/swg/ - Copy-pasta Edition

Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

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Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Other urls found in this thread:

starwars.wikia.com/wiki/Most_comfortable_chair_ever_designed
starwars.wikia.com/wiki/Thrawn_Pincer
twitter.com/SFWRedditGifs

I wonder what the possible benefits of putting an interdictor into low orbit could be. Seems like unnecessarily putting a valuable asset at risk.

with that said, what do folks think of the new admiral and interdictor stats for armada? seems like a surprisingly solid ship on its own, with a lot of solid tricks onboard.

Given the presence of the SSD, several Imperial-class escorts, and Death Star in the background, it was likely part of a defensive formation.

I mean, the Death Star almost brings up more questions then it answers. why deploy this formation into close orbit with a death star overhead? are they securing a VIP from a planet before blasting it, or is the death star supposed to be there just to remind you everything is star wars-y?

I just realized how incredibly difficult it would be to win a bare knuckle fist fight with someone stronger than you in the FF rpgs.

You would have to be vastly more skilled than them or just cheat and bring a weapon.

Have a familiar scene.

Godsdamned I thought Luke and Kyle were fighting with oversized floppy dildos instead of lightsabers for a few seconds.

>g_saberrealisticcombat 3

Probably the latter, but for the sake of argument, it could be the prison planet Despayre before Tarkin gave the order to test fire it.

Legends, of course.

...

actually a good explanation, though it brings up why you'd put TIE interceptors in the pic since they were supposedly invented post Yavin. I'm willing to let it slide as some AU where a new death star is finished with an imperial flotilla guarding it though.

Eh, in some versions of Legends there were testbed Interceptors pre-Yavin, the same time as the introduction of the X-Wing.

true. depends on which cup of tea you're partial to.

The next MacGuffin in your campaign is the Most Comfortable Chair Ever Designed.

starwars.wikia.com/wiki/Most_comfortable_chair_ever_designed


>turn stellar-scale gravity well on
>tug entire ocean into space

>We're having fish tonight, boys.

But seriously, what would be another good application of the Gravity Well on an Interdictor be?

Lots of things. Orbital deflection, local Lagrange point creation for deep-space operations...

>local Lagrange point creation
What are those?

set up your fleet outside of the system, move an interdictor with an escort group into position of exactly where you want your fleet, activate the interdictor and have your fleet hyperspace in its direction.

Alternately, keep interdictors on various sides of a battlefield and have ships jump between them where ever they're needed.

Well, I was thinking that if you were doing really deep space mining operations (say Kuiper Belt objects) you could arrange matters with gravitation fields so that material could be sent to accumulate at set points when released, like logs sent down a river, instead of needing transports, tugs or thrusters.

It's not Star Wars, but take a look at C.J. Cherryh's Heavy Time.

>set up your fleet outside of the system, move an interdictor with an escort group into position of exactly where you want your fleet, activate the interdictor and have your fleet hyperspace in its direction.

Which is apparently called the "Thrawn Pincer" if you can drop your reinforcements behind the enemy fleet, according to the Wook starwars.wikia.com/wiki/Thrawn_Pincer

So... I'm trying to access the FFG Character Generator, and it's asking me to join a group.

Am I just being stupid and not understanding something here? I assumed it was a download link for a program or something.

I assume you used the link in the Pastebin for the fill-in files. You join that group and you can download stuff that replaces the normal files (where it'll say, "see page XXX in book YYY") to ones with actual descriptions for some of the stuff. The actual generator can be found on the forums by either using the "compiled list" link in the pastebin or just searching for Oggdude's Character Generator in google.

I did use the Paste bin link, and I guess I missed something about the forum since like I said assumed it was just some kind of HTML Web generator.

Thanks for the Info though, I'll get that setup since I may be starting a game here soon.

Which will also be my first time GMing a game, but I know a fair bit about Star Wars so I think I can run a fun and exciting game.

So, you're in the cantina, and this guy comes up and slaps your girlfriend on the ass and hisses sexually.

What do?

Nothing at all

ARC-170 because upcoming X-wing release.

