Best score attainable by a metal "band" using a drum-machine.
Juan Morales
Reminds me more of a saturday morning cartoon opening.
Noah Bennett
>Second general in a row to not have "warhammer" anywhere in the OP.
You know I type "Warh" in the catalog to find this shit, right?
Joseph Nelson
#
In a way, the R'varna is probably the weakest of the three Riptides... Most expensive, least mobile, no AP worth speaking of except against more hordey units.
That said? It absolutely won't die under normal circumstances, and can pound away at almost anything for the whole game as a result. will solidly place a big pile of wounds.
Fun thing to do: Put down a shit ton of markerlights into it's BS and overcharge for the double shots into a bike unit. No scatter large blasts scoring multiple hits each is it's moment to shine as far as actually reliably one-turn deleting units goes.
Jason Turner
My FLGS is starging a Killteam Campagin. How is this for an ork list?
Boss Nob - Big Choppa, Spiky bitz, Ard Case, Evy Armor
Shoota Squad - 5 boyz, Ard Armor, Big shoota
Shoota Squad - 5 boyz, Ard Armor, Big shoota
Tankbustas X2
Mek - Kustom Mega Blasta , Moar Powa, Moar Dakka.
Jackson Sanders
>no AP worth speaking of except against more hordey units. Yeah? That's because it was DEATH INCARNATE back when it had AP3...
Isaac Cox
Yeah, unit had three distinct nerfs without a points drop and it's still bloody good.
I said it's probably the weakest Riptide variant, not that it's not great. Especially fluff wise, big battering but still somewhat mobile fire support suit.
Frankly, the Riptide is probably the most broken Riptide. Might change if IA14 has some horrifying Y'varha Wing formation.
Adam Gomez
>Three distinct nerfs
Clarity sorry, I mean: It had a single update that changed three details to be weaker.
Liam Wood
I'd drop the 'eavy armour on the boys. You pay for 2/3s of a boy, but gain no extra attacks or wounds.
Nolan Robinson
>but gain no extra attacks or wounds.
Except you know, when they don't die and give you those extra wounds and attacks in later turns.
Boys are shit in general though.
Jonathan Kelly
>tfw my opponent tries to tell me I can assault after rapid firing with my relentless units
Nolan Phillips
Legions are the rot holding CSM back. At the absolute most, Legions should have representation at the Formation/Detachment level. CSM rules should focus on allowing a decent breadth of options with a decent depth for each set. Legion rules trying to give CSM 8+ different variants result in a bunch of shitty, shallow options that help no one.
Jaxon Fisher
For small-squads of mechanized firewarriors, are they better with rifles, carbines, or blasters?
Anthony Phillips
What do I get next for Tyranids? Got another flyrant and my first mawloc a few days ago. I'd get deathleaper if he wasn't such a pain for me to get a hold of. Things I need to get: Flyrant Crone Mawloc Tfex Cfex Gargoyles Tgaunts Zthrope Vthrope Hive guard
Austin Jackson
well he's not wrong and sometimes robbing someone of the charge can win a fight
depends on your meta. Tfex is a garbage unit though. Cfexes aren't good either. I'd go for a Crone or a second Mawloc, but again, depends what you're going to be up against.
Christopher Campbell
What?
Jason Rivera
Mucolid Spores
Parker Wood
Do you prefer to bring lots of troops, tanks, monsters, or small elite groups?
Leo Ortiz
Zoanthropes. You will need synapse
Nathan Carter
If anything GW doesn't want to repersent legions anymore and wants the CSM dex to treat 10,000 year veterans as recently turned renegades.
Ayden Morales
Type 40k instead.
Oliver King
Woops meant can't
He was conviced that relentless just let you fire and move with salvo/heavy/other weapons but not about the being able to assault part.
So after I showed him the full rule of Relentless he made me prove that bikes give relentless.
He was pretty butthurt after the first turn because he deployed terribly.
Daniel Collins
The only Legion to have it's own rules is the Black Legion, and the rules are all Formations or CAD manipulation (Chosen as Troops), so unless you've time travelled here from 2004 (when some Legion rules were still Detachment manipulation) I don't really know what you're talking about.
Connor Morris
And all but one of the special characters are legionnaires, one of the only two rules that could be considered a "faction" rule is ostensibly a rule to represent legionnaires and other suitably veteran traitors, and the majority of the artwork and painted models represent the legions and their remnants.
Even if they were truly attempting to rebrand Chaos Space Marines with the 4e codex, they largely regressed on that front with the sixth edition codex.
