Imperium Asunder: Not another Veeky Forums heresy

Two days without a thread edition.
1d4chan.org/wiki/Imperium_Asunder

It is the 41st Millennium. For more than a hundred centuries the Galaxy has been beset by strife and torn by war. The Emperor, who had once dreamed of uniting the Galaxy under His banner, is long dead. Half of the Primarchs, his demigod sons turned against him, and in a climactic battle on Terra the Emperor was cast down. With his death, Terra was consumed by a Warpstorm and half the Imperium fell forever under the shadow of Chaos.

The Dark Imperium reigns in the ring of Segmentum Solar, where the watchful Eyes of the Warmaster consume the souls of the weak. A 1984 state of utter madness where groupthink doesn't even begin to describe things. The Warmaster's agents could be anywhere, and you can be sure they are watching you at all times. Dark foundries churn out metric gigatons of munitions for the Long War, Temples to the Gods of Chaos are found on every street and Daemons lurk in the shadows. Those who grow tired or too weak to work are never heard from again. Those who ask questions are never heard from again. Those who deviate, those who hesitate, all who are doubted even a hair, are never heard from again. Men who whisper dark rumors about the dark things that happen to those who are never heard from again, are never heard from again.

Surrounding the 'ordered' heartland of the Dark Imperium is the Chaos Marches, a screaming anarchy comprising hundreds of chaos warlord states. Some are ruled by Veterans of the Long War that still wear the colors of their legions, but most are ruled by warbands of outcasts, exiles and dissidents with their own ways. Some of these states may last for centures or millenia, while others rise and fall in a matter of years. The borders between them are constantly shifting as Warlords rise and fall. The citizens of this area live in permanent fear that the Angels of Hell may come from the skies to reap and enslave, to sacrifice and feast.

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To the east, across the mighty barrier that is the Firewall in what was once Ultima Segmentum lies the Eastern Imperium, the last lingering fragment of the Emperor's Dream. Yet even here that dream is a sham. The Eastern Imperium is not a united entity, but rather a fractous union of crusader states founded by the blessed loyalist primarchs long ago as they fled the fall of Terra. Imperium Minorum and their Angels of Light, the Forgespace of the Fists of Mars who maintain the Mechanicum in Exile, and in the far Ghoul Stars of the eastern fringe the Paladins of Kor keep their protectorate, where all worlds are safe, xenos or otherwise, so long as they pay fealty to their Astartes lords. These states war with one another as often as they war with the Lords of Chaos to the West, and border disputes often flare up into violence.

Segmentum Tempestus is a warzone. Like the ancient trenches of Verdun, Soldiers of the Dark Imperium and the Crusaders fortify their holes and fight the enemy when their commanders say charge. Thirteen such crusades have been called. Some are renowned as victories, such as the Second Crusade, where the Undying Scions reclaimed the Maelstrom Zone. But none have every truly altered the long, slow tide of defeat. For Chaos is rising, and none can slow it down.

To be a man in such times is to be living on the knife-edge. It is to live in the cruelest and most bloody times imaginable, where extinction is just around the corner. These are the tales of those times. Forget the promise of progress and understanding, for it died with the Emperor. Forget about unity, for brother against brother is the norm and even the Crusader States remain at each others throats. Forget the hope of final victory, for the inhumanity of man against his fellows is the iron currency of these times. In the grim darkness of the far future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Let's review!
Legio I: The Bloodhounds

The Bloodhounds are masters of massed melee combat, but they are also skilled huntsmen. Their primarch, Balthasar the Bloody, sees all battles as hunter vs hunted. Their skills proved invaluable purging the remnant orks in the hills of Ullanor, and ravaging loyalist worlds during the Heresy. They fall to chaos and become the dedicated legion of Khorne.

Legio II: The Crimson Warkawks.

The Warhawks are peerless masters of the skies. Their air superiority is unmatched, allowing them a great deal of mobility and flexibility in the field. They are also extremely skilled in void combat and naval warfare, though not so skilled as the Void Lords. While their fellow loyalists flee east during the heresy and hide behind the Emperor's firewall, they stay behind to fight a guerilla war against the Warmaster.