>implying anything in Star Wars obeys the laws of physics

There's two things I can't decide about the ARC:
1. Whether or not it's good-looking or ugly.
2. Whether or not I'll be buying that expansion (it might be worth mentioning I'll probably only be able to buy one).

It's coming with a mountain of upgrades which might make it worthwhile.

I dunno about the ship itself, but FFG's sculpt is anything but ugly.

I've heard the ARC described as a fifties style muscle car with exposed engines and a cherry red paintjob and that's certainly shaped my enjoyment of the ship.

Vector Thrusters looks like the big one, but I prefer boost to barrel roll. I'm actually most excited about Thane Kyrell being one of the pilots, but that could change if he has a garbage ability.
I swear I read somewhere back in 2005 that it was based on the P-61 Black Widow.

I'd love a larger shot of it, but considering X-wing's history with ships so far, I'd imagine it'll be nice. I'm curious about the title that comes with it. 0 cost, so I'm trying to imagine why they'd include the buffs as a title rather than a flat boost. Unless they just didn't want to cram the text onto each card.

Knowing Lucas' WWII plane boner, It HAS to be based on the Black Widow.

So I'm getting into the x-wing miniature game, I've gotten the starter set and a few other ships, but now I'm wondering just how I'm going to store these when I'm not playing. Are there any suggestions aside from hitting up a craft store and getting those fishing tackle-like boxes?

I use tackle boxes for everything.

Pic related is my Star Wars miniatures collection. Not pictured: my X-Wing collection, in different tackle boxes.

I use pic related, but it can't store everything. I use a shelf and put the models I want to use that day into it and carry it to the lgs.

gonna go with and also vouch for tackle boxes

There is no mechanism in X-wing for expressing unique ship traits, so they have to use 0-point 'auto-equip' titles to do the job. You wouldn't be able to fit all that info on 'Alliance Overhaul' onto the same card as a ship with a pilot ability.

I keep mine displayed proudly on a bookshelf which is light enough to move if a girl comes over. For transport to the FLGS I just work out what components I'll need in advance and I put only them in a lunchbox.

R3 Astromech might be the card which makes the E-wing viable. A man can dream.

>which is light enough to move if a girl comes over.

Fucking pussy

Okay okay, now respond with: "Well, I'm TRYING to!"

I hope that bookshelf is not in any direct sunlight user

All I know is that it's a once per round upgrade (look closely).

The tendency at least with the 0-point, non-unique titles in the latest wave seems to be to give any instance of a ship a special ability which doesn't really work with how pilot cards are formatted. Other instances indicate different variants or models of a core ship which show slight variations.

In the specific case of Overhaul it works to not only give all ARC-170s a special trick but also can be said to explain why they're still competitive in a game which includes shit like K and E wings and TIE Phantoms and Defenders, if you stick the Overhaul on them the Alliance has apparently been cramming them full of the latest shit to make it work.

Oh ho ho ho user, user, user... There is no direct sunlight in my house.

Thanks for saying what I said except with more words.

Nor girls

HEY OOOOO

Hey! Yeah...

Underrated post.

sneaky bump

I know they try to keep it close, but the conflicts in scale for X-wing miniatures triggers my autism.

only the CR-90, GR-75 and raider cheat on scale

>Large enough to accommodate Leia Organa's body

Waru? That you?

I know exactly how you feel on that one user.

Let my girlfriend cut his arms off with her lightsaber.

There's some perks to dating a Sith.

I'm aware. And I know it's a small, fairly trivial detail, but it still bothers me.

hey Veeky Forums maybe you can help me out here.

I've got a WEG campaign set about 10 years before A New Hope. The team is the high ranking engineer, flight lieutenant, chief security officer and captain on board a Gozanti cruiser working for the Empire, but they screwed up in a variety of ways and are now being hunted. I need something properly intimidating but escapable hunting them. I was debating either a Gladiator star destroyer or an aging Venator or Acclamator. Any other suggestions?

A Star Destroyer? For a transport? Just send an Arquitens after them.

...fuck I forgot Arquitens were existing things. Thanks man. think you might have saved the party from a potential wipe because of a brain fart.

Could also use a Victory II frigate (not Star Destroyer).

