Flames of War General: Waiting on Müller

Currently Status: Staring at my German Paint set and Leopard book for Team Yankee.

Who has preordered The Kampfgruppe Müller box set?

What West German Force are you looking to build?

/fowtg/

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Which army do you play the most?
strawpoll.me/4631475

what actual country are you from?
strawpoll.me/4896764

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The Müller battle reports in the Leopard book discuss the Luchs armored car as much as they discuss the Leopard 2s. I think I am going to take as many as I can to pad numbers because they are only 1 point a pair. At least they can spot for arty and threaten lighter skinned vehicles.

Was a bit eager on last thread...

I'm gathering nobody's written an operation downfall, so...

My first question is whether or not japanese militias should have seishin, or indeed banzai charge; the willingness of civilians to commit suicide in name of staving off defeat seems considerably more variable in reports than the army.

Also overeager, and responded to your post in the previous thread:
>Let them have Banzai, but only pass it on a 5+ (assuming they're default confident, if base reluctant leave it as is).

>For Seishen/No Surrender, have it so that the platoon needs to take a second morale test when drawing on their Seishin: If they pass, they Seishin as normal. If they fail, they break and run like everyone else. Warrior teams automatically pass this second check.

could give them 'enjoy the war', aka every stand does its own morale.

This would reflect how some would fight to the end while others may decide discretion is the better part of valor

>Who has preordered The Kampfgruppe Müller box set?

Waiting for it to arrive to my FLGS. Because of shipping issues to the US.

Another successful launch day from Battlefront Miniatures!

>What West German Force are you looking to build?

At first, probably a mixed Leopard 2 and Marder force.

Later? Maybe Leopard 1s. Part of me is highly tempted by low point cost AT 19.

The Leo 2 is nice, but they're 11 points each.

The Leo 1? 9 points for 3 Leo 1s.

Reminder again:

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Ask questions to be answered on Panzerfunk.

Same situation at my FLGS. We got the book at paint set in. Will be out of town next week, so I really hope it arrives this week.

Right. I am planning to have some Leopard 1's and Luchs in my army as a low cost screening force that can still be dangerous to apcs and support units.

Anything that distracts fire away from your Leopard 2s is going to be a good thing.

Can someone explain all this leopard 2 hype to me? I thought the modern day equivalent to flames wasn't that popular...

>I thought the modern day equivalent to flames wasn't that popular...
Except that's wrong. It's been hugely popular, all over except in my local area apparently. They've been selling out repeatedly, forced to do extra runs of production, and people have been salivating for 125mm armed MBTs.

I've dreamt about leopard IIs and BO-105s since I was a kid.
I'm actually biying it without any friends that are willing to TY with me.

Yes, I'm even prepared to play with random neckbeards I don't know.

The Vietnam and Arab-Israeli versions of the game were flops.

But 1985 Cold War Goes Hot has been selling like hotcakes.

Wow. That's like somebody took the Puma, said "it's not broken", and basically duplicated it.

>The Vietnam and Arab-Israeli versions of the game were flops.
Are those fun? Getting someone to go against won't be hard but I want to know if those are worth getting. Same with the WWI game.

I understand historical players like these settings (because they actually happened) but who seriously wants to play as arabs and vietnamese?

There's always a player for every faction no matter how doomed or ineffective they are.

I think Vietnam was too infantry-based for a lot of people (at least on one side), and needed too much terrain.

The Arab-Israeli game was too much a game of a horde vs. a small elite force. It reflected reality, but that reality was pretty lousy. It also meant that making an Arab horde would cost a lot of money.

The Soviets in Team Yankee are not nearly as extreme.

Yeah. Funny how the Cold War had the Western Allies telling Germany, "Uh, yeah, go back to building tanks and stuff named after cats. But for our side, this time."

I'd be way more up for vietnamese if getting them ready wasn't so goddamn expensive.

I think Vietnam has a larger (& more committed) player base than 1967, even though it is much smaller than the WW2 player base. FOW Vietnam it is a good adaption but you need to have an appreciation of the Vietnam War outside of Hollywood cliches, and also like playing asymmetrical forces. It is a decent adaption of FOW, just hard to find like-minded player who's world is not just "muh tonks muh tonks muh tonks".

TY will (obviously) sell a lot better than either: the fact that BF took years to grasp this is....interesting, to say the lest.

Yeah, I think the relative inaccessibility of Vietnam is a shame because it's a very well-done game.

They even replicated the secondary rear facing driver seat that the Puma had.

I never knew the Puma had a rear-facing driver seat.