Dominic Allen
Legions are at the heart of most CSM fandex attempts. Look at the "Angels of Ruin" pdf that gets thrown around here. It's a pretty good example of trying to do a million things at once and failing at most of them, with a hearty helping of ignoring the core issues to just exacerbate everything.
Mason Baker
>Jump infantry gain Jink special rule Y/N?
Andrew Gomez
GW has no damn idea what to do about CSM. they have legionaries, broken marines, recently turned traitors, renegade marines so they have a wide array of imperial/xeno/daemon tech and skills but the actual army doesn't have much of that
doesn't help that chaos has been one of the early books for the last 2 editions where someone was like 'hey let's bring down a notch" then the next guy was like "fuck that shit, ima make the game awesome and make this faction OP/fun"
Oliver Morgan
No.
Leo Reed
Should the OSC work more like the Flickerjump instead of the auto-rape tanks that it is now?
Alexander Scott
>all but one of the special characters is a legionary >who are Khârn, Ahirman, Lucius, and Typhus >Even if they were truly attempting to rebrand Chaos Space Marines with the 4e codex, they largely regressed on that front with the sixth edition codex. A lot more renegade chapters though. Maybe Traitor Legion players are just more numerous than people who like the newer Chaos Space Marines.
Leo Thompson
I agree
>Legions should have representation at the Formation/Detachment level My though exactly
Give us some Legion Detachment and that's it.
Owen Price
Remove that retarded "can only use in movement or assault" restriction. Jump Infantry is almost universally crap, same with assault. Just make it a once-per-game redeploy with a limited range. Assuming you get in close enough, it will still enable you to go after rear armor, but it leaves you open to retaliation.
Jackson Kelly
That other guy needs his fingers broken for a month. >GW has no damn idea what to do about CSM. they have legionaries, broken marines, recently turned traitors, renegade marines so they have a wide array of imperial/xeno/daemon tech and skills but the actual army doesn't have much of that I wonder why it's so much of a problem for them?
Kevin Martin
>who are Khârn, Ahirman, Lucius, and Typhus Along with Abaddon, all of them were members of the original traitor legions. Huron is the only non-Legion special character, although he does have VotLW for some reason.
Noah Rivera
Maybe being a chapter master adds to the experince, or he's gotten busy since becoming a slave to darkness?
Carter Flores
On this subject of how GW are trying to brand Chaos Marines, I think it's weird that there's as many pages in the codex fluff section detailing how a corrupt Inquisitor sent Loyalist marines on a crusade, as there is pages on all the Legions, or pages on all the named Renegades.
Chaos Marines struggle to get rela estate in the fluff section of their own codex, and not even a combined "all forces of Chaos" like it used to be. Specifically the Chaos Marine. I dunno, GW seem confused about them to me.
Bentley Fisher
>wonder why it's so much of a problem for them? Too much breadth. They need to make recently-turned renegades into a supplement for Codex: Adeptes Astartes that adds some minor Chaos influences and alters how they ally. Then Codex: Traitor Astartes or Legions of Chaos or whatever name they decide to give it can focus on Legion Remnants/heavily corrupted marines.
Jack Roberts
Fuck no.
Dominic Parker
That could be a smart thing to do, but I'm sure someone at GW would disagree with you.
Camden Robinson
OSC should be infiltrate for Ghostkeels and move through cover for stealth suits. Simple, fluffy, useful without being broke.
Leo Kelly
Just to be more specific there's 3 pages on the origins of Space Marines, 3 on the Horus Heresy, then 2 pages on the Traitor Legions, 3 pages on Renegade Chapters, then 3 pages on the Abyssal Crusade that only mention Chaos Marine sin passing as slain foes of the loyal Marines, then only a single page on all the Black Crusades.
I know obviously you cab;t talk about Chaos Marines without talking about where the Imperium from whence they came, but they focus really seems to be a little too much on the Loyalists
Samuel Flores
couple of problems. the writers don't talk to each other much, playtesting isn't done, they're loyalists light version.
you could solve 60% of the whining by doing legion tactics (giving havocs an updated kit would help a lot as well. why are they still metal? not to mention those upgrade kits are bad as well)
Ryder Williams
The original one from apocalypse halved the distance for infiltrate and the whole three stealth teams had ignore cover.
Tyler Myers
Why isn't move through cover default for stealth suits again?
Levi Davis
Can monsters enter buildings (fortresses, ruins, etc)?
Justin Martin
Three constantly active markerlights and hit vehicles up the butt is awful design.
But yes, letting the Ghostkeel infiltrate is the obvious benefit, and since Stealth Suits deserve something too, move through cover so they can JSJ without occasionally tripping over and exploding is nice.
