Astartes Legion Creation Thread II

New Canon Edition.
We're making our own heresy with blackjack and hookers .Feel free to repost ideas from the old thread in a new canon context.


>What is the name of your primarch and legion? What is their number, and what are their heraldric symbols? What colors do your marines paint their armor?

>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?

>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?

>What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.

>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.

>Which primarch was your closest friend before the Heresy? Which primarch did you hate the most before the heresy? Which primarch is your greatest rival when it's all said and done?

>>What is the name of your primarch and legion? What is their number, and what are their heraldric symbols? What colors do your marines paint their armor?
Alexios the White, of The Angels of Light. They wear purple armor with red details and gold filigree. Their symbols and culture are similar to the Byzantine Greeks of old Earth. They paint angelic frescoes on the hulls of their drop pods, transports, and vehicles, and their Veteran Guard ride jetbikes with golden wings.

>>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?
The Angels are masters of compliance. Their Cataphract pattern terminators, Speeder jet bikes, and drop infantry are a rapidly-deployable force which can end a planet's resistance forces quickly. Alexios is a master tactician and has written a library of texts on the subject. Angelic jetbike riders are the best of all Astartes, and no other legion can outmaneuver them in the open.

>>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?
Alexios thinks the warp is evil. Nikaea was a world brought to compliance by the Angels of Light, and he stood for Censure against the witches.

>What is the name of your primarch and legion? What is their number, and what are their heraldric symbols? What colors do your marines paint their armor?
Graha'nak, The Beast in Void, The Jaws that Bite, The Claws that Catch, Primarch of the Void Lords. Legion designation XVI, Heraldric symbols are three red claw slashes on a black field. Armor colors are black (primary) and purple, with red wings on their chest with a golden skull at the center.
>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?
Legionary tactics include shock assault, close combat, and planetary cleansing from orbit. They favor getting in close with the enemy and rely on their higher than average (for Astartes) strength to crush their foes. Close combat weapons are highly prevalent amongst the legion. Legionnaires fight in teams of three rather than in squads. Their team being their kill-band.
>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?
There is no librarius amongst the legion. Psykers are accepted as regular brothers, just ones with extra training in their specific craft. While accepted, they are also watched for signs of falling to the warp, their brothers within their kill-band ready to do their duty if it should come to it. The Legion sent no representatives to Nikea, they view the conclave and its rulings as petty.

What are half of those new planets on there? Neolithus, Tisenjoch, Ciban, Rosskar, Ostium, Ciban, Atalantos?

Reposting the general description, with some updated information:

>What is the name of your primarch and legion? What is their number, and what are their heraldric symbols? What colors do your marines paint their armor?
Engerand the Emperor's Storm, who renamed Legion IX as the Storm Hammers. Colors are a slightly grey deep blue with a lighter, more vibrant metallic blue. Heraldry is rather varied between Great Companies but share a theme of Storm, Lightning and Clouds.

>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?
(Copied from previous posts): They are a quick-to-deploy, very offense-oriented legion. However where most canon Legion/Chapter that are very hard-hitting tend to channel the whole theme of 'going into melee and chopping everything' this is one where its backed up by a good chunk of what are known as 'Tactical Support Squad' which are basically an all-heavy/special weapon squad, one made of weapons good for covering your allies like flamers, autocannons and heavy bolters.

Storm Hammers deploy rapidly with well-equipped, well-trained troops...and proceed to basically act like a steamroller made of power weapons and heavy firepower with the goal of applying as much force as quick as possible to secure a victory. Its the whole ethos of 'getting shit done!' In their Crusade-era incarnation, they would most likely make use of large, impressive battle-formations ranging from fast-attack bikes and tanks to drop pod spam. Which mean the Legion most likely lose a good chunk of its effectiveness as soon as its put in any kind of war that turn to long attrition. I see them as flexible enough to *survive* but certainly not excel. Without another Legion more trained and equipped for long-term engagements, the Storm Hammers are at a risk of facing more losses than what would be deemed acceptable to a smaller legion, hence the aggressive recruitment policies.

>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?
Engerand believe psychic powers, while certainly dangerous, are a useful nonetheless. The benefits greatly outweight the risks. They should be carefully used, of course, but he believe his Legion to be capable of doing so.

>What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.

Native of the dreaded world of Lostregia, a world wracked by truly alien weather, where the only sane and non-mutated humans live in the massive fortress of their lords in a feudal system. Ancient constructions from an era where Lostregia undergoing (now fatally undone) terraforming, these fortress exist both above and below ground. The lords fight for supremacy while the 'glowing fiends', horrific mutants filled with an unholy light prey on humans who venture outside assuming these humans do not, in time, join the ranks of the glowfiends. Engerand was found crashed on a mountain and raised in his early age by miners before the young, still-growing Primarch became known and forced to join the court of the local Lord who wanted such a powerful warrior for himself. There, he was trained by the local knightly caste in the art of war. Later, as the madness (caused by his decay due to exposure to radiations during one of his campaigns) of this local lord drove the people to hunger and utter poverty, Engerand led the rebellion which eventually bloomed into a full-blown attempt to conquer Lostregia as the vain and mad lords would never willingly work together. Engerand recovered some of the rarest materials on the planet and forged nine hammers to arm his best and most trusted warriors so they could wield these weapons and utterly crush the heaviest of armors.

