The Dungeon of a Bored Lich

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I've been working on a new dungeon for my players to explore that involves a lich with way too much time on his hands and I'm looking for some ideas to include in the design of it.

A few ideas I have right now:

A floor where the first party member though the door becomes the mayor of a small village.

A floor where stats/skills/classes become reversed while the party is on that floor.
ex the rouges lockpick skillpoints are swapped with perform belly dance, which if he tries, he can use it to open chests on that floor (imagine a gruff dwarf belly dancing in front of a chest)

A floor where they end up on a game show like Jeopardy or Family Feud.

A floor which a stereotypically large boulder chases them

The dungeon will have regular crawler floors mixed in too, don't want too much silly. We're coming off of a more serous campaign so this dungeon is more of a fun silly romp to challenge the players in a different way. Any fun or weird ideas are welcome.

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youtube.com/watch?v=xGVC6-Bohqk
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Have a floor that is a wild magic zone.

Conveniently the lich has invited about 20 low level apprentices from a local magic academy there on a field trip, who greet the party enthusiastically and attempt to help using lots of magic.

tesseracts
kender zombies whining about they dindu nuffin
a tiefling with horns sawn off ifghting a horde of skellies

Footwear destroying traps/spells at the entrance.
Lego blocks and 3 sides dice scattered throughout the floor.

Have a room filled with giant snails just lumbering around, nothing more

Have a room where they need to beat the monster at boardgames.

>A chest containing a happy, healthy child that cheerfully explains to the party that the greatest treasure of all is friendship. Then he explodes.

>A table of delicious looking food. There is a harmless skeleton nearby with a chalkboard and chalk and will make a mark on the board for every person that eats from the table. It's not a trap, the Lich is just curious to see the average of people that will eat strange food found in a dungeon.

>A magical pillar with a lever. Pulling the lever turns anyone into a lich as long as they are in that room. This only works once per person. Leaving the room in any way reverts them to boring normaldom and gives them the crushing depression that comes with the knowledge that they will never again be a lich

>A pack of elven adventurers that are also exploring the dungeon. The party keeps stumbling onto them in the middle of embarrassing/homoerotic shenannigans

A stash of combustible lemons.

>A floor where the first party member though the door becomes the mayor of a small village
You've got me sold, but make all the villagers zombies/thralls who don't realize what they are, like the lich created a whole functioning town as a social experiment, and all they've ever seen is each other so they don't realize they're all undead.

Make the game show a quiz on the penultimate floor that tests their recollection of inconsequential details from previous floors of the dungeon. Incorrect answers are rewarded with a comically large weight dropped on them.

>comically large weight dropped
>comically large *wight dropped
Fixed.

Well, there is always the last floor entirely around the Lich, it was originally just a single room, but he got really bored and had a whole bunch of the magical equivalent of legos, and a handful of bodies, so he built a little play village with skeleton people that he commands to keep absolutely still.

>>Pic related for ideas

A secluded library filled with dusty leather-bound tomes of possibly magical origin. Upon investigation they are not in fact spellbooks and occult tomes, but a collection of sappy romance novels.

A room where they party encounter a group of skeletons who proceed to lightly clap, applaud and congratulate the party while patting them on the back. They do not stop and attempt to follow the party.

A flustered spectre watching in dismay as his own animated corpse shuffles around the room chewing on door knobs and generally being embarrassing. The spectre asks you to help settle the zombie down and return it to his coffin but naturally doesn't want you to harm his old body. The zombie is naturally uncooperative much to the spectres dismay, shame and embarrassment.

Encounters with Undead behaving like regular people. Think I read a story from a 40k thread somewhere about a group of skeletons playing poker in a flaming gameroom that tickled me.

Persistent Unseen Servants attempting to serve refreshments. Become passive aggressive if declined.

A room where the party meets alternate/opposite versions of themselves. Think that Futurama episode with universe B.

The other party is going backwards though, or down, if the dungeon is designed as a tower.

A room designed so each 5-foot square is enchanted to teleport you to another, designated 5-foot square. The teleport works regardless of if you're flying or not. The only enemy in the room is a single vampire who's been stuck in this godforsaken puzzle for years.

Or

An empty room save for a single hourglass in the center. It's an artifact of divine origin that allows whomever turns it over to experience their whole lives over again, but make different choices. Players who choose to accept must re-stat their characters and can take entirely different classes/feats. But they don't know the hourglass is cursed to take a piece of the Lich back with them, which turns a household object from their past into a Phylactery. Killing the lich here then causes it to spawn in the past, where it can kill whomever slew it.