Pretty much all the non-4 wheel German armoured cars had that setup, yeah.

>Funny how the Cold War had the Western Allies telling Germany, "Uh, yeah, go back to building tanks and stuff named after cats. But for our side, this time."

>We could be alive to see a German tank in service with the name of Tiger or Panther when they run out of cat names.

Nah, they got loads left.

Ocelot, Lion, Cougar, Cheetah... Jaguar? Lynx?

Lynx = luchs
Cheetah = Gepard
Etc

Come to think of it, why HAVEN'T germany ever made a Tank called a Lion. Do they just not like them?

No tank has yet lived up to their magnificent mane

Might be the strong association of Lions with the United Kingdom. There was the Lowe(Lion) project in WW2 but it never really got off the ground.

>Might be the strong association of Lions with the United Kingdom

I'd ask why the United Kingdom doesn't have anything called the Lion then, but then I remember that I know the answer to that one.

Namely

1: There WAS a plan drawn up for a class of Battleship called Lion in WW2, but the design never left the drawing board.

2: All British Tanks start with the letter C: Cromwell, Covenenter, Churchill, Cheiftain, Challenger, Centurion etc etc.
Well, apart from the Tetrarch I guess.

Or the Matilda, the Valentine and really anything other than the Cruisers and Post-war tanks. The C rule is more of a rough guideline at least before the end of WW2, and was originally just for the Cruisers anyway.

>Well, apart from the Tetrarch I guess.
Matilda, Valentine (and various "Mk whatever" ones.

Cheetah is the Gepard in German, which is an anti-aircraft vehicle.

Jaguar 1 and Jaguar 2 are their ATGM vehicles. I think one is armed with TOW missiles, and the other is armed with HOT missiles.

Lynx is Luchs in German, which is the recon vehicle pictured in .

Likely we'll see the Leopard 3 as the next German MBT if the ever decide to do a new design instead of just a new upgrade for the Leopard 2.

So for late war Germans each section of NW41 launchers sort of look like this. Does this mean I have to run a minimum of 12 NW41's? Also does the lead tank of every platoon have to have a tank commander? Are tank commanders necessary?

C tanks are cruisers, more modern tanks are post-cruiser developments and thus have the C too.

Oh, good god no. The wording is kind of bad, but "X sections" summarises everything. The diagram to the right is the complete arrangement of a full platoon. You can have 1 understrength section of 2, 1 full strength section of 3, 2 understrength sections of 4, or two full-strength sections of 6. Optionally they may be semi-mechanised and have cars.

That make sense?

Also tank commanders aren't necessary but make it easier to tell who the command tank is.

You'll have one commander for the battery and one observer team for each section. You may bring one or two sections. Yours sections can contain 2 or 3 launchers each. So you may bring one section with 2 or 3 launchers or 2 sections with 4 or 6 launchers total.

Anything in grey is optional, so you do not need to bring kubelwagons or halftracks, but if you choose to just add 5 points and you can bring a kub and a halftrack for each launcher.

>TY will (obviously) sell a lot better than either: the fact that BF took years to grasp this is....interesting, to say the lest.
I think nervousness about going into fake history is strong among historical gamers.

They still had to find a book to use as source material, even if it was fictional. Old habits die hard.

The Iraqi homemade version of the T-72 was called the Lion of Babylon

Not quite German though, is it?

Thanks a BUNCH I was debating wether or not I had to buy more than one NW41 box. Might buy 2 boxes to have 1 full strength platoon

Arab Israeli did have Jordanians as a nice in-between, especially with the book where BF redacted their shitty "lacking initiative" opinion and switched the natin's design to the more accurate defensive maneuvers. But Jordanians are basically just a trained version of a a slimmer allotment of what the Israelis have. Granted that's historic, but the extremes of horde of unskilled UAR, or hyper elite Israel, are the focal points of the setting.

Soviets in TY aren't that extreme, but BF is still pushing their "Soviet veterans don't exist". I lost interest the minute they released their Afgany expansion, because the hardened vets from one of the biggest shit-hole tarpits in the world weren't any different than the derp-hordes they already had.

Yeah no shit, but it's the only tank in the world called Lion

>"Soviet veterans don't exist".
Which is funny because soviet vets now do exist so long as BF doesn't have to do any work.

