My Deathwatch group is inside a space hulk. They have made it through first part of Ark of Lost Souls...

My Deathwatch group is inside a space hulk. They have made it through first part of Ark of Lost Souls. Now I am trying to come spooky occurrences to spice up the experience.
Got any ideas?
Got so far:
> disembodied voices (laughter, sobbing)
> time loops as in squad sees themselves elsewhere

Other urls found in this thread:

sites.google.com/site/heroicsystems/rogue-trader-2oo
suptg.thisisnotatrueending.com/archive/12180900/
suptg.thisisnotatrueending.com/archive/34551627/
youtube.com/watch?v=_OOt7HBotZQ
wh40k.lexicanum.com/wiki/Enslaver
twitter.com/SFWRedditGifs

When turning a corner squad sees a traitor legionnaire, who turns and pulls out a chainsword and charges. Just as the sword is about to hit, whole legionnaire turns into smoke and dissipates.

the staring woman and all she brings with her

Faces in mirrors.
Music in places.
Smells in armpits.

It's clearly tesseract time.

Given the nature of a Space Hulk, damaged Gellar Fields are more or less a given. Psychic phenomena and hallucinations would be very likely.
Flickers and flashes of light appear approximately every 2d4+1 minutes. Bulkheads randomly expand and contract in a few moments, possibly blocking hallways.
A Mk.2 "Crusade" armour with no markings or insignia is found. A Phobos pattern bolter rests on its side. The armour is completely undamaged, and empty. It sits in what could be called a crater on the wall. No sign of its wearer is found. However, the bolter has been used in the previous hour, despite the fact it's just as old as the suit besides it. They are both real.
An Iron Halo protects a Statue of the Emperor. They are both very recent. The statue is made of adamantium. It sits in a perfectly circular room. Everything that isn't in a 1m radius of the statue is covered in blood.
An exposed power conduit continously lets out lightning. The lightning is perfectly circular and forms a star of Chaos inside the circle. That's off the top of my head.

The shifting corridors trick is always a good one.

Keep them semi-permanently lost. Change gravity occasionally, but don't tell them. Just describe the room as upside down.

...

Sounds cool.

A Cruiser merged into the Hulk. A pile of dead crewmen in front of the locked doors of the pompous captains quarters.

Inside sits the Captain dead on his desk. On his Desk stands the picture of a young girl, perhaps his daughter. Also a bottle of Amasec.

Apparently he bled to death on his Chair, from a injury caused by his mad crew.

Thanks. Here's some more.
A hallway is completely covered in chaos runes written in blood. However, when translated, they tell stories of the Emperor and the heroes of the Imperium.
A cilindrical hallway is connected to a room. The gravity generator in the hallway is damaged, and so the axis shifts and 45° every second. The room it is connected to turns out to be an armoury. Inside, magazines for their current weapons fill the room (not literally). On a wall, "The Emperor Protects. Even here." Is written by bollter round blast marks.
A circular room contains a table. On the table rest an unpainted Mk.2 Helmet, duct tape, actual WD-40, a vase with 3 terran flowers thought to be extinct, a map of a kill-ship, and a data-slate with an active holo-projector. It displays technical data about the Despoiler class Battleship. It can be touced and rotated, and it periodically changes every 2d4+1 minutes. It also has data about the Infidel class escort, Styx Battlecruiser, a strange melta-explosive torpedo warhead, and a complete and pure STC for a particle pistol and rifle.

sites.google.com/site/heroicsystems/rogue-trader-2oo

Deformed Servitors are showing up on the whole Hulk, collecting corpses. They drag them to a ancient machine, turning them into more malfunctioning servitors. If they see a living person, they will attack it and snatch their body. The ancient machine constantly sends automated vox messages, orders the servitors to "require more servitor units" and to "repair damage" of course the mechanicus vessel that merged into the hulk is beyond saving. But it wont stop the ancient AI to acquire more servitors.

Would a tech-marine be able to interface with the machine?
Is the vessel an Ark Mechanicus?

thats up to the GM.

Maybe it holds some real treasures, but getting them might release the insane AI.

A bunch of old Guardsmen, holding the line and "waiting for backup." Some of them are dead, but they strapped the corpses to chairs and bound the lasguns to their arms. The Commissar still tells them to "wait for backup"

Sounds good. Maybe either destroy the machine (and render all servitors inoperable) or turn it off (x amount of tech-use successes) if successful group can activate one servitor to help (needs tech-use checks to give orders)

Sounds good. Maybe either destroy the machine (and render all servitors inoperable) or turn it off (x amount of tech-use successes) if successful group can activate one servitor to help (needs tech-use checks to give orders)

So when squad arrives they rejoice for backup has arrived or they are just psychic echo who continue to do the same thing over and over again.

Brother user, please fix your vox-caster.

They all exchange their stashes of booze and cigars because of all the bets they did the last few centuries.

