Post Apoc Megacorp Maticico Remnant civ quest 21

Rolled 8 (1d100)

Last time we finished hybridization. We ended up completing some research and training. We salvaged a bunch of delicious tech but sadly we have encountered some problems regarding trade.

We discovered some possible new friends but even more enemies.

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Last Thread: archive.4plebs.org/tg/thread/47954615/
>Turn 305
>>>>>A. Raid
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 0 resource. 3 rare. 2 very rare. 1 extreme rare.
>>>>Pop 288k
>>>>Military 131.1k.
>>>>Food: Very Good
>>>>Water: Good
>>>>Morale: Below Average
>>>>Medicine: Good
>>>>Health: Average
>>>>Armaments: Below Average
>>>>Fuel: Great
>>>>Tech level: Good.
>>>>>Reputation: Evil Inc.
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakroom. MAD Shop. Bad Bandit Bazaar. Casino.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones. 1 MMBB. 1k technical. 100 Bandit Tanks. 100 Bandit APC. 10 Bandit Super Tank. 10 Bandit Super APC.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials:4 psi mat.1 Ultra Rare Psi Mats. 7 common construction mat. 6 rare construction mat. 4 very rare construction mat. 1 extreme rare construction mat. 5 common mat. 1 rare mat. 2 very rare mat. 1 extreme rare mat

Rolled 9 (1d100)

Well we need resources.

>Raid Action 1 + 2
Sarah ( Eyes ) + Roy (Muscle) + Little P (Driver) + Alias ( Safe cracker ) + Joy (Wild Card )
You four with be the team main with Alias making some opening for your raids.

Lord and JAL your welcome to join in or watch over if you want.

Monsters are something we can raid for sure and get some fighting experience with. Otherwise we're just waiting on the tribels to get that info.

>>>>>F. Scout

See if we can't find some people to raid the shit out of.

Well! Quite nice to see we are in the bandit spirit today!
We can raid better than this though, we needn't be disorganized savages, let's use our advanced tech and psions to find some real sweet tech to steal and bandit tek out.
Is all our tech bandit tek now or do we still have corporate level uniformity

In regards to our tech; yes.

Rolled 1 (1d100)

Technically you old tech is still uniform corp. Your newer stuff can be considered 'tek'. Even so your 'tek' is still considered very uniform as in unusually so. Usually that is only seen among 'tek' bandits and bot traded goodies.

Alas your rather lacking in bandit science units but you got plenty of engineering ones.

Like a metric fuck tons of them.

There is a reason why your forces are able to salvage so much and things will get interesting when they are properly unleashed.

Rolled 85 (1d100)

I'm hoping after the raid for resources or how ever we get them. We can get more salvage and train our people to drive.

Yet I'm not sure if that's what you mean by properly unleashed. As in non stop wave of fixed up wrecks and bandit raiders.

Rolled 42 (1d100)

You ever wondered why the bandits had so much crazy tech and vehicles?

SOMEbody had to be working on them...and those are the bandit engineers.

Second only to the Survivors and are actually better then them in terms of specialties(mostly speed).

Bandit engineering units are not to be underestimated. These are the fuckers who actually BUILD bandit tek no matter how crazy or advanced it is. Naturally they also maintain bandit tek.

They are actually one of the more terrifying bandit units but aren't very well known despite their importance. They singlehandly keep bandit forces operating in fact they are even more critical then raiders. They are also the biggest bastards responsible for how fast bandits upgrade. In terms of speed nobody can beat them. Nobody.

While morally bankrupt researchers or mad scientists need shit done who you gonna call?

When you need to upgrade shit asap who you gonna call?

When you want to salvage shit who you gonna call?

When you need to build shit is the guys you need?

BANDIT ENGINEERS BABY!

If your ever bored for shits and giggles you can always give the engineers some tech or build some shit. Bandit Engineers can even handle mad tek with ease and to a lesser degree even super tech.

That's why they were able to bring back that base online.

Rolled 62 (1d100)

If people are not down for raiding. Then I will switch to salvage.

Action 1 - Salvage
Sarah + Little P

Get people together and gather more stuff. Lets build up our gear.

Action 2
Sal + Alias

Scout be it targets for raids or people that would like to buy what we can sell.

MAD
JAL + Joy

Get some people and see what the ducky holds.

