Warhammer Fantasy General: Necromancy Edition

Warhammer Fantasy General: Necromancy Edition

Talk about all Warhammer Fantasy products and lore. Please be courteous and try to limit your End Times fluff discussion since its mostly seen as just the start of Age of Sigmar.

Link to last thread: >1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the Veeky Forums wiki)

>Newbie Introduction to Warhammer Fantasy
mediafire.com/download/i330182xo9b1hsi/Rulebook (Hardback).pdf (Download, start reading at page 174 for the story and all the races)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: Veeky Forums for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S (embed)
www.pastebin.com/0e6RuQux (embed)
>Endhammer
1d4chan.org/wiki/Endhammer

>9th Age
the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
store.steampowered.com/app/344240/

>Third party Miniature manufacturers
pastebin.com/CvGaNyrk (embed)

>List of Warhammer recommended proxies
the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Rescued WHFRP 2e Fan Material (Please download and post any material you find not in this collection)
mega.nz/#F!apdlzArL!-j3HfTPkpJFu_tk9H0HQ_A

Other urls found in this thread:

gitzmansgallery.com/shdmotwow-full.html
twitter.com/SFWRedditImages

>Yeah, fist sized chunks in the soil for too long is enough to raise whole battlefields of corpses from the dead with no involvement from a necromancer at all.

>A Wight King with a decent sized chunk implanted in his chest would probably be super strong, yeah. How strong is up to you, remember to implant chaos fuckery. He could remember his life, start to integrate the warpstone into his skeleton, start throwing around spells, whatever you want. Generally undead don't mutate.

But who's control are the undead under then?
I'd assumed it took magic/power to revive and move them around like puppets on a string.

What motivates and moves them when they're free range undead?

I know that there was once old fluff which may be of questionable canon by this point where some Norse tribes (mostly southern ones) did not worship Chaos but worshiped their own gods (one of which is Ulric, pronounced as Olric by the Norse). Is it the same for the Hung and Kurgan people? Are there groups among them who do not worship chaos as well or are they uniform in worshiping chaos?

Generally the further north you go the more in the grip of Chaos you are. Norscans can be alright sometimes but Kurgan and Hung are total dicks because there is no other way.

While I don't think anything's ever been mentioned about them not worshiping chaos I don't see why not.

And aren't the hung and kurgan ethnic groups rather than monolithic tribes?

Because there are thousands of tribes across both Norsca and the Chaos wastes.

And it's not super old fluff either.
Though the End Times is generally considered non-canon by most WHFB players the brothers glotkin had parents that were imperial missionaries to norscan tribes and they lived there peacefully for years.

Meaning that the violent chaos warrior/marauder archetype probably doesn't ring entirely true for their society at large even if they are violent, brutish, etc... when compared to imperials.

Though everything I've ever read said the Kurgan in general were complete assholes.

When basic undead like zombies and skeletons are raised by warpstone, they kind of just wander. They still very much have the instinct to kill, Dhar drives them after all.

For more 'advanced' undead, it's different. Wights retain their fighting skill because vampires and necromancers put more Dhar into them, and have to focus more to bring them back. Dead heroes with skills intact are very valuable, this extra effort is what keeps wights from being just zombies or skeletons. That's why you see the extra blue 'fire' around them, some are partially bound to their soul.

An independent wight...would probably kill himself. Undeath and sentience is horrible for most. Unless he had a good reason to stay, of course.

For further reading, I recommend the Liber Necris. Great book for WFRP undead lore, even talks about how the Nehekharans formed their undead. Like, they make it a science.

Isn't warpstone also used to make Vargheists. Or Varghulfs. One of the two.

Vargheists, I think. Vampires trapped in coffins, shoved into basements where warpstone laced water leaks in.

Varghulfs are what vampires become when they surrender to their bestial nature completely.

Question for the fans: What piece of lore or fluff would you have wanted to see expanded upon and explored?

For my two cents, I'd have loved to find out more about Nippon and whether or not there really was a race of mer-people in the Sea of Claws.

Vargheists have warpstone involved in their creation, as noted. They don't turn into the monster voluntarily though.

Varghulfs, pic related, don't really need warpstone, they voluntarily give into the beast.

The Crusades. I was surprised to find that there wasn't an Time of Legends book about it.

