Post Apoc Megacorp Maticico Remnant civ quest 22

LAST TIME

Our big war to take over a simple base from zombies backfired explosively (literally).

And so we decided the only solution to attracting zombies with an explosion. . .was an even bigger explosion.

And somehow in the madness of it all, it worked? The zombies are no longer headed for us, but there are a lot more of them and boy are they angry at everything, but not at us only thankfully.

New thread since last thread is about to 404

Other urls found in this thread:

docs.google.com/document/d/12wCyA91tyGpRmagXXH3UGcPX0xC7XwcCJzoPJ5nOzic/edit#
pastebin.com/R9wK3vud
youtube.com/watch?v=eTI8hgWJh-I
twitter.com/AnonBabble

Rolled 90 (1d100)

I wonder how many more explosions sufficient to drop off chunks of the platform we're on this platform has left before it all drops down. Let's see what the dice say.

apparently not many!

go figure.

Rolled 100 (1d100)

oh...right when I was enjoying the reminiscing of the Memor madness...

Goddamn it time to get the lube.

Its been awhile since I last had to lube up my asshole.

Fucking GM modifiers...

Oh wait the 1...unintended consequences.

...no...no...NOOOOOOOO-

ITS HAPPENING AGAIN...

GODDAMN IT RIGHT WHEN I THOUGHT I WAS FINALLY FREE FROM THAT GODDAMN.

FUCK. I JUST HAD TO BRING IT UP AGAIN and it reminded the dice goddess.

WAHAHHH I DON'T HAVE ENOUGH LUBE FOR THIS...FUCK.

Combine that with the fucking SAL and the wording there along with the historic background...oh god.

Its like if the Gearheads and Memor had a baby...but worse.

Bump for dice shenanigans

Rolled 39 (1d100)

...pfft okay its official the Genie is now crying.

I was even wondering if it was going to be a spiked dildo or even on a chainsaw...

Spiked dildos on a chainsaw it is.

It no longer matters how much lube i have...not even my tears will provide enough lube for this.

Fuck....FUCK.

Rolled 13 (1d100)

I'm glad to help.

That duck is love, the ducky is life.

>Note Link
docs.google.com/document/d/12wCyA91tyGpRmagXXH3UGcPX0xC7XwcCJzoPJ5nOzic/edit#

Pastebin ver for those that like it better.
pastebin.com/R9wK3vud

So like...did we just break space time or the entire system....did we collapse the entire platform and more? Did we create some sort of ELITE BLACK Tier cluster fuck? I'm so confused. Be brave Genie, relax your butt bite the pillow it helps.

Don't worry Genie ill draw you a picture once I figure out what the fuck is going on

Wouldn't be the first time. One civ made the whole world sad for a day. It was a great civ to be apart of and JAL was in it.

Rolled 72 (1d100)

I...I am not prepared for this...

Actions?

Also

RANDOM EVENT

A GIANT FLYING RAPE TRAIN HAS APPEARED THROUGH THE HOLE THE BOMB BLEW UP IN THE CEILING.

JUMPING FROM THE TRAIN DOOR IS A GLOWING FIGURE WHO SCREAMS PROFANITIES AND YELLS HIS NAME THAT IS-"

"GLOWY JOE!"

Rolled 79 (1d100)

Yo JOE, can you help a bandit gang out in stopping these Zeds from fucking up a good thing?

Rolled 9 (1d100)

So anyway that was the easy part. As everything else I am going to have to figure out.

...its some complicated shit getting dredged up here.

Worse part is this isn't even the first time I rolled 2 100s in a row.

IT IS Admittedly the first time where declared 100 happened with the rule of 3.

Rolled 90 (1d100)

...Welp....its been fun

>Action 1
TRANSPORT SHIPS ALL OF THEM BUILD THEM, to bring people and equipment. these things need to be fast and defentable, hang the weapons, lots of shields and cargo space

>Action 2
Escort fights, loads of them NOW

Warn JAL and get the fuck out of here. Prep for a mass evac

Rolled 74 (1d100)

Action 1 + 2
Bury our bases.