Acting as a spearhead for Imperial advance during the Great Crusade: first into battle...and first to leave. Usually because they have settled the matter by either forcing the non-complying human worlds to surrender before their overwhelming force or by eradicating as quickly and toroughly possible whatever xeno menace was in the way.

The rest I'll have to post later once we have a bigger picture of what happened during that heresy.

Where can I find that chapter creator?

>What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.
The sheer level of destruction the Legion brings to bear is as total as their hatred of xenos. From the Space Hulk they call home, the Void God, they batter planetary defenses into nothingness before making planetfall into the heart of the enemy. They share a particularly fervent hatred for Hrud, and burn their warrens and infestations wherever they find them. They have become adept at fighting Orks, and had one of the highest tallies of victories during the Ullanor Campaign, earning a Victory Laurel from the Emperor himself in recognition of their actions. They only deploy their full might against non-Imperial human worlds as a last resort, or if mutation or similar factors have corrupted the populations of non-compliant worlds. Primary victories during the Crusade are located on the map, many other victories have gone unreported, or unwitnessed.
>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.
The Heresy began for the Void Lords when they were summoned by the Warmaster to fight alongside their brothers in the Bloodhounds to cleanse of of the few remaining Ork domains outside of Ullanor. It was here that they were ambushed by their brothers, barely escaping with their lives. The Void Lords fought a protracted campaign across the stars toward Terra, the Bloodhounds slowing them in a grand rearguard action, ensuring that the Void Lords would only arrive at Terra in time to take part in the enemy route from the Sol system.

Unfortunately, for some reason, every time I tried to post on Veeky Forums it gets blocked as spam.

Damn. What's it called?

Chapter Generator. In russian.

OP, great prompts. Reworking from last thread:
>>Name and Symbols
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents
They're clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan's indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.
>>Tactics
They're definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch's intense interest in technology, and as such, much archaeotech and armor is employed.
They'd be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.
>>Nikea
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, he denounced some his brothers and earstwhile collaborator's reckless experimentation (particularly that of the Warp Raiders)

Found it. Thanks a lot. I'm going to try to post it here for any curious anons.

http: slash slash vk dot com slash chaptergenerator

>Engerand recovered some of the rarest materials on the planet and forged nine hammers to arm his best and most trusted warriors so they could wield these weapons and utterly crush the heaviest of armors.
Because I ran out of space: While these weapons are definitely NOT the best of the primarch-forged weapons (Engerand was not a top quality smith), these hammers are the namesakes of the Legion. The rare mineral which composed them were integrated into Thunder Hammers. These nine hammers are the badges of office of the Great Company Masters. Of course,when the Legion was at its peak it had more than Nine Great Companies so nowadays there are a few 'spare' hammers which are symbolic. They are forged from the same material but they were made later.

>What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.
Anders Kor is found relatively late in the Crusade, on the Forgeworld of Derminius, in control of the planet's PDF. Over the course of the Crusade, Anders responds to threats to already-conquered worlds more than actually conquering them. The most common enemy they face are Orks that seek to capitalize on the Imperium's expansion making them too busy to look inwards. Key worlds such as Voss, Lorin Alpha, Cthonia, and dozens of others near Terra are defended numerous times against the Ork Hordes, and anyone else that thinks internal security is lax.

>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.
Anders and the Paladins of Kor would not actively choose a side during the Heresy, they would only react aggressively to those who would cause massive civilian casualties to further their own goals.

>Which primarch was your closest friend before the Heresy? Which primarch did you hate the most before the heresy? Which primarch is your greatest rival when it's all said and done?
As previously stated, there is no real relationship between Anders and the other (canon) primarchs, aside from a sort of respectful nod towards Jaghatai Khan. They aren't what is important, and their disregard for the safety of humanity is appalling.

However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.
He found attitudes like Alexios' unenlightened and those like Graha'nak's irritatingly unhelpful, feeling kinship with Engerand's.
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.
>>During the Crusade
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade's first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King's military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe's defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.

This is a very tight concept. They have specializations in combat but also weaknesses. The origin story is suitably mythological in tone and the paint scheme is cool. It sounds like your chapters are sort of like Knightly orders? That's pretty cool.

Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.

>It sounds like your chapters are sort of like Knightly orders?
Yes, but with a spin that isn't what you'd expect of the usual 'knightly' space marines. Fast+Heavy Assault is usually not what you see on them but I see it as reflective of their name mixed with a reinterpretation of a calvary charge of heavily armored knights just bashing through a mass of poorly-armed and armored peasants.

Of course, this brutal assault serve a purpose beside sheer destruction and a good adrenaline rush (not that any Storm Hammer would admit getting such a rush): by applying heavy force now they hope to not have to apply it again. Now does it work? Obviously not always.

Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent's plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal's war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King's frantic redeployments.

These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag'athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.
Several assaults were thrown back before a different tact was taken.
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag'athalax would remain uninhabitable for decades after the campaign's end)
With this technological superiority in hand and the legion's armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.

I wasn't talking about tactics, I was talking about military structure and culture.

