Anima - Beyond Fantasy

ABF MEGA: mega.nz/#F!w0pTATCJ!AIlU1sVxmASerlUr27yrvg

Now that Gate of Memories is out and FFG have lost their license, what happens to the English editions?

If somebody else picks it up, will the previously-translated supplements be retranslated?

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>If somebody else picks it up, will the previously-translated supplements be retranslated?
They'd fucking better be, Prometheum Exxet was a goddamn tragedy.

So, what'cha y'all think about Gates of Memories lore?

What ending did you went for?

Apparently carlos is OK with FFG tho.

At least some guy on the forums errata'd the mechanics.

FFG don't have the license anymore, English Anima's disappeared from their web store and DTRPG. I was going to get the core book in physical form, but fuck paying 100 USD for one off Amazon.

I did like how they made the main characters people that had been mentioned literally once, gave them a lot of room to move.

I can't quite work out what class the Bearer is, though.

I'd still wait in the off chance we get someone that knows how it works.

Also give recommendations of good brands, I'll try to send him an email or something.

Bearer's canonically freelance(if we count her having levels before getting ergo'd)-wizard/warlock iirc.

Ergo's just an omega-level artifact that buttfucks you for awesome powers and familiar-like abilities.

>give recommendations of good brands
My first reaction was Modiphius, simply because they're already working with Corvus Belli on the Infinity RPG, so already have links into Spain.

I don't really know of any publishers that specialise in translating RPGs, though.

>canonically
Was she statted up somewhere? I only saw the brief mention of her inside Ergo's blurb on p287 of Gaia 1.

>FFG have lost their license
Sweet baby Jesus, it's about time.

He doesn't proofread the English books though, if he knew how atrociously translated Prometheum exxet was, he'd probably be less OK with them.

It's not really an errata if it was always meant to be that way and was just mistranslated/copypasted, is it?

Iirc back in tactic's days carlos used to post stuff, eventually he posted levels and class(es) of some random lore characters (IE Kisidan is 14+2 and warrior/technician), I think ergo and bearer where too, I might be wrong on bearer but I swear ergo was stated to be at least level 20 unleashed.

He couldn't speak English until very, VERY recently user. Also an Errata is exactly that.

>he couldn't speak English until very, VERY recently
No kidding? I was under the impression that he had always known at least a bit as a second language.

Nope. He is spanish, his english was aznar tier before GoM.

Also iirc his second language is valencian

Did Anima Project do the translation for GoM in-house? It's a little wonky.

Most probably

I was at my local game store yesterday looking for something new to read and saw this game on the shelves. I gave it a brief flip though and it seemed like DnD but with a different mechanical setup.
How is it different from DnD? What does it do well? Can it do gritty resource-management dungeon crawling?

I would like to know about it too. I increasingly hear about this game, but I'm honestly kind of sick of DnD already.

About the only things it has similar to D&D would probably be the fact that it has a class and level system. Anima actually has roots in a whole other system called Rolemaster.

Yes, Anima takes a gritty, resource management style, but focused less on dungeons and more on navigating the politics of the world. This management is also less about manipulating gear, and more about keeping a lid on overspending your Ki and Zeon polls (mana bars in a way) which refuel over the course of multiple days.

Power level-wise, Anima is generally less grounded than D&D. What it does well is big and flashy.

The religion situation is different too. D&D tends towards a friendly, cosmopolitan religion with many pantheons of multiple gods. Anima has a single, monolithic Church complete with a competent Inquisition. (hence the more political navigation aspects of play).

Oh right, I should also make mention of how the class and level system is there to act as guides and restrictions to the point-buy nature of character growth, and not the means to development themselves like D&D is. Anima is really a Point-base game at it's core, with class level system acting as a wrapper. Classes act as point-cost templates, and your points are determined by your level.
You could de-class anima with maybe two afternoons of thinking and work. De-classing DnD becomes a total conversion.

>You could de-class anima with maybe two afternoons of thinking and work.

Everyone is a Freelancer, 60% on something as they choose, and an extra 100DP. Boom, quick de-classing without breaking the system.