Rolled 48 (1d100)

Action 1
>Sarah ( Eyes ) + Roy (Muscle) + Little P (Driver) + Alias ( Safe cracker ) + Joy (Wild Card )
Time to retake the logistics base. Storm it with everyone we can get there, minus the scouting party for action 2.
We want to minimize further damage to it.

Action 2
Our most recent map shows one spot with zombies and one with monsters basically between the locations of our original 3 bases. I want those scouted.
If we can only scout one with this action, scout the monsters.

We can raid, I just want to be smart about it.

bump

Rolled 34 (1d100)

Supporting

Rolled 51 (1d100)

Vote

Rolled 4 (1d100)

Backing this

We can raid yes, I'm just wondering.

The difficulty of raiding is that it inherently sets you up for a military position, ensuring that you are a threat to somebody somewhere and that they don't like you. This contrasts with trading for resource in that it does not inherently make enemies in addition when you trade you make friends.

We are a hybrid civ, with some of the bonuses, but also restrictions, of both Bandits and Megacorps. Our recent attempts to find someone to trade with haven't been so fruitful, but they are still possible no?

"Do bandits necessarily have to get the bulk of thei resource from trade?

What about our robots, can they still scavenge even when our people won't?"

Consensus bump

Rolled 90 (1d100)

Alright, if no one else wants to retake the logistics center, I'll give this a roll.

Rolled 2 (1d100)

Most bandits raid for resources/supplies and trade with Loot.

Other factions also use resources to trade.

The reason why your not finding many bandits interested is because they aren't willing to give up their resources for trade. They would rather use loot.

Loot can be used to boost a single stat by one and has some other possible uses.

Bots like trading with bandits for loot because of things like Bling Bots and they can break them down into specific rare/exotic materials for themselves. They don't have the megacorp ability to treat resources. So they have to use the valuable loots to do something similar.

The bots you possess can only harvest food and water. You don't have any scavenging bots.

JAL probably has some given his fondness for machinery...but its JAL and the more reasonable/sane broodmother doesn't share his fondness.

Biggy has been sent to scout it out as is, I'm waiting for his report.

So Preemo was a rare case then?

>They don't have the megacorp ability to treat resources. So they have to use the valuable loots to do something similar.
Does this mean it might be possible for us to trade with Robots then?

"Jazri, I'm sure it would be easy for you to divert or create new brood forces specifically for the collection of resources and/or scrap metal to melt into real metal, right?

Our previous method of trading for resources no longer works, and we are sorely missing Preemo. We're desperate for something, anything that can give us a beautiful income of even just one single resource a turn."

Quick question when JAL did his thing to save us, did it change us in any way physically or mentally?

Where did Omitar BLACK go anyways...like what happened? Did JAL explain ever?

When Biggie Returns we'll know what we are gonna do.

Rolled 39 (1d100)

Sarah and Lil P dispatched. They took a fuck ton of engineers and some psychic combat forces as escort. Sarah kept watch while Lil P helped point out the good stuff for the engineers to prioritize.

Sal with Biggy's help to infiltrate found a few potential markets. Bandits are ALL interested in trading for drugs and bullets. Most of them unfortunately are only willing to trade with loots. Meanwhile there are a few other normal factions interested in armament trading. Apparently they think we would especially be good at that sorta thing for some reason. Which is true assuming we are talking plasma weaponry, shields, and power armor.

Raiding wise the problem is everybody here survives for a good reason. Meaning the softest 'targets' are actually the very common caravans as even the weakest of factions staying here...well they have to have a damn good reason why they can make it work as Biggy points out.

JAL actually recognizes the ducky. Claims its stuff full of a mixture of mad tek and paramilitary goodies. Joy meanwhile likes it because it squeaks like a rubber ducky and she easily carry it around. She is also the only one who can easily make it work.

Yes it was rare case then due to a crit+trade hero.

Probably. Bandits trade with them all the time due to the bots advanced tech and willingness to work with bandits.

"JAL already has some of those. They go around slurping up what can't be fixed and infesting the rest of it for JAL's usage. Nasty little smart buggers."

"I personally prefer my own brood forces for resource collection. JAL's collectors are more interested in salvaging meanwhile. Started to make a lot of sense why stuff was underdeveloped...that fucking crazy idiot. Goddamn just thinking about it pisses me off."

I thought his findings were inconclusive, is he continuing observation until he gets something solid?