Is this some kind of reference that I don't get?

Yes.

suptg.thisisnotatrueending.com/archive/12180900/

suptg.thisisnotatrueending.com/archive/34551627/

A section of the ship has become organic. Either the walls and floors are covered in fleshgoo, or the passages themselves have been converted into biomechanical constructs. Should be easy to transition from imperial "skulls n arches" architecture to Giger-esque surroundings.

The squad gets fragmentary vox-messages from the Guardsmen, requesting reinforcements, evac, etc. The more they "chase" the vox-echoes, the more frantic they become, but they ultimately never find anything but void-dessicated corpses.

youtube.com/watch?v=_OOt7HBotZQ

The machine itself is a Tech-priest who wired himself into the ship in an attempt to keep himself functioning long enough to repair the vessel. The servitors have been "assisting" him with this process for so long that he's completely enmeshed with the ship, and can't be removed without being destroyed. Any semblance of a sane mind is, of course, long gone. His memory banks might be full of insane, blasphemous (yet technologically brilliant) near-gibberish..

guy here, i like it.

They find stasis tubes with seemingly-intact, revivable humans inside. Perhaps in some sort of identifiable uniforms or gear. Opening the stasis tubes causes the humans to lose their shapes and dissolve into mindless, living goo-creatures.

Goddamn now I'm thinking of running a sorta tesseracty thing which is basically a giant noah's ark spacehip, with rooms as massive enclosures containing slices ecological systems of various alien planets. Extra difficulty for "up" gateways being way up in the sky and hard to find, so for example getting to "top" room would require going twice in a direction for a "double" room and then dropping down a kilometer of air.

But the easiest way for room-connections at this size is just teleporters and that loses the taste of spacefuckery.

A Banana Peel.

A room filled with dozens of corpses. All seated in meditative positions. No signs of violence or obvious causes of death.

Some ships armory. The Gravgen went offline and now there are damaged Torpedos ,Space-Mines and other weaponry floating around. Getting trough that might be actually more scary than whispering ghosts.

Purge the Unclean had some decent ones.

If you want something really scary?

wh40k.lexicanum.com/wiki/Enslaver (use at own risk)

A Chaos-Sorcerer showing the Squad corrupted versions of themselves. (Illusions of course) claiming its their future.
Also unexplainable stuff and "Errors" in Time.

Dead/Lost Marines in pre-heresy Armor.

Dead Techpriest holding records from the 43 Millenia in his rusted mechandrites. You cant decode it and the texts make no sense.

Dead Eldar Corsairs. Their Ship got lost when their race fell.

>Dead Techpriest holding records from the 43 Millenia in his rusted mechandrites. You cant decode it and the texts make no sense.

That is by far the best idea in this entire thread.

>The Squad stumbles into a pompous Ballroom full of surprised aristocrats having a celebration of some kind. The Astartes get asked what the warp they are doing here, before the music stops playing and everyone fades away, leaving only mummified corpses.

>The team carefully moves inside a room.
>When half the squad is already inside, the door shuts and leaves the others behind.
>Another door closes behind them, leaving them trapped, and the ceiling starts pouring a strange black liquid at an astounding rate.
>The liquid comes around them, and starts erupting all manners of spikes and and protrusions. The doors open in but a moment to make the other half of the squad witness their brothers being covered in the fluid.
>Panic erupts, daemonic screams echo around them.
>You roll damage.
>The terrible liquid is just a ferrofluid, and you just fumble the roll so that they initially think they got lucky by taking no damage.
>The screams of the damned were, in fact, carefully hidden voxcasters.

A seemingly normal hallway secretly twists and curves, so that the team's path forms a star of chaos.
A dead servitor activates and jumps up as the squad passes. It speaks and asks them about the "Angels". It collapses and deactivates soon after.
3024 maggots, droplets of blood and semen, and 1x1cm pieces of warp-tainted metal fall on the squad leader's head.
A holo-projector displays a map of the Milky Way. Labeled arrows, dots and circles indicate tyranid incursions, chaos attacks, ork enclaves and WAAAGH!s, and so on. Nearby, "SITUATION EXCELLENT, I AM ADVANCING" is written in plain black paint, similar to Astartes paint.

AI which is the lovechild of Event Horizon and SHODAN.

A pristine grand cruiser untouched by the ages with only a few mementos of the former crew that worked it. Picking up anything would send the character to when the ship was in active service , but with everything being "off" in ever so slight ways. Until dropping the memento they would wither away and grow decrepit until their bodies crumble to dust and they "wake up" in the holding area, surrounding by piles of ash and dust. Probably a shitty idea.

>Squad believes they find a time loop only to realize it's just a mirror.
>Probably

An enormous vault filled with nothing but electronic storage devices, which if scanned turn out to be digital scans of the same mind over and over.

Necrons