>>Which primarch was your closest friend before the Heresy? Which primarch did you hate the most before the heresy? Which primarch is your greatest rival when it's all said and done?
When Graha'nak was reunited with the Emperor, Balthasar the Bloody, Primarch of the Bloodhounds was there also. The two formed an immediate bond and loved each other as the closest of brothers. They fought together many times throughout the Great Crusade, their greatest battle at the height of the Ullanor Crusade, where they both sought to take the skull of the Great Beast of Ullanor as their trophy, only to be outdone when the Emperor and Warmaster beat them both to the punch by mere hours. The next they met after Ullanor, the Warmaster had convinced Balthasar that Graha'nak had committed a betrayal most fowl and that the Emperor demanded the eradication of his legion, only after the first battle that saw both Primarchs wounded almost to the point of death did he realize that the Warmaster had manipulated him into his task. There was too much bitterness after that initial battle for the two to come to terms, and the Warmaster had orchestrated dark powers loyal to the Blood God to ensure the descent of the Bloodhounds into his service. From then on, the Bloodhounds and the Void Lords would be the most bitter enemies, waging unending war that continues into the current millennium.

Well yes, you are indeed correct. Also:
>and the paint scheme is cool.
Now there is a funny story behind that! Believe it or not, their paint scheme is an accident of sort. I originally just randomly posted the Storm Hammers as a rough concept in the last thread and their paint scheme was something I just half-assed as it was past midnight, I needed a pic and I was tired. The next day the thread was still up and I went: "Wait, how the hell did I make a paint scheme I'd actually want to paint on tabletop while half asleep?"

I suppose the lesson is that the best ideas are those which come naturally. Or something.

Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.

I'll have to figure out where he was running around, but I'm kind of picturing something out in what we'd know as Ultramar, in keeping with the idea of 'what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome'.
Sorry for the wordiness. >_<

>>During the Heresy
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion's strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.

He may also have worked on a codex-equivalent.

I'm thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor's cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn't where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.

>>Friends and Enemies
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius. Here, I'm not sure.

>What is the name of your primarch and legion? What is their number, and what are their heraldric symbols? What colors do your marines paint their armor?

Balthasar the Bloody of Legio IV: The Bloodhounds. Their symbol, obviously, is the hound. They wear trophies of their enemies, taking teeth, talons, claws, pelts, skins, anything to mark their skill by displaying the might of their prey. Bloodhounds paint their armor the deep red of dried blood, though their arms are a midnight black. This is so the enemy can see the blood on their hands.

>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?
The Bloodhounds are relentless hunters and promote a warrior spirit based around old technobarbarian lodges. After great victories, honors and trophies are granted to the soldiers who earned their kills. Bloodhounds excel at elimination tactics, what the other legions condescendingly call "mopping up." Loose Balthasar's legion on a world, and none of your enemies would survive to trouble you again.

>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?

Balthasar uses the warp readily and eagerly. While he is not among the first to make contact with the daemonic denizens of the warp, he is among the most eager to make pacts with them. Daemonic Tutelaries are employed by secret lodges to aid them in the hunt of their enemies.

>What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.

Balthasar is the first primarch to be discovered other than REDACTED and together they conquer Ullanor. Balthasar's hounds proved indispensible in exterminating the Orks hiding in the craggy passaes of Ullanor's wilderness. Balthasar decides not to travel in his own expeditionary fleet, but to instead join the fleets of his brothers in turn. He served with many of his brother primarchs on the battlefield, and made close friends with quite a few.

>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.

Balthasar sides with the Warmaster and is a servant of Khorne. With the aid of ancient magics, the Hunter's Lodges among his legion begin to make pacts with the dark entities of the warp. Athames are made and gifted to huntsmen with a name. A greater daemon of Khorne whispers in Balthasar's ear the name "Alexios the White." Balthasar strikes the Angels' empire while pretending to be joining their fleet, and hounds them all the way to New Constantine. This keeps one of the most numerous loyalist legions from reinforcing Terra or striking at the warmaster.

>Which primarch was your closest friend before the Heresy? Which primarch did you hate the most before the heresy? Which primarch is your greatest rival when it's all said and done?

Balthasar's early discovery meant he was there to meet his Brothers when they were discovered, and his jubilant nature lead many of them to be friends. As he hunted with them during the great crusade, many of his brothers came to admire him. After his betrayal, however, those same brothers loathed him with unparraleled rancor. His was a treachery many of them could not endure.

I think he'd have been closest with the Primarch of the Silver Guard, and gotten along well with the Crimson Warhawks, Faustus Asclepios, and eventually, after an initial period of tension, with Sheridan.

He'd have not gotten along at all with guys like Balthasar.

Legio XIV: The Oathsworn

>Faustus Ascelpious

>describe your talents as a primarch
Medicine and Xenology

>what are its main tactics/characteristics?
Excellence at biological warfare, medicine, and unrelenting hate for the inhuman. Balanced by love for the human race as a whole and rotations to the homeworld to be with 'families'

>as a primarch, where do you land on the whole Council of Nikaea issue?
I am against it, because I'd rather know the enemy than remain ignorant. Fuck using psykers beyond necessity.

>at the time of the heresy, who do you side with?
Probably the Emperor because I think he's still a better deal than Horus for humanity.

>Describe any special friendships/rivalries your legion has with any of the others
Friends with the Khan and Fulgrim. Freedom and appreciation for humanity.

>Describe some of your legion's most memorable victories/defeats
Created a xeno-virus that infected an entire alien empire and killed them when their capitol worlds proved impregnable to sieges.