I want to see if AI Wi can tap into any computers and/or cameras that might still be functional in the logistics center.
It is an information gathering specialist after all.

hey wait a minute

We CAN make Drugs and Bullets.

And Loots ARE useful!

Rolled 32 (1d100)

>Turn 306
>>>>>A. Raid
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 0 resource. 3 rare. 2 very rare. 1 extreme rare.
>>>>Pop 288k
>>>>Military 131.1k.
>>>>Food: Very Good
>>>>Water: Good
>>>>Morale: Below Average
>>>>Medicine: Good
>>>>Health: Average
>>>>Armaments: Below Average
>>>>Fuel: Great
>>>>Tech level: Good.
>>>>>Reputation: Evil Inc.
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakroom. MAD Shop. Bad Bandit Bazaar. Casino.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones. 1 MMBB. 1.6k technical. 160 Bandit Tanks. 160 Bandit APC. 13 Bandit Super Tank. 13 Bandit Super APC.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials:4 psi mat.1 Ultra Rare Psi Mats. 7 common construction mat. 6 rare construction mat. 4 very rare construction mat. 1 extreme rare construction mat. 5 common mat. 1 rare mat. 2 very rare mat. 1 extreme rare mat

Rolled 3 (1d100)

>"I personally prefer my own brood forces for resource collection
Action 1 + 2
Double up action.

Invest in the Brood to evolve an improved passive resource collection, so that we can get at least 1 or more resource per turn passively

"Jazri, will giving you rare resources help?"

Offer the 1 Extreme Rare resource for this

MAD
JAL, JOY and make some MAD drugs and put them on the Bandit Bazaar and sell them for lots.

Rolled 88 (1d100)

Action 1
Lord + Sal
You are our bead winners next to our engineers. See if we can get resources from the normal factions in trading. Loot for the bandits.

Action 2
Ginny + Little P
Spend a rare resource and get a training yard set up for the vehicles. Little P will add input and Ginny will design it.

MAD
Joy

Get some people and see what that ducky and really do. The more we know about it the better.

Rolled 20 (1d100)

>Action 1
Ok lets use 1 Very Rare Resource and JAL's help to create an ammunition factory. We are low on armaments and we have customers

>Action 2
We're a smart lot, lets try our hand at some drug creation, get a new product on the market..hand out some samples and all that good stuff.

>MAD Action
Give Our engineers 1 Rare resource and tell then to have fun.

Rolled 38 (1d100)

Vote. The Brood have helped us with Food and Fuel in the past, I think it's safe to say we can trust them for this too.

Rolled 45 (1d100)

I will back this

Rolled 34 (1d100)

hm... all three has something worth trying.

I feel like having Ginny helping the brood build could be good. Maybe even ask the AI we fix if they have info on things to help.

Rolled 15 (1d100)

We also invented those Boom Boxes, which are apparently awesome for helping deal with zombies.

What we should be asking is if Brood like loot.
But I'll support it as Action 1. It's worth trying.
Also the MAD action

>Action 2
Ginny + Lil P
Spend a rare construction material and get a training yard set up for the vehicles. Little P will add input and Ginny will design it.

Building a factory seems more like something you'll want construction material for.

Rolled 74 (1d100)

I concur

Regarding the Zombies I want to see if a deal can be struct with the Think Tank

Rolled 22 (1d100)

It changed your forces mentally mostly. Only those forces living with JAL got outright infested according to our fancy new bio scanners.

JAL says the Omitar Black started to play dead and is waiting for the heat to cool off. The broodmother meanwhile claims that fighting is still ongoing mostly with allied Brood forces against the Bots.

The Brood King supposedly is still fighting over there and when asked claims the fighting is over different kinds of resources that both sides want. Both JAL and the Broodmother haven't bothered to deny this claim. The brood king also says that after the fighting is finished whoever wins are going to succumb to infighting.

So the alliances is strictly temporary to deal with the other.

AI Wi can indeed do that so long as he has the connection to work with.

Unfortunately AI Wi is not a hero tier AI.

Indeed, but anons kept on wanting trades for resources with bandits. So there was a penalty going on.

"Rarer resources allow for rarer forces."

Boom Boxes are actually a very common bandit schematic. Only the bandits are stupid/crazy enough to use them regularly however.

