40k general

BUSTY ABHUMAN DOLPHINS GANGRAPING CARCADARONS edition

>Codexes
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ
games-workshop.com/en-GB/Rules-Errata

> The Black Library(Stay the fuck away from the clowns)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>Space 0Din's glorious work
dropbox.com/s/lsx27fo3rq2x7tk/Codex - Orks 7th Edition Update [Space Odin](2016).pdf?dl=0

Other urls found in this thread:

games-workshop.com/resources/PDF/Blog/ENGWD021_025_web.pdf
anyforums.com/
twitter.com/SFWRedditVideos

games-workshop.com/resources/PDF/Blog/ENGWD021_025_web.pdf

Safe guard against the bronies Johnny. They could be anywhere.

>BUSTY ABHUMAN DOLPHINS GANGRAPING CARCADARONS edition
By the Emperor that sounds horrifying.

bunp so we don't have to make an unneccessary thread later.

>Abhuman

This thread needs three things! BINGO, Character Creation, and an update on Valentine! So let's start with some bingo! Thanks to OP, the free tile for today is BUSTY ROUGH RIDERS

This also wouldn't be a proper general without me showing up to mention Valentine. I've spent another hour putting more basecoats on him, this time trying to basecoat smaller things, and adding in the details for his eyes, and sensor dish.

I have recently received a new INSPIRATION too! I think it should be possible to use these new gemstone paints to create super-detailed eyes! I could paint an eye silver, and put a small dot of soulstone blue in it, followed by a smaller dot of abaddon black.. Which would make a full eye and iris! Tomorrow I'm going to experiment with this.

Carcharodon that has evaded notice of the Busty Abhuman Dolphins bump.

This makes me think of the Space Sharks having this rabid abhuman fangirl fanclub that followed them around, kind of like SoBs.

Best Iron Hands successor.

it looks really bad, is he in the process of being stripped or something?
just a mess to look at right now

Two worst posters, together at last.

Now how long do you think we can go before our friendly neighborhood Raging Heroes shill shows up?

We all know that CSM are bad, but how good is a winged DPoN w black mace on a general 40k scale?

got a casual tournament tomorrow, this list any good?
++ Space Marines: Codex (2015) (Allied Detachment) (750pts) ++

Chapter Tactics [Iron Hands]
+ HQ (150pts) +

Captain (150pts)
····Captain (150pts)
········Artificer Armour (60pts) [Combi-plasma (10pts), Melta Bombs (5pts), Relic Blade (25pts)]

+ Troops (465pts) +

Tactical Squad (220pts) [Flamer (5pts), Missile Launcher (Frag & Krak) (15pts), 9x Space Marines (126pts)]
····Rhino (40pts) [Dozer Blade (5pts)]
····Space Marine Sergeant (34pts) [Bolt Pistol, Melta Bombs (5pts), Power Sword (15pts)]

Tactical Squad (245pts) [Meltagun (10pts), 9x Space Marines (126pts)]
····Missile Launcher (Frag & Krak) (25pts) [Add Flakk Missiles (10pts)]
····Rhino (40pts) [Dozer Blade (5pts)]
····Space Marine Sergeant (44pts) [Boltgun, Melta Bombs (5pts), Power Fist (25pts)]

+ Heavy Support (135pts) +

Vindicators (135pts)
····Vindicator (135pts) [Siege Shield (10pts), Storm Bolter (5pts)]

Gonna combat squad one of the squads to hang back and stick the captain in the rhino with the other half

Which Imperium Marine Codex (excluding Grey Knights) is the most different from the Vanilla Codex and why?

which books would you guys recommend if i wanted some good lore about daemons?

What's the most effective way to build an AdMech War Convocation at 1850 points?

I currently have two squads of four plasma Destroyers, my Ranger and Vanguard squads maxed out with plasma, three neutron Dunecrawlers and two jezzail Dragoons. Everything else is pretty standard, I think.

Not that great. He has to land and eat a turn of shooting before he can charge. You pretty much need at least ML 2 on him, so youre getting up above 325 points for something thats going to draw most of your opponents fire. Because as CSM, you wont have any other threats worth shooting at, as long as that DP is alive.

Space Wolves

What would you change about 8e in the BRB?
Feel free to be as explicit as you want.

Now that Ive decided what models I'm getting from the KS, I need to begin thinking about a paint scheme.

Is this one cool, or too bland?
>pic related

the colors themselves are fine but i would saturate them a little bit more to make them "pop," or perhaps turn the bronze into a reddish brown or dark red color

It's not that bad. Why don't you swim into my cave with me?

Condense and consolidate special rules. Some of those need to go.

Rework the tlos and cover system.

Rework the vehicle damage table.

Make Super-heavies cap at 25% of a lists points.