Yes bury our bases. With the diggers.

We successfully distracted the zombies from our bases, now it's just time to hide.

MAD
JOOOOOOOOOOOOOOY

Get Joy on a MAD bomber fleet along with our MAD band.

Have him join the RAPE TRAIN and Glowy Joe while the band plays MAD TUNES to the fucking rape train. And go do FUN STUFF WITH THEM

It's time for Joy to make a new friend!

Rolled 17 (1d100)

I'm still leaning towards the mountain gtfo plan.
From what I can tell, the bomb bought us time but made the situation dramatically worse for everyone else.
I was going to have the following as action 1
Get ready to move everything to the mountain. I do mean everything.
We'll start by convert our behemoth-sized transports into flyers (with the same cargo capacity)

Hell yes!
If it would be in any way easier, convert our extant transports into ships.

While we're at it, should we move essential personnel (like the CEO and Ginny) to the Blank Bastion?

Rolled 36 (1d100)

Action 1
Ginny we need more, more power. Plasma weapons in mass to take out the flesh of zombies and monsters.

Action 2
Sarah, Little P

It's time to gather anything wreck we can to allow us to drive out of here is shit goes worse than it already is.

We got wrecks all round just grab them and fix them up.

Rolled 72 (1d100)

Fucking this

Rolled 38 (1d100)

Guys. . .the Mad Train was able to move an entire set of bases alone.

It could also tow our mountain.

This might be the transport opportnity we're looking for.

Rolled 25 (1d100)

Uh, guys?

If the zombies regain cohesion, we die.

When (not if) people figure out that we're to blame for this huge mess, we're dead.

Holy shit really?
Fuck, let's take a ride on the Train.
Action (all of them):
Ride the train

Rolled 7 (1d100)

Fuck, failed to capitalize Train.

Rolled 2 (1d100)

That's rude. We need to buy a ticket first.

Maybe one of the loots has one.

What makes you so sure we're going to be blamed for this?

Rolled 94 (1d100)

All the explosions we set off.

Shit.
All Actions:
Check all our stuff for/Look for/Attempt to acquire a ticket

Let's talk about this for a second.

If we move where too? I suggested last thread we officially join up with the Rejects since we're a big army now and maybe they'll take heed of us.

"What is the likelyhood people would find out we set off those explosions?"

Rolled 11 (1d100)

If we take the Train, we go wherever it takes us.
Otherwise, yeah, it'd be great if we could join the Rejects. We just drew all the zombies out of the megacity, that should make it a little easier to conquer right?

Plan C
There was Wasteland to the West of our old location. What was to the North and South of it again? We pick one of those.

Rolled 74 (1d100)

You also have to consider that we don't know whether the platform is going to hold.

Strangely enough I kind of feel if we survive this through the help of the train we can still live here reasonably.

Do you guys really think that we should leave? After all the hard work we put in here?

Rolled 40 (1d100)

Action 1
CEO, SAL, negotiate arrangements with the Rejects.

We want in. We're tired of being left out in the cold. We've got a big military, new technologies, and other. . .assets that could be of use to them.

We've drawn the zomibes away from the megacity.

We want to join and become a supporting faction, because being a standalone civ is hard as balls and we're willing to do our part. Make ammunition, provide soldiers, drugs, manufacturing, etc.

We'd be doing more helping them there than we certainly are here.

But our bases are likely not going to survive where they are right now and we need help moving them again. . .

Action 2
Prepare the mountain with BIG engines can we at least get some control over its movements?

MAD
JOY

Get Joy on a MAD bomber fleet along with our MAD band.

Have him join the RAPE TRAIN and Glowy Joe while the band plays MAD TUNES to the fucking rape train. And go do FUN STUFF WITH THEM

It's time for Joy to make a new friend!

Rolled 94 (1d100)

Hard work? Sure, we put a lot of effort into building, but to what end? Mostly we were just trying to survive disasters we stumbled into.

We made what seemed like a great find, then got steamrolled by Omitar Black and soon after saw a small skirmish with zombies snowball into an event threatening the entire area.

So yeah, fuck this place place and its CRITICAL Mystery.