That's when the Bretonnian's marched on Araby, yeah?

Maybe it struck a little too close to home?

Mostly Bretonnia but some Knightly Orders and a few vengeful Tileans and Estalians. I think it'd make a good three part series. I've toyed with writing it myself but it could take me years with all the other things I have on my plate right now.

Tomb Kings back in the day.

I suppose it adds to their mystery but damn, you hear all this shit about them and the few Tomb Kings sources are really spread out over a lot of books. Someone said they had flying ships, that they reached the Naggarond, they shared their golden age with the dwarfs golden age, all sorts of shit.

I just think its funny that like scholars in the old world can't hardly find shit on the TK, the sources for TK fluff are hard to find too.

Estalia in general would be great to learn more about.
As is I'll have to settle for picturing them in my mind as this mix of conquistadores, the spanish inquisition and bronze age hoplites.

I never liked attempts to graft the Spanish Inquisition into Estalia. The Myrmidian faith doesn't seem to lend itself to such.

I agree. It feels really forced. Myrmidia is a goddess of the science of battle, the art of warfare. Not burning witches at the stake.

Sorry if this is a shit question/against thread etiquette, and that's the reason I didn't get much of a response last thread, but:

>How are beastmen in 9th Age?

I saw some people talking about them in 8th Ed WHFB as "complete shit" but I still really want to play them. I'm not the Lizardmen-vs-Beastmen guy, I'm pretty sure there were actually 3 of us in the last thread asking about them, lel

I just want to play drunk fuckugly abortions of nature who haunt the forests and kill elves and steal children and shit. Is that too much to ask?

Either the crusades, which was already mentioned, or more about tilea, estalia, the border princes etc...

I understand that they kept the border princes unwritten really in order to give players the ability to go into their own fluff and kingdoms.
But at the same time I feel like it's generally under-represented and I don't even want to make a personal kingdom in a land we have no idea about.

Tilea and Estalia were fucking cool and I wish there were more miniatures made.
I would've spent hundreds on big blocks of tilean pike.

Even if they literally just reused the old dogs of war molds for Ricco's Republican Guard.

Also I wish Drachenfels didn't have such a small part in everything.
Having him as a cancerous heart of some dark land as a sort of second Sylvania would have been cool.
Never attacking the empire outright but just sitting there being an oppressive place that even chaos avoids.

He could have been a fucking army all by himself.
What with demons, orcs, humans, vampires, and other undead all under his direct command.

BIG QUESTION

Did GW ever produce a Drachenfels miniature?
They made hundreds of tiny little no-name minis back in the 80's and I feel like with him being such a big part of early lore he'd have some representation.

Yeah, that makes sense I suppose. When put like that it would make more sense for mages in Estalia to be commonly accepted by the more practically-minded Myrmidian clergy.

They'd probably be just as turned off as any other human being, as magic is unnatural , but I'm sure they would accept magic's place on the battlefield. It's like going to the field without cannon. The other guy has it and he's going to use it, so you should too.

I think it was just a "I don't know much about Spain, so I'll just throw that in" kind of moment. The Armies project needed a few more writers, and an editor. The Araby book has a few paragraphs literally copied and pasted from the wikipedia article of Saladin.

So, after much consideration, I think I have a few different ideas for my second army. Here's what I've got so far:

>Warriors of Chaos
A Norscan Kingdom that has recently submitted to the gods, the King's four children each are heading towards a seperate god. When all four siblings march to war, they signify Chaos undivided.

>Orcs & Goblins
A traitor to a Night Goblins Clan turned bounty hunter. He brings along a variety of nasty traps and tricks, along with his band of exiled Night Goblins. He has mastered the art of bringing his prey back (barely) alive.

>Skaven
A Clan Eshin break away, they are led by a Assassin who possesses a repetoire of Future soothing items and retinue. Using his wonky collection of atrifacts and slaves, he has avoided death multiple times, and is obsessed with seeing the future.