That's just pure evil.

A tesseract dungeon that the Lich gave up on building halfway because it was too much work.

Ask and thou shall receive.

> A floor with a giant pool, and tiny ships where tiny beings conduct naval battles and airships fly over head and conduct air attacks. They get uppity if anyone interrupts the battle by getting into the pool. They don't attack or do anything they just yell and complain in funny high pitched voices about their re-inactment of whatever battle.

> A room with giant chess pieces. They aren't magical. They are just to play with. The winner of a game has a giant banner unfurl that says "Winner!" and a chest pops up, with random items in it. Most of them only partially useful.

> A room with kittens the size of bears. They are still playful and act like kittens. This can be extremely playful. Upon exiting room the kittens become normal sized kittens.

> A room filled with beings the party finds attractive. Hundreds of them. And when any party member tries to interact with them they get embarrassed and they shrink into a violet unless they roll a critical success. In which case they stutter and stammer. All the while a mysterious skeleton wearing a bow tie is marking chalk on a wall. The skeleton is testing to see how the race of beings that are incredibly beautiful but have no social skills deals with outsiders.

> A room with dancing skeletons. Dancing with the skeletons causes a big sign to fall down that says "SPOOKY TIME." And all the skeletons to stop, turn, and dance in a synchronized fashion towards the players. Little do they know, it's a dance off.

>This is an actual threatening trap room. A room that is filled with twelve sided tiles each a different color. Going from one tile to another tile causes a set of random effects to happen depending on where they stop next. If they go one tile at a time, only one thing happens per tile. The danger is that there is a few flying wizards over head raining bullshit spells from above, so the players will want to move.

painful. God damn auto correct.

> A room full of mystical levers that are all rods of wonder or similar items. pulling a lever activates a random effect. There is an unlocked door that looks like it is locked and it appears as if a lever is needed to open the door. It is, it's just the lever is on the other side and activated.

> A floor that has tons of rooms. Each with random and disturbing labels. "Battle Hookers" "Spare Tarrasque milk" "Unfinished Golem Project 4859" "Goat Trap Supply Closet" and other incredibly unusual rooms. If said item is in there is up to the GM.

> A functional poison & drug lab. Filled with people making random drugs and poisons that are clearly going on traps that are for the dungeon. Every time the players try to interact with or attack such, they pass through it. As it is an illusion being cast by what is going on in a different room.

> A room that is functionally the fantasy version of seven eleven. Complete with a younger human worker who looks bored out of his mind and easy listening music.

> A room where the lich projects recordings of the adventurers previous antics. To yakety sax.

> A floor that is clearly a workshop for building amazing and wonderous items. However all of the items seem to be either incomplete or utterly useless. Or Dragon Dildos.

> A floor with piles of random weapons of random qualities stacked in large piles. Over the Floor there is a sign that says "Armory." If they linger a wizard will come in and state that they lost "x" and make about 500 of said item and toss them in a pile. And leave.

> A floor where fae small folk dressed as knights are jousting atop corgis of different types for honor and battle and coin. The lich makes money on this somehow. The adventurers aren't even supposed to get there.

> A floor that has one sign that says "Dare you enter my magical realm?" Below the sign is one podium for each party member with a glass flask with a mysterious looking fluid. Nearby is a clearly labeled door that says exit. The door is unlocked. The fluid isn't magical. It's just Strawberry Fanta.

Does the boulder literally chase them, like an animated golem of a dog? If so, have it gradually increase in incredulous feats, from bumping over small edges, to improbably ricocheting off walls to follow them, to not slowing down on level or uphill paths, until it finally stops and unfurls itself as the floor boss.

Have a floor where all the treasure is polymorphed manure, such that if they take any with them they'll suddenly find their packs full of shit, possibly ruining their rations in the process. Allow them to make skill checks to identify what's up to be fair.

>The lich makes money on this somehow.

Easy. The lich has a small gambling ring as a side project with a fae audience watching the jousts.

>A chest containing a happy, healthy child that cheerfully explains to the party that the greatest treasure of all is friendship. Then he explodes.
Fucking stolen. Literally guffawed.

I prefer the idea that it's literally a 'small' village, i.e. a bunch of pixies or action figure golems. Since the player is the new mayor, have them conjole them into staying and taking their responsibilities seriously, it's really time for them to settle down and stop wasting their lives with that adventuring nonsense.