Legio III: The Fists of Mars

Masters of Mechanized infantry warfare, the Fists of Mars are the Astartes most closely aligned with the Adeptus Mechanicus of Mars. Their skilled techmarines keep the many transports and tanks of the legion functioning despite their excessive use. During the Heresy they fight for mars, and when they realize the war is lost, they do what they can to evacuate as many techpriests and as much technology from Mars as they can.

Legio IV: The Silver Spears

The Silver Spears are the greatest duelists in the galaxy. Man for man, no enemy can compare. Favoring power spears of mysterious origin, the Spears are the proudest warriors of the Imperium. A Silver Spear warrior is granted the 'honor' of being the one to reveal the Warmaster's treachery and begin the battle known as the Tournament of Blades. The Legion gives in to the excessive madness of Slaanesh, and their primarch Kashaln spends the heresy seeking Primarchs to sacrifice to his dark god.

Legio V: The Warp Raiders

The Warp Raiders are sorcerors and witches of unmatched skill. Their primarch, Oramar, has mastered the art of transporting oneself through the warp, and many of his soldiers have as well. They receive advance warning of the Heresy from the Eldar of Ulthwe, and seek to master the Warp so the chaos gods cannot master them. The council of Nikaea is called to censure them for their excessive sorcery, and while many of Oramar's brothers stand with him, he is found guilty. The Warp Raiders flee instead of facing judgement, and occasionally show up afterward to fuck shit up.

Legio VI: The Storm Hammers

While they don't have any particularly 'specialized' tactics, the Storm Hammers epitomize what an Adeptus Astartes legion should be. Leaning toward melee combat, the leaders of the Storm Hammers wield thunderhammers crafted by Primarch Engerand himself.

I'm not that clear on this legion.

Legio VII: The Judgement Bringers

The Judgement Bringers favor overwhelming long-range firepower. Their artillery, devastator heavy weapons squads, and orbital bombardments multiply the effectiveness of their infantry forces tenfold. During the Heresy they are the Warmaster's most loyal servants, aside from his own legion, of course.

Legio VIII: The Void Lords

The Void Lords claim no homeworld, travelling instead in a Space Hulk called 'The Void God.' They are at home in the void of space, and are skilled in boarding actions and interplanetary warfare. During and after the Heresy they roam the disputed territory of Segmentum Tempestus, intercepting heretic ships and purging everything within.

Legio IX: The Oathsworn

The Oathsworn primarch, Faustus Ascelpious, is found on Terra's moon Luna early in the crusade. The Emperor gives him the task of training the legions to manage their own genestock, and teaches him the secrets of making his own. Originators of the Apothecary marine rank, the Oathsworn are respected among all legions. Their Primarchs fate after the fall of Terra unknown, the Oathsworn scatter among the other legions, swearing oaths of fealty to various lords.

Legio X: The Paladins of Kor

Noblebright paladins in a grimdark universe, Primarch Anders Kor and his soldiers seek to protect the civilians of the galaxy where all their brothers simply see them as collateral. After telling the Emperor to fuck off at the siege of Terra, the Paladins evacuate Terra's civilians and form an insular protectorate in the far ghoul stars of the eastern fringe.

Legio XI: The Second Sons

Equipped with radiation weapons and with a propensity to drop nuclear bombs, the Second Sons are skilled at the art of Exterminatus, leaving worlds with nothing remaining. While they are loyalist at the onset of the heresy, the excessive doses of radiation they experience in the battles of the Red Road to Terra drive them insane, and their primarch Saul Sheridan seeks a pact with nurgle to keep his sons 'alive'

Legio XII: The Angels of Light

Among the Astartes legions the Angels of Light bring the most worlds to compliance during the great crusade. Their swift jetbikes and drop pod infantry make it easy for them to quickly bring a planet's armed forces to capitulation. They expend a great deal of effort remaining on their worlds after conquest and building infrastucture.

Legio XIII: The Sky Serpents

Founders of the Librarius project and the best sorcerors remaining after the flight of the Warp Raiders. Sky Serpents prefer volkite and other energy weapons over solid ammunition bolters. A mixture of Chinese and Mesoamerican cultures, mortal men are utterly incapable of pronouncing their names.

Legio XIV: The Behemoth Guard

The Behemoth Guard combine the arts of technical invention and sorcery to create warp-enhanced gear, vehicles, and creatures. During the heresy they fall deeply into the technosorcerous arts, inventing such monstrosities as the forgefiend and helldrake. They dedicate their souls to Tzeentch, and in return he twists their bodies and the bodies of their creations into mutated iron freaks.