>Daemons of Chaos
In a morbid mockery of the fabulous parties of the rich and powerful, these Daemons have unified under a "Ball of the Apocalypse", they waltz across the battlefield, Dancing and reveling in the terror they cause. They are led by a massive Daemon prince that had formerly been a rich noble of the Empire, who was known as a purveyor of splenderous parties.
>Empire
A lord of an estate near Nuln, he has funded many marvelous inventions in order to help secure his holdings. Lightning throwers, horseless carriages and all sorts of amazing weapons help keep back the ever increasing Beastman and Skaven attacks. But in his age, his paranoia is getting the better of him; His rule grows harsher, and guards grow in number as he believes that an Assassin is out to do him in.


I plan on ordering a lot of square bases soon, and I'd appreciate any links or advertisements for base sizes. Game wise, im also going to be focusing on a smaller, more elite army when ever possible.

>>A Norscan Kingdom that has recently submitted to the gods, the King's four children each are heading towards a seperate god. When all four siblings march to war, they signify Chaos undivided.

As if siblings needed more reasons to fight. Sounds pretty cool. The Daemon idea too, especially if you can use greenstuff to give him 80's metal hair.

>A Norscan Kingdom that has recently submitted to the gods, the King's four children each are heading towards a seperate god. When all four siblings march to war, they signify Chaos undivided.
Get chaos warriors on horseback that signify the four horsemen of the apocalypse.
That ride out on white, red, black, and pale horses.

Oops, forgot one:

>Dwarfs
A hold near the EIght Peaks that has come under hard times, as Skaven have begun to encircle their kingdom. Many of their holds Elders and nobility have been slain, leaving them bottom heavy and most of their leaders very young. Faced with the destruction of many of their traditions, and possibly even their history as a hold, they fight to preserve what is left. However, this does have a brightside; their lack of Elders have given arise to the employment of many new mechanisms and ideas that had been held back by their lords.

The events that would lead up to the crusades started with an at the time minor Sorcerer named Jaffar who united several desert tribes. There are unconfirmed rumors of him summoning daemons. He then expands his kingdom by capturing Al-Haikk, Copher, Martek, and Lashiek, major Arabyian cities and declaring himself the Great Sultan of Araby. He also enlisted Skaven to act as spies and assassins.

After an expedition into Nehekhara to gain magic scrolls, Jaffar invades Estalia based on lies told to him of Estalia planning on attacking him. Crusaders from Bretonnia and The Empire then retaliated, wiping out his forces in Estalia and counter-attacking Araby.

Jaffar planned to let the desert sun and raids wear down the crusaders but this plan was demolished by the crusaders being joined by local Arabyans who were sick of Jaffar's tyrannical rule, either aiding the crusaders or simply deserting. Jaffar was then killed at the battle of Al-Haikk.

At this point the morality of the conflict starts to become murky, Bretonnia considered honor to be upheld and struck their conflict with Araby from the books just like how Dwarfs remove their grudges once it's fulfilled. Crusaders from outside of Bretonnia didn't leave until a century later, their goals being to hunt down what remained of Jaffar's forces and take plunder. Some old world nobles joined in the crusades long after Jaffar's death such as Arnyld, a particularly infamous crusader for the purpose of plundering riches.

In what sense? The Crusaders invading the Levant, or Moslems invading modern day France? Either way, it's a very ignored period of WHF's lore that should've at least gotten a short story.

By the end of the crusades, Bretonnia likely has much better relationships with Araby than the Empire, and The Empire had brought back a lot of plunder from Araby. As of the crusades, there have not been major conflicts with The Old World and Araby. However, there was still bitterness, as is said, crusaders stayed long after removing Jaffar who attacked first and also inflicted their own cruelties on Araby. There hasn't been any major conflicts with the Old World and Araby since. The only conflicts of note are Sultan Daryus-e Quabir trying to launch a Jihad against the old world but not even reaching it, getting defeated at the Badlands and Abdul Al-Shar carving out his own kingdom in the Border Princes.

>Lightning throwers, horseless carriages
So you're going to use WW2 tanks and halftrack historical models and use the stats of steam tanks or war altars?

Huh. So who wants to make A army based around Aladdin now?

Oh I'm well versed in the Crusades, I just mean I think it would have been a really good series to read. I'm rereading the Black Plague because I had a lot of fun reading it the first time around, dem characters man.

>>Bretonnia considered honor to be upheld and struck their conflict with Araby from the books just like how Dwarfs remove their grudges once it's fulfilled.