That's a good angle with the spectre's social awkwardness.

> The only enemy in the room is a single vampire who's been stuck in this godforsaken puzzle for years.
Nice. It's the little details that really flesh out a setting.

True on a visceral level.

>Little do they know, it's a dance off.
This is the single best sentence in the thread.

Thank you.
I left it vague. I think it would actually be an awesome campaign concept or even book.

A bare room with a lever in the middle of the room. On the walls of the room are various chalk tally marks. The lever has two positions marked on it, "on" and "off". If the lever is pulled into the on position, the ground rumbles menacingly for a few seconds, then two skeletal hands pop out from the ground; one makes a tally mark on a wall, and the other pulls the lever back into the off position before both hands retract back into the ground.

The Lich has a small zoo of animals he's selectively bred over centuries to be more exotic. Giraffes with long bodies and short necks, spherical bears, birds whose chirping all sound like Scatman John

A courtroom where everyone in attendance shuffles places every few minutes. The judge becomes the defendant, the prosecutor becomes the bailiff, someone in the gallery becomes the judge. The case has gone on for so long and has become so convoluted that no one remembers how it started anymore and no one can make a verdict.

A room with two opposing businesses, an ice cream stand and a frozen yogurt stand. They are both operated by two skeletons who silently and rudely gesture at each other whenever one gets a customer

A room which is a labyrinth that has a skeleton knight riding around on a horse. If the skeleton knight catches you. You are teleported to the center of the room and are now the skeleton knight, while the previous skeleton knight now inhabits your body and will immediately try to escape the dungeon.

>The adventurers aren't even supposed to get there.
Lost it at this one.

>until it finally stops and unfurls itself as the next staircase.

On the other side of a door, the party hears running water. When they open it, they see a skeleton in a pick shower cap scrubbing itself with a bar of soap. The skeleton screams and attempts to cover itself.

The party happens across the designated break room. There are many typical dungeon monsters taking their fifteens. Coffee, donuts and a TV playing the news. Oh, and a bulletin board with various office activities or functions posted.

A room opens up to a mountain peak covered in snow. It's the lair of a very lonely dragon. He can't fit back through the door, you see. He offers the party snow cones and just wants to sit down for a good chat.

Op, what you want sounds more like a chaos trickster lord's realm then a lich's, honestly you should rethink your bad guy. A lich dungeon is stereotyped to be filled with constructs mostly of dark magic and undeath.

> A floor that intensely japanese themed. To weaboo levels of detail. In the center are four ogres or ogre magi playing what is pretty much MAID the rpg. The Ogre's speak in a west virginia accent. This doesn't deter them from saying standard half japanese moon speak.

> A floor that is a desert. In it is a single skeleton dressed in middle eastern garb sitting on a small blanket resting atop a dune. Around his neck says "Skellington of wisdom." He doesn't say anything to the players and only listens. He may say a few vague things that sound almost pointless and cryptic, but they are actually the next five floors and the keys to them.

> A room with nothing but Fabergé eggs, thousands of them. They are guarded by a giant chicken made entirely of precious metals and jewels. The floor is made entirely of amber. The second they leave the floor with anything, it turns into easter eggs of similar colors with rhinestones glued on. Parts of the chicken that are looted turned into corresponding parts of an actual giant chicken.

> A floor featuring a bunch of goblins performing a three act play of some historical drama incredibly well- for an audience of 500 various bears. They are able to speak and walk like humans, but are for all general purposes just normal bears. The only way to leave is to watch the entire play and give a detailed review to two grumpy old men who were bored to sleep in a private box on the upper floor. When they are awake they heckle everyone.

> A room with a working modern thorium nuclear reactor. A bunch of signs that says "No really you do not want to mess with this stuff." and several other warning signs discouraging the touching of anything. This is only accessible via the hidden corgi joust floor. The only treasure on the floor is an empty box with the words "Glory" "Adventure" "Friendship"when read aloud the paper burns into a colorful firework that spells out "Nice Job Heroes!" with smiley faces in the "O"s

>four ogres or ogre magi
Read that as
>four ogres and an ogre magi
Which feels a lot slicker. There's a clear GM and everything.

Give the players a checklist before they head in. Maybe bingo cards of strange happenings.
They have to fill it out in-game (spending actions immediately after noticing something, or forfeiting the opportunity).
Hand out treasure and buffs as prizes.

>Barbarians burn down the sun.

