Warhammer 40k General

Space 0Din is da profit of Gork an' Mork - edition

> Codexes
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ
games-workshop.com/en-GB/Rules-Errata

> The Black Library(Stay the fuck away from the clowns)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
dropbox.com/s/lsx27fo3rq2x7tk/Codex - Orks 7th Edition Update [Space Odin](2016).pdf?dl=0

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This thread needs bingo! The free tile for today is, "Tau fag bragging about 5 riptides in a casual game"

Friendly reminder that I'm still looking for input on my Sisters of Battle fandex.

drive.google.com/open?id=0B85e0VhuwajQQktRcFJQZW1VRGs

For the first legion!

This general's coloring page is an Imperial Knight.

Let's see those houses!

More like worst legion

I just want you to know, that I skipped the fluff, but it looked nice at a glance. Also, I think it needs SPECIAL fire weapons that set them apart from all other factions fire weapons. Every faction in the entire game can take Flamers and Meltas in some form, but sisters are THE FIRE FACTION, PURIFY ALL OF THE UNCLEAN, THE HERETICS, AND THE WITCHES IN THE FIRES OF FAITH.

Give them shit like Assault 3 hand-flamers, Melta-BEAMS(Like, give them 9" S8 AP1 BEAM) for their transports. They need better flamer and melta options than all of the other factions. Also make their generic flamers and meltas have +1 strength, say it's a special rule along the lines of "Blessed Fire"

Give me a few 40,000 years in paint.

Also, you need options to turn your Cannones' into BEATSTICKS. Rosarius STANDARD. Options to take Artificer Armour, Storm Shields, big-ass banners.

Give them options to buy access to more Acts of Faith, so the canoness has options.

Reduce the cost of the Rhino to 35 points. a 6++ does not justify it costing 5 points more than other rhinos. There's also literally no reason you should ever take a Rhino if the repressor costs the same.

FOR FUCKS SAKES, REMOVE THE FUCKING "MIX WEAPONS" RESTRICTION ON PURGATION SQUADRON. CHANGE IT SO THAT YOU HAVE A TEMPLATE THAT CORRESPONDS TO YOUR SQUAD'S WEAPONS. IT'S SO FUCKING RETARDED, WHY?

+1S to Flamers is a good idea. I'll take it under consideration. Melta is already more than powerful enough with the pen table being what it is.

I might add a few more options to the Canoness, but I think her existing base and accessories point costs are fine.

I was planning to increase the transport capacity of the SoB Rhino to 12 to represent the much smaller size of human women compared to Space Marines. 40 points is a fair cost for 12 transport and 6++. The Repressor costs 75 points, as does the Immolator with its updated loadout.

I haven't done anything to Formations yet. I probably won't add any new ones, just fix the existing ones.

Also, I wanted to thank you for your input. I appreciate it.

Daily reminder that after the next IA book chaos won't have anything loyalists don't have a better version of.

Slanesshy party knight

At least chaos will inevitably win :^)

if this causes carnac to shit up another general, I apologize in advance

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>IA book chaos won't have anything loyalists don't have a better version of.

Its not our fault that traitors decided to leave. Maybe next time they will understand that choices have consequences.

Hey guys
Getting into the game

Orks or crons?

Are you a WAACfag?
If yes, crons.
If no, whichever you think is cooler.

Just checked and noticed the vehicle point discrepancies. Updated point costs:
>Rhino: 40 pts
>Immolator: 75 pts
>Repressor: 75 pts
>Dominator: 145 pts

Chaos gets fuck all in next IA. Soon these motherfuckers will be stomping up the table in 40k, and there's nothing chaosfags can do about it. Maybe you traitors should have thought about it before you betrayed the emperor and turned mars into an Irradiated hellhole for 10,000 years. Adept Zeth was my waifu, and you took her away from me.

Orks, and go download the Space 0Din fandex at the top of the page if you actually want to have fun.

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01101110 01101111
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Orks are very weak at the moment but if you love conversions you should go for it.