In the book I'll probably never complete, that was something I wanted to address. After their victory, an Inner Circle knight tries to shame a Bretonnian lord for leaving when there are still slaves out there to be rescued. The lord gets in his face and counts off all the things Bretonnia did, stating that the war wouldn't have started if it weren't for their lances, let alone won. He counters that the Imperial knights are the ones who feel guilty as their contributions paled in comparison and they have to make up for it by staying in the desert longer. They did their job and now they're going home.

As for the Norscan Kingdom, I already have the basics of the four siblings set up. Here's their names, so try to figure out which gods they are falling to: Lord Tyran, Sir Rhurdug the pure, Crown Prince Torvald, and Lady Sivessa. Their father is old and frail, yet is the only person capable of gathering them all under one purpose.
My only problem with that is the key word "Recent". They have only just begun to feel the boons of Chaos, but at their current rate, I could see them as a sort of Four Horsemen as a end game goal. Something to aspire to.

I was thinking a little bit more steampunk/Turn of the century than WW2 tech. Think stuff like Dishonored or WW1 rather than WW2

In my case, if I ever made an Araby army, I would set it in the crusade era as a force of locals in rebellion aided by crusaders, the crusaders would count as Mamelukes.

>>Lord Tyran
Tzeentch.
>>Sir Rhurdug the Pure
Slaanesh.
>>Crown Prince Torvald
Nurgle.
>>Lady Sivessa
Khorne.

user, I...

Really cant believe you got them all wrong.

:(

So what are their patrons?

>Slaanesh
Lord Tyran
>Nurgle
Sir Rhurdug the Pure
>Tzeentch
Lady Sivessa
>Slaanesh
Crown Prince Torvald

>Khorne
Crown Prince Torvald

Sorry, my mistake.

I don't know enough details (and I don't think the written fluff contains enough details) to know if Bretonnia contributed more to the war than The Empire did. I guess I had the idealistic view that Bretonnia was willing to bury the hatchet after killing off the big bad.

This guy: is on spot, execpt for two of them getting mixed up:

Lord Tyran Is influenced by khorne, and is twins with Sivessa

Rhurdug is in despair from allowing the gods to overcome their kingdoms old religion, and is held under Nurgles sway. He is also the most powerful bearuacrat in the kingdom.

Sivessa was hidden away in the catacombs and Archives that make up the ramshackle home of the kingdoms Scholars. Only Tyran knew of her till now, and was the only one to visit her. She is being led on by Tzneetch.

Torvald is the best known, most well loved by the people, and the first of the siblings to wed, earning him title of Crown Prince. He is the youngest, and holds the greatest revels. As you can tell Slaanesh. And his wife may or may not be a Daemonette.

What would you say is the lowest point level WHFB can be adequately played at? Is 1k the lower limit, or can we go lower?

The Empire was in the grip of on-again, off-again civil war. Only the Knightly Orders pledged their lances, though I'm sure a few State Troops went along for the ride but only as a token gesture by their Electors.

Bretonnia, on the other hand, fell hard on Araby and threw an entire generation at it. You see, the Errantry War isn't just a fancy name. It's the fastest way the King can summon an army as it's literally sixteen year olds throwing on their armour, grabbing their swords and riding their horses as fast as they can to the meeting place before they all make a beeline to the target. Then the rest of the more experienced knights follow. Baron Tybalt led an army overland through the area that would become the Border Princes, so I can only assume that was because it was too large to transport by ship.

So yeah, they contributed more than the Empire by a huge margin.

500 points. Of course you could always play skirmish.

How come Fantasy never had an almost bukkake scene?

Oh, and here's the mini's I plan to base them off of:
Tyran will be a Exalted Hero of Chaos
Sivessa will be a MistWeaver from that new WHQ gane
Rhurdug will be a Plague Champion from Kings of War

My only problem is that I cant find a mini I like for Torvald. I want something Youthful, yet energetic.

Well, most infantry is on 20x20mm bases
Stuff like orcs, dryads and chaos warriors are on 25x25mm bases
Cavalry is 25x50mm
Lets see what else.. stuff like ogres, rat ogres and trolls are on 40x40mm bases
Chariots are either 50x75 or 50x100mm

>thick thighs ariel bukkake
10/10 would pay money to see

Does anyone have a collection of the information available about The Dark Beneath the World?