There we go. That's it. That's the thing that made me lose tonight.

Actually yeah that makes more sense. Run with that.

Rolled 89 (1d100)

Rollin

Enjoy your Chrono trigger, Incest edition.

an owl - bear breeding pen?

Think of a magically enlarged owl straped down on a table and a confused male bear in front of it.

Repeat with other breeding pens, of course you fight the various testing attempts before and after.

After getting down a ladder the players will find themselves in the middle of a lively tavern filled with Skeletons just chilling.
If they stop and enjoy some rest a stranger will invite them to play cards in a corner table and if they beat him he'll get mad and reveal his true identity as a Death Guard, flipping the table and starting to wreack havoc.
Have the players roll for initiative then make the Barkeeper go first, scream "God damn it Steve.....Not this shit again!" and shove him out of the tavern while apologizing to the PCs.

A party of adventurers sitting at a table, playing a make-believe game with dice. They mention something about "cubicle searches". If a PC asks them a question, they are immediately put in a chair at the table, with a character sheet and a rulebook. The only way to leave is to play for 4 hours. Every three days after the first session at 4pm (dungeon time), they are teleported back to the room to play another session, then teleported back to their last position afterwards. If some reason they cannot be teleported, the PC discovers next session that their character somehow performed obscene acts with a goat.
At random (but always inconvenient) times, they are forced into week long marathon sessions. Food and Mt dew are always provided.

roling

>> A floor with piles of random weapons of random qualities stacked in large piles. Over the Floor there is a sign that says "Armory." If they linger a wizard will come in and state that they lost "x" and make about 500 of said item and toss them in a pile. And leave.
Can "x" be anything?

I still can't get over that. You've got an adventure based on the absolute central location and namesake of the original D&D setting, and it's the silliest shit ever published. Says a lot about the absurdity at the heart of D&D.

Dungeon segments from Paper Mariobwould be perfect. Random Quizes, Silly Riddles, Goofy Situations, and Game Shows in inappropriate places.

>A massive maze filled with fluffy spiders, 3/4's will stare at the players, folling them with doe eyes, the others will try to pounce on them but fail in amusing ways, if at any point a spider is touched, they will run to the exit, on each spider is a signthat says "hug me"

Rolled 3 (1d100)

Gotta roll for this.

Rolled 83 (1d100)

Enjoy your orcs

Be sure to include plenty f door shaped wall carvings, and plenty of keys that go to nothing.

When walking out through a door the players find themselves in the spotlight of a art deco club and are expected to do stand up. The only way to get past the floor is to get the skeleton audience to laugh.
A big band supporting the players may or may not be provided at the GMs discretion

An enchanted purple monkey follows each player and offers advice, but only really goes into detail if paid the subscription fee.
It performs goofy antics and pulls silly faces to pass the time.

>paying the fee actually gives subtle debuffs and it reports your activities to the lich
That's malware for ya

A floor is only a long corridor with a sign that says "dps testing", there's another skeleton with a chalk board that keeps count of the top dps of each player.
the next staircase right next to the one the players came from.

an completely empty room
that's right, no traps, no treasure, nothing of importance. It has to be somewhat in the middle, so that every adventurer had experienced some traps. Then watch them get mad with paranoia

Rolled 67 (1d100)

An extensive search (take 20 or other system equivalent) reveals a single small spider in a dusty web in one of the far ceiling corners. There is nothing remarkable about this spider.

A floating head sits in the room, when the party arrives it yells out "SHOW ME WHAT YOU GOT". Depending on what the party does it will yell out "BOO NOT COOL" for a poor performance or "I LIKE WHAT YOU GOT, GOOD JOB" if they please it and open the down to the next floor.

A reference isn't an inherently funny thing user.

>I've never played an old-school dungeon crawl
Welcome to ~30% of the rooms.
Enjoying rolling the wandering monster table for dilly-dallying.

Dice+d100Rolling

Fug :DDD I can't roll on Clover, apparently

...

Offices & Bosses

The player's actions in the in-game sessions should impact the state of the dungeon somehow.
Though they should still be expected to play it seriously.

The better they do on keeping the company supplied, the better supplies they loot in the dungeon. The more corporate secrets they uncover, the more they seem to get past traps.
Eventually they find a series of levels that contain their characters and the game environs. Now the PCs must use their in-character out of character knowledge to get past the entire thing. Its the final set of levels. The CEO is the lich.
Killing him does nothing to the game world. Or the sessions.