Significant penalty for using allies.

Significant penalty for using a formation.

Make assault viable.

Remove ignores cover except in very rare cases.

Make rerollables extremely rare.

is this from that same hellboy comic where a monkey had a gun?

>>Busty Abhuman Dolphins
>>SoB
>>Busty Dolphins SoB
I'm sold, and that's not even my fetish.

I think that's from Dr. McNinja where that dolphin turned on the guy it saved because said dude killed some Dolphins or had a habit of killing Dolphins. I can't remember. It's been so long since I read the comic.

>1500 POINT FLUFFY STEEL BRETHREN LIST

HQ
Sorceror - ML3 - Spell Familiar - 125pts

ELITES
Chosen x10 + power weapon for champ - 195pts
Dedicated Transport- Dreadclaw Drop Pod- 100pts

Same again, but no power weapon - 280pts

TROOPS
CSM x10 + 2 melta guns - 160pts
Dedicated Transport - Dreadclaw Drop Pod - 100pts

Same again - 260pts

HEAVY SUPPORT
Chaos Rapier Batter Laser Deestoyers x3 = 165pts

Havocs x5 + Autocannons = 115pts

Also, probably make it a Crimson Slaughter Detachment for army wide Fear, because why not? Drop Pods that eat their own men are scary to me.

Turn one - bring in the Chosen, scoot the drop pods as far forward as possible
Turn two - Hopefully a CSM squad comes in to pop something with melta, but probably not. Either way move 6" disembark the Chosen and charge.
Turn three - probably lose the game right around here.

Alternative: Make it a Purge detachment as well. The barrage/flamer buff is useless, but I can drop Troops all together and just go for Drop chosen and Termisuicide units

Why is that? Are the Angels too Vanilla?
I know that Wolves have Wulfen and Thunderwolves to stand out.

Wolves don't follow the Codex Astartes, have 13 companies, and no successor chapters.

>I know that Wolves have Wulfen and Thunderwolves to stand out.
They also have Lone wolfs, Fenrisian Wolf Packs, unique Flyers, their scout equivalents are different from everyone elses (veterans rather than neophytes), some unique weaponry and of course their own unique versions of Chaplains and Librarians.

DA also have their own unique weapons and flyer and a jetbike and stuff, and organize themselves to spam bikes pretty well, but just not as much variety as Wolfy Wolf and Wolfy Bunch have

Question was about the tabletop not the fluff.

Lads, i'm trying to get into 40k novels. I have just finished Horus Rising and enjoyed it a lot. So i'm looking for a new one and i don't know which novel should i read. Need some suggestions.

So how bout dem Ursarax?

Whilst on the topic, when IA14 gets out, Ursarax have the obvious use of a 3 wound T5 jump infantry with fists or claws... But do Thallax serve any useful purpose to 40k admech? Fill a roll that needs filling?

Read only the next three HH novels, Gaunt's Ghosts, and Atlas Infernal.

There's roughly 10,000,000 heresy novels, the writing quality is all over the place, they still aren't at the siege and honestly the tone taking what -was- legend distorted by ten thousand years of religion and propaganda far too literally is lame as all shit.

An Ursarax is basically exactly what I would want to be if I was a rabbit.

>robot

Fucking autocorrect

Pictured: An Ursarax.

>Significant penalty for using allies.
>Significant penalty for using a formation.
Sounds retarded
Why should you be penalized at all? Because it's the source of certain amounts of OP this edition? What about when the codices are updated and most cases become UP and fluffy? You clearly haven't thought this through.

>Significant penalty for using allies.
Fuck off, allies are the fluffiest part of 40k. IG/SoB, Inquisition anything, Harlequin anything, AdMec/Skit. Drop pod taxis died, you don't need to be mad at allies anymore

>Inquisition Anything, Harlequins Anything

This is my fluffy Inquisitor, Harlequins, Tyranid list.

I could justify that as the hat wearing (wo)man and murder clowns using the Nids as tools.

Actually makes sense and is probably balanced because none of those codices are OP
Inq has the Kryptmann acolytes who tamed a genestealer and set it against the Orkz, Harlies do stupid shit all the time because they are clowns, and have worked with Inquisitors before.

Literally already happened, see the Octavian war

Fortifications confuse me.

What is the difference between an Ammo Dump and an Ammo Store for an Imperial Bunker?

Grorious IoM steer brade! Forded mirrion times! Cut through heresy like butter!

So 40k general how would you feel about psychic powers once again being something you bought for your psykers rather than a roll on a random table.

To me it feels like you don´t quite get to build a character as much just for the sake of getting more randumb fun into the game. Do you agree or do you think that it is positive that you cannot rely on what powers you have.