Legio XV: The Hekatonkires

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probably due to be replaced

Legio XVI?: The Eyes of the Warmaster

The Eyes of the Warmaster prefer to kill with cunning, guile, and stealth. Their marines are small enough to pass as large mortals, and they use this to their advantage. Before an Eyes assault, they will send agent provocateurs, saboteurs, and false recruits to destabilize the enemy and cause them to tear themselves apart. The Eyes' spy network spans the whole of the galaxy, and well into M41 the loyalists of the Eastern Imperium must employ inquisitorial forces to find and eliminate the Eyes of the Warmaster lurking among their regions of space.

Legio XVII: The Iron Hearts
Their paint scheme doesn't translate well to this program. They have dull bronze armor with accents of corroded verdigris.

The Iron Hearts are hereteks who are purged before the heresy by the Emperor himself. Their primarchs genes were twisted by unknown means, turning him and his legion into mangled cripples. Primarch Rubinek discoveres an STC, powered by an AI, and uses it to create iron heart implants for himself and his marines, turning them into warriors with unparalleled endurance for pain and damage. The Emperor sicks the Bloodhounds on them for their crimes. During the heresy, the Warmaster reaches out to the Iron Heart remnants and employs them in making a wall of fortress worlds between Segmentums Solar and Tempestus.

Legio XVIII: The Undying Scions

The Undying Scions' primarch is heavily wounded during the Great Crusade, and interred in a Dreadnought sarcophagus. Because of this, many of the Undying Scions see life as a dreadnought as a great honor. They field a great many of the walkers, and excel at long-term defensive warfare, entrenchment, and holding lands others could not.

Legio XX: Knights Exemplar

The Knights Exemplar field Tactical Dreadnought Armored heavy infantry who are heavily schooled in the technical arts of battle. While the Silver Spears are expert duelists because of natural talent, the Knights Exemplar are masters due to practice, training, and discipline. In addition, they field Dragonslayer heavy weapons teams who take great honor in killing the largest foes they can. Their Primarch, Klaus Staffel, dies tragically on Terra, inciting the other loyalist Primarchs to flee east and regroup. Afterwards the legion is renamed the Broken Blades.

There is no canon

All ideas are welcome, but not all ideas are good. There's room for a couple more Astartes legions in the narrative, and plenty of room for non-astartes Imperial factions, Xenos, etc. Post your idea. If it's good, we'll welcome it into the canon. If it's almost good, we'll help you make it better. If it's shit, we'll tell you so, but it's not personal, just move on and post another idea.

This is a place for creativity and fun, and the more the merrier.

So what is the deal with the Eyes of the Warmaster? They're the Warmaster's Legion, the greatest Legion, and yet they seem to be nothing but another Not!Alpha Legion. Is there anything more to them?

I like that scheme even better than the one I came up with, though I think it could do with a bit more silver.

Oh, how I want to work on them, but I don't have the time.

Or do I?

Errr... Gah.... Fuck it, I barely do anything anywhere else anyway.

Also, those colors are penises.

Also, what painter do you use?

>spoonyposter got banned within half an hour
Mods = gods.

Does there need to be? Spooky scary space marines aren't weird enough?

They're nothing more than a caricature at the moment, and a bad one at that. Even the Alpha Legion operate as actual Marines, these guys are just the sneaky part and nothing else. In fact, they are almost exactly the same as a Legion from this project's old and abusive parent, the 'Children of Armok', before that idea was torn to shreds. How could a sneaky Legion get such a great Martial Record that the Emperor would entrust them with the Crusade and make them First among equals?

Imagine this shit dawg.

You're a guardsman. A nobody from some bullshit agriworld in the ass end of nowhere. With you are your guardsman bros, other nobodies from bullshit agriworlds. You fight xenos threats together in the name of the Warmaster.

There is propaganda everywhere. Commisars give you speeches, remembrancer art is comissioned for propaganda posters in your barracks, it's even marked on your tanks. Any man among you might be one of Them. Posthumans. With extra hearts and lungs, quickly clotting blood, acidic spit, all kinds of weird shit. You don't know who they might be, but you know at least someone in your platoon is one of Them.

?

And then some purple boxes with legs fall out of the sky and incinerate your platoon.