OP said bored lich, not Chaotic Evil BBEG lich.

Plot twist: the dungeon was made by multiple lichs in an eternal contest of weird oneupmanship.

>3 sides dice

>A fucking industrial scale dragon dildo factory

It's a niche market

...

>a chest full of angry weasels
>a room with an invisible floor
>invisible stairs
>a door that only opens for the winner of a karaoke contest
>fake doors that fall when you try to open them
>fake exits that are actually just painted walls
>an infinite hallway with a deceptively simple solution, like taking a rest or walking back
>a gallery where the lich forces you to look at his artwork
>a character who pesters the party to answer a survey and offer feedback on the puzzles they complete

>"God damn it Steve.....Not this shit again!"
Death Guard named Steve. Fuck me that's funny.

>Offices & Bosses
Humans & Households, more like

youtube.com/watch?v=xGVC6-Bohqk

...

...

I got more

> A room where incompetent enemies from the past are all trying to get good. This is not even close to what is happening. In fact it is almost painful for the heroes to watch. The lich is doing this to screw with the party as he is attempting to create a creature that is so goofy nobody can fight it because they become confused when encountering it.

> A forest on the floor. Inside forest are trees. The trees are normal. The forest is also normal. The animals in the forest are normal. However everything seems to be haunted or evil. The reason that everything seems evil is because the lich has one squirrel that has an incredibly powerful artifact that emits an evil aura and makes sentient beings think the immediate area is haunted.

> A floor that is filled with dungeoneers working on a new floor that isn't completely finished. The Dungeoneers don't have any fucks to give for the party because so many parties go through the dungeon that they can't be assed to stop construction.

> A floor that is a stereotypical maze. The maze looks sturdy enough, but in fact it is made out of cheap material. In fact the only way to finish the maze is to actually break through the walls. The maze is patrolled by a wereboar assassin. The wereboar assasin is incredibly subtle.

> A floor that is a ball pit. It's incredibly deep. And incredibly fucking dangerous. It is filled with creatures and traps.

> A floor that is nothing but mouse traps. The mouse traps all have poisons on them. Some of them black lotus venom. Some worse.

I can keep doing this forever honestly.

>I can keep doing this forever honestly.
Please do. Or at least until you hit the bump limit.

> A floor that is a ball pit. It's incredibly deep. And incredibly fucking dangerous.
Most of the filth covering the balls is mucous for a native Aboleth colony.

Alright.

> The floor has a shoddy entrance. It says "Waifu hut." Upon entrance the party sees thousands upon thousands of clay mold statues. In the center is one wild eyed wizard, several artisans and a lazy eyed goblin standing next to a megaphone "WAIFUS! WAIFUS HERE! GETCHA WAIFU OR HUSBANO! ALL AT DISCOUNT PRICES." He shouts. The room smells horrible. Everything about it is wrong. The exit is clearly marked, but the Goblin is a high pressure salesman.

> A floor that is a functional brewery. Lich's need booze too. Or at least their workers and servants do. Any encounter on this floor will usually involve some sort of drunken foolishness.

> A floor with a giant diamond in the center of the room surrounded by mirrors. The baddies of the floor are creatures that have no reflection.

> A vault filled with golems of all shapes and sizes. The floor is sensitive. Each plate on the floor activates a corresponding golem type. The second the plate is stepped off the golem de-activates.

> A floor where there are hundreds of dwarves having a competition of who has the best beard, longest beard etc. Apparently this is an annual convention. The lich normally judges the contest, but not this one for some reason. Instead his death knight and black guard is judging.

His black guard is a really hot lady

This is important

> A floor filled with incredibly intelligent dinosaurs.

> A floor that is on fire and a dragon is trying to consume it's horde. Everything is running and screaming out of the floor.

> A floor that has several active wizard duals going on at the time the party enters.

> A Floor that is hosting the Tarrasque Rodeo. The party can participate. Their are several contestants trying to win. The prize is quite a large sum. Also the lich could appear here to watch the event.

> A room with giants playing texas hold em.

> A room filled with various decks of cards. Some of these decks are cursed. Some of them are filled with wonder. Some of them are just normal decks of cards.

> A room filled with skeletons. Each stands on a certain tile. Whenever a party member steps on a tile adjacent to a skeleton, they challenge the party member to a duel of honor. The party member may choose the weapon and matter of duel.

> A room with thousands of children playing. There is nothing magical in this room. There is nothing out of the ordinary about the children. This is merely an exercise in how annoying a room filled with that many children are.