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I'd say crons. But go with whatever you enjoy more.
Just know orks are shit right now, and your only "solution" is a mediocre fandex

>crons
>waac
You've been spending to much time in /hhg/ curzefag, your mind appears to be stuck in the past of 40k. Ironic for a nightlord.
Marines, eldar, daemons, tau are the waac choices. Crons are only low high teir now

How long before Space 0din does a Chaos fixdex

>Soon these motherfuckers will be stomping up the table in 40k

Unless they get a point reduction, they aint stompin shit. They are pointed out for 30k

Who cares? No one is going to allow fandices at pick up games.

Why? His work isn't nearly as good as people like to believe, it's just that anything would have been better than the GW ork dex.

Even a book that's just filled with litteral shit would be better. At least that way you know exactly how bad it is from the getgo

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Get with the program user. There's lots of gamestores that are now outright banning the GW orks codex in favor of the Space 0Din fandex. It's not fun to table an ork player 28 times in a row. Fun is having a whole game of Push and Pull, where you have a fight on even footing with the orks. Where you charge orks and they die, then the orkbro charges stuff and your stuff dies.

>Implying I'm not coming back to destroy your loyalist bussy
Loyalist Genocide when?

The last one was during around 30k but now is reduced to third wave black crusading which is a mere cancerous fragment riding on the virtues of the first crusade.

Come now space odin, no need to hide ur nametag. Just keep doing what you are doing and hopefully it will pick up.

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>There's lots of gamestores that are now outright banning the GW orks codex in favor of the Space 0Din fandex.
No there's not. That would upset GW very much, and we could say goodbye to spaceodin and all fandexes, due to fears of lost profit. Or at the very least we'd see GW actually try and remedy the situation with the ork dex.

Absolutely nothing of either of those natures has happened, and so "lots of gamestores" are not doing that.

I'm not space 0din, I'm raptors user. The guy who tabled an orkbro 28 times in a row before space 0din came and brought fun times to orkbro's games.

The new score between me and orkbro is 2 - 2 by the way.

>we are now playing risk with updated models.

Crons are on a level with SM, Tau. Eldar are above all because it's CHALLENGING to build a balanced army, but with the others you at least have to try a little.

Daemons rely too much on luck to be above mid-high tier.

Scoria, time's changed. We'll flood you with bodies not until you're dead, but until you're bored with killing guardsmen.

From a rules perspective sure. But that's not what we see in tournaments.

So were both right I guess. "Practical" vs "theoretical" as the 30k ultramarines would say

Additional fixes:
>Dominion Squad cost corrected to 65 pts
>Artificer Armor and Jump Pack added to Canoness equipment options (20 pts and 15 pts, respectively)
>Penitent Engine side armor reduced to 10, HP reduced to 2, points cost reduced to 60. This makes them more vulnerable to hull point depletion but less vulnerable to exploding and more dangerous in combat for the same points.

I'm currently debating best way to increase the strength of Flamers. Army-wide special rule? Faction-specific wargear? Special rule for Dominions and Seraphim?

A baneblade is now 240 points, how does it now fare against other SHVs

IT IS THE BEEEEEEEEHNBLEEEEEEEEEEEEEHDE

So question regarding the Fist objective Indomitable Defence:
Does it keep generating points each turn after the turn it's generated?
Or is it discarded once it's scored once?

I suppose if you only want to see IG field baneblades.

Why does this seem like something i want to happen.

i think both are cool, otherwise i wouldn't be asking

Why is Johnny so pixelated in the OP?

Better than no legion

>Emperor's Fury Superheavy Company

Fully intended, so that someday an user such as yourself would get flustered about it and try to fix it.

Everything according to the magazine's plan.

>Everything according to the magazine's plan.

Huh... and I thought Johnny was the sneaky git!

>a 6++ save isn't enough o make something cost more
And into the trash.

Anyone?

I guess it depends on your definition of WAAC. Beyond the literal words of the acronym, that is.

>Space Wolves go on a stealth mission
>Brings out the banner with "Covert" written on it

Never fails to amuse me

You see, the enemy isn't expecting a covert team to be carrying a banner. One moment this enemy squad is advancing on your base then the next you have espionage.

...

What does this have to do with Johny? All i see is some ork bikerz.