That is an absolute waste of a Space marine's potential. Stripping them of their power armor, bolters and support is diluting their killing power for no appreciable returns. Without their armor, a Space Marine is as vulnerable as a Guardsman. An expensive, hard to replace Space Marine dying to a Shoota round to the chest that Power Armor would have shrugged off like rain is throwing them away, and not even improving the combat potential of the guardsmen they're embedded into.

Hmm, maybe the pauldron and its trim could be inverted and the helmet could go back to being purple.

...

...

You're spoiling me user. I like the first one.

The painter has a setting for rank. Those two are captains. They get more eagles and shit.

...

I mean I assume they also fight with marines in armor and shit. They just also plant some marines among the hordes of imperial soldiers they employ, to watch for slips of morale, subtly lead men in the right direction, that sort of shit.

Every legion is Space Marines + cool shit. The Warmaster's cool shit is sneaky infiltration.

Gotta say, I'm not a huge fan of this scheme, but I don't have any other ideas.

Should I keep them mostly silver, or just make the right arm silver like I originally planned?

Silver can be cool. The whole right arm and pauldron being silver could be cool too, but then what color is everything else?

christ that's so bad

??

Maybe a darker purple?

Then you'll look just like the Undying scions

Then how about just making it all silver, but with gold/brass highlights and deep green pauldrons.

More of a teal.

Or maybe they were never really there at all.

The question is more important than the answer.

The Void Jaguar broke from the warp at full burn, shuddering with the turbulence of the transition into real-space, warpflame rolling off the feline figurehead of the destroyer as reality reasserted itself. Behind it came a squadron of Bloodhound corvettes in deep arterial crimson, lances lashing out at the Sky Serpents ship. Individually, the corvettes were no match for a destroyer, but as a hunting pack, they were more than capable of destroying the Void Jaguar. Tepeyolotl Zong observed the bridge from his station beside the mortal shipmaster, Seven Wind.
"Can we reach that gas giant before the hounds are upon us?" Zong asked calmly, as though it were a trivial matter.
"It will be tight, lord, but we should be able to keep ahead of them", replied Seven Wind, in her best approximation of relaxation.
"Good. See if you can take us into the ring." A pause as he scanned the auspex. "Try a slingshot off that moon." It was phrased as a polite suggestion, but Seven Wind knew it for what it was and began inputting the projected course corrections. A servitor squawked an error.
"Lord, at this rate of acceleration, with our projected velocity, we will need to pass within four kilometers of the moon's surface," she protested.
"Then make it a maneuver worthy of our brothers in the IInd, Ship Master."
Tepeyolotl Zong smiled.

Seven Wind had been with the legion long enough to know better than to argue when they got like this, particularly since they had the annoying habit of almost always being right.
Then again, she thought as she entered the course, if Zong was wrong about this one, they'd not have long to regret it.

In less than an hour, the destroyer shot into the ring system, minor fragments of ice and dust flaring off the void shield.
Seven Wind saw Zong share a grin with Kuaishan. A manic grin. That astartes grin. The Emperor's finest, his chosen warriors, the best of humanity, standing here grinning like a bunch of school children as they prepared to engage a series of maneuvers that any sane person would never even consider. The whole thing was ridiculous. Seven Wind knew it would make her furious if it wasn't so insane, and as she felt the mirth spread to her, she began to grin too.

10/10 put that shit on the wiki

And I am really tired and not quite sure where I'm going.

Sometbung about using the insanely close pass to get the Bloodhound ships to spread out as each one is thrown off by the degree of closeness.
One crashes, failing to pull up in time, another is thrown wide. This leaves three on their tail. The ship turns 180 and launches a spread of torpedoes and Lance fire, spearing the leading corvette and the other two are taken in boarding actions, which serve as an excuse for astartes on astartes action.
The whole time, the Sky Serpents are pulling any crazy shit they can think of to give them the edge. They may outnumber the Bloodhounds, but boarding actions are tough and they have to split their dudes, so I'll need something creative there.

Also a psyker will be involved.

Maybe static electricity in the gas giant's rings plays hell with the smaller Bloodhound ships but the Sky Serpents destroyer is big enough to endure? Zong realizes it but the bloodthirsty hounds are too focused on the kill to think. When the electricity disables them, he turns about and lances them.