Think the Arquitens might be a bit more recognizable and they'd understand to avoid fighting it. Considering how the last couple encounters went, I really don't want to tax them by falsely giving them the idea they could actually stick out and fight the vessel to the death. besides, there aren't as many hard numbers for the Victory II.

Could also just toss other Gozanti's after them, along with TIE escorts for an even opponent, but with weight of numbers. I was considering Raiders, but they'd be able to outpace a lone Gozanti easily

for your own sake, never look at armada
an old upgunned Consular would work, as might a CR-90 modified as a pirate hunter, or even an old frigate of some type. hell, if you're interested, I could come up with something custom-tailored for you

Honestly, that would be super helpful.

Something that's a little beat up but able to nicely threaten them with superior TIE numbers and some denting in a Gozanti would be super helpful. I'm fine with whatever you think would work best.

do you want a completely new ship, or a modified existing model?
additionally, do you have ideas as to the NPC sent to catch them or would you be willing to take an idea for that, too?

In Prophets of the Dark Side, the sixth and final book in the series, Han Solo rests on another large floating pillow, this time on Yavin 4, but this pillow is not specifically identified as a chair, let alone the most comfortable chair ever designed.
oh wookieepedia, never change

I'd prefer a modified existing ship if at all possible.

The crew sent to catch them are going to be a couple imperials that got stuck on piss poor backwater assignments. after my party shot up an imperial garrison and released the crewmen on their ship that disagreed with betraying the empire, this NPC crew got assigned to hunt them down. Its one last shot at getting into the local Moff and admiral's good graces, so they're hopping at the chance.

I kinda played around with the idea that they'd be people who morally disagreed with the Empire but still turned in decent enough work that it saved more trouble to give them a ship that needed maintenance and let them patrol then to remove them, lead by a female captain only in her current position because of an essay in officer school that criticized Grand Moff Tarkin for splatting protestors with a star destroyer. I liked the idea that she's currently trying to turn over a ruthless streak, and having trouble with it. Hunting traitors would be the action she most agrees with in her career.

>I'd prefer a modified existing ship if at all possible.
hrm, OK. how do you feel about a severely battered and downgraded bigger ship, or would a smaller, upgraded but temperamental ship be more your speed?
>Its one last shot at getting into the local Moff and admiral's good graces, so they're hopping at the chance.
well, that was pretty much what I was going to come up with anyway, so that makes things easier

I like the idea that they got passed something that's about one last sortie away from being mothballed. The grimier and more shitty the better, I want the party to get nervous about something tailing them only to realize how little the empire thinks of them when they see their attacker.

So, I'm looking to run a campaign combining Armada, X-Wing, and the ooooold tabletop game based on 3.5. I found good rules for running land-based campaigns, but not for any one that may combine, basically, air, land, and space.

Like, outside of giving very video-gamey things like "if you have Air Superiority, you get X free air strikes," having X-wing ships deploy from certain squares or ships, and having a space map above the ground map, all of which seem really clunky and overly complex, plus being really video-gamey, I can't think of any fixes.

Anyone familiar with any systems that could help? Maybe something made for 40k or some homebrew?

The ARC-170 is ugly. The PTB-625 bomber, on the other hand, is GOAT. Much superior to the ARC-170.

Why would you ever want this? D20 combat is clunky and time consuming already, why would you convolute it more? This is basically just a complex miniatures game at this point

Who is the Stannis Baratheon of Star Wars? Is it pic related?

What struck me the first time about XW's ARC-170 was the Starbird insignia, I can only assume it'll have a showing in upcoming Rebels or film.

Should have clarified there, I actually meant the miniatures game, pic related, also where the figures way at the top ot he thread came from.

Unless Imperial Assault has expanded a lot more to be more than small raiding groups, that is.

Ah, still convoluted as well though. Probably not what you want to hear but finding a way to abstract some of these layers is the best way to go

Damn. I mean, the idea is that it's a bit more complex, it's a miniatures wargame campaign, but hoping to not make it clunky. Having control of the air and space over an area isn't just "get some bonus clickies during ground battles," and holding the ground, especially in X-Wing due to things like anti-air guns or even just dudes shooting up, should have an effect.

