Units in other factions only got better, so Cryx units getting re-balanced means they got nerfed by default.
Oliver Adams
Legion player here. I haven't had the time to read through all the changes; can anyone tell me how do the following beasts fare with the new rules? (They're my favourite models and I'd love to keep using them/start using them more) >Raek >Teraph >Nephilim Soldier and Protector >Archangel
Noah Wright
>units in other factions only got better false
Gabriel Murphy
Cryx has been better in everything all along, so shut your bitchy hole.
I detect large amounts of sodium, likely a buildup from lachrymation as a result of approximately 3,300 newtons of force applied directly to the posterior.
The changes Cryx took were mostly nerfs but there WERE a few buffs. Especially their jacks, the vast majority of which are strictly better or vastly improved. I for one am very pleased that the Shrike is now worth taking.
Noah Walker
As a change its a net zero, imo since on the charge the damage is comprable. Less oppertunities for spikes.
The free strike and vengence damage is less, however you can more easily get backstrike bonuses I guess. For me the damage on vengence was always a plus, I really am more interested in the movement
Joshua Long
Its a spray that needs a landing zone.
Gabriel Davis
Raek is neat. Got extended control range. Animus grants counter-charge. I heae archangel is usable now but i dont own one so i havent looked. Soldier is still crap even if he's just 9 points. Protector is stepping into shedders place as auto include to keep casters safe, still have safeguard but also got guarddog. No idea about teraph.
Julian Rodriguez
I look forward to seeing Venethrax jack spam.
Bags and bags of TERMINAL VELOCITY.
Jaxon Scott
Really sad to see Mortenebrah lose that.
Ian Ortiz
Tell me please, dear anons, the date of MK III release is today June 29 or not?
Adrian Miller
It's not perfect, but it's ridiculously accurate now and I've had some fantastic games with it using the Witch Coven- Infernal Machine makes it SPD 9 giving it a 12 inch trample that rolls 4 dice to hit. It helps to be able to cut a medium-base sized line through someone's infantry block that I can ghost walk a scavenger through. Plus, if I can line up the trample over a solo or UA I can boost the damage since it tramples for free.
Is the shrike the best? no. However now it's actually good at what it is supposed to do.
Jaxson Richardson
Yes, my store apparently got at least a third of the distributor's entire stock of the new battle boxes (which are really fucking good), by which I mean he managed to get about 4 copies of each box. Several dozen to a hundred stores ordered a few hours too late on the first day and got nothing.
Brandon Thompson
>Raek Same cost, statline, weapons Gained Extended Control Range (control range x2 regarding this beast) Traded 2 cost parry animus for 'still as death' a 1 cost, SELF counter charge animus.
>Teraph Lost a point of speed, Blight blast gained two inches of range and an inch of AOE, now has critical cont. fire Gained a bite initial attack 0.5RNG 11P+S Tailstrike gained critical poison
>Nephilim Soldier 0.5 Mk2 points cheeper Lost a point of strength Massacre animnus is now cheeper and SELF and grants overtake Weapon gained precision strike (choose column damage goes into)
>Nephilim Protector Lost Set Defense of Halberd Traded Safeguard animus for Ornery 1 cost SELF gains Retaliatory Strike (if hit by enemy melee during opponents turn, get a basic melee against that model) Traded Shield Guard for Guard Dog (while within 3 of warlock while not KD or stat warlock gains parry and +2DEF vs melee and cannot be back struck)
Archangel 1.5 mk2 points cheaper Gained a SPD and RAT Dragon Breath is ROF d3+1 instead of being the strafe special attack (no long requiring targeting nearby models, just d3+1 initials) All melee weapons now RNG2 Animus now 1 cost instead of 2 Traded Ride By for Deceptively Mobile (essentially reposition 3")
Alexander Gray
>All melee weapons now RNG2 Sorry, forgot that colossal/gargant weapons were always 2" anyways.