What are you, gay?

nah jk I want to impregnate Alarielle too

...

>tfw have been making the warhammer fantasy threads and bumping them for the past month

>tfw this Friday leave for month long training and won't be able to even use my phone

>tfw afraid that the general will die and I'll come back to no warhammer fantasy lore friends

Reading warhammer fantasy novels and discussing lore with you guys has literally become my main hobby.

>>general will die
Since when? I'm also a lorefag and I refuse to let it die and let the slav shit up everything.

I'm just worried because I've seen it the board go almost 24 hours without the thread being around.
And when the times between threads get longer and longer it starts getting a big scary.

The fact that it's still here should say something.

GENERAL DOES NOT SERVE
IT RULES

What do you guys think of "through the drakwald"? I played it and found it kind of weak, I mean, it was fun but not "that" interesting for an introduction to WFRP 2e.

I'm gonna initiate my players to WFRP 2e and I'm looking for a good, interesting module to start them off.

Do you have any module recommendation for first-time players to the system?

Never played it, can you give us a rundown?

>>"Sweet dancing Sigmar!" said Seneschal Helgart, taking his helmet off his head and holding it against his breastplate.
>>"Don't blaspheme!" replied Father Kruger.
>>Helgart nodded and made a small bow but could not take his eyes off the sight before him. These knights of the Grail, as they called them, were like rage and destruction, power and divinity. Everywhere the knights rode their enemies fell before them. Had Helgart not sworn an oath to see the Arabyans destruction he would have pitied them.
>>His attention turned to the lead knight's lance which tore through a mameluke's riverbeast shield. Only within the Inner Circle did he see in the best of times such precision. His fellows might have mocked their neighbours for their lack of discipline, their decorum and their dress. Helgart saw much more in these fleeting moments.
>>They were angels of a wrathful woman. The Bretonnians called her Ladrielle, their Lady of the Lake.
>>Helgart called her a woman scorned.

I wouldn't recommend any pre-generated adventure save for stealing ideas. Campaigns are always better when YOU write them. You take your players and their tastes into account. Even if you can't predict their behavior, which I admit is nearly impossible at times, it still adds a personal touch that no pre-gen can match.

The entry for the Shard Dragon in Monstrous Arcanum makes mention of it attacking white-bloated fungoid slugs that swim in underground seas.

I've no problem doing that in, let's say, pathfinder, because I come up with my own setting and I'm really confortable with the system, known it (well, dnd 3.5) for years.

Thing is, I'm relatively new at WFRP, and I freaking love it, so I want to change the usual pathfinder games into WFRP. But I'm not as confortable with the lore and to some degree the system. So I feel a module could make things more interesting for my players, since it'll have more details about the warhammer universe than what I could come up on my own (still reading through all the PDFs).

Basicly, Untergard, a middenland village, has been attacked by a horde of beastmen/chaos during the storm of chaos, but they managed to survive and hold off the invaders in an epic battle over the village's bridge.

Then, a couple weeks later, while they're celebrating, a beastmen scouting party comes in a crash the party. You then learn there's a horde of over 200 beastmen coming this way.

The adventure assumes you wanna help the villagers, and not save your skin, so the next step is abandoning the village and leading the villagers to Middenheim. So it's basicly an escort quest.

There's a couple encounter, and plotwists; also a subplot with a magic user that performs an evil ritual. I don't wanna say too much.

It's not bad, but I always found escort quests to be somewhat boring.

Sounds boring, it's relatively hard to RP travel.
Especially without handwaving it and breaking immersion.

Well that's what you got us for, my nigga. I honestly can't recommend any pre-gen as I've never run one, but so long as it's simple then you can't go wrong. My first ever campaign took place in Rottfurt where the PC's had to expose a cult of Nurgle, but also found out about a warpstone mine that a Necrarch vampire was behind.

It didn't go the way I wanted it, but them's the breaks. For some reason my players ignored the homeless man with a giant scar across his face and the Witch Hunter, who had the same scar on his face, but the end result was still the same. Except the Witch Hunter burned at the stake.

In short, come up with an outline and throw it in this thread. Unless the slav is ruining everything then you should get a decent amount of feedback.

Just saying, but I think you should add this link to the header in every new thread.