How do you guys feel about the notion of Bloodhounds using Athame Blades? If you don't know, they're xenos-made blades of unknown origin. You whisper a name into the blade and kill them. If you strike that person with the blade, chaos will seep into their body and do crazy shit. Horus gets hit by one and has chaos dreams, people on Calth are killed with them and turned into daemons.

So, the Bloodhounds find these Athame blades and naturally they're into it. Chaos whispers into their minds from the blades and makes them go khorne crazy. They sacrifice captive Astartes to turn them into bloodletters and flesh hounds and such.

Balthasar has one of the blades, and whispers Graha'nak's name into it. He hunts Grahanak all the way to the southern terminus and deep into the Oort cloud. Some say the hunt persists to this day, in the furthest reaches of the void.

>though not so skilled as the Void Lords.
Imperium Asunder Wiki - Crimson Warhawks
>peerless void combatants

Imperium Asunder Wiki - Void Lords
>Planetary cleansing, terror tactics, and close combat.

Did you assume because one has void in their name they must be the better naval legion?

is there a template for these models?

it's a program called Chapter Generator made by ruskies.

Yeah that was my idea, but if they fit better somewhere else I don't mind.

I meant the sprite template

>Did you assume because one has void in their name they must be the better naval legion?
This is basically exactly what I did, yes.

Well your logical assumption was WRONG! You have embarrassed yourself thoroughly!

I had envisioned them as masters of the ship-to-ship stuff, but not necessarily for boarding actions but for mastery of a 3D battlefield.

Its not a huge deal though, I really liked your descriptions otherwise.

>So what is the deal with the Sons of Horus? They're the Warmaster's Legion, the greatest Legion, and yet they seem to be nothing but another Not!Space Wolves. Is there anything more to them?

>In some of the most distant reaches of the Dark Worlds, something new makes ripples...

Day in, day out. Adjunct Pervid routes manifestos of goods remotely from warehouse to warehouse. Mind numbing work, but it keeps him safe from the wrath of the High Lord - as the petty dictator names himself - and his enforcers. Munitions here, corpse-starch there, and a misplaced shipment of poor amasec to keep the greedy mob boss placated for another month. So long as they all get what they want, he gets to live another day. It's better than having your head torn through your rear and your eyes roasted in the belly of a daemon; the High Lord makes sure that everybody knows they only survive such horrors by his will.

Loud ringing. The shift changes. The adjunct leaves his post, checking with the facility's security controller before heading to the filthy and rundown hovel that passes for a bar.

>Three hours later...

Stumbling. Into the alley between two sheet metal shacks. Alternating vomit and piss. His head hits the filthy rockcrete ground and consciousness fades.

Awoken by a scream and a nauseous green flash. Scrambling against the wall of a shack, Pervid frantically seeks the safest way out. Running until he finds his assigned shack, he can't shake the feeling that he's being watched... followed. Until the weak sun rises, he gets not a wink of sleep. Back to work.

Blinking terror and sleep from his eyes, the numbers in front of him seem to blur. Looking out the window, it's almost as if the shadows are shimmering.

No, not the shadows. Just one. Startled to his feet, he runs from his desk until he reaches the door. The shadow is gone. A different door slams. A new paper is on his desk.

Alien writing blurs and runs and slurs. This was not meant for the eyes of normal men, and Pervid is the definition of normal. Shredding the paper, he forces himself to finish the day's work. Barely even acknowledging the security controller, it's a dead sprint to his shack...

Guys I just wanna say the writefaggotry in these threads is always on point. It's what keeps me lurkin.

The shadows are out to get him. The things out there are going to do to him whatever they did to that screaming man last night. He knows it, and the High Lord won't do anything to stop it. Rocking and crying, he barricades the door and windows. Phlegm and tears are his blanket as he huddles in the corner, shivering himself to sleep.

>Knock. Knock. Knock.

In the dead of night, the only lights are those the enforcers use. It is pitch black outside and something has found his door. Whimpering. Sobbing. Feebly, an empty glass bottle is thrown at the door, only to shatter over his makeshift barriers.

>Knock. Knock.

"GO AWAY!" screams Pervid. A broken lamp is his only defense, yet he clutches at it as if it were an autorifle. Trembling, it is hours before he fades into a fatigue-induced blackout. No more knocking is heard...