>Indeed, but anons kept on wanting trades for resources with bandits. So there was a penalty going on.
Well shit, was that it?

I would have been fine with loots. Fucking semantics

In any case, I don't know if something like that could be made per turn like with Preemo.

Rolled 3 (1d100)

Action 1
Double up action.

Invest in the Brood to evolve an improved passive resource collection, so that we can get at least 1 or more resource per turn passively

"Jazri, will giving you rare resources help?"

Offer the 1 Extreme Rare resource for this

>Action 2
Ginny + Lil P
Spend a rare construction material and get a training yard set up for the vehicles. Little P will add input and Ginny will design it.

MAD
JAL, JOY and make some MAD drugs and put them on the Bandit Bazaar and sell them for lots.

I can back this action.

DOuble up actions are just my way of saying action 1+2

We don't have a real hero yet that can double up an action using an ability.

We have a military tank training facility. Would that not already be useful?

Rolled 26 (1d100)

We could have a hero that can and not know about it. We can try things and see if someone puts up.

I knew we had something, but it's not on our Infrastructure list. Yet maybe Little P could add some nice things.

Rolled 61 (1d100)

Fuck. I meant to say:
>>Action 2
Ok lets use 1 Very Rare Construction Material and JAL's help to create an ammunition factory. We are low on armaments and we have customers

>Action 1
>Invest in the Brood to evolve an improved passive resource collection, so that we can get at least 1 or more resource per turn passively
>"Jazri, will giving you rare resources help?"
>Offer the 1 Extreme Rare resource for this

MAD Action
JAL, JOY and make some MAD drugs and put them on the Bandit Bazaar and sell them for lots.

Sorry user, meant to support building the ammo factory.

Not even going to bother fixing the formatting of this post.

Rolled 15 (1d100)

Let's get this up and running asap. We can build a lot of other stuff once we get resources

Rolled 82 (1d100)

Resource transferred.

MAD Drugs created. At first they didn't seem to sell well...until later on those we sold it to returned with friends.

Apparently they been tripping for like over a month so business only seemed slow as it took awhile for them to sober up enough to bring friends.

Fucking Veeky Forums captcha taking forever. Posts apparently are going to especially slow for me tonight.

Rolled 1 (1d100)

ma man

Rolled 99 (1d100)

This fine.

that better be an opinion and not a support user...if it is F/P that bad boy....fuck it burn 3 I wanna see what happens if we do that.

PHEW

Good thing Genie can't retroactively undo action results. It's a rule that has saved us from 1's, but also cost us 100s.

Rolled 100 (1d100)

HAHAH got it fix. Apparently it was browser going to shit. Goddamn it firefox.

>Turn 307
>>>>>A. Raid
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 18 resource. 3 rare. 2 very rare. 1 extreme rare. 9 loot.
>>>>Pop 288k
>>>>Military 131.1k.
>>>>Food: Very Good
>>>>Water: Good
>>>>Morale: Below Average
>>>>Medicine: Good
>>>>Health: Average
>>>>Armaments: Below Average
>>>>Fuel: Great
>>>>Tech level: Good.
>>>>>Reputation: Evil Inc.
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakroom. MAD Shop. Bad Bandit Bazaar. Casino.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones. 1 MMBB. 1.6k technical. 160 Bandit Tanks. 160 Bandit APC. 13 Bandit Super Tank. 13 Bandit Super APC.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials:3 psi mat.1 Ultra Rare Psi Mats. 7 common construction mat. 6 rare construction mat. 4 very rare construction mat. 1 extreme rare construction mat. 5 common mat. 1 rare mat. 2 very rare mat. 1 extreme rare mat

Rolled 38 (1d100)

Action 1
Little P help train our troops in vehicles.

Action 2
Ginny + Jazri'Jala
Work on helping the brood get stronger and reinforce the war front. Since in fighting will happen best got our people stronger.

MAD
Joy
Ducky, lets get to know it better.

Rolled 14 (1d100)

Thank goodness.

The dice gods are laughing.

Action 1
Ginny +Lil P
Build munitions factory
Use a very rare construction material.

I'll take those ideas!
Action 2
Little P help train our troops in vehicles.

MAD Action
Joy
Ducky, lets get to know it better.

Rolled 25 (1d100)

Hmm, how about
Action 1
Jazri keeps working on evolving/creating brood forces so we can get 1 resource per turn naturally.