Only good thing we got from this place was the Blank Bastion, and it's coming with us one way or another.

I'm not going to get any support foram I?

Vote

Rolled 93 (1d100)

If they do find out given that it took an entire settlement with it. They might think it was by accident.

They might still be pissed but they wont be super pissed.

Rolled 42 (1d100)

Sure.

Lots of things to think about this time and I'm getting tired.

Rolled 22 (1d100)

>Only good thing we got from this place was the Blank Bastion, and it's coming with us one way or another.
Oh yeah, and AI Wi. Everything else we got despite this place, not because of it.

have you guys considered just burying everything and going full mole people
mode for a while?

Rolled 54 (1d100)

Have. I would rather we merged everything with the rock and fly into space. Worms from gears of war are just the icing to the cake of what is down there.

Yet really anything we do is not going to be a pain is some way. Just make sure it's simple and easy for us to do.

we could try the next best thing, build a large airship as mobile base and be air pirates, it might allow us to have some wiggle room whenever shit hits the fan and we need to get outta dodge.

Rolled 29 (1d100)

Really doesn't appeal to me.

I don't know how long we'd be able to last like that, and we'd be low on pretty much everything when we came back out.

We still don't know if we've destabilized the megastructure.

I would be in favor of such a plan if it came to that.

still the only issue is that it'd go against the general combat doctrine we've established, still i feel that it's best to have that atleast as a backup plan mainly cause it's trend for us to end up in shit creek without a paddle for just for walking down the street to get a loaf of bread.

Too be honest I think we should focus on going full Borderlands Hyperion. Set up an Orbital station, launch things bit by bit and assemble in space.

We can grow plenty of food for our people already. It'll take quite a long time to set up but could be totally worth it.

Then we can only come down when we run out of space rocks to mine. We can finally bomb places from orbit.

That would be really cool.

Rolled 7 (1d100)

>A space post apoc game

YEESSS.

Too bad its never gonna happen.

I was thinkin if we did it that would be the end of this Civ and the beginning of a new game.

We already have a methord...the Mountain is trying to float away, theirs a huge hole in the roof. Build on the floating mountain, stick some stabilizers on it and boom we have our space station, just cut the cords and fly away.

Is that fesable?

You said JAL could allow us to do it.

YAY mo fuckin glowy Joe!!!!!!!!!
Can we get updated stats on relevant heroes? Or at least the old ones? And glowy joes stats

Fragged Empire

Eclipse Phase sorta.

>Eclipse Phase
You know what we have to train

Those are pretty much what I imagined JALs hybrid Brood looking like

Rolled 69 (1d100)

Surprisingly accurate.

Glowy Joe stats will never be revealed.

Ever.

Fucker has the most thick luck(plot armor) i have ever seen. For fucks sake I was the creator of the setting and he was just a no name joke character, but I STILL COULDN'T KILL THE SON OF A BITCH.

No matter how hard I fucking tried...the dice would NEVER let it happen.

It honestly didn't matter how much I stacked the odds against him he would ALWAYS find a way.

Such ludicrous bullshit. I finally gave up when I rolled a couple crits in a row and honestly couldn't even begin to fathom how he managed to survive.

Fucking Glowy Joe.

He ain't ever gonna die. Not even i could kill him for fucks sake. I have tried for so long but HE JUST WONT FUCKING DIE.

I mean how the fuck is that even possible?

His stats by the way are fucking insane. Having tried to kill him for so long and failing his stats got so insane I stopped keeping track.

Basically his stats is

>PLOT ARMOR THE THICKEST DESPITE BEING HATED BY HIS CREATOR
>LUCK SO FUCKING GOOD NOT EVEN THE GODDAMN CREATOR OF THE UNIVERSE AND CONTROLLER OF REALITY CAN FUCKING KILL HIM
>ABSOLUTELY FUCKING INSANE PROBABLY DUE TO HIS INABILITY TO DETERMINE HOW HE MANAGES TO NOT EVER DIE.

