Rolled 8, 82, 14 = 104 (3d100)
Nation Race(s): Human
Color: Red
Fluff:
youtube.com/watch?v=i5udSz_GwPc
Established as a territorial colony of the jolly old Empire, New Albion was established to expand the territory and lands of His Majesty the King. Overseen by his very own son, Gregory, Prince of Wales with the help of world renown hunter, explorer, and ladiesman Sir Frederick Herbert Williamshire the IVth, were to establish and expand new colonies and eventually a territory and dominion of the Empire here on this planet.
The colonists had brought with them only supplies they needed, the shirts on their back, and the Empire's famed "Aether Oscilator" disitingrating rifles, they found themselves surrounded in a wild and untamed territory full of strange new flora and fauna (of which Sir Williamshire has already discovered 12 new species of giant beast all charred beyond scientific recognition)
Determined to fullfil the orders given to them by the King, and with enthusiasm for the contest, the stranding has not deterred them in their goal. To establish a dominion of the Empire, and perhaps one day reestablish transport with the home islands.
Settlements: (Capital)
Territory: 7
Population: 13 (+2/turn)
Food: 16 (+6/turn)
Currency: N/A
Defenses: 1 (Capital)
Military: 1 Player-fluff mercenary [+1](-1 food/turn) 1 Player-fluff militia
Tech: Aether Oscilator Disintegrators II, Forging I, Agriculture II, Foraging I, Engineering II, Infantry I
Resources: Ore: 2, Power: 8 (+3/turn)
Eccentricities:
[Jolly Old Empire]: On a mission of expansion, New Albion can colonize more territory before it gets harder to do so. But their lands may be more dangerous as a result.
[Riflemen]: The Colony's patented disintegrator rifles are stronger than normal, though normal infantrymen equipped with them cost Power as well.
Expansion 1/2
Mine 2/4
Forge 1/4
1. Forward into the jungle, and fear not. 1/2 expansion
2. Keep digging the mine 2/4
3. Keep building the forge 1/4