Also, for whoever is interested, a Spanish trove with shitloads of fan material.

mega.nz/#F!5gRTwZYJ!OXtQAeXxnit1bqx8monZsA!005lnSYQ

It has a few good initative-tracking tools that are easy to use.

...

Spanish is not that hard.

>mfw I found the book for $60 at a hole in the wall Barnes & Noble in Maryland on a spur of the moment daytrip.

So how do we make Ki techs actually fun to build and use?

Cuz currently it's just austistic beancounting

Use magic or if you're really mentally handicapped, use psychic powers.

>Cuz currently it's just austistic beancounting
Only those with autismo-math abilities are worthy of god's salvation and Ki heretic.
Use Psy if you have hard time adding
Use Magic if you can only add
Use Ki if you know math

For the sake of your group, I hope you're not GMing and just a player. Then again.
>Anima
>Having active GMs.

I know math but the process is boring

It is not.

>Penis penis penis penis penis baby~

Techniques *are* fun to build and use, if you have the time to spare for it.

A major thing to consider is don't use the rules set in the core book. The version in the Dominus Exxet is superior.

But if you're going to still be a bitch about it, then just use the many pre-made Tech Trees in the book.
My personal favorites are Legacy of Solomon, and Anima, the Song of Fallen Angels. One has really cool fluff while still being effective, the other is justhilariously over-the-top and over-built.

So how long until we get a proper core exxet with the actual current rules for magic?
I'm sick of having to refer to that one fan-made doc every time I build a wizard.

Are you talking about the same thing I'm thinking about? "Fan-Made" makes it sound homebrew and the file I know of is actual Core Exxet content fan-translated.

If you leave the US, for the most part Anima has a community. It helps that the manuals are in Spanish for all the dirty south americans to enjoy.

Does it?

>have 4 gms
>feels good man

I see your posts
But they just look like
>I hate legos
to me.

Because that's what Ki has always reminded me of. Legos, you build your own powers from the pieces you're given.

>comparing a simple and straightforward exercise to something riddled with a bunch of tedious minutiae.

kys

I bought some of the Anima Tactics minis earlier. Really nice figures, and I love how they aren't CAD sculpted. My only gripe would be that the stat cards that come with them are kind of flimsy.

Anime is more accepted south of the border, since both anime and cartoons are imported, most parents that were 20-30 realized that they enjoyed more watching anime along their kids on the late 90s than western cartoons. So while there are weaboos, basically anyone up to the 40-50 has watched anime. Helps to remove the "Weaboo game" stigma it has on the US and obiously here in Veeky Forums.

Second, there is a large amount of population that doesn't know English. It's not a "lower class issue", I have known people from all strata and education with varying degrees of knowledge. Thankfully, the manuals are in Spanish so you don't get shitty translations (Have you read the English Prometheum Exxet? That is half of the translations to Spanish).

Third, I have to GM Anima in 2 hours so I might be biased as shit. But in general, I feel that Anima is the goto system for Spanish, since it's flexible, fun and it teaches you to get attached to your character because the first few character creations are hell for the inexperienced.

>I don't color-fit my lego build

24 gauge yourself

Those cards are shit-tier we just printed 502813 million of copies of them since they're flimsy as fuck anyways.

Spaniard here: Anima isn't popular anywhere, but it's less dead in Spain/LatAm, however we cannot into internet play.

Also most spaniards (at least here, in bcn) are huge on the D&D/WoD world and anima is "too hard"

no u

Anima Ki is lego played correctly.
IE Building with the colors correctly instead of making polychromatic demons.

Techniques are actually really easy to build. It only becomes a hellhole of maths when you try to min-max the shit out of it. And you should.

Luckily anima default monsters assume you can't min-max for shit.

Depends on the monster. Some powerhouses flat-out ignore creation rules.
But yeah, I can excuse that for things that are supposed to be little less than gods walking earth.

>If somebody else picks it up, will the previously-translated supplements be retranslated?

I hope so. The english translation is mediocre at best, and many a group have been leg astray on rulings. One particular instance i can think of is that the Flight spell description implies that there is no limit to what you can cast Flight on. You could theoretically justify casting flight on a planet and moving it out of orbit at level 1 since the rules state no such restrictions that would prevent you from doing so.

That is annoyomg since level!=danger it can be hard to gauge difficulty