Fuck I can count on one hand the number of times he was wounded...which was like almost never. Honestly he could be going through a apocalypse bringing event and take a swim through unreality without a fucking scratch is more likely then him getting wounded.

His stats basically is this
>Crazy
>Plot Armor Maximum
>Da Luckiest

He has transcended the point of having stats. I think I'll next try to get rid of him by transcending reality or becoming a god or something. We'll see. I REFUSE TO ACCEPT THE FACT THAT I CANNOT KILL THE SON OF A BITCH.

Its personal goddamn it.

Why not pull a HULK, he can end up fighting on something in space and ends up lifting off in the Zero-G and floats away, powerless, no matter your stats, no matter your skill, if your adrift in space your powerless....until he crashes onto some other planet and becomes their god.

I see...what does glowy Joe infact look like...because i'm imagining Dr.Manhattan if he was in a metal band..with guns and gear

Rolled 48 (1d100)

I honestly don't know how the hell he has such thick plot armor despite my trying my hardest.

But alas luck says otherwise that fucking crazy untouchable asshole.

IT EVEN EFFECTS THOSE AROUND HIM.

Somehow somewhere along the line I started to notice that his company...is affected too. Like it somehow upgraded to include his fucking company.

It started with Duel Fists but expanded. I initially planned for a hero of every civ basically a mascot to join the crazy fucking train as a sort of remembrance. On board is literally a hero from every civ ever done.

I tried that several times. Never worked.

Also threw him in a blackhole.

There was another time he fell into a hole torn in reality. Several times actually.

I also threw him in with Abigail and boyfriend quest. Put him in a situation where he COULDN'T survive...he did.

So apparently its now canon Glowy Joe been around since the before the Fall.

Fucking hell. Technically that means he even survived the Fall but given his luck honestly that is not actually very surprising or impressive.

I have never heard of a character who has such thick plot armor even his creator cannot kill him.

I would honestly erase him from existenance without him getting a chance to survive...but it felt like cheating. So I figured why not let luck decide?

...I ain't ever gonna get rid of him. The only thing more powerful then his insanity or plot armor is his goddamn luck.

It LITERALLY doesn't matter how much I stack the odds against him. Glowy Joe WILL survive and at times not even I can possibly fathom how he does it.

Fucker even ate an ENTIRE goddamn SWARM of nukes to the fucking FACE. He was in ground zero for fucks sake...I just can't kill him.

No matter how hard I try and its fucking personal. Yet at the same time it feels like I would be cheating if I ever decided to go 'fuck this your erased'. Just doesn't feel right...so I keep trying to kill him.

and failing miserably.

It haunts me.

I actually really respect that. Sometimes as a creator as your creations become more independent and full of quirks outside my direct control I take joy in it...they may eventally begin to unravel something else or a part of my creation I like...but I can't help but feel a proud with how far they have come, how this once little blip of an idea grew and grew, beat the odds and is now a great factor changing the world is created before it.

Rolled 28 (1d100)

I have both purposefully tried to destroy him and tried to make sure he was forgotten...alas Glowy Joe has insanely good luck.

Alas it felt wrong to do that to someone so awesome...even I admit that. So I tried to make it near impossible for him to show up.

Alas...his luck.

One day I will find the weakness of Glowy Joe.

He started of as a rags dressed Psycho who was strapped to a vehicle which charged into a wasteland swamp and then into a megacity(in a row). Survived.

Sometime around that he started to Glow and his name was Joe. So he was called Glowy Joe.

Glowy Joe would help the Memor before running off to start his own faction. He ends up surviving his faction and after teaming up with a not so dead Warlord Duel Fist proceeded to wander the world after the Fall of the Memor.

He would later make several reappearances before his taking of the crazy flying train of RAPE. Possibly because he noticed a chained up Genie to the front of it reminded him of himself way back when...so he took the train for his own.

He proceeded to have a number of crazy adventurers and picked up hero after hero here and there. So long as they are with Glowy Joe they can enjoy a portion of his luck and thereby be immortal as he is.

Sadly this effect wears off should one not be in close proximity to him.

That effect wasn't up to me btw. It was just how the dice played out.