"Ginny can help if you find her useful Jazri, she's good with computers maybe she can learn about brood too."

>we need to keep doing this until its finished, trust me it will pay off

Action 2
Little P, Biggy, train our infantry and vehicular forces respectively. Use our military facilities such as the Tank Training grounds or the Infantry Combat Camp.

Specifically, train them both in the art of defensive-offensive warfare, having tanks hull down, teaching infantry how to set up and man trenches and bunkers, and coordinating our long ranged artillery fire. The infantry and vehilces fire at the enemy from cover, slowing them down, and targeting them with the artillery. When the enemy is repulsed, we advance and set up another hard line.

As for our other military forces, have the MAD MINERS, INSANE SAPPERS, and DERANGED DIGGERS, practice the art of entrenching trenches and tunneling tunnels. We need to be able to make mobile trench and defensive lines we can use to advance under a press of massed firepower and artillery, and fall back if we need it.

MAD
Joy, JAL
Ducky, lets get to know it better.

Rolled 84 (1d100)

Shit let me try that again.
Lil P can do the training, Ginny don't need no help getting a factory running.

Now capcha is being a shit to me too.

Rolled 89 (1d100)

Supporting

Guys don't start a project half assed and never finished it. Just throw in an action toward helping Jazri complete the brood expansions for resource income.

Rolled 53 (1d100)

Sure.

Then I'll back more ammo.

Rolled 16 (1d100)

Okay, backing this

Rolled 40 (1d100)

Rolling

Rolled 41 (1d100)

On second thought, the factory can wait. If this will actually pay off.

Vote, with slight modification.
Also have Sarah and Roy train our sizable psionic forces. I want Roy to give them some pointers on mind control.
Imagine having an entire unit of mind-takers!

Folks I was wondering, being part Bandit and all I feel like we should be on the attack more. Our hybrid nature gives us the corp capasity to keep churning out gear but we are always on the defensive.

I don't know if it's just be but shouldn't bandits you know...attack?

I was gonna suggest we begin investing in rapid deployment APCs for our power armor troopers. which can them provide logistical and armored support for them on the ground? Behind them we have a wave of scrappers?

I feel like we should be chewing people out to both keep our population under control, seasoning our troops and gathering what we can. Thats what Bandits specialize in?

Rolled 98 (1d100)

"Heheheh."

"JAL why are you laughing?"

"hahahahaha."

"JAL?"

"GAHAHAHAH...i can't believe those idiots gave you rare resources to help you create a means of resource extraction for them or that Ginny is good with computers much less would be helpful!"

"...Goddamn it JAL."

"What? Its easier to keep a brood king dead then it is to extract resources out of the Brood! Brood is designed for capturing resources for brood usage not giving it away! Not to mention all complicated brood processes for resources...heheh you just can't simplify and create it from scratch like you did with food as well as water!"

"You just HAD to say that when Ginny was present didn't you?"

GAHAHAHHAHHAHHAHAHH. PAYBACK BITCH."

"Doctor Clicky if you will?"

"AHAH not this time! I sent him with the Brood King ahahahahha."

Forces trained.

Meanwhile the crazies were last seen jousting each other while ridding floating duckies.

Honestly we plan on being more of a mafia style of things; you pay us, we protect you and might even provide some minor benefits is the sort of deal I feel we are going for.

However I agree, we need to actually start getting raiding. Even if we need to go very far a field to do so.

I'm trying to get us to develop "Defensive - Offensive" style warfare which makes good use of our artillery and heavy firepower. It ensures our infantry are more able to defeat an enemy as instead of just moving up against zombies and monster hordes to be cut to shreds, they are defended with every advantage we can give them.

I want us instead of to just be raiding people, to be taking over areas and controlling them. Less hit and run, more SMASH and STAY this is our territory now!

Wave after wave of crashing blow as we press onward with massive and heavy bandit vehicles and stand firm like a rock.

I do agree with the rapid frontline support, in fact I want us to develop more VTOL's for that purpose as well as some movable pillboxes and bunkers.