>Leman Russ has been told that you and your legion are going to Chaos. Now his fleet is in your home planet's orbit. What do?
Trying talking my way out. UNLEASH ALL THE VIRUS

>what's the major defect in your chapter's geneseed or traditions?
None, the medical practices keep them exceedingly pure and pliable to a wide stock of the human race.

>what is your signature weapon, vehicle, or other wargear, and why?
Narthecium, Poisoned and biolgoical weapons. Flamers modified to spread phages. Enjoy dropping viruses tailored specifically to the enemy's genetics that would leave friendly forces unaffected.

>after the Heresy, what is your former Legion's major deviation from the Codex
If loyal, they set the standards for the Apothecarium and create an interchapter training center akin to the martian training techmarines have.

>what blandishments did Horus offer you to try to convince you to join?
A humantity that will be eternal, if not free.

I'm going to expand on this a little bit.

>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.
During the Heresy, as the Paladins refuse to choose a side, they end up coming to blows with both. On every battlefield the Heresy is fought on, a small unit of Paladins is sent to evacuate/secure the civilians, and secure their safe passage out of the conflict. By force if necessary. The Emperor demands that Anders cease interfering, as the Arch-Heretic. Both offer absolution if Anders and the Paladins submit, but every time they are met with the same response: "I would rather have my entire legion wiped from the galaxy, have our ashes blasted into the warp, and have our names cursed for eternity than stand assist in the pointless slaughter innocent of civilians. I will personally make every attempt to harass and kill civilians is worse than Hell for you."

I have Chapter Generator and I'm making stuff.

Or, you know, maybe he would have. Seems like the Bloodhounds have changed a bit since their v1.0. Sounds like a bro always up for a good hunt.

Xun Tohilcoatl probably has a long-running rivalry with Alexios, vieing for nicest cities, quibbling over the optimal strategies, debating metaphysics.
Depending on how you want to do this, it's either good natured and the two respect eachother's differing methods, or they absolutely can't stand eachother, Xun Tohilcoatl finding Alexios too rigid and pompous and Alexious finding Xun far too mutable and devious to be respectable.
Let me know what you think.

I have sort of an "Unremembered Empire" plot bouncing around in my head. The Warmaster tasks the Bloodhounds to take Alexios and Graha'nak out of the picture, so he attacks the Void Lords and lures them into Alexios' territory where they have too much suspicion against one another to work cohesively against Balthasar to push through to Terra in a timely manner. Balthasar brilliantly manages to keep them both away from Terra long enough for the Warmaster to strike at the Emperor.

Or something like that. Refinement or ideas very welcome.

"The Honour Guard of Engerand are the Taranisian. They are chosen not only for their skill but also because these marines have a strong, personal bond which formed with their primarch. Taranisian fight both in regular power armor and Cataphractii Terminator armor as the situation demand. Should their Primarch fall in battle (or be crippled), the Taranisian would, as per his orders, elect one of their own to become the Lord of Thunders and act as his regent."

Anyway, I realize I've mostly stuck to my own. Maybe I should try to work more closely with the other people in this thread to flesh out the interactions of the Storm Hammers with the other Legions.

Well, I intend for Anders to be present at Terra evacuating civilians instead of defending, in direct defiance of the Emperor. I don't know if you'll want to exploit that in any way, would you?

Ooh, I like that. We have the bloodhounds tying up two legions on one flank and a shadow crusade type deal tying up the Sky Serpents on the other, and so post heresy, the two codification guys are two of the ones late to the party, perhaps with Graha'Nak acting against type as a peace maker between them and the other loyalists.
I imagine the fact that the renegade was there before the some sons who consider themselves more loyal would cause a lot of tension.

Maybe an interaction with Graha'nak asking Anders Kor to get in the fight. Holding true to his duty Anders refuses, seeing to the civilians, Graha'nak then goes off calling him craven and promising to come for him after this is all done.

If they bury the hatchet or continue their enmity is something that will have to unfold as the story develops. Given Graha'nak's destructive tactics I'm not too sure how they got along in the first place.

>What is the name of your primarch and legion? What is their number, and what are their heraldric symbols? What colors do your marines paint their armor?
Oramar the Witch, Primarch of the Warp Raiders. They are legio VIII. Their symbol is a catlike eye in a storm of purple fire, a prophetic vision of the Eye of Terror which would one day become their home. They wear pearlescent teal armor with silver detail.

>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?
Oramar is obsessed with xenotech and xenos witchcraft. They wield shuriken rifles and monofilament whips, but more than that, they wield the warp. Cults of Pyromancy, divination, teleportation, illusion, and many more arose among the Warp Raiders' ranks before Nikaea put an end to it, and to them.

>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?
Oramar believes the warp is the destiny of mankind. He is granted visions of the fall of the Eldar by the chaos Gods, and warned that Humanity must be skilled in sorcery if it is to survive the apotheosis of the Emperor. He also holds heretical notions regarding xenos species, having attempted to bring Eldar Exodites into compliance with the Imperium of Man. The Council at Nikaea was called to decide whether Oramar and his heretical ways should be censured.

>What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.

Oramar hunts the ruins of Eldar crone worlds, seeking every bit of knowledge he can about the Warp and the Eye of Terror. They conquer a handful of worlds before being called for censure at Nikaea.