Just memed all over someone hard with this. Admittedly it was a Khador player whose only heavy was a Behemoth that he left a little too close to my Bronzeback, but threatening an entire flank with Zaadesh and his Brutes felt good. Fortunately the person who did terrain dumped a forest in the middle of the battlefield that I could drop a smoke cloud next to and approach behind. Also, the Master Tormentor is fucking filthy if you can get it inside a forest that's near small infantry. You can hide over 3" inside so can't be seen, then in your turn Apparition forward and charge out of the forest. The Bronzeback is shit but there's nothing better if you actually want to hit your target consistently.
Anthony Richardson
I've wanted this shit for fucking weeks but since I got the Mk3 update for WHAC, you can fuck off with your awful timing.
>charbon-et-charentaise.org/blog/content/app-release.apk so... never done this before.
where do I drop it in my phone?
Juan Ramirez
If you're on android, just download and open. You'll have to turn on allowing third-party apps first.
I have not used that link, so I can't tell you if it's a virus or something.
Parker Murphy
>OP is literally mindbreak have some decency, man!
Luke Baker
Quality app.
Also, has anyone had any luck with getting War room 2 to cooperate between iOS and Android? I have the decks purchased on my ipad, but the purchases aren't showing up on my android phone.
Carter Williams
am i allowed to come out of the shadows with my khador now without having to play butcher3 or sorscha?
Oliver Ortiz
Yeah khadors in a good spot now
Eli Taylor
>Best faction in the game
Gabriel Stewart
If you like Vlad, you are in for a good time.
Camden Robinson
irusk 2 / karchev good now? haven't gotten around to reading the core rules yet, just playing around in the army builder reading cards
which vlad? i enjoyed 1 and always wanted to try 3, but hated vlad2 playstyle
Dylan Parker
Vlad 3 is still not in great shape, Vlad1 is in a good place now and Vlad2 this edition is just insane.
Irusk 2 is in a good place now like Vlad1, Karchev has improved massively but I'm not sure he is going to be tourny worthy.
Owen Lopez
Karchev is playable, but I don't think they pair well at all.
Gavin Reyes
I'm not really a tourney guy, the cryx faggots around my area made them unbearably boring during mk2. I just like to play fun casters.
what makes vlad2 so great this time around?
Daniel Peterson
Vlad2 has free upkeep, Thresher and Righteous Vengeance gained. He now has lost defensive strike. MoK activates sooner and Assail costs 1 less.
Chase Ortiz
upkeep removals are weaker so he's not losing transference or hand of fate not anytime soon. gained a free upkeep with great power.
The overboost mechanic change also means that he can willy nilly boost with transference with less fear.
Carter Scott
Irusk2 is probably the best caster in the game.
Landon Reed
Was that female mechanic Mercenary a Lock n Load exclusive, as in not for general release?
Jacob Foster
The lock and load model was an esclusive alternate sculpt; Colbie is getting a regular release at some point.
Jaxson Rivera
She's a general release that's really far away.
She's not even that good.
Aaron Cruz
Sculpt was, she's get another one for general release.
Adam Perez
Convergence player here, I'm a bit of a newbie to the game so take out your worst insults.
What do people think about Lucant this edition? Watcher... got changed, not exactly nerfed or buffed from my perspective, but it works more as intended I suppose. The Purification change... eh, a lot harder to put at work, but I suppose I've seen worse. Deflection feels... bad, but probably it's just because I'm salty about paying 3 focus for +2 defense.
Benjamin Kelly
Lucant is still good. purification honestly wasn't a big deal on him and the replacement only misses out on continuous effects, something he cares very little about.
Luke Green
no insults here, brother
Watcher took a strict nerf- previously it did not expire if you moved but did not make an attack, so you could have a warjack move an absurd distance before making that initial attack if something triggered the spell many times.