And he wakes up, like clockwork, ready to route goods once more. The same routine. The final paper is ready to be signed... But Pervid doesn't understand. This is the same paper he shredded yesterday. What's more... He's starting to understand it. It's an offering. He shreds it once more and proceeds directly to home - more thoroughly barricading the entries. Drifting off to a restless sleep, he dreams of nothing but shifting alien letters...

>Knock.

>Knock. Knock.

>Knock. Knock. Knock.

He is jolted awake by a scream and the flash of green through the cracks in the barricades. The rapid retort of autofire and a sickening fizzing sound. More screams, more flashes. Looking out, the street is pitch black save for the white lights the enforcers' dropped lumens emit. A shadow shimmers and Pervid hides in his corner again.

Another day back at it. Nobody gives him a second look. Nobody mentions the commotion from the previous night. Shipping containers of cheap grain products are sent to the markets and stacks of ingots are routed to the munition factories. A crate of autorifles to the enforcers and a unit of...

At least it's pink enough.

He doesn't understand that word. It's not human. This is the final document and it's in the alien writing again. Something is wrong, and he thinks it's him. The words are making sense, more and more.

It's a unit of human stock to the docks. But only a select few traders are allowed access to the docks, and none of them trade in humans. None of them are xenos either. Clawing at his cheeks, clawing at his eyes, pounding his head on the table, Pervid shreds the form. The controller gives him an odd look as he walks out of the building, stopping him.

"There's someone here to see you, Adjunct."

He's been kept late. It's dark outside. Two of the shadows are shimmering. No, three. The security controller walks as if he were in a trance, leading to an alleyway. Pervid recognizes this alleyway; he made that dried pool of vomit.

One of the shadows steps forward and the sound of maggots mating issues from under its hood. But Pervid can understand - by the Emperor's dry bones, he can understand.

It's telling him that he will sign the form and send it in tomorrow. It's telling him that greater things are in motion than he has any right to understand. It's telling him to do as it says and everything will continue to be alright. Pervid just wants it to stop talking. His ears have started to bleed and he has run out of tears. All memory of the next hour is blanked from his mind. He barely remembers stumbling home, falling onto the broken mattress, and passing out.

The form is signed and forwarded. There's not enough cheap amasec on this forsaken rock for him to drown these regrets in, but he tries. As he looks out his window, a shape that is darker than the night rises from the docks. Barely visible thrusters ignite and it careens out of the atmosphere. How many humans are in a "unit?"

The form asks for a unit of human stock again. He signs. He can't not sign. And as he drinks himself to sleep, the darkness darker than night flies again...
His own guardian angel.

Better?

Thanks. I was just writing to pass time while I wait for my shitty roommates to go to sleep. I hope it wasn't either too obvious or too obfuscated as to what the threat/mystery thing is.

You obviously haven't read FW's take on them in Betrayal.

Which Dota hero would your primarch play the most?

those look like the emperor's nightmare really.

>While they don't have any particularly 'specialized' tactics, the Storm Hammers epitomize what an Adeptus Astartes legion should be. Leaning toward melee combat, the leaders of the Storm Hammers wield thunderhammers crafted by Primarch Engerand himself.
Nope. Not even fucking close, have you actually read the last few threads and the wiki?

Slaugth?

Bump

I'm working on something. I'll be back eventually. >_<

That would be pretty awesome, both the blades and the hunt.

Ooh, I like that idea. Something something about re-tuning the void shields, something something reverse polarity danger zone.

Can we agree the Hekatonkires are the worst Legion? I mean, the others all at least have some form of distinct identity but the Hekatonkires not only have little to no fluff they also have an eye-raping color scheme.