I´m currently writing a number of fandexes and there are problems throughout a number of psychic disciplines, by writing the powers into the codices I can attempt to balance them and make disciplines which are never taken more worthwhile as well as remove or change some of the problematic powers such as the invisibility power.

Some powers would be way too good if you could buy them.

They'd either need to be expensive as fuck or removed.

He looks like he's popping a squat to take a dump

Expensive as fuck I think makes sense, or at least toned down

People have already done house-rules on Invisibility, if you up it's WC cost after that by 1 it's actually kind of balanced. Then just make it the most expensive power in the game and only available to certain psykers, and you now have to really invest it in, hindering the rest of your force somewhat

But do you think it would be positive if the really powerful powers were expensive rather than something you can win in a raffle at the start of the game?

I mean at least part of the game is about being able to roll dice and seeing if you can get lucky, wallowing in misery over a bad roll and celebrating after a particularly lucky roll.

To be honest, I like the fickle aspect of rolling for powers given that using psychic powers and accessing the warp is an uncertain affair for even well trained psykers, and very few characters in the galaxy/game can guarantee full mastery of a discipline.

That said, there are still relative guarantees built into the system, ie the Primaris powers through swapping or Psychic focus.

I'm sure there could be a fair system of purchasing powers, that punishes buying multiple Disciplines and rewards delving deeper into a Discipline, to punish optimization and reflect fluffy mastery of a discipline though.

I mean, maybe, but I don't like the idea of my brother being able to GUARANTEE invisibility on his centurions.

>don't like the idea of my brother being able to GUARANTEE invisibility on his centurions.
Not even if he paid a huge sum for it? Or if it only made anything shooting at them BS 1? Or if it had 1 or maybe even 2 higher cost? What if it had all the above?

Maybe, I dunno, I'm probably just salty right now.

Maybe it could be size-based, too.

As unit cost and "size" goes up (model count and/or from infantry to heavy armor to walkers to MC/GC), it gets harder and harder to cast invis.

I could get behind this.

What do you guys think of the soul grinder formation (rules below)? i have 2 models i could use as soulgrindrs, and am thinking of buying a third for the formation, but is it worth it?


l

Requirements: 3 Soul Grinders of Chaos Restrictions: None. Special Rules: Desperate Competition: Each time a Soul Grinder from a Forgehost inflicts any enemy casualties during a Shooting or Assault phase, all other models from the same Formation can re-roll all failed To Hit and To Wound rolls until the end of that phase.Source: Warzone: Fenris

That´s a nice idea, it´s definitely more worthwhile and would probably be harder to make a Scout Titan invisible compared to making a small unit of Scouts invisible.

Calm down user. You might have asked about my thought process, as opposed to starting you reply with 'fuck off'. I'm guessing you know better than everyone though, so really no point in offering the logic behind my opinion, is there?

Soul Grinders are very strong and really don´t need a buff to be worth it. It´s definitely busted and I wouldn´t take it unless I played in a competetive environment.

>What about when the codices are updated and most cases become UP and fluffy?

Yeah that's going to happen.

>You clearly haven't thought this through
irony

>AV
>overpowered

Pick one.

wait really? i mean, back of the envelope calculations puts it at 550-600 pts, which seems expensive? maybe i am just really bad at knowing whats

>Side/front av13
>5++
>4 hp
>135 pts
Sure thing m8

They should be banned in tournaments at least, it encourages powergaming through allies which is when things start to get ugly. Inquisitors being taken purely for a piece of wargear isn´t IMO what allies should be used for.

If everyone just got knocked down a peg on the allies ladder I think things would make a lot more sense. The Inquisition might request aid and work together with SM, but I don´t think they should be best buddies, unless of course a certain chapter has fluff that justifies such a thing.

no, thats a decent price. the unit is just good for its price. shocker

not broken, though. broken is like ... wraith knight cost efficiency

>2 'grinders have the same cost as a wraith knight
ho ho ho, GW you joker you

Dead men walking
15 hours
Life in the guard aint easy

Vehicle Damage Table is hard countered by the abundance of high strength, low AP shooting and Grav-Spam. Soul Grinders arent bad, but calling them overpowered is a leap.

Welp, fair enough then.The first two of my grinders were just pet conversion projects that ended up being the right dimensions, so i was just wondering how to play a game with them.

Yeah, which is why tg recommends not taking Wraith Knights at all because they entirely break the game against a "balanced" army. You simply won´t win any games with a fluffy army against Scat/Knight Eldar, which completely breaks the game.

Even if 3 Soul Grinders aren´t impossible to defeat, even if they are actually easy to defeat by the most powerful armies. They don´t need additional buffs to be more than very good to be taken in "fun" games, but taken them in said formation is definitely fine in a competitive environment.