Rolled 85 (1d100)

>Turn 308
>>>>>A. Raid
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 15 resource. 3 rare. 2 very rare. 1 extreme rare. 9 loot.
>>>>Pop 288k
>>>>Military 131.1k.
>>>>Food: Very Good
>>>>Water: Good
>>>>Morale: Below Average
>>>>Medicine: Good
>>>>Health: Average
>>>>Armaments: Below Average
>>>>Fuel: Great
>>>>Tech level: Good.
>>>>>Reputation: Evil Inc.
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakroom. MAD Shop. Bad Bandit Bazaar. Casino.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones. 1 MMBB. 1.6k technical. 160 Bandit Tanks. 160 Bandit APC. 13 Bandit Super Tank. 13 Bandit Super APC.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials:3 psi mat.1 Ultra Rare Psi Mats. 7 common construction mat. 6 rare construction mat. 4 very rare construction mat. 1 extreme rare construction mat. 5 common mat. 1 rare mat. 2 very rare mat. 1 extreme rare mat

I would like to raid as well. Maybe we help the brood fight on the robots. Since it hasn't stopped it should be fine for us to attack.

Remind me again which conflict is that?

Also I agree, I do want to see us more in a supporting role. Helpng the Brood is a good idea

But preferably, I'd like to support some other people so we make allies.

"CEO, what is our current reputation with Matar Sec. Is Matar Sec still fighting anyone?"

Rolled 2 (1d100)

Terrible. They haven't come after you yet due to CEO's sister.

See starter pic.

Oh wait a minute, they're still at war? Okay, this is perfect.

"Er, CEO just make sure it stays that way or improves if possible."

Rolled 61 (1d100)

We need to build. We still haven't taken any steps towards turning our floating mountain into a fortress!

More to the point, we need to be prepared to attack. We must choose targets we can actually beat.

Also what the others said.

Why do I keep having my pessimism validated? I didn't even say anything this time.

Action 1
Action 1
Ginny +Lil P
Build munitions factory
Use a very rare construction material.

Action 2
JAL
Here's a psi material, can you make some psiborgs?

MAD Action
Your Choice

Can we somehow use the ultra rare psi material to upgrade our psi heroes?

Rolled 94 (1d100)

The one that turned us into bandits. That fight hasn't stopped.

Action 1
CEO do what you can to improve the rep with Matat Sec. We don't need the paramilitary coming after us.

Action 2
Little P, Biggy, train our infantry and vehicular forces respectively. Use our military facilities such as the Tank Training grounds or the Infantry Combat Camp.

Specifically, train them both in the art of defensive-offensive warfare, having tanks hull down, teaching infantry how to set up and man trenches and bunkers, and coordinating our long ranged artillery fire. The infantry and vehilces fire at the enemy from cover, slowing them down, and targeting them with the artillery. When the enemy is repulsed, we advance and set up another hard line.

As for our other military forces, have the MAD MINERS, INSANE SAPPERS, and DERANGED DIGGERS, practice the art of entrenching trenches and tunneling tunnels. We need to be able to make mobile trench and defensive lines we can use to advance under a press of massed firepower and artillery, and fall back if we need it.

MAD
Joy, JAL
Ducky, lets get to know it better.

I guess we will have to ask JAL to do the resource thing.

Rolled 36 (1d100)

okee doke

I will full support 100% building the mountain

But we MUST get a passive income per turn.

Because that is a megahuge project and I don't want us to waste actions on resources so long. It's an incredible waste of action economy.

I'll back you with the ammunition production though.

Action 1
Okay, so if the Brood can't do it, then we'll have to rely on JAL.

Ginny, JAL, work on developing robots that can harvest us natural income of resoures per turn. There's a mountain we want to build on and we'll need resources and a lot of it.

Action 2
Research BAMFAP's. (Bullet Ammunition Mini-Factory Assembly Platforms

Think about it. We already have SAMFAP's great way of turning resources into artillery ammuiton. All we have to do is just shrink it down and recalibrate it into bullets instead of shells. Then we can have merchants just load up with them and turn resources or loots into boolits on the spot. We'll be able to make all kinds of bullets too, incendiary, plasma, etc. and we can use them to feed miniguns.

MAD
Joy, JAL
Ducky, lets get to know it better.

Rolled 83 (1d100)

Forgot dice.

Ahem
--
Action 1
Okay, so if the Brood can't do it, then we'll have to rely on JAL.

Ginny, JAL, work on developing robots that can harvest us natural income of resoures per turn. There's a mountain we want to build on and we'll need resources and a lot of it.