Sounds legit.

I'm not sure if it'll help, but what happened the time you fought alongside the Sky Serpents?

The Bloodhounds?

The Void Lords?

The Angels of Light?
Etc.

>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.

Oramar whispers daemonic secrets into the Warmaster's ears, and fights alongside him at his great ambush at the beginning of the war. The Warp Raiders carve a red road to Terra for the Warmaster's host to invade the Sol System. Oramar's astropaths travel through the warp with a deftness and skill no others posess, and their raiding parties capture many Imperial ships. Those who survive the boarding actions are thrown into Oramar's dark laboratories, to be turned into xenos monstrosities.

>Which primarch was your closest friend before the Heresy? Which primarch did you hate the most before the heresy? Which primarch is your greatest rival when it's all said and done?

Oramar was close to those who also sought the secrets of the Warp. Xun Tohilcoatl and his Sky Serpents helped to examine an archaeological dig on the far side of Segmentum Obscurus, and they learned many secrets of prophecy from the Eldar runes there.

Oh, and Anders will definitely be very angry that the Loyalists aren't on top of things.

Anders ignores the politics of the other Primarchs during the best of times, so it would take a large amount of harassment to make him acknowledge Graha'nak's anger. Hell, he might even ignore it just to piss him off. It's not like Graha'nak would particularly care about the people, so that could be a way to make Anders snap.

Ok can someone sum up what legions are already created so I dont step on a tones ocdonutsteel toes?

Far as I'm concerned if it aint in the new thread it aint canon yet

Of course, let's keep in mind some user are asleep.

the last thread lasted about 24 hours, everyone will get to post. Peruse through it if you want to look.

Hmm, maybe Oramar holds Xun and his comments that Oramar went too far at Nikea as responsible for whatever happened to his legion. Xun hadn't intended for Oramar to be censured and ultimately spoke on behalf of the Librarius at Nikea, but maybe Oramar felt that Xun abandoned him at the moment he needed support and that together, they might have persuaded the council.
Up to you.

I'd say there should be some sort of love/hate and rivalry going on between the Blood Hounds and the Storm Hammers because they are just similar and different enough at the same time to make relationships complicated. The Storm Hammers appreciate their strong commitment to a warrior ethos but would find them to be barbaric (and smelly, with all that bloody mess they make...whereas the Storm Hammers are a bit of a 'neat freak' legion since the warriors they recruit from hide inside radiation-shielded fortress and are expected to undergo decontamination regularly)

That said, both legions are efficient eliminators who do not hesitate to use force and that would make for some good common ground.

When it come to the Storm Hammers and Sky Serpents there is not much for them to disagree on, with Engerand just admitting that their empire building is just something he would never excel at on such a scale. However, such a talent would be deemed instrumental to the Storm Hammers who would encourage the Sky Serpent to help rebuild in their wake.

>What is the name of your primarch and legion? What is their number, and what are their heraldic symbols? What colors do your marines paint their armor?

Legio IX: The Fists of Mars, Mechanized warfare and tech specialists. lead by Primarch Marcus Sinistrum, Our symbol is of a clenched fist In the mechanicus cog.

>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?

Mechanized warfare and tech specialists. All our battle brothers make heavy use of implants and bionics as well as chapter modified equipment, much of our equipment is best used as artillery although some of our brothers take to melee combat with mechadendrites and force fields

>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?

I believe that Nikaea was to hard on psykers and that careful use of the warp should be permitted just as many other volatile substance make for powerful allies and can be disastrous if mishandled
honestly don't know enough about 40k lore to really keep this up which sucks cause its alot of fun

>What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.

>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.


>Which primarch was your closest friend before the Heresy? Which primarch did you hate the most before the heresy? Which primarch is your greatest rival when it's all said and done?

from the other thread
>describe your talents as a primarch
A scholarly school of talents mostly helpful off the battlefield yet built large and strong with some small psychic talent
>what is the name of your legion?
Fist of mars
>what are its main tactics/characteristics?
Mechanized warfare
>as a primarch, where do you land on the whole Council of Nikaea issue?
I believe it goes too far and that psykers are children of the divine as the emperor surely is a god
>at the time of the heresy, who do you side with?
I remain loyal after briefly wavering
>Describe any special friendships/rivalries your legion has with any of the others
I make friends with both fulgrim and and magnus, both of which almost guide me to chaos
>Leman Russ has been told that you and your legion are going to Chaos. Now his fleet is in your home planet's orbit. What do?
I state that we are loyal to the last man and ask russ for trail by any means he wishes
>what's the major defect in your chapter's geneseed or traditions?
My right hand is crippled from weakened nerves and so to are my chapter's sons weakened in kind
>what is your signature weapon, vehicle, or other wargear, and why?
The right hand is removed and replaced with a custom integrated weapon or tool different for each marine
>after the Heresy, what is your former Legion's major deviation from the Codex - or what unique gift does your dark god give your Legion, now?
We look to the machine to much to fully fall within the Codex as exemplified in the machine right hand
>what blandishments did Horus offer you to try to convince you to join?
As my right hand failed me more and more as i grew the pain and depression was clear for all to see, horus played on my weakness and promised me a new angelic hand to replace mine and foolishly i accepted, when his warp power began to run into my arm i cut it off in horror and covered up my failing by cutting the arm off beginning the tradition of the chapter