This map is just incredible.

gitzmansgallery.com/shdmotwow-full.html

I want a scaled globe like this.

Thanks, I'll think of something and I'll do that. Still got about 3 weeks to prepare it, so it's plenty.

More of this fluff please

I like to think that during this first crusade, the Fury of the Knights supercharged their blessing and made them even more terrifying than normal, especially the Grail Knights. Also like to think it made them capable of feats they normally wouldn't be able to achieve like directly attacking cities, somehow. I think the first time they attacked Arabywas at Copher, and the fluff mentions them pulling down towers. The Arabians were ready to fight off an army of Knights, but weren't expecting what came off the ships that day.
At least one elector count was sick of the civil war and took a portion of his army into the crusades, according to the daemon rulebook.

Once you've become acquainted with the setting it's one of the most satisfying to make your own.

I did one recently off the top of my head and my players were in love,
>traveling to the inn of one of the player's parent's
>it's in sylvania
>end up riding through a depopulated village
>meet a group at the inn that have been paid to map a "haunted" (abandoned) castle
>hire on
>village outside the castle is seemingly abandoned
>they try to raid the houses
>houses full of ghouls that attack them but won't go into the sunlight
>they move on to the castle
>one player and a DMPC go to second level to map
>one player and a DMPC go to the basement to map and come upon a split path, they split up
>when they meet back up the DMPC is pale as death and semi-silent
>player 2 comes back down to help and leaves the other DMPC upstairs
>when they all head upstairs the other DMPC is silent and pale as well
>they all hear dancing ball music from above them
>they go into the final level and find hundreds of fancy people dancing and feasting
>the DMPCs start dancing and feasting from the tables as well
>they accidentally run into one of the musicians and the music stops
>when the music stops they see that what they originally thought were nobles are emaciated ghouls wearing tattered finery
>the tables are piled high with dead peasants
>the DMPC friends they've been with for 3 hours now are feasting on bodies
>the music resumes
>everything goes back to being fancy
>they leave the castle
>as they leave they notice the sun is going down and ghouls are streaming from the peasant hovels around the castle
>they have to race the setting sun back to the original inn

Very little actual fighting and confrontation but it was one of the best RPs I've ever run.

I also found it super handy to start counting down from 5 in very tense situations to add a level of artificial stress to their actions.

How much do custom globes cost?
Because I'd buy one of these.

weeks
Bitch you better get used to much less than that. Some weeks I wake up after a night of drinking, my friends calling me four or five times to wake up, and ride the edge of my seat like a motherfucker. I feel like I work best under pressure, but roll20 makes it hard to improvise. How are you doing your game?

I made it up, but I can always make more.
Protip: Overwhelming anger is my favourite emotion.

shiiiiit son, that's a nice adventure. might steal it.

I remeber your other fluff on the crusade, user, from a few months back. Very much enjoyed it

Dude definitely.

And again with the counting down thing, having them ride torn up horses with the cannibalistic peasants at their heels while having them make 2-3 very quick decisions really adds to the thrill.

I don't remember posting it, I was probably drunk when I did. A royal funeral, right?

I used to have pic related, it really does add stress and helps with immersion.

Sadly I lost it, so I usually use a cellphone timer, or a countdown like you do. It's a really good trick.

I also had them retrieve a book that when examined,
> "It seems almost as if the binding is twisting as if it's alive, when you attempt to look directly at the book your eyes naturally seem to jump over it"
Insinuating the entire thing was due to chaos taint, which you could use to spread on to a further campaign.

And the horses they'd left outside had been sapped and were very weak from the oppressiveness of the castle.

Any little bit to make it creepier or add to the suspense is big; they maybe did one round of combat the entire RP (when they tried to go into the shacks during the day).

Lately I've just been improvising, no notes, just a general idea of major plot points.

Was a time where I'd do miniatures of the dungeon though. For one specific module. It was cheap stuff, but it was better than a drawing. Really made for an interesting game, so sometimes preparation pays off.

Not saying I'm gonna go that far for that one, but I at least want some degree of preparation/quality.

Maybe a different user, but I remeber someone was posting about a novel they will never write. One was about Jaffars right hand man who didn't really believe in the cause, and the Skaven considered assassinating him

1/2
>>"There are