Tyranid/GenestealerCult/Necron 1993/2000 pts
Hive Fleet Detatchment-1025
Flyrant-TWDBLW,ESG,AA-275
Flyrant-TWDBLW,ESG,AA-275
Flyrant-TWDBLW,ESG,AA-275
Muccolid-15
Muccolid-15
Muccolid-15
Hive Crone-155

Genestealer Cult-600
Patriarch Ghosar-115
Magus Orthan Trysst-65
Primus Vorgan Trysst-75
Favoured Disciples-85
Faithful Throng-110
Purestrain Princelings-30
Brothers Aberrant-120

Canoptek Harvest-368
Canoptek Wraiths(6)- whip coils- 258
Canoptek Scarabs-60
Canoptek Spider-50

Any thoughts, anyone?

>I'm currently debating best way to increase the strength of Flamers. Army-wide special rule? Faction-specific wargear? Special rule for Dominions and Seraphim?
AoFs for each unit that can take flamer equivalents
One to ignore armor, or force rerolls of successful saves. One to reroll to-wounds, maybe a Canoness with a flamer-equivalent can have an AoF causing ID with it

For what purpose?

What's the second most competitive Space Marine list after Gladius? Something with Skyhammer?

>Necronid army

just

Its in a local league
League is both maelstrom and eternal war missions
I guess the purpose is kinda to win?
have you ever used wraiths and Flyrants?

>AoFs for each unit that can take flamer equivalents
There's a Flamer in the Ranged Weapons, Special Weapons, and Heavy Weapons lists. Pretty sure there isn't a single unit that doesn't have access to any of those. Also, every vehicle other than the Rhino can take a flame weapon.

You don't get it
read
Unless you forge me a narrative real hard, I'm not even going to try to point out how your list can improve

Sky hammer spam isprobably #1.

Wait, Repentia can take flamers too?

Ah, you're right. Good call.

>Pretty sure there isn't a single unit that doesn't have access to any of those

So that's what, 3 units?

Not that guy but I love me some forging.

Tyranids are fighting (army) and oh shit, necrons awaken on the world for a three way. But their tomb is fucked up so they decide to use some techno magic to tame the Tyranids for their uses in place of more necrons. The nids, seeing that they can't consume the necrons anyways, don't really go after their new masters and instead just obey and mostly keep nomming dudes.

>Repentia
>Battle Conclave
>Rhino
>Exorcist
Four units. Maybe I should replace the optional Storm Bolter with a Flamer.

why though?
What if a canoptek swarm was found in the mines of Ghosar Quentis was acclimated into the hive mind, first tamed by the telpath Genestealers loyal to the swarm?

Trying to put together a 500 point Grey Knight list so I can get in on some games and learn the rules of the current edition. I got 400 points for the basic models. Any suggestions for gear and upgrades?

Nemesis Strike Force Detachment

HQ
Librarian 110

Troops
Terminator Squad (5) 165

Elite
Purifier Squad (5) 125

I'm sorry for the eyesore. I legitimately am. Besides looking like an abomination what should I change?

Yeah I like to think that they can have an avoided rivalry since they can't gain anything from each other
Tyranids cant eat living metal, unless they can
Necrons quest for domination of the universe, but the tyranids aren't native to this universe

ML3 Libby w/ staff
Halberd Terminators w/ Psycannon
Falchion Purifiers w/ Incinerators

Is that too many points?

Kek, I'm not even posting tonight--got a BAC of .45 chilling with some Guinness & Jameson.

>Necrons quest for domination of the universe, but the tyranids aren't native to this universe
Cron's can't do much to the outside of the galaxy, and there's nothing but Nids and possibly Orks out there. The Crons only care about this galaxy.

You want to put at least 1 more mastery level on the librarian, or if you're going for sanctic take the liber daemonica relic instead as it costs the same but has the rerolling 1s ability.

Terminators need a psycannon for sure, but other than that you can skimp a little on them.

Purifiers aren't deepstriking so they should have a transport rhino and an incinerator for double the purification.

I think all that comes to 100 exactly.

I'd use a darker green. The scheme is good.