Ok Let's see
I*: Angels of Light, empire builders and jetbikes.
II*: Paladins of Kor, isolationist marines
III Silver Guard, Vanilla marines
IV* Bloodhounds, huntsmen khornate traitors
V: Crimson Warhawks, masters of the sky
VI: Jade Pyres, alchemical sorcerors
VII: Silver Spears, Slaaneshi pinnacle wariors
VIII*: Warp Raiders, Witches and xenophiles
IX: Fists of Mars, Mechanized infantry
X*: Storm Hammers, Irradiated space-knights
XI: Scourge, ?????????
XII: Judgement Bringers, ANGRY AT DAD
XIII: Thunder Warriors, ???????
XIV*: Oathsworn, Apothecaries and virus bombs
XV: Iron Hearts, Mechanicus marines with a robot primarch and an STC AI that goes rogue
XVI*: Void Lords, SPACE marines
XVII: Sky Serpents, Aztek Chinese space sorcerors
XVIII: Liberaters, good guy space marines
XIX: Undying, Nurglite Necromancers
XX: Vigilant Spectres, skirmish warfare
XXI: The Eyes of Luna, What if Alpharius was the Warmaster?
XXII: Infernal Riders, Doomrider as a legion
XXIII: The Second Sons, Shock and Awe
XXIV: Astral Tigers, Blitzkriegs, superior wariors

Asterisks for active posters.

So one thing I've noticed in those two threads is that the pro-psyker stances seem to outweight the anti-psykers. Probably because most user agree Librarians are really badass.

So it seems like Nikea's aftermath might be very different in this heresy if the Emperor end up making a degree most legions actually disagree with. In fact, I could see this as a starting point for an heresy, even if there seem to be quite a bit of pro-psyker stances on the loyalist side.

as previously mentioned my enthusiasm greatly outweighs my ability, seems it would make good sense for my chapter to not like psykers and after what you've just pointed out from here on out
>Primarch Marcus Sinistrum hereby declares all psykers to be traitors to the imperium, may non stand within my ranks

>This sounds cool to me. Maybe at first the Bloodhounds pit the Void Lords and the Angels of Light against each other, convincing both the other has turned traitor. It's only after they've both bloodied each other that they realize the truth, and Balthasar strikes.

I also want to say I very much like the idea of nameless, faceless warmaster. He could cripple the Empire with saboteurs, double agents, etc. He pits his enemies against each other and then he goes for the single slice at the heart of the Emperor's palace.

I even decided attending would be pointless, seeing as you guys are almost universally pro-Psyker (with a few exceptions, like ).

Psykers are ok, but the whole "no emotions" thing makes it so the Paladins of Kor don't have very many, and the ones they do have aren't very strong.

>doubleposting
I wouldn't say isolationist, more "dangerous ideas". We don't like that other legions have acceptable losses at all, we think that there are some alien races we need to actively seek peace with, and we believe the Emperor is kind of a dick.

Sort of a Nobledark/Lamenters thing going on, with us wanting to do the right thing in a galaxy that just won't allow it.

Well, in the prime universe, who actually hated psykers besides Moritarion?

that's pretty neat. I think Anders and Alexios would get along then. Alexios laments the need to conquer an empire before you can rule it, and prefers diplomacy to invasions.

Uh, Leman Russ, the guy who got Nikaea called in the first place?

How does Alexios feel about defying the Emperor's direct orders in order to save a very small number of non-noble civilians?

Xun probably thinks highly of his more belicose brother, similar to how Gulliman regarded Ferrus Manus. Xun knows Engerand has his back and may have forged a hammer in his honor as a gift.

This seems a good plot point to me. With the Chaos of the Heresy going on, no one knows who to trust really. Maybe the Bloodhounds trick Graha'nak into believing that their orders come from Alexios and make him believe HE is the Arch-Traitor. There is a tense standoff, a battle ensues, but both Primarchs are able to see through to the truth of it, but not before the Bloodhounds fortify their position and set up numerous traps and ambushes that slow them down on the way to Terra.

A big point of contention between Alexios and Graha'nak would be the former's anti-psyker stance and the latter's large indifference to the matter entirely. It likely strained their relationship for years up to the Heresy. Kind of like a Lion v. Wolf type relationship.

Good point. Though I think he just didn't like Magnus.
But that's two so far. So all it might take is a few particularly stubborn and vocal legions?

One thing I found most interesting about the Hektor Heresy was the character Juno Eclipse, Hektor's wife. At first I wanted to do something like that for Graha'nak, but have a hard time trying to find an original concept in this setting for a Primarch like him. I'll probably just pass over it, but it was one of my favorite parts of the Hektor Heresy.

Considering the Emperor's fear of chaos? I'd say yes. All it would take is one Primarch to bitch about the risks of psykers going out of control (without knowing about daemons, as the emperor tried to hide those...then again by the time the Heresy rolled around, if the novels are any indication, they knew they just didn't know all there was to know).

I'd say in a misguided attempt at 'getting things done', I could see Engerand push for a Nikea scenario...but in such a timeline it would be more of a plea to acceptance of psykers and making heavier (and more official) use of them. Only for it to backfire spectacularly when the Emperor side with the vocal minority of anti-psyker sentiments. Anyway, just an idea but I want Engerand to have his share of screw ups especially outside of battle. Given what I wrote of him, the man does not strike me as the smoothest or most charismatic Primarch. More of a well-meaning, albeit impulsive and mildly awkward Primarch. His Legion probably love him but no one hold his social skills in high esteem: especially since he is the 'actions speak louder than words' type.