The post you answered:

>why HAVEN'T germany ever made a Tank called a Lion.
>germany

Jaguar 1 had HOT missles and a hull mg. While the Jaguar 2 had TOW1 missles

Imo the Afghan War is much, much different than fighting a conventional war. Also in a Cold War gone hot setting there shouldn't be any veterans besides the lucky injured. NATO even made a table with the expected survival rate of the average frontline soldier and equipment. Most of the times for Warsaw pack units were less than a day and for NATO less than couple of days. WW3 was and will be an extremely destructive war

>shouldn't be any veterans
Which is all well and good, but the americans and germans both are.

Nobody should really be of "veteran" status. Afgan is a different beast, but it's still ridiculous to think that the troops coming from there didn't learn anything from fighting a guerrilla war. Except how to spam choppers and drop troops, apparently.

Engineer Sappers and Cavalry are the exceptions.

Technically they just have differing hit rates. They're not necessarily veteran statuses in TY.

user who asked about british Armoured a while ago here. Decided to go with 7th Armoured (and I will later expand to have EW and MW armoured companies of them as well).

However, I'm having some trouble deciding between different versions of the company. Not two, or even three versions, but four. What does /fowtg/ think, which one should I get first?

First option, a breaching group

Second option, a platoon of RV infantry

Third option, an extra platoon of recce cars.

Fourth option, two HQ Cromwell VI CS.

I will most likely collect and build all four by the end, but which one should I get first?

And different motivation, and different skill checks... No matter how technical you want to get, it basically boils down to "Fearless Trained".

Well, that last one is out.

Only 5 platoons. That'll screw you over when it comes to reserves and company motivation checks.

As for the other 3? They all seem decent.

Perhaps the infantry. They can cover your objective while your tanks go out and try to capture objectives.

6 platoons in that one as well, 2 HQ CS Cromwells form a platoon with the 2iC.

I'd go with the infantry. The breaching group is a close second, but what you mostly need in the list is a way to dig up infantry (particularly those with lots of panzerfausts), and 4" range guns on teams that can't fight in assault don't do that well enough. Two recce units is pretty redundant unless your local meta is 'Murican TD spam, and the CS cromwells just aren't that useful.

The better stats can be attributed to better technology and training. Also due to balance

>Also due to balance
Thing is, the moment you bring "balance" in as an excuse of that, you're basically saying "we're not bothering to base this on historical (or quasi-historical) facts any more". If there is a need for a change in balance, solve it by points, not by arbitrary limitations of competence.

Any kind user can share digital exclusive forterss italy 16 ss div briefings please

Is there a digital version of flames of war?

Like, lists? Top of the thread, under scans.

Do you mean a PC game of it? There isn't, but there's plenty of WW2 strategy games.

Yeah I was meaning more like a PC game so I didn't need a big table or friends

I like Company of heroes 2, it's actually what got me into Flames of war

Where can I make lists like these?

forces.flamesofwar.com costs $1 per list, or an entire nation from a single book (or ALL lists from that book) for 25% discount

There is also fowlists . blogspot . com , but those look like shit imho and are not always reliable, though free

CoH2 was shit, though. It's like the abridged historically-incorrect Hollywood version of the Eastern Front. It should have been called "Company of Pansies Hiding in a Basement, Fighting Only for a Photo."

? The campaign is trash
Multiplayer though
Me and friends have like 600 something hours with the best of us being in the 1500 range

CoH1 multiplayer was better.

Still is, really.

What are you talking about? Balance, which is basically what makes a game fun, is what keeps things fun. Plus this is a tabletop game in which you take turns firing and moving. If you are playing a tabletop game such as Team Yankee you are not playing for 100% realism but more for fun.

Also the infantry for at least the Americans and Soviets have just about the same stats as each other all within 1 number of each other.

Top Recommendations for PC WW2/Cold War strategy games:
-Company of Heroes 1
-Wargame: Red Dragon and Airland
-Codename Panzers 1&2
-Men of War: Assault Squad 2 (Probably the most realistic of this list with RobZ mod. Also Global Escalation adds 1960's Cold War and is based on RobZ.)
Honorable Mentions:
-Red Orchestra 2 (Great infantry and combined arms game based in Stalingrad. Heroes of the West mod adds Americans and British.)
-World of Tanks/Heroes and Generals/Warthunder (Good if you like tanks and vehicles. Although I do not recommend these games.)
-Il-2 Strumovik: Battle of Stalingrad/Wings of Prey (Hardcore airplane sims)
-Ruse (Similar to Wargame but set in WW2 with base building. Not my favorite)

So. Tournament in October. I've been authorised to go Weapons Free, Bootheel to back-of-head, noob-stomping mode.

Now what list do I use? I've heard good things about massed KTs.

Points? Some lists are really nasty at 1750 but are crap at 1420.

>I've been authorised to go Weapons Free
You mean like, bare fists?