Action 2
Research BAMFAP's. (Bullet Ammunition Mini-Factory Assembly Platforms

Think about it. We already have SAMFAP's great way of turning resources into artillery ammuiton. All we have to do is just shrink it down and recalibrate it into bullets instead of shells. Then we can have merchants just load up with them and turn resources or loots into boolits on the spot. We'll be able to make all kinds of bullets too, incendiary, plasma, etc. and we can use them to feed miniguns.

MAD
Joy, JAL
Ducky, lets get to know it better.

Rolled 28 (1d100)

By the way we have the brood bullet farm. For those weapons that self feed.

hmm.

To be honest in beteen our Corps gear and our Brood Bullet farm do we need to improve production? I'm pretty sure we have crazy amounts of ammunition production as long as we have resources

Rolled 85 (1d100)

Action 1
Ginny, JAL, work on developing robots that can harvest us natural income of resoures per turn. There's a mountain we want to build on and we'll need resources and a lot of it.

Action 2
Research designs for MASSIVE thrusters we'll be able to build and put on the mountain so we can control it. It's step 1 of building upon it

MAD
Joy, JAL
Ducky, lets get to know it better.

Rolled 17 (1d100)

>Working on the mountain
Finally, vote

Rolled 17 (1d100)

The Brood bullet farm was taken from JAL. Apparently he uses it to supply his bot forces with ammo.

What is with the obsession with the duck?

All it is a bunch of madtech if my memory is correct.

Rolled 27 (1d100)

We have even crazier demand for ammo. Weapons, armor, and shielding too.

One of the main goals of an ammo factory is to get efficient production, and the SAMFAP really isn't that efficient in terms of input-output as I understand.

I'll switch to support this because floating mountain.

Rolled 15 (1d100)

Gives the crazies something to do.

I still wonder if the brood would turn that mountain into something better than we can build.

>SAMFAP really isn't that efficient in terms of input-output as I understand.
Where'd you get that?

As far as I can tell it's very efficient. In fact we were able to make a lot of ammo during the last fight, such that we ran out of resources.

Genie I think people are confusing the duck with something from a previous quest.

>we ran out of resources.
Exactly. It is extremely efficient in every other sense of the word, but it is a resource hog.

I think he means per actual gun. As in for each SAMFAP we make we could have many more effective artillery pieces.

It is from the Gear Head Garrison. Just the warp changed it and madness took hold of the mobile fort.

You mean the battle was a resource hog. Mostly because our shots were being repulsed by their shields and repairs.

Well the SAMFAP + RAGE system is essentialy a machine gun for artillery.

It's a bit like how one gatling gun is worth a platoon of other rifles and less of a strain on manpower.

Rolled 34 (1d100)

Action 1
Ginny, JAL, work on developing robots that can harvest us natural income of resoures per turn. There's a mountain we want to build on and we'll need resources and a lot of it.

Action 2
Research designs for MASSIVE thrusters we'll be able to build and put on the mountain so we can control it. It's step 1 of building upon it

MAD ACTION
Develop MAD PIPES.

If we're going to be fighting in dirty, stinking trenches with shells flying over our heads, our boys are gonna do it in STYLE and SONG.

Mad Pipes will be played by only insane people who aren't afraid of making a lot of noise and becoming a target, shrieking the air and inspiring our men with morale.

or at least killing the enemies morale.

Actually fuck it I want a whole band let's get some guitars and drums in there like in that Mad Max movie.

Rolled 68 (1d100)

Let's just pick and action already, it has been too long.

Rolled 58 (1d100)

Alright.

Rolled 98 (1d100)

...The only duck I remember using was with the gearheads and it was mad tech.

Pretty decent assembly of the stuff too based upon paramilitary goodness.

"So JAL is this the place?"

"Yup. Resource collection bots deposit their hauls here."

"...Why are there so many different ones? I even see humanoid ones."

"Resource collection is not such a simple process, also had to include harvesters for supplies. Admittedly some of the supplies aren't useful to my bots but they are useful for the Brood."

"So all these bots harvest resources?"

"Collect supplies, harvest resources, and repair salvage yes. That is their purpose."

"Guess that explains all the different kinds."

"Pretty much, also designed some brooder helpers but that is much trickier. Brood isn't for sharing."

"Mind lending us some? I need a lot of resources for the mountain project."

"Don't you have your own personnel? Why would I lend them to you?"

