D&D5th edition

Would you recommend Pic related to someone who knows shit about it and wants to get into D&D?

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docs.google.com/document/d/1qloXFfCoQrny7unQqBC4q8tKrdDcrP9HVzkOKGPMJhM/edit?usp=sharing
dnd.wizards.com/articles/features/basicrules
twitter.com/NSFWRedditVideo

yes, the system is made explicitly for new players

For sure. 5e's Starter Set is a pretty great intro to 5e and the hobby in general.

Thanks guys

Yes, absolutely. Lost Mines of Phandelver is considered an excellent beginner adventure.

Here's some other helpful advice. Have fun!

Yeah it's pretty good.

I wouldn't say it's quite as good an introduction as the 4e starters was both in production values and mechanical explanation, but it's a simpler, overall better system and contains a pretty decent adventures

5e has one of the best starter sets of any mainstream RPG, in my opinion.

Someone posted this a while back for character creation.
docs.google.com/document/d/1qloXFfCoQrny7unQqBC4q8tKrdDcrP9HVzkOKGPMJhM/edit?usp=sharing

Yes, the system is easy (or rather, it's easier than previous iterations that are still easily acquirable) and the Starter Set is perfect for, well, starters. Solid adventure, easily read and understandable rules and premade characters for quickly hopping into the game.

That thumbnail makes it look like the dragon is about to suck a chode.

>inb4 edition war

Isn't Basic D&D is even more nub-friendly?

Yes, but it's also really boring. OSRfags just conveinently forget that their shitty systems don't handle anything well but fighting kobolds in ten-foot wide corridors.

Yes.

Be sure to get the erratas. Newer printings will have them fixed, but most rips (and indeed many printings) haven't been updated yet.

strangely, that mostly happens in the threads dedicated to a specific edition. Probs just trolls looking for easy picking in a setup where they know the majority are going to share a similar opinion about an obtuse topic

Yes, and remember:
Short rests are an HOUR LONG; don't let them take hour long breaks when they wouldn't have a free hour (lots of DMs make the mistake of letting characters take short rests basically between every event. People get this wrong SO often it's honestly kinda' baffling.

It's glorious. comes with 5 already filled out character sheets on really good stock, a rules reference for the players, a combined DM guide/4-chapter adventure that's actually AL legal*, and a free dice set (everything but %). If enough people know the system you can go from zero to playable as quick as you can get the wrapper off.

If you try it and like it, your first month of adventuring is already paid for. If you try it and hate it you're out like 12-15 bucks plus you get to keep the dice.

And if you want even less risk than that: dnd.wizards.com/articles/features/basicrules

*pedantic note: The included adventure *is* AL legal and well worth the price of admission alone. The included rule book is not AL legal but the free download rules are.

I like the higher power level that comes with treating short rest abilities as encounter abilities. What to you think is the biggest danger in doing that?

Just remember to never play martials at higher levels.

There's no "danger", you are just making the characters more capable so you can throw more shit at them.
That's fine if you want that style of gaming, there are already Optional rest rules in the DMG.
It's just not an official way of playing the game.

It does however, boost the hell out of characters who recover a large amount of their power through short rests, see: Monks.