He Glowy Joe was kitted on originally with pieces of tech he looted on his flying ship and crew before they got wrecked. After that Glowy Joe like some broke ass ravager would use whatever he could get his hands on or simply use his fists/insanity as a weapon/armor.

Its worth noting Glowy Joe never EVER wore armor or even any kind of shielding. At best he is wearing some trophies, trinkets, and some cloth(before its invetibable getting wrecked/lost.

His weapons change as often as his slurs and MADNESS.

Linking to what I mentioned there could I also ask...what color is this glow....did you ever choose? Is he still human flesh colored or something else?

Rolled 54 (1d100)

Yeah I feel the same way. Which is why no matter how much i may hate it or loathe it I wont ever stop it.

Because in some perverted fucked up way they are like my children. Sure they may not have come out as i wanted...but deep down I can't help but love them all anyway.

Even Glowy Joe that fucking asshole.

So even though I may try to get rid of something I will ALWAYS give them a shot. A toss of the dice to see...and sometimes they do in fact beat the odds.

and you know what if they survived as far as I am concerned they deserve to fucking stay. Sure if it continues to irate me I will try again and again until I succeed or simply give up as they are 'worthy' at that point. Usually it depends on how well it inter meshes. Except for Glowy Joe but that is personal and the only exception.

Glowy Joe however is fucking personal goddamn it, but I wont let that blind me and put aside my code.

If whoever or whatever is worthy even if I disagree I will let them stay. No matter what they shall have their chance for survival, because honestly if I did otherwise wouldn't it get rather stale? Wouldn't it be less interesting and less alive?

So while i may be biased or otherwise acknowledge the odds against or for I wont ever prevent a toss of the dice. No matter the odds if the dice wills it shall be, because luck exists.

Often times this has massively fucked things up but you know what?

The ways it fucks things up is in ways that I would NEVER EVER be able to otherwise consider or see coming!

In fact this would be true for many people and that is why I let it stay.

It creates things that I would otherwise completely not even remotely consider or implement. Its to the point where its vital to my creative process, unless people adopt a similar code and dice rolling for luck purposes in truth I never EVER do it otherwise luck in all my works is STRICTLY dice roll only

So while I finish calculating everything else modifiers included..I literally roll the dice.

If there is a god...I bet this is the exact system he uses for humanity.

>God: Ok lets see what Humanity does with my self insert *rolls dice*
>*Rolls 1*
>God: I swear to fucking me Humanity I will fuck your shit up, ok thats it you ass holes are getting the end of the world, roll to see if you survive
>*rolls 100*
>God: I fucking hate you

Rolled 54 (1d100)

So unless dice otherwise dictate it I will NEVER provide a quirk or stat stating 'luck'.

Your luck is up to the dice to choose.

The purest form of luck i can possibly implement. So in NONE of my works nobody is lucky or unlucky until the dice decide. In other words I wont purposefully twist luck. Ever.

It honestly felt like it made me a much better writer and developer of my worlds, because of how it would change things. Make things happen I could never even conceive of.

I honestly considered writing Glowy Joe's tale but I feel like I wont ever be able to do it justice because honestly I have no fucking clue how he manages it. So I wont ever be able to write it.

but he DOES do it.

Somehow, someway despite my best efforts otherwise, but goddamn if its not hilariously infuriating yet entertaining.


His color changes according to...well his mood and MADNESS. So its pretty random.

Weapon wise even the weakest weapons in the hands of Glowy Joe are terrifyingly powerful as they are infused with his luck and MADNESS until they are usually thrown away by Glowy Joe or lost.

A weapon never breaks in the hands of Glowy Joe...unless he beats someone with it or they are used against him.

Its unknown what long term exposure to Glowy Joe would due to an item or weapon.

Glowy Joe's appearance is an assortment of rags/clothing, trophies, and trinkets. He NEVER uses armor or shields to protect himself. Relying upon sheer luck and madness to protect him. Which is astoundingly effective maybe he doesn't because he thinks it might mess with his mojo maybe its due to his madness or believing he doesn't need it(which is true).