"Remember how they went crazy thanks to your notso skilled psycho surgery?"

"...point taken, but I desperately need these bots. My forces are extremely dependent on the resources they bring in."

"How about just tossing us the schematics?"

"Look around. Do you notice the kind of facilities required? They aren't exactly safe for life."

"...Goddamn you JAL. Do you have ANY schematics that we can use?"

"A few basic ones yes.They can search and collect salvage, but enjoy coughing up the security forces lest you get robbed."

"FUCK Jal they are suppose to provide a natural income without devoting too much resources to it!"

"Nothing is free. Even I have to cough up for security forces."

"God what i would give for another Preemo..."

Researching designs for thrusters commences. Trying to figure out how to make them bigger without fucking things over.

According to JAL its a piece of madtech very madtech. Don't ever use unless your a crazy tier.

Rolled 98 (1d100)

Vote

Rolled 3 (1d100)

>Turn 309
>>>>>A. Raid
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 12 resource. 3 rare. 2 very rare. 1 extreme rare. 9 loot.
>>>>Pop 288k
>>>>Military 131.1k.
>>>>Food: Very Good
>>>>Water: Good
>>>>Morale: Below Average
>>>>Medicine: Good
>>>>Health: Average
>>>>Armaments: Below Average
>>>>Fuel: Great
>>>>Tech level: Good.
>>>>>Reputation: Evil Inc.
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakroom. MAD Shop. Bad Bandit Bazaar. Casino.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones. 1 MMBB. 1.6k technical. 160 Bandit Tanks. 160 Bandit APC. 13 Bandit Super Tank. 13 Bandit Super APC.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials:3 psi mat.1 Ultra Rare Psi Mats. 7 common construction mat. 6 rare construction mat. 4 very rare construction mat. 1 extreme rare construction mat. 5 common mat. 1 rare mat. 2 very rare mat. 1 extreme rare mat

I don't think we ever got round to developing / deploying the RAGE system but I could be wrong. Also the SAMFAP's only advantage is it produces ammo as it consumes it.


Mad pipes you say, well I can think of one instrument... bagpipes of war anyone?

We have designs for RAGE tanks and we've updated our artillery with RAGE system.

As for the SAMFAP's. . .

They can:
>produce Fletchette, AP, Anti Flesh, Plasma, Explosive, Chem, Hot, Cluster, Tracer, Smoke, Cyro, Electro, and Acid.As well as Plasma Hot or Cold (though not lightning plasma)
The other key advantage is it signficantly redueces time as well as hazards from logistics. Instead of having to use time and effort build up and store lots of ammo and then manually transport them from the assembly line to the gun/tank resources can be dropped onto the gun directly by drone and turned into ammunition. This makes it less of an explosive hazard compared to storing vast tonnes of ammunition.

It is also an autoloader system, allowing our artillery to be reloaded quickly which combined with the RAGE system means machine gun like artillery.

youtube.com/watch?v=xISpdXIj2yM

Rolled 3 (1d100)

Action 1
Ginny
Work on making resource bots.

Give JAL 2 loot for helping his robots.

Action 2
Roy + Sarah + Joy + Little P

Lets get some experience and help the brood war.

Break a loot open for us to boost Morale.

Leaving that MAD action free for JAL to do their thing. Still fighting after all.

Rolled 50 (1d100)

We just running off to fight the bots that kicked our shit in a little while ago? We at least have good numbers and a superweapon now, but still, shouldn't we wet our blades on something a bit smaller first?

How about this
Action 1
Ginny
Work on making resource bots.

Give JAL 2 loot for helping his robots.

Action 2
Sarah + Biggy + Psi Spec Ops(+ AI Wi?)
Scout the logistics base, see if we can find out anything about the zombies there. Numbers, defenses, if they have smart ones among their numbers.

Soon after we should be able to retake the damn place.

Leaving that MAD action free for JAL to do their thing. Still fighting after all.

Anyone have a plan for getting electro plasma? Or some other weapon that can more easily overcome Omitar Black's forces' defenses?

Rolled 57 (1d100)

Just helping.

But if you want to fight zombies sure.

Rolled 19 (1d100)

Vote

Rolled 26 (1d100)

This.

We have the military to provide security anyway

Note: Use the bio-scanners long range functionality.
Check for brood infestation of the zombies.
Ask JAL if he infested these zombies too.

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