses keywords from every color
First Strike: R
Lifelink: W
Haste: R
Vigilance: W
Flying: W
Hexproof: G
Trample: G
It looks pretty okay under its original color identity. Flying's probably the one that could be argued to be a case for blue, but the others are all primaries in their color.

It's a matter of opinion, I think. Whenever I see keyword soup cards it makes me think of five color stuff simply because that's what it feels like: taking all the colors and their primary keywords and mashing them up. I could do the same thing you did for all five colors and be just as valid, so it boils down to viewpoint mostly. Frankly it ain't my card so it can (and should) be how the creator ultimately wants it, though he added a few keywords to the five color one so now it just feels moreso to me, even though what he added still falls under RGW technically (menace and deathtouch).

Tryna see what kind of shenanigans I can pull with these faction themes. This one is certified spicy as far as I'm concerned.

This is really cool, but I think I'd like it better as a sorcery.

I'm inclined to agree. Change made.

Swapped for Exile also because after consideration I really probably don't want a better version of Entomb anywhere in my set.

...although maybe I could...

no no that would be gross.

Rewrite it to
"Search your library for a card and put it onto the battlefield face down. It gains haste until end of turn. Exile it at the beginning of the next end step. (A face down permanent is a 2/2 creature).

The rules already define facedown permanents as a 2/2 creature so you dont need to say it in the card text, except perhaps in reminder text.

I could use Gnoll if I wanted, they're custom cards, I could have made up my own creature type. I went with Hound. Hyena is too specific, it would subvert average player expectation. Even if hyenas are technically members of the feline family, the average person looks at them and sees ratty little dogs. Gnolls look a lot like the Ainok, and so I followed Wizards' lead there.
No offense, user, but it is my set, my block. I'm the one pouring hours of my free time into these cards. If I want to make a faction of red and black soldiers or use Hound instead of Hyena, I'm going to, and I really don't feel like that decision has any negative impact on the set or the cards whatsoever.

Hooray for Wizard tribal!

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Its a shame he isn't tutorable with Vedalken Aethermage, although i wouldn't play it in modern wizards either way.

Solid.

The Darkness. I'll probably make an enchantment that shows off the Darkness itself, which I imagine will make Imp tokens.