The moon loomed in the forward view-screen, hololith displays projecting courses and catastrophes, with the Time-To-Next-Maneuver ticking down in a strident red over the forward veiw-port.
T-5 Minutes
The moon rises, uncomfortably large, craters appearing in sharp relief against a backdrop of methane ice, the faintest smudge of an atmosphere hazing the disk.
T-3 Minutes
Klaxons wail as the forward hull glows red against the atmosphere.
Tepeyolotl looks down at Seven Wind. "You might want to put your helmet on and engage the harness."
In a different legion, his words might have been a rebuke or an underestimation of the Ship-Master's experience, but in the Sky Serpents Tepeyolotl's words were out of concern and his deadpan a means of bringing her into the cosmic joke.
Besides, the quaking of the ship left little doubt of the need for precautions.
T-2 Minutes
The auspex distorts wildly as the atmosphere howls its displeasure at the starship plowing its way through its skies. Seven Wind mutters a quiet prayer to the God Emperor. Technically it is forbidden by the Imperial Truth, but then so are the ancient rituals of banishment for the Mogui and Yaksha. Ancient rituals all too recently proven effective. If they work, she thinks grimly, then why not the Emperor?
T-1 Minute
The pursuing corvettes have now entered the atmosphere and the Void Jaguar is so close to the moon that the gravitational pull is palpable. The moon above them fills the whole viewport except for a sliver of sky. Zong laughs, such a thrill. He will have to send the records to his friends in the Warhawks, lest they think this tale one of Zong's "elaborations". If they get out of this alive, that is.
T 0
Maneuvering thrusters flare to life, shifting the void beast, rolling. Unsecured objects slide off tables as the destroyer stands on end. Zong and the other marines, maglocked to the deck, stand impassively as auto-quills and chart-boxes tumble towards the rear.

>Their paint scheme doesn't translate well to this program.

Which program?

Chapter Generator.

T+30 Seconds
The rear thrusters light. The acceleration hits like an oncoming freight-train, a 30 second 4-g burn.
The maneuver is insane. The heat would be enough to sear a city on a Class-M planet, but here, with the ammonia atmosphere, mingling with the alchemic compounds in the propellant, the atmosphere ignites.
One destroyer, the lead ship, it's voids already failing from macro-cannon and lance strikes, explodes. Another, swinging in low to the surface to flank the Void Jaguar survives the inferno itself, but the force of the explosion slow the ship and batter it lower. Seconds later this second corvette plows into the moon's surface, liquifying methane ice, lost in a shroud of steam.
The third destroyer compensates, but too late. It is going far too fast now. Without air-friction, it has achieved escape velocity, and its trajectory flings it away from the ring system.

The other three are able to compensate and correct their courses, but they are scattered. This gives the Void Jaguar the opening it needs and the ship comes about hard. Massive Volkite cannons target the nearest corvette and fire. The volkite beams charge the surrounding ring dust, crackling lighting leaping from chunk to chunk around the Bloodhound corvette. Pinpoint lance-strikes disable its engines, leaving it drifting as the Seven Wind plots an intercept course for the next corvette.

The two remaining corvettes cluster together and pull above the ring system, not wanting to face the EM distortion. Zong looks down at Seven Wind expectantly. Behind her void-helm she smiles, knowing what he is thinking. The Void-Jaguar has the two corvettes outgunned and outweighs them. With a nod, the Astartes confirms the command.
"Full speed ahead."

And now I've got to go out for a while, but coming up next, boarding actions!

I'm thinking that the Bloodhounds, knowing what's going on and not being complete idiots (and being all blood-ragey) decide to board the Void Jaguar, rather than defend. This leaves the corvettes vulnerable and Zong dispatches some Legion Solar Auxilia to take the now undefended ship, with an Astartes advisor or two, figuring that they outnumber the boarders by a considerable margin.

how does one specialise in air superiority, but fight a guerilla war?
Do the planes sneak around with red bandana's too?

Seriously, think about it.
Only way you can fight a guerilla war in this context is if you are behind enemy lines, but its kind of pointless - the warmaster wins if he reaches Terra. Guerrilla war doesn't work if the enemy gains nothing by stopping and fighting you.
You might stop one line of supplies, but every planet the warmaster takes, is another planet that provides supplies - he's snowballing.

The whole guerrilla warfare thing doesn't work.
A stalling/rearguard action makes sense - using the legions speed of deployment to stay ahead of the warmasters forces and attrition them the whole way just continually shooting and pulling back to frustrate and harrass the enemy.

I'd counsel you to take that course.
The alternative is literally nonsensical.

Yep. I think there were enough hints without actually saying that's what they were.

It's probably just a misnomer, the same way that you're misusing "lines" when talking about a conflict in the vast reaches of the void. I'm pretty sure that the Warhawks wage a guerre de course.

too bad that the map reads Segemntum instead of segmentum.

FUCK

Why would Mars need legions? They have Thallax which are basically Martian marines, but less likely to rebel...