> A floor that is actually a bird house. All the birds are skeletal.

> A floor that is a giant topiary maze. This giant topiary maze is filled with dangerous plants, dryads, and angry druids. The lich personally cares for this garden maze. Altering the maze is highly discouraged.

> A room where as soon as the party enters a clarion blares and someone in the distance shouts "SO IT BEGINS!" The sound of horse and hound can be heard off in the distance getting closer. They are not hunting the party. They are hunting a stag that is moving parallel to the party.

> A floor that is incredibly wide open and dark with a very narrow pathway. Upon the parties entrance a dire crow migration begins heading towards the party.

>I can keep doing this forever honestly.

user is a lich confirmed

A strange black potion guarded by a fairly standard trap (fire, spikes, etc.) The potion radiates an aura of Conjuration magic.
When the players try to use the potion, reveal it to be an ooze and an extradimensional hole.

A room strewn with strange and exotic items, most of them useless. Most of them don't even look like they were designed by any known race. In the center of the room is a huge caldron, that seems to pull all of these items from random places across the universe

A large empty room with a colorful stone at the center.
The stone is stuck to the floor and requires a strength 25 check to lift off the floor. There is nothing magical about the stone the Lich just wanted to see how strong a glue he could make.

A giant fly the size of horse is flying around this room. It will smell any food the party is carrying and attack if they have any, otherwise it will simply land on a wall unless provoked.

>The Lich hiring Oinkbane
Gameover man

The players step into a completely empty room. Once the door shuts, it melds into a wall.
See how long it takes them to realize one of the walls is actually a giant mimic octopus.

In this room is a skeleton that tells bad jokes relating to bones. If they attack the skeleton two death knights and 5-10 other skeletons will come out of the walls and attack the party. The two Death Knights carry Axes +2 but otherwise normal gear. If they listen to all the jokes the skeleton tells the party gets an immoveable rod except it's made out of a leg bone, but is otherwise identical to an immoveable rod.
The party can also get the rod should they inspect the remains of the punny skeleton and seeing the button after defeating him/casting detect magic and detecting the rod.

A hallway lined with incredibly lifelike scowling statues. Once the players are halfway in, the statues begin shouting uncomforable truths about their characters.

A hallway with magic mirrors that each remove a layer of clothing in the reflection, starting with capes and such and removing undergarments last.

If the reflections run out of clothing before the party reaches the next door the next reflection will lack skin, then lack muscle, and finally just be a walking skeleton reflection.
Breaking any mirror causes a magical backlash of 2d8 with a chance to save for half damage.

every time a character removes clothing, so does a player

A room with a bunch of skeletons who won't tell the party what they are laughing at

A room where all the party characters are naked

No traps or enemies, and they get everything back on the next floor, but they're going to see each other naked for the duration of this one

A floor where everything is upside down. Furniture is glued, nailed or otherwise attached to the ceiling, monsters have magnetic shoes keeping them attached to the ceiling and so on.

A room containing a kitchen where a skeleton is freaking out because the lich put them in charge of catering for adventurers, but they can't taste test anything.

A long glass hallway that goes through the plane of water.

A room where a team of minion monsters are (poorly) constructing war machines that are too large to fit through the doors.

A Janitor's closet.

A floor contain several dinosaur skeletons, in various stages of reconstruction. Of course the T. rex has been finished and animated.

A room where several skeletons, restrained monsters, and traps have been carefully placed to resemble a hand with it's middle finger extended, all balanced on a large and ornate treasure chest. under the gold inside are crawling hands.

A floor carefully painted to create a maze of optical illusions, and, though it gets progressively sloppier towards the exit, stocked with near sighted enemies.

Room with rejected ideas for dungeon elements written on the walls, and a trap that slowly pumps in poison gas.

Floor where skeletons are doing historical reenactments and will attempt to get adventurers to take part on the losing side.

>A huge room which has a rollercoaster track and a minecart in it. The minecart has three spells cast on it; the first of which creates illusions of gold bars in the bottom of the cart, the second of which prevents anyone in the cart from getting out, and the third of which makes the cart constantly move around the track when there's someone in there. Truly, the ride never ends.

>A room filled with weasels trained to attack human groins and an enchantment that multiplies the pain from all hits by a factor of 10

>A room where every surface, including the doors, are perfectly reflective

>A room with a crystal ball in it. The crystal ball will show any point in the past, but only if it contains at least one of the PCs parents fully naked.