Not necessarily. Rebels using Clone Wars surplus has been canon for a while.

I mean, it's not impossible. They'd just have to retexture the Clone Wars model, maybe shave off a few render heavy features.

Pretty sure Stannis would have had the balls to stand up to the Council of Moffs.

I never got this aspect of Legacy. The Fel Empire is an absolute monarchy, right? And the Fels have been in charge of the Empire for like almost a hundred years, right? So what's been stopping them from appointing loyalist-only Moffs and not these pro-Sith cucks?

>So what's been stopping them from appointing loyalist-only Moffs and not these pro-Sith cucks?
The same thing that's been stopping the New Republic and its offshoots from electing competent, reasonable leaders--lazy writers. Because God forbid that we try to find new sources of conflict in a setting the size of a galaxy.

Yeah I think the Legacy era had some great ideas (such as the Imperial Knights and a 'benevolent' Empire) but really bad executions. This is why I mostly like the EU for its wide universe as well as the FFG. Not that new canon is looking much better though. I recently bought Bloodlines and what do I read. Exact same incompetent New Republic as from EU.

Thin your paints

Judging by how things are going in the films, the Nu Republic has managed to be even more incompetent than the New Republic.

It went to hell a lot faster than the New Republic in the EU. Now we're back to square one.

In my last EotE session my group just acquired some old Y-wings that they discovered hidden in a weapons cache while being marooned on an uncharted world. We ended the session with them shooting out of the atmosphere in the direction of a known pirate vessel that bases itself here. This will be my group's first space combat.

So my question is, how can I make it an interesting and fun encounter? Would it be fun for them to take our a lone pirate gunboat or to duke it out with some Z-95s?

Honestly I'm not really sure how to handle it.

I'd go with the pirate vessel, just so they can get the feel of the Y-wings first. Then let your group tangle with some Z-95s. .

Do remember to houserule the fuck out of EotE dogfighting. RAW starfighter combat is ridiculously lethal--even more lethal than the movies at times. Some of the /swg/ regulars have put together their own rule sets, which can be found floating around the archives and, IIRC, the OP links.

They wanted this and the TIE/sf to have 3 Attack Primary but not 3 Attack Auxiliary. So the Titles let them do this.

Dick Wars

light what?

Why not an Imperial Nebuleon B? And then you can set something up when that Neb goes Rebel later?

Wasn't the Nebulon developed as a response to the death star's destruction and the empire wising up to rebel tactics? that's usually the reason I heard for its development, though wikis seem a bit unclear on the subject.

So weird question.

Am I the only one who, prior to episode III, even in episode I and II, kind of figured that Vader's more machine than man thing was a gradual change?

Like I kind of figured it took place over literal decades. Lost my other arm here, lost a leg there, breathed in a shitload of poison gas and fucked up my lungs, etc etc until he was full cyborg. It gave me the image of him as this old evil as shit warhound who'd seen more battle than you ever will son.

But instead he got the full circle all limbs chopped off at once and dropped in lava, which felt wasted I feel.

It depends. Certainly that wasn't true in the old EU since you're traipsing around one in TFU2.
Although all of that is probably about as Canonical as a Brexit campaign promise right now.

Is there any vessel you would reccomend? It'd would be 3 Y-wings vs the Pirate vessel if it helps.

What makes it so lethal?

>Am I the only one who, prior to episode III, even in episode I and II, kind of figured that Vader's more machine than man thing was a gradual change?
>Like I kind of figured it took place over literal decades. Lost my other arm here, lost a leg there, breathed in a shitload of poison gas and fucked up my lungs, etc etc until he was full cyborg.
Nah, even in the early days, well before the prequels, we get hints from Lucas that it was an all-at-once thing, and that Vader wasn't really OLD, just crippled

>What makes it so lethal?

At SIL 3 or lower you RAW can just explode and die instantly at 0 HT, and RAW there are no real bonuses to defending by having a greater skill in piloting. Shields to jack all to absorb damage. Most fighter weapons have at least Linked 1 or they carry heavy ordinance so you can very easily get your shit blown up.

If you look funny at a TIE fighter in planetary scale it'll explode