Carson Garcia
fuck stealth suits i guess? it might be because their suits aren't that big or clumsy like how crisis suits are. do pathfinders have move through cover at least?
Parker Stewart
That would be nice. But I have an idea that helps Chaos theme wise too. Y'all niggas need more dinobots of dubious usefulness. Doesn't have to a be an earth dinosaur, it can be an alien dinosaur too. I'm sure the Book of Lorgar mentioned how a fossil that resembled the Defiler was found on the WBs homeworld and Lorgar ordered his children to turn it into a weapon of the Dark Gods.
Jackson Morgan
Because that would make too much sense.
Christopher Adams
Why should they have move through cover? They're relatively bulky suits, compared to say, sneaky beaky Kroot (The Move Through Cover unit in their own codex). And a jet pack seems like a dangerous thing in thick cover like forests. Makes me think of all the poor jet bike dudes who died in Return of the Jedi
Eli Thompson
No, Pathfinders have Scout. Kroot fill the Infiltrate/Move Through Cover/Outflank niche in a Tau army
Brandon Powell
I don't get why CSM players want their codex to have everything that SM does. You don't need a SM+Chaos Bonus codex. You need your own codex with your own weapons and own upgrades. Stop whining about not getting grav or centurions.
Jaxon Davis
Does anyone know of a fun narrative campaign ruleset for 2-3 people at low points values?
We're currently playing 350 and inching towards 500.
Luke Edwards
Chaos marines should honestly just be moved in to the main space marine codex and get a supplement for their unique units.
Joshua Howard
At this point, I'd welcome any additions or changes that change things from the current status quo of "poverty loyalists." I'd love for the dinobots to be expanded and the Defiler to be made viable. Hell, the Maulerfiend is already pretty good, it just needs to be squadronable, moved into Fast Attack, and to have Daemonic Possession fixed. If Santa's listening, some defense against Immobilization would be nice as well Maybe roll it into Daemonic Possession and let Daemon Engines freely swap Weapon Destroyed and Immobilization results with each other thanks to their more mutable forms.
Ryan Clark
Because they are specifically high tech sneaking and ambush suits. Jetting silently through terrain to recon and take by surprise is their entire schtick, and it's not one they'll excel at with a 1 in six chance of faceplanting.
Nathan Thomas
I think Heralds of Ruin would do the trick.
Xavier Bennett
>Stop whining about not getting grav or centurions. No one does that. Retards like you are the other major issue with Chaos Space Marines.
It's the variant loyalist players that are constantly complaining that their codexes aren't just Space Marines+.
Chase Miller
>I don't get why CSM players want their codex to have everything that SM does Because some of don't? I don't give a shit about grav or centurions, I only want drop pods and maybe a land raider that can transport more than 10 models
Chaos Marines -Champion with combi-bolter and power sword -Mark of Nurgle
I know a majority of the people I'll be playing against run some kind of imperial army, there's a few admech, IG and space marines as the majority.
Christopher Lopez
i doubt most want your toddler armor or OP weapon. they just want some customization since marine armies are easy to run lots of bikes, walkers, tanks and so on.
David Green
>a land raider that can transport more than 10 models Hell, I don't even want that. An alternative assault vehicle would do just as fine
Alexander Green
Being invisible and quiet doesn't make it easier to dodge tree branches when you're flying, or falling debris from a ruin though
I still fail to see any fluff or crunch reason why they should have Move Through Cover, especially when their Jet Pack already invalidates the movement reduction.
Nothing about what they represent seems to justify ignoring Dangerous Terrain tests
Dylan Reed
>3/5 of the army is a FMC Jesus man, what exactly is the context here? Are you a new player starting out?
>Cultists >-Heavy Stubber Cultists don't get upgrades. They definitely don't get ranged weapons that prevent you from running closer/into cover. Cultists are absolute shit whose only positive point is being the least expensive overpriced Troop unit in a codex full of overpriced units.
>Chaos Marines >-Champion with combi-bolter and power sword >-Mark of Nurgle Combi-bolter is over-priced crap and can't be used on the charge. Power Weapon is too expensive without a way to get into assault. Mark of Nurgle is okay, but overpriced for what it brings to the table.
Eli Hill
Have the sisters of battle been fixed yet?
Hudson Taylor
Can I use the Daemons from the Start Collecting Nurgle with my Nurgle Chaos Space Marines? So far I have a Daemon Prince, 20 Cultists and 7 bikers (one of which is a lord). I was also thinking about a Heldrake or Obliterators but the Nurgling and Plague Drone models have really caught my eye. The Heldrake doesnt seem like it can be nurgified easily since I suck at hobbying.
