Not way too much. Especially that I can remember.
I remember trying to knife fight a kwama, and then realizing that I've been using Jinkblades all wrong. You see, the Jinkblade is supposed to be an opener, so you can paralyze, switch to another weapon and kill them while they're paralyzed.
As for the flying, it was incredible. To fly as fast as possible with no limit. I could help but imagining the robe to be this ethereally floating that propelled wind out the bottom of it, like from a studio ghibli movie. I did somersaults and flips in the air, or at least in my mind and sort of in game I did.
Let's see, I sold some very strong potions to Creeper, I went and bought Progress of Truth from Jobasha and delivered it to Caius. I remember plying around, and trying to walk with out the robe, and without the Shoes of Blinding Speed. It was fun and pleasant to feel the weight on my feet, and to try walking at a normal pace helped me with immersion and made everything feel bigger.
I tried doing moon sugar, and while one would thing one would be "WOAH DUDE IT"S ALSO DRUGS" it really wasn't like that. For me, the high one would feel from Skooma would be completely different, and the thought made me a bit sad since I'm not a fan of hard drugs. Sujamma and Moon Sugar are fine, though.
Also, let me tell you, the colored candle in different parts of Vivec are a trip. I already likened it to being an astronaut weightless in a shuttle, but that didn't come close to describing the rapid changes in subtle color. I feel that that helps to section Vivec subconsciously and make it feel larger and more organized. If it was on purpose, kudos to the devs.
Yeah, I knew about that, but I never though of Resin that way. That's really cool that there's still details like this that we're still figuring out.
Morrowind really did have the most love put into it.