Their main strength is their durability (main problem being phlegm nurgle ones getting a 2+ cover save), which basically amounts to AV don´t even bother. You basically find out after some games that they are next to impossible to get rid off without using obnoxious things.

>suggest limitations/penalties regarding two major points of abuse/contention within the game
>"Sounds retarded" - 40k playerbase, 2016

Allies hasent been either of those things for quite some time amigo.

Honestly? I like formations, as building 1 HQ/2 troops repeatedly can get boring. I think the problem with formations are them giving broken rules IN ADDITION to letting you ignore force org

Is that right? Because until about a month ago, War Convo was nuts due to allies. The ITC points leader is sitting pretty because of allies.
Eldar/Dark Eldar is broken.
There's more but you get the idea.

And I didnt say remove allies, I said penalize. Reduce ObSec, deployment penalty, etc, etc.

Plenty of formations don't have broken rules.

See most of the Guard formations.

Abuse? Most of the Ally abuse was Space Marine Superfriends and GW has nerfed that with FAQs

GW FAQ that if any SM joins DA/SW/BA/GK unit they lose their Chapter Tactic.

GW FAQ it so Psykers can only cast spells equal to their master level (conclave librarians on bikes are 2)

Units can no longer start in allied transports (goodbye Flesh Tearer's Taxi service)

Units with Allied HQs don't gain one anothers Formation/Detachment bonuses

I think GW current approach of nerfing allies is a good direction. No need to throw another nerf tax on allies.

Plenty of others do. And they're sucking the fun out of the game, driving casual/fluffy players away, and killing pick up games.

Anyone explain the playstyle of Orks and Chaos? Little interested in both

Those were much needed changes. There is still plenty of room for abuse.

So because some do, the others must suffer?

Glad you're not in charge of balance.

>deploy
>be target practice

Like Dark Eldar escorting Wraithguard onto the field?

Yes there is still options for abuse, but there is still options for abuse in single codices.

And some people actually enjoy being able to run fluffy armies which is only possible WITH allies.

>Finally able to run my Daemonhunters again via Inquisition, Militarum Tempestus, and Grey Knights.

I second this genius

All I was suggesting is to inject some common sense into the problem areas of the game. Not ruin ally codexes, or hurt weak formations. I thought I left it vague enough to avoid this.
But this is /40kg/ and user will cherry pick whatever he can if it affords him an opportunity to insult/argue.

More common sense, less semantics.

Thanks for the suggestions. Next 3 novels in the HH series is seems to be way to go. Death Korps of Krieg is my favorite regiment in the Imperial Guard so i'm really grateful for the advice.

>poorly paint about 5 models
>have them assorted on a table with some folded peices of paper ready and a sharpie
>go here to shitpost about how bad your army is every thread
>pretend to be a tau/space/eldar fag and then when someone calls you out, put down your free "Get away with shitposting" card

>"Actually, I play orks :^)"

>go here to shitpost about how bad your army is every thread
>pretend to be a tau/space/eldar fag and then when someone calls you out, put down your free "Get away with shitposting" card
>"Actually, I play orks :^)"
Ha, I love doing this!

And at the exact same token, there are people here who would want nothing more than to remove the ability to include ANY allies.

But hey, let's not have a discussion. Let's just make vague comments and get butt-flustered when people disagree with you :)

So in short summary:
>Yes, allied abuse needs to be reined in.

>I don't think the Allied Process should "nerf" the units penalize. (Reduce ObSec, deployment penalty, etc. Etc.)

>I think by just controlling the rule "spill over" that having multiple faction/detachment specific models in the same unit, along with the recent FAQ GW is moving in a good direction, and (hopefully) continue in.

I'm thinking about GMing a 40K game but I've never actually played it before and know next to nothing about the crunch (I've spent countless hours reading about the fluff which is how I go this bright idea). How different is it versus something like Pathfinder? Particularly,
>is it possible to have multiple players acting cooperatively
>is it possible to have "normal" humans in an army without actually being Imperial Guard, and if so what are the different roles they might play (sniper, infiltrator/rogue, Heavy, etc.)
>how much do the game mechanics include gameplay-based RPing (like making a Charisma roll as part of getting someone to do something for you)
>how big should a rogue trader entourage be
>how plausible would it be to play 40K on Tabletop Simulator
>am I a fucking moron
>if so, how

Hey mate, I think the /40krpg/ general will suit you better for this question.

So, assuming the recent bullshit about Failbaddon's crusaders not being useless is true, who's going to win the Galactic War?

Thx m8, going there now

that's a great shitpost anonymous but i was hoping for a more serious answer

>allied abuse needs to be reined in.
Isn't this basically what the FAQ did with disallowing allies in transports?

It didn't disallow allies in transports, it disallowed deploying allies in transports. So it killed BB drop pods and slightly nerfed other allies bringing transports.