I agree with you on Deflection- I feel it is a very big downgrade. Most models in Convergence couldn't care less about +2 DEF- our average is 10-12 for Vectors and infantry and there is minimal difference between DEF 10 and DEF 12.
I would disagree with in that Purification seems like a big deal- having to remove upkeeps with the melee weapons of your warjacks is vastly inferior.
I think Lucant went from one of our best casters to one of our worst. Might be a good time to try out someone else.
Gavin Scott
So is menoth still playable?
William Johnson
Raek also lost an 1" on its tail, down to 1" range.
Parker Morris
Oh darn, that is bad.
Juan Martin
Eeeerrr. Hmm. He seems good but when I think of S rank I think of casters that broke fundamental ways the game was supposed to be played. Like ridiculous power skew, or stupid comboes.
A rank for sure but Im not sure if thats worth the title of the best.
Liam Howard
It's a jack-heavy edition. Menoth is still the best non-CoC faction at running jacks. Menoth is good now and people will bitch about them incessantly once the Revelator hits.
Ayden Anderson
He has a shooting buff, he has a defensive buff, he has a damage buff, his one shitty nuke actually pastes stealth solos from miles away, his feat is also one of the few things left in the game that doesn't give a fuck about forests.
The new focus system means that he can spend nearly his entire stack and still be fine with 1 or 2 camp.
Irusk is basically new Haley 2.
Ethan Price
>people will bitch about them incessantly once the Revelator hits. Its going to be pretty degenerate
Jaxon Rogers
what kind of list do you build? 2 jacks + pikeman blob?
Aiden Rivera
Behemoth's all you need, pikemen, Kayazy, riflecorp with rocketeers.
Cameron Hughes
Redpill me on Minions, fa/tg/uys. I'm a noob Gator player, and I'd rather not have to buy a ton of pigs to play competitively. Is there still a way I can run almost entirely gators??
Logan Ward
Yes... run almost entirely gators.
The amalgamated faction thing is a windfall to existing minions players, but Gators are still good.
Brayden Murphy
So apparently what passes for optimism in Skorne is "wait for the Themes".
>this isn't how you add new players guys
Levi Bailey
Who cares? The wm spam playstyle is dead in mk3 for everyone. It's not like you'll be seeing doomies or exemplars in top tournament spots. Too much shooting around and not enough points to spam infantry.
Luis Kelly
Lucant took some hits, but he still feels pretty good.
Deflection I was pretty annoyed with, but at the same time, it's giving Lucant some game against stuff he didn't have before. It puts 90% of your stuff in that 7s to hit range against a lot of debuff casters, which forces a boost, and for players still running magic denial like Druids or Kittens, it takes you from 6s to 8s a lot of the time, which is incredibly useful.
Watcher did take a straight nerf, but I can't say I can complain too much. The kind of bullshit you could pull with Watcher was absolutely absurd against melee heavy armies, and given Lucant's already built in ranged hate, it was pretty disgusting.
Dissolution doesn't feel too bad, all things said. Corollary can knock enemy upkeeps off your shit with little issue, and while it doesn't help against DEF boosting upkeeps, it's benefits against the now more common ARM buffs are great.
What I'm trying to figure out right now is how Lucant benefited from the jack changes. Galvanizers especially: bringing 5 galvanizers instead of a full unit of Recips + Foundries is now cheaper, and there's a lot of benefits to doing so. It's a question of the meta shake out: Will their ARM16/22 Boxes be enough that you only lose 1-2 of them on the way in, or will your opponent just cream them?
Mostly now, Lucant has to be much more careful in how he pops his feat. Before you could just depend on Decel to get you there, and pop when you were already in their faces, but with the gunlines now, I don't know if that's really possible anymore. Of course, if those gunline lists take a hit, then Lucant will come out shining, so who knows.
Nolan Miller
Am I the only Skorne player who doesn't feel weak right now?
Logan Thompson
Yep, mk3 Khador is basically mk2 Cryx pre eGaspy/eDenny nerf.
Nathaniel Wilson
Shit, it'd be better if they'd just fake it for a little while even if so. It is something of a deathspiral when it gets going.
Colton Green
>Irusk is basically new Haley 2 No he's not. Aside from power up he's shittier than he was in mk2.
>feat doesn't stop charges or orders >no pathfinder spell >no going through models on artifice No ways to outplay anything anymore. Just assemble a big brick and hope you roll your tough checks.
Khador is top tier faction in mk3, but Irusk2 is far from best caster in it.
Matthew Reed
Riddle me this: Why did the faction with the best gunlines/jackspam also keep the best wm infantry?
Bentley Wood
That's about the only thing other than some magic releases unlocking the faction.
Right now Skorne bricks pretty well between arm23 heavies after agonizer and Orin helping with control a bit. That's basically caster independent.
Oliver Edwards
I would argue that Ret has the best gunlines, and Convergence has the best jack spam.
Jacob Jones
That depends, how often do you play into eKreuger or Harbinger? Those are more mk2 silver bullets, but some of the gun lines from ret, Cygnar, and khador look pretty back breaking
Carson Lewis
There's the option for in-faction gunlines now. Venators got good, or at least well-costed.
Christopher Fisher
What exactly do you think is the best WM infantry? Doomies are good at mass Carnage but Banes and Knights Exemplar are better at smashing a heavy. I haven't seen them on the table yet but Knights Exemplar with that new UA looks really scary.
Jeremiah Green
Am I the only Rhulic and Menoth player who feels confident about the changes our factions received?
Hunter Lee
You're a rude dude user.
Anthony Clark
does anyone make fan Warcasters?
I made a few based on myself and my friends
Cryx >Private Sage >In life a paragon of justice and protector of Ios the long dead Warcaster was risen as a mindless ghoul. Upon eating the mind of a young elven warcaster his memories came flooding back to him. The necromancers that raised him still controlled him and found it amusing to let the puppet control warjacks. While he wages a war against all he holds dear he plans his escape. But with every battle his soul grows a little darker. >spells involve moving other units cheap damage and slowing down enemies >feat "Whites of Their Eyes" makes all your warjacks melee attacks 12" for a turn
Khador >Prince Maximillian Launche >The 6th son of a Lord in the frozen waste Max was doomed to obscurity until one of his many tantrums caused a warjack to come to life. While this led to the loss of his leg it didn't deter the self styled prince from achieving his destiny of becoming a legendary hero of the empire. >spells all involve hitting better or more damage >feat "Tantrum" all enemy models within 24" inches of Prince Maximillian Launche are knocked down.
Matthew Walker
That dakar eh?
Michael Thomas
Very much so. The nerfs to the choir and Vassals hurt, along with most of our jacks remaining MAT 6.
However, our Warcasters were pretty much buffed across the board with only 1 maybe 2 exceptions. All of our old, crappy character jacks are now fairly amazing. We still have some very good infantry choices.
I have a few gripes, but otherwise Protectorate is in a really good spot.
Juan Cox
He's pretty fucking good.
Granted, he no longer has Mord's spell list, but still.
Jackson Collins
sure do. Although I didn't get into the faction for hard denial but rather for being powered up for having my dudes killed, so I may be biased
Hunter Edwards
Dakar looks awesome in and of itself. I think the complaint is that the faction wasn't in such a good place that they couldn't have just kept what they had and made the Venators good on top of it.
Jaxson Ward
If the idea was that skrone players wouldn't need those things anymore (and they very well may not) and can move on to better things in-faction, it backfired heavily though. Faction-wide demoralization doesn't appeal to anybody.
Ryder Myers
Don't use the term "redpill,". It's fucking stupid in this context.
Caliban and Rask seem really good and everyone else remains good. You got faction-wide buffs. Only the posse got nerfed
Jose Johnson
>Don't use the term "redpill,". It's fucking stupid in this context.