Glowy Joe appears to be hairless(or is he?). Sometimes he DOES wear wigs, hats, or simply has something painted on. Like for instance painting on a suit onto his naked body before running around as per usual.

You never fucking know what Glowy Joe will decide to wear, but I can say its never armor(unless its showy/nonfunctional).

Rolled 81 (1d100)

Its perfectly possible to mimic my system of creation but that would require the willingness to literally put it all on the line to the toss of the dice and to abide by a strict code similar to my own.

However i noticed people and writers are very unwilling to put their creations/stories on the line like that...so it will probably be unique. As they put their creations and stories above such things as luck. Which they twist to suit themselves and supposedly their creations for the 'better'. Which I personally disagree with.

Which is honestly a shame, because leaving it to actual luck can bring up things you would never even imagine, but they would happen and I feel like it actually by far gives more then it takes.

Sure i can be butthurt at times(or eternally so in the case of Glowy Joe) but I feel like it makes my world more alive and gives more then it takes.

While my setting may not be all that unique and full of autism. Its means of creation and order will likely never be repeated. Which honestly kind of makes me sad. Its really not all that hard but chances are people will refuse to try it thereby taking away a source that can be provide 'life' from their works.

Well heres a try at something for you Genie...can edit at your will...now to sort out the map again...

Dr Manhattdaym

Rolled 57 (1d100)

Glowy Joe doesn't look that fit. He is much more scrawny/lean and has a lot of bandit graffiti on him. Not to mention the odd assortment of trophies and trinkets.

Clothing and hair wise it can be all over the place. Including dressing up like a little princess.

Dude is fucking crazy but he does keep with Psycho 'fashion'.

Okee doke, ill redraw him.

Rolled 57 (1d100)

I must admit the lamp was a very nice touch.

I hate you Glowy Joe...your a monster....your wonderful, I hate you so much. A lanky inked up bandit, no problem, looking a little twitchy? I can do that....Put the sheer majesty that is Glow Joe into a single none moving picture than aint going crazy im lost....

bump

Rolled 84 (1d100)

Vote

Did you draw/make that?

Not bad at all.

I always saw the glow as being green for the radiation he was always exposed to, but then, that's hardly as MAD as a full on rainbow now is it?

Rolled 22 (1d100)

Supporting this

Rolled 65 (1d100)

Vote

I hope this goes through, playing a supporting civ is fun

Rolled 6 (1d100)

So many things are about to come out of the woodwork that we never even wanted to know existed...

Good luck to you, JAL+Brood. We see which way the winds blow and we're headed OUT.

Actually I'd like to take JAL with us too.

bamp

bork

Is there a way you can make it a gradient transition ?

bump

bamp

Rolled 74 (1d100)

That's one thing Einstein was wrong about.

bamping

Rolled 7 (1d100)

The Rejects inform you that they don't have enough time to move you given the current situation.

Big engines placed on the mountain.

Joy meanwhile leaves with the MAD band. Heading to the center of the explosion area where Glowy Joe is seen looking around as if he is searching for something...before jumping to the center where reality tears and he falls through it but not before flipping everyone off as he goes.

...the other heroes note that Glowy Joe will be fine and seem to be rather antsy. Like they can feel something coming but aren't sure what it is exactly...but its something most of them have seen before.

The flying rape train meanwhile parks itself.

Rolled 31 (1d100)

>Turn 328
>>>>>A. Raid
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 3 resource. 3 rare. 2 very rare. 1 extreme rare. 8 loot.
>>>>Pop 226k
>>>>Military 200k.
>>>>Food: Very Good
>>>>Water: Good
>>>>Morale: Average
>>>>Medicine: Good
>>>>Health: Average
>>>>Armaments: Low
>>>>Fuel: Great
>>>>Tech level: Good.
>>>>>Reputation: Evil Inc.
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakroom. MAD Shop. Bad Bandit Bazaar. Casino+. Ammo Factory++.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones. 1 MMBB. 1.6k technical. 160 Bandit Tanks. 160 Bandit APC. 13 Bandit Super Tank. 13 Bandit Super APC.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials:3 psi mat.1 Ultra Rare Psi Mats. 7 common construction mat. 6 rare construction mat. 3 very rare construction mat. 1 extreme rare construction mat. 5 common mat. 2 very rare mat. 1 extreme rare mat

"GLOWY JOE.