Should have specified, 1625 Late War.

When in doubt, brass knuckles to sort out rules disputes.

What do we make of the 1000pts list lads? Having a Normandy landings themed 4v4 game this weekend and I got the 29th as my division to represent.

The stats basically boil down to the same damned stats Soviet (Guards) players have been playing all of LW. It is pretty much you playing as Fearless Trained, against Confident Veterans (Fearless Veterans now that Germans are here). The only difference is you no longer suffer penalties to hit while moving with your ROF 1, but neither do Americans when they use their stabilizers.

Shit, I hadn't heard of the cold war mod for MoW. Will have to look into it. Also missed heroes of the west. Does it also have western tanks?

WT is the best online tank/plane game, imo, but you do need to stick to sim mode.

What is the field of fire for PIATs on universal carriers?

Is it a normal turret?

Hull mount, iirc. Like an assault gun.

That is some cucked up shit famalam.

O well.

What

So, is there any information about why the release date for the reprint of the Team Yankee novel keeps getting pushed back?

I've had it on pre-order with Barnes & Noble since May, and a week before each supposed release date, they push the release back another month.

Supposedly it's now due out the end of August, instead of next week.

Who wants to bet that in August it gets pushed back again into September?

Not him, but it's like the "hull mounted" machine guns that were easily removed and aimed everywhere by the crew, except in this case it was never fixed to the hull at any point.

Flaw of the game not having a rule for "360 mount vehicle weapon that isn't in a turret and isn't an AA MG"

Add me on steam if you wanna play the mow Global Escalation mod since not a lot of people play it. Just pop a message on my steam page saying that you are from Veeky Forums.

steamcommunity.com/id/tacticalbacon12/

But for HotW has the troop transports for the Germans and British and a Panzer 4 G reskin for Outskirts of Caen. Right now HotW is pretty popular and you have to download it through the steam store

So here's what I'm thinking.

Schwere Panzerkompanie HQ CinC Konigstiger (Henschel), 2iC Konigstiger (Henschel) (430 pts)

Compulsory Schwere Panzer Platoon - Command Konigstiger (Henschel), Konigstiger (Henschel) (430 pts)

Schwere Panzer Platoon - Command Konigstiger (Henschel), Konigstiger (Henschel) (430 pts)

Volkssturm Platoon - Command Panzerfaust Rifle, 8x Panzerfaust Rifle (105 pts)
- Replace one Panzerfaust Rifle with MG08/15 LMG (-5 pts)

Volkssturm Platoon - Command Panzerfaust Rifle, 8x Panzerfaust Rifle (105 pts)
- Replace one Panzerfaust Rifle with MG08/15 LMG (-5 pts)

Volks Rocket Launcher Battery - Command SMG, Observer Rifle, 3x 15cm NW41 rocket launcher (70 pts)

Light Anti-aircraft Gun Battery - Command SMG, 4x 2cm FlaK38 gun (65 pts)


1625 Points, 6 Platoons

Where's the list from? What's its rating?

I guess it's from B@R and is RV

And it's Auto Defend and No Kampfgruppe.

Other than being Reluctant, I see no obvious flaws with the list.

The real question is if you even own 6 King Tigers. Although I suspect I should already know the answer to that.

Well I don't, but I know a guy who owns about, thirty.

Ok. I have to ask.

Why does this man own THIRTY King Tigers?

>Always Defends, starts with 6 KTs and both Volkssturm platoons even when reserves are in play
Jesus that's cruel. Why did they think B@R and BG&G were good books to print, again?

At least is wrong about it being RV, based on the points. The tanks/guns are RT and the Volkssturm are RC. Still fucking evil.

From what I remember, he basically bought out all of the German stock from one of our local shops when they were ditching Flames of War.

So basically imagine a grey plastic sliding pan stuffed with tanks or infantry or guns.

Then imagine Seventy odd of them.

Or a bit less than Seventy, there's still a lot of the damn things.

As someone fairly new to flames: How do you beat this list?

artillery

Play better, really. Everything's reluctant, so pinning or bailing is going to have a big impact. Flankshots on the Tigers negate most of their defensive ability, while smoke or arty can mitigate their offensive power. The entire list is quite weak if not totally porous if you can get to close combat, and those platoons are small enough that their defensive fire is a bit anemic. Whittle them down, and go for the throat when they're exposed. Assuming their special rule puts the Volksturm down every game, they'll also be light on support platoons as well, so a fast attack could hit them before they have their strength in play, which they need.

Booby Traps. Everythings mostly RT.