>Juno Eclipse
Isn't that the name of the terrible love interest from Force Unleashed?

Pallas Eugenesis

I have no idea why I came up with That name instead . . .

I mean, you weren't completely off-base...

He would never disobey an order from the Emperor himself. If Anders and Alexios campaigned together Anders would probably balk at how callous Alexios can be, but they would still be more similar than different with regard to civilians.

Alexios believes people belong in art studios, forges, and parliaments, not the battlefield. However, he recognizes the necessity of the battlefield first.

They've also re-written the Mechanicum with an entirely new Fabricator General and Dark Mechanicum traitors. Really, changing the Primarchs and Legions can quite literally be the tip of the iceberg.

They would agree on the most basic points, sure. But the smaller things, those would be what makes Anders dislike Alexios. He'd think Alexios wants to put humanity on his shelf, not help them live fulfilled lives. This is why Anders is a renegade. People need to be able to choose how they live.

"We both lament the loss of life of the Crusade, brother," said Alexios. His gleaming purple plate reflected the stern countenance of Anders Kor. "If I could, I would rule the galaxy in peace, with all men striving toward their destiny together." His eyes glimmered with the fantasy for the merest instant, before darkening. "However, we differ in that I am able to see the necessity of it. All things considered, all variables included, all options accounted for, the Crusade is necessary. Humanity cannot rule the stars in peace with Xenos, and not all men will willingly comply with Imperial creeds. It is unfortunate that we live in such a world, but we do, and we must make the best of it."

Anders Kor shook his head in silence, and left. The beloved brothers never saw one another again.

>What is the name of your primarch and legion? What is their number, and what are their heraldric symbols? What colors do your marines paint their armor?
Enoch the Relentless, 12th son of the Emperor and master of Legio XII: the Judgement Bringers. Skulls feature prominently in their heraldry, as do bellowing horns. More archaic and somewhat literal symbols include downward-swinging swords and unbalanced scales. The Judgement Bringers clad themselves in armor of fortress grey, trimmed in dark red. Shoulder pads are often picked out in bone. The most skilled and fanatical of the legion are promoted into the first company and named Death Bringers, who wear black.

>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?
Although their signature formation is close assault supported by heavy artillery, Enoch's penchant for planning lends his legion to be more than one-dimensional. They slanted towards shock and awe tactics constructed to stupefy and terrify. Some commanders under Enoch took this idea further and heavily favored weapons they considered more frightening, especially heavy bolters and thunder hammers. As the crusade ground on and losses mounted, they evolved to rely more heavy on artillery and heavy tanks. The Judgement Bringers were the legion to call upon to dig out particularly tenacious and stubborn foes, who would be mercilessly ground to dust beneath bombardment and tank tread. Enoch took particular pleasure in the destruction of xenos.


>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?
The warp is the enemy, and anyone who dabbles in it is a fool. Psykers are an abomination upon the holy human form.

Heck, Xun would agree with some of that, though he's more inclined to accept losses as the price of success. Xun probably thinks Anders has his heart in the right place and his head up his ass. (His words, not mine.) Nonetheless, he respects that Anders sticks to his principles.
Given , I'd assume that he'd be more inline with Alexios, but come across as much too cold to Anders.

What do they think of Xun?

Has a PYSKERS fuckery nonheretical legion been made yet? I have an idea for not thousand sons who really do nothing wrong

We've already written most Legion as fairly pro-psyker to begin with.

Ah, never mind then

Anders would think the exact same thing about Xun. He seems like he has the right ideas, but the execution is poor.

everyone wants to be a sorcerous badass

Indeed. Well, the ' Lord of Thunders' is going to sleep now so the storm will calm itself. Hopefully this thread is still up tomorrow morning.

As am I. Keep going strong gents, and I shall return upon the morrow.

Well my idea was a clan of mathematicians, who counteract the perfidious influence of the warp by attempting to impose logic and order upon it through the universal language - mathematics. It's members would basically all be mentats from Dune, space Marines who turn themselves into living cogitators and believe PYSKERS gene is the next step of human evolution

Like admech without the implants (in fact they would have disdained cybernetics)

What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.
Enoch was discovered after more than half of his brothers on a desert world whose name has been lost, far out to the galactic north. With the great crusade in full swing, the Emperor celebrated Enoch's reunion, introduced him to the Judgement Bringers, and was shunted off to the far north were he was mostly left to his own devices. Left to conquer as they saw fit, but also somewhat to fend for themselves, the Judgement Bringers liberated (or razed) a swath of the galaxy from Medusa to Ostium. (or they worked closely with maybe two other legions max, open to collaboration)

>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.
Enoch, chafing under the unjust and unfair eye of his father, in his mind at least, finally has enough, and follows the warmaster in his heresy. The Judgement Bringers, ever loyal to their Primarch, follow him. Enoch was there at the earliest treachery, an event that came to be called the Liar's Game. Six legions were invited to a good-natured tournament to be held on a world recently conquered by Enoch, but when three of the delegations made planetfall, the full might of Enoch's artillery was directed at them. The battle lasted no more than an hour, and at its end some 300 loyal marines had been slain. Tragically for the loyalists at large, the news of what precisely befell the tournament delegations was a mystery, and so they were yet unprepared for betrayal.

