Rolling a Setting

Haven't seen one of these before, so let's give it a shot. We're going to be using the tables on page 7 to 11 of the Instant Game Rulebook (found here nerdprideradio.com/?page_id=82) to create a setting, rolling in order. I'll start.
dice+1d100

Rolled 8 (1d100)

So, the setting we're rolling is on an Arkship.

Rolled 91, 11, 13, 87, 17, 9, 12, 39, 81, 79, 100, 62 = 601 (12d100)

>Setting: Viking Explorers
>Tone: Campy
>Population: 100
>Thing: Trade
>Other Thing: Dreams
>Action: Build
>Opposition: Crazed Loner
>Tech: High Magic
>Place: Ship
>Description: Rigid
>Person: Village Idiot
>Personality: Introverted

Well shit.
That practically writes itself.

Rolled 49 (1d100)

So we have horror onboard an arcship. Sounds good so far.

>Setting: Psychic Near-Future
>Tone: Parable
>Population: 2,000,000
>Thing: Insanity
>Other Thing: Traitor
>Action: Fight
>Opposition: Religious Fanatics
>Tech: Genetic Engineering
>Place: Refuse Dump
>Descriptor: Anachronistic
>Person: Concerned Parent
>Personality: Eager

Mileage may vary, I guess

Rolled 97 (1d100)

Let me give it a shot:
It's set in a wild-west style city in the desert created for genetically-engineered psychics after their presence caused many around them to go insane. The players have to fight a member of the city council who is part of a religious sect who wants to use the psychics as a way to drive huge masses of people insane at once, an act they say brings their god closer to the world.
Can't figure out how the concerned eager parent fits in, though.

With werewolves. Anyone mind if we change that to just "people transforming into monsters?"

I do believe you mean with "Even more?" people.

Rolled 13, 68, 45, 26, 3, 15, 18, 8, 64, 4, 81, 44 = 389 (12d100)

>Mileage may vary, I guess
Alright, I'll give it another go.

Oh. I just moved to things, but population is probably worth a roll. It is an arkship, after all.

Rolled 24 (1d100)

Alright, so ~600 people, some of which are werewolves.

Actually, I used user's rolls and then moved to things. So, a shitload of people and a dungeon.

Big Arkship. Less interesting though.

>Setting: Boston, 1770s
>Tone: Parable/Moralistic
>Population: 15,000
>Thing: Empire
>Other Thing: Auditorium
>Action: Clear
>Opposition: Deity
>Tech: Artificial Intelligence
>Place: Orphanage
>Description: Ancient
>People: Security Forces
>Personality: Hasty

Point conceded.

Maybe the arkship is some sort of alien tech that showed up just when the earth was about to die from disease, overpopulation, and flooding. Humanity has made a mass exodus to the ship, but the labyrinthine inner workings of the ship have yet to be explored.

Rolled 24 (1d100)

>Festival
How do we do sci-fi dungeon festival-related horror?

Maybe on certain dates the inner workings of the ship change enough so that people can move deeper inside, and the players are trying to divine the function of the devices within the ship?

Boston, 1770's and Empire seem pretty self explainatory. Boston's population as of 1770 was 20,000, so that 15,000 number's not far off. In 1770, I'd think a sufficiently advanced AI would seem like a god, so that makes sense as well. The only thing I don't understand is a security team clearing an ancient orphanage.

Rolled 8 (1d100)

Rolled 76, 41, 90, 66, 8, 16, 23, 93, 26, 69, 6, 72 = 586 (12d100)

rahl?

Sea Adventures
Heroic
10 million
Prophesy
Business office
Clear actions
Doppelganger opposition
Teleportation
Place = Dam
Descriptor = Noble
Artificial Intelligence people
Paranoid personalities

I'm... Intrigued?

...interesting