Sound kinda cool, any cultural themes?
please say Rome

>Warp Spiders:The Legion
>Eldar buddies
>Become Astartes Eldar legion of the damned
Its sort of original I guess. Shame it sounds so mary sue and special snowflek

Just write something interesting about Eldar if you love them so much - that other tg heresy did that and it was cool af! One of the only bits i liked about that shitstorm.

Genericness defined

Don't all legions have orbital bombardment?
Or do these guys have a bigger fleet or something?
How are they not good at void warfare?

And being heavy weapon guys in 40k doesnt make you 10 times more effective - its effective, but you'll get minced by melee assaults.

Are they any good at siege by chance?

>Void Lords
These guys sound generic and boring af

>Originators of the Apothecary marine rank
They *invented* the idea of a combat medic?

Really?!

This was cool af until you forced them Nurgle.
That was about as unoriginal and boring as you could have possibly been.
At least Tzeentch would have had the radiation change things...

>Rapid gotta go fast attacks
>spend great deal of effort remaining on their worlds rebuilding them
>bring most worlds to compliance
>while also rebuilding them slowly

What? This is consistency kryptonite.

>Founders of the Librarius
Nikaea formally made Librarians a thing. Before then they existed because psykers existed.

Librarians were like apothecaries just a fact of life in the setting. No marines invented them. You'll be saying someone invented scouts next...

Otherwise - cool af.
Need a better colour scheme though

Kind of cool idea, but it makes the Dark Mechanicum redundant. Like completely.
Then again, you guys have made Mars kind of redundant with its own legion...

This is literally a rip of what the guy from the other heresy did but less imaginative and interesting...

>Dreadnought primarch
So is this...

what the fuck, are you guys all bitter former members of that other circlejerk heresy project?

You're literally just using the same fucking ideas!

>While the Silver Spears are expert duelists because of natural talent, the Knights Exemplar are masters due to practice, training, and discipline.
This is a thinly veiled "my guys are better than these other guys"

>All ideas are welcome, but not all ideas are good.
>not all ideas are good.
>All ideas are welcome.

That'll end well!

>It's probably just a misnomer, the same way that you're misusing "lines" when talking about a conflict in the vast reaches of the void. I'm pretty sure that the Warhawks wage a guerre de course.
Even in space there would be a "frontline". And it says guerrilla war. Thats a specific type of warfare. Even in the vast expanses of voidspace would guerrilla warfare be possible. But it makes no sense when the Warmaster can just ignore them and move forwards to the only real target he needs to hit = Terra.

>Even in space there would be a "frontline".
No, there wouldn't. There aren't "front lines" in the ocean, and that's a much smaller area of operations. Stop making yourself look retarded.

>There aren't front lines in the ocean
>en.wikipedia.org/wiki/Front_line

"A front line (alternative forms: front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an armed force's personnel and equipment, generally referring to maritime or land forces. When a front (an intentional or unintentional boundary) between opposing sides form, the front line is the area where the armies are engaged in conflict, especially the line of contact between the opposing forces. In a military conflict, then, when facing the front line, you face the enemy."
>Maritime

I realise you had a sick burn there, with trip dubs and everything, but frontlines aren't lines on a map. Its wherever the enemy is that you are also. The point of contact.

Nigger.

They do that AFTER the Warmaster takes Terra. Everyone else says "well fuck it we lost let's go live behind this firewall and maybe retake Terra one day."

The Warhawks, on the other hand, stick around to be a thorn in the Warmaster's paw.

>They do that AFTER the Warmaster takes Terra.
How is the galaxy not merged with the immaterium in this setting then?
The Emperor is the only thing stopping Chaos spilling into the galaxy realspace, no?

>How is the galaxy not merged with the immaterium in this setting then?
Because we say it isn't. That's how writing works.

>The Emperor is the only thing stopping Chaos spilling into the galaxy realspace, no?
Uh, no. Chaos didn't spill from realspace for thousands of years while the Emperor was just chilling on Terra uniting Germany as Hitler and shit. Central Solar has become the eye of Terra where the immaterium and reality are one, but elsewhere the galaxy is still the galaxy because the alternative is boring.

No.

>Because we say it isn't. That's how writing works.
Thats fine, but what do you have to explain it?

>the alternative is boring.
It is, I agree with you.
Though I remember reading the Emperor himself was all that kept the chaos gods 'winning'. If Terra falls, is the Emperor dead too?