Juan Rodriguez
>Are you a new player starting out? I am, just got the DP and have been waiting to use him somewhere.
Dylan King
You don't see how stealth specialists would be kinda shit at their jobs if they keep flying into things?
Eli Collins
You're right, why would stealthy infiltration specialists not trip on a rock and fall and die?
Sebastian Collins
You might want to take a Nurgle prince and Jink him into CC. Unless your opponent is Tau or some such
Brody Nguyen
would jinking with shrouded give him a 2+ jink?
Zachary Perez
If sisters got update you would see tg and the internet at large constantly talking
try a fandex
Caleb Fisher
Whether a particular list is too cheesy or not is largely dependent on your meta. In general, I would say don't bring a 300+ point FMC to a 500 point game.
Joshua Brooks
How lore raping is to have a general from Krieg to lead a non krieg army?
Im converting a command squad soldier and i would love to use it as a general for my army.
Adam Morales
Wouldn't a bulky suit have difficulty traversing and landing in rough terrain?
Jaxon Evans
Oops Meant for
Blake Nguyen
It's not super bulky, by tau suit standards. Basically their equivalent to Marine armour, in fact, especially the older XV15 variant.
Nathan Lee
I could maybe see them leading a penal legion or something similar, but not a full standing army. It's even hard to justify any non krieg soldier being equipped with their gear, as it's all produced on krieg itself.
Still, it's your army and rule of cool supersedes anything else.
Ethan Williams
could be a commander stepping in while the usual guy is off getting treatment, dead, or extended campaign where a different commander takes over
not that lore raping, but i could see the grunts being a bit miffed
Isaac Roberts
Mixed regiments aren't uncommon. If two or more regiments are under strength they'll often be combined to make a full fighting force in a pinch
Thomas Davis
I know Tfex is garbo, gonna get him very much later for the formation. Cfexed with double Devourers is actually p good. Probably gonna get zoanthropes then (make 1 a venomthrope since I already have a neurothrope)
Ian Sanders
Well, no. Not when their method of travelling is a jet pack. Kroot and Scouts and stuff have a very easy horizontal path to take. Jet Pack units have a cluttered 3D area that they fly into and out of. Forests have canopies, ruins crumble and give way under foot (especially if someone came down with a lot of momentum).
Maybe I'm unreasonable for think there should be a tradeoff for Relentless, Deep Stike, Thrust Move models that can move through cover on average a greater distance than models with actual Move Through Cover rule
Christian Evans
You having a stroke, mate?
Brody James
How so?
Henry White
Yes. Combine that with 12" movement, he has a good chance to get into CC
Levi Stewart
>How lore raping is to have a general from Krieg to lead a non krieg army? Not at all. In the book Dead Men Walking, the Kriegians commandeer the PDF forces and start training them like they themselves were trained to die for da Emparah!
Ryder Bailey
>Cfexed with double Devourers is actually p good. True, but Carnifexes in general are pretty lame, especially in CC unless they attack helpless vehicles. Old Scything Talons would help them a lot
Jonathan Jackson
Sure, but if you Jink in the previous turn, all charges count as disorganised and as charging through dangerous terrain.
Isaiah Diaz
Not really how it should work dude. Design the unit to make sense, then if it's too good for it's points price it up.
Incidentally, the Tau have a lot of units that are too good for their price, and Stealth Suits are not one of them. Their main tradeoff seems to be a low range anyhow. Not hard to get a charge off on an 18 inch move unit.
Michael Brown
Regiments when away from their home system basically never get reinforced with natives, so it wouldn't be impossible for a commander of a severely depleted Krieger regiment being given a ton of recruits from another planet to bring him back up to full strength. For maximum fluffiness, have the sergeants be Kriegers to represent the surviving veterans.
Jonathan Rodriguez
What's the point of buffing a shit unit if you're just going to punish them for it?
Charles James
>Kriegers getting miffed user, this non-Krieger could lead to death and glory despite not being a gas mask wearing nut case.
Jeremiah Young
Stealth suits are not a shit unit, they're just not as ass rapingly good as the rest of the suits. If that makes you never want to take them then fine. I'll be sitting over here painting up my Ratlings.
Logan Jenkins
i meant the grunts, not the krieger. s/he probably wouldn't give a fuck but i could see a heartwarming story of how they learn to trust each other
>ya know old man hendrick von doom might be an offworlder but he's alright >murmur of agreements before guys start to stand up in the mess hall >he taught me to read! >he taught me how to strangle a carnifex with a spoon! >he taught me to love again >hendrick silently watches this from outside >the kreiger commander fondly sighs as he's finally groomed some men worthy of dying for the emperor >regiment is then destroyed by orks