Don't you need two Troops?

I am sorry, my mistake
I forgot if the lore was multi galaxy or multi universe
But regardless the point remains, they aren't mutually exclusive

Really now? Here I thought that I'd use too much black.

The strikeforce detachment doesn't.

That's just under 500, so it works I'd say. Does the Terminator with the Psycannon lose the nemesis force halberd, or can he have both?

As the other user said I armed the Purifiers with falchions and incinerators. I don't think I'll have the cash for a transport Rhino this month, so is there another unit I can play the power armor Grey Knights as?

>I forgot if the lore was multi galaxy or multi universe
Nids are multi-galaxy eating anywhere from at least 12 to 1000 at the maximum. But you're right on the exclusive part.

Terminator can have both, the Power Armor guy only gets the heavy weapon. He's actually right though, you'll want a Rhino. Take Force Swords on the Purifier Squad and stick them in a Rhino, should come out to 500 points exactly. Proxy the Rhino until you can afford one.

I wish I had better access to Relic blades, I wanna kit my veterans out like knights.

Also, you could swap the Purifiers for Interceptors until you get a rhino, they're not as good as purifiers but they're better when you lack transport

So for the Rhino I just tack on 35 points to the Purifier squad?

You can swap out both the stormbolter and sword on the same model, but if you're not giving everyone halberds (and really, you don't need to) then it would be better to put the halberds on other models so you don't have all your eggs in one basket.

You could maybe proxy the purifiers as interceptors then for the mobility, a walking unit that wants to be close by the enemy units is really ineffective. Plus shunting 30" then putting templates down is always fun.

I could have sworn they were from an entirely separate universe and some how came through the warp.
Maybe it was just me being high, but I always thought it was cool if they didn't have to follow the chemical and physical laws of this universe.
Like they were actually a sci-fi abstraction instead of a xenos regurgitation

>Order Sevrin Loth to lead my Librarian Conclave because the model is cool as fuck
>Forgot to order his sick force-lightning hand along with his body
>have to wait another two weeks for it to arrive
FUCK

Would Clear red go well with simple white color? Trying to figure a paint scheme for my Atrapos.

On the topic of Grey Knights and Librarians, is there a Terminator Librarian mini that looks like a Grey Knight? Or do you have to just glue a book onto the back of a Terminator?

You can use one of the SM librarians and paint it leadbelcher or you can take a terminator/paladin and give it a bare head if you have a spare.

I'm going to hope that you love this army as much as I do. I'm also going to pretend that you and I know each other and are good friends. Bearing that in mind I am going to give you advice based off of my opinions and experience having played this army for several years now. This will be pretty long and I hope you don't get angry at me, I wanna be friends and I want the fandex to be good. I should also note that I currently think that the codex is of an acceptable power level albeit lacking in flexibility as well as options. I don't want to see what we have change I just want more unit types (If I am wishlisting for geedubs).I am going to skip fluff because thats less important and more flexible than the crunch so I am starting on pg. 14 (according to google chromes numbering system)

Wargear (First glance):
Ranged weapons-Plasma pistol and inferno pistol points costs were good, have hand flamers be costed similarly at ten points both for consistency as well as value. They may seem bad but at 5 points per I am worried about people flooding the board with them. 10 points seems reasonable at first pass.
Melee weapons-no complaints
Special weapons-raises flags but I assume that access to that list will be limited. Acceptable assuming you're responsible
Heavy weapons-seems a little cheap. 15 might be the way to go, be careful
Vehicle and relics look more or less the same and also fine.

Not a fan of most of these Ideas. We are VERY fire oriented but aren't special. SoB is about being in between guardsmen and spehss muhreens. Special rules are fine special wargear not so much. Space marines are still more important and often just as well supplied or better than we are, special guns don't make too much sense. However we are still WAY ahead of guardsmen in supplies so keep that in mind IE points reductions are okay but keep it sparing. Most of our value is in having large blobs of 3+ armor. More dudes than marines and better saves than guardsmen.

Taking a terminator, giving it the warding stave and as many books as you can find should work, but the proper terminator librarian models work fine with grey knights too.