Although much larger battles and massacres would soon follow, scholars mark the relatively unknown Liar's Games as the start of the heresy. Many primarchs though Enoch incapable of such a dishonorable action, but as his name suggested, once he had his mind set on an course, no force in the universe could sway him.

Fucking legit. If you don't use that, I'm going to add that to the Sky Serpents. They've already got calendrics, science, and sub cults going.

Is there still room for a traitor legion?

Totally, we need more. Might also help if you hated psykers, but that's not a requirement. :p

>. Enoch was there at the earliest treachery, an event that came to be called the Liar's Game. Six legions were invited to a good-natured tournament to be held on a world recently conquered by Enoch, but when three of the delegations made planetfall, the full might of Enoch's artillery was directed at them.
This is a good Istvaan.

I'm calling it here, Engerand is Enoch's biggest rival, whether Engerand reciprocates the feeling is irrelevant to Enoch.
Also, talking point, who would we like to put forward as the arch-traitor? I was going to suggest Enoch but his almost bitchy fuck you dad attitude seems far better suited as a supporting traitor personality, rather than the driving one. A nameless warmaster was suggested but that seems like a squandered opportunity.

There was a good Warmaster post in the last thread

>REDACTED, Warmaster of the Imperium of Man, has no name. It has been redacted from all Imperial records, but even before the heresy, his name was a tightly kept secret. His pod alone among his brothers remained on Terra, and the Emperor raised him as his closest son. His skin and hair were black as night, and his eyes a burnished bronze. REDACTED learned many arts on Terra, including the arts of war, assasination, political intrigue, and rulership. He learned to wield every weapon he could find, and practiced a million accents in a thousand languages. REDACTED is said to have conquered Luna by infiltrating their command structure and tricking them into fighting themselves.

>The Warmaster's Legion is called the Eyes of Luna, and their number is XXI. They fight every way that can be fought, for they are the true masters of war. Whatever tactic or strategem is best, they will employ, regardless morality. REDACTED was chosen as Warmaster at Ullanor, where he and Balthasar the Bloody had defeated a massive Ork Waaagh.

>Only the primarchs new the name of REDACTED, and only they ever knew it was him they spoke to. He was forever to be known only as The Warmaster.

I'm gonna call him Red.

The Eyes of the Warmaster are everywhere. He sees every contour of every campaign of the crusade. He sees every crime and deviancy on every compliant world. It is said he can even see in the minds of men.

While his Eyes are known to have fought in many campaigns, they do most of their fighting without anyone knowing of it. The Eyes of Luna infiltrate their enemy from within, posing as recruits, transfers, and other covers. They subtly manipulate, beguiling their enemy into their own destruction.

REDACTED Is a master propagandist, manipulating the minds of the masses, of his soldiers, and even of the enemy soldiers. It is said he can disguise his face, appearing as any man. He could be in this room as I speak, listening... watching. What the Warmaster does not see, his Eyes do. Their gaze spans across the stars, on every human world there are agent provocateurs, ready to do the Warmaster's bidding.

Before the heresy, Enoch greatly respected (admired?) Alexios for his studious approach to war and strategy, and appreciated an ally on his stance against psykers.

>betrayal
>using artillery on friendlies
Was this in a populated area?

+++ IMPERIAL MORALE TRANSMISSION EPSILON PI +++

THE EYES OF THE WARMASTER ARE UPON YOU!

He could be any officer of the watch. He could be your commander, or he could be the deckhand scrubbing the privy deck. He could be the enemy you face on the morrow. The Warmaster is among us, and he is well hidden. He watches over those who are faithful to him. If you deviate, if you falter in the face of the Warmaster's tasks, he will see it, you can be sure. His eyes are upon you at the dawn of every day, and the rise of every moon.

THE EYES OF THE WARMASTER ARE UPON YOU!

+++ MESSAGE REPEATS +++

Seems like Emps really fucked up by letting that kid go traitor. Like really fucked up. Like holy shit, how did the loyalists win? Did the warmaster's allies prove to be unreliable? Did someone have a change of heart at some last minute juncture?

I like it. A lot.

My idea for a traitor legion was that warp magic was corrupt. Used blood for a dishonorable purpose. So, yeah, we hate psykers.

Hektor Heresy will never die, but this is another outlet.

>how did the loyalists win
Maybe they don't. Hear me out on this. What if REDACTED manages to start the Heresy on Terra itself. He plots with Enoch to hold a Tourney in the western part of the Imperium, with several loyalist and traitor legions. What the loyalists think will be friendly wargames turns out to be a charnel house. Before word can get out of what happened, the Bloodhounds surprise attack the Void Lords and the Angels of Light. The Warmaster is everywhere and knowhere while all this goes down. The Warp Raiders quickly push their way to Terra and assault the Imperial Palace with other traitor legions. The Emperor straight up gets killed when REDACTED stabs him in the back. A massive warp-rift forms like the Eye of Terror, turning the Sol sector into the Warmaster's warp-twisted capital. The Loyalists are cut off on the fringes of space, hiding deep in the void, occasionally mustering up crusades to strike at the heart of the holy land.