How much does one ticket for uh. . .about 5 bases worth of "luggage" and people cost for a ride on the RAPE TRAIN to the megacity!"

Rolled 38 (1d100)

You'll need five based size luggage tickets and a ticket for every person. According to a giant mutant hero with a cybernetic arm.

He strongly suggests having enough to pay because of what the flying rape train will do otherwise.

"CEO, SAL

We need your negotiation skills to buy us tickets. Go talk to the Conductor and ask about Ticket Prices"

>Determine if our collection of materials, loots, and reosurces (including the extreme rare ones) can cover our bases and people

>If we can't afford everything at least tell us what we can afford

Rolled 60 (1d100)

>According to a giant mutant hero with a cybernetic arm
Heh, I know who that is!

Do you think they still sell badass portraits of him and GJ charging down the heart of the Jungle

Rolled 75 (1d100)

So do we make a last minute cash grab?

Or build flyers and try to evac to the mountain?

Both?

Rolled 100 (1d100)

Sal is still gone due to the wording. He'll come back eventually with one hell of a surprise.

Tickets are done by lottery which determines the price. Apparently the train Conductor is Glowy Joe.

However there is a ticket machine nearby...with a lottery taped on top of it.

The train itself is heavily infused with madness and RAPE.

Probably. Even would have a recording showing the mutant fighting the thing with his bare fists while Joe is riding along his shoulders. Probably shooting, throwing explosives, and screaming profanities all the while.

>Rolled 100
>Linked to CEO lottery tickets
hehehehe

>Rolled 100
The CEO totally rolled that lottery

>Mfw the CEO rolls out a ticket
>Confetti and balloons fall from nowhere while this plays
youtube.com/watch?v=eTI8hgWJh-I

Rolled 29 (1d100)

Still need actions from us Genie?

Action 1+2
Sell Drugs, Ammo, Manufacturing items, uh. . .EVERYTHING we can make a profit out of for whatever loots and valuable items we can get. We gotta have dat money for the train tickets.

MAD
Roll that lottery! Start with the bases first based on weight. After that the actual people.

So why the megacity? Y'all know shit is worse there, right?

Rolled 17 (1d100)

>blow all our loots gambling on the lottery

It may be worse, but at least we'll be living with the Rejects. Here people are going to eventually find out and probably hate the shit out of us (presuming we somehow survive the MEGA HORDES if we stay).

We'll have our bases right next to the Rejects (RIGHT NEXT to them) and serve as a faction, rather than a civ. We'll have the benefit of strong military leadership, good sets of orders and that will make things a bit easier.

We'd get to play a supporting role for real this time instead of independant civ which is incredibly migraine producing. And if per chance we die, we at least die standing alongside the biggest badasses we know.

Rolled 92 (1d100)

I want to support this, but I feel like we should do something with the MMBB

People want to join the Rejects. Myself I'm not so sure. If we get these tickets we could go anywhere. But at the same time, where would we want to go? If it's completely random, we'd have no friends and no guarantee that it will be better than the megacity.

Think of it this way.

We could land in a heavenly paradise on earth, and you know what?

Within 5-7 threads we would unleash unholy hell and initiate some world shaking threat upon ourselves.
As players we just do that like a fish takes to water.

So good or bad, we'd probably be facing threats anyway. In the megacity, and by living inside the rejects as a part of them, we can at least have the comfort of being lead by people that know how to fight.

We clearly NEED commanders too, and that's exactly who they have. A real warlord that knows his shit. Instead of a bunch of bureacratic board of directors barely any better than anonymous posters on an imageboard trying to lead a war.

Rolled 26 (1d100)

How does the lottery work?

Rolled 79 (1d100)

We could just send Sal to find us a commander or warlord to join us.

Let's be honest would that even save us at this point?

It might work if we can be assured nobody would find out about our shenanigans

Questions Genie