Tundra civ ep.71

Welcome everyone, new and old players alike! This is Tundra civ, a civ thread series in a fictional, non-fantasy setting where you play as the rulers of the White Republic, a nation in a world similar to our own.
Previously on Tundra civ:

Our technology is now comparable to Earth in the early-mid 1990s. Most recently, we focused on scientific advancement and our space program, hosted the first new Grand Tournament in Victory City and dealt with terrorists from the recently annexed Pajashian Archipelago.
As per the decisions in the last turn we had yesterday, the government has commisioned software experts to design programs for military and educational purposes, in the form of simulators and the trendy new "Video games"
It is the year 1230 After the Exile now - three decades have passed since the end of the war against the Spirelords.
>Population:206 000 000 (81% white, 12 % chink,1%hibibi, 5%darkskin,1% pacharnati)
>Colonials: 20 200 000 Eyerdar 19 000 000 Veita 19 600 000 Ocras
>Agriculture:9/10
>Resources:9/10
>Manufacturing:10/10
>Trade and services:9/10
>Treasury:8/10
>Political stability:9/10

Other urls found in this thread:

youtube.com/watch?v=ZQoJvI8XUa0
twitter.com/SFWRedditVideos

Forgot me options

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve navy
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War

There was a good discussion after I left in the last thread. I'm mostly done with the conceptual design of the upcoming fantasy civ(races, gods and starting lore).
The first choices the players would have to make will be
>Race
>Era
>Starting location

There'll be at least 10 playable races.
4 eras to choose from. For the humans, the first era would be roughly copper age tribes and early civilizations, while the 4th would be a high medieval level. Starting from the 1st era will give you less starting knowledge, but you'll have more options in how you shape your civilization in the future and much of the world will still be unsettled.

>G.Research & Development

Looking forward to it, a single question though, how strong and common will magic be?

G.
Sound like fun.

G.Research & Development

Magic works differently for different races.
Multiple forms of magic exist based on how the power is achieved, but I won't spoil it now.
Generally there's eight tiers of magical capability and every person belongs to one of them. I'll try to keep it all balanced - powerful spells come at a certain cost.

R&D time
We're currently working at maximum capacity on our space program, so choose one or two other projects to advance
A.Computing
B.Military tech
C.Industrial technology(consumer products, production boost)
D.Nuclear power
E.Green power
F.Other idea

>E.Green power
A.Computing

>D.Nuclear power
>E.Green power
Even if green power don't work well in the early stages let's invent in it a bit.
So we can get solar power in space from the sun.

My question Bulgar is could their be multiple races in the nation?
For example human and elfs.
That is to say enough time passed and the races encounter one another, while on good terms. Couldn't the factions if they agree allow to some humans in their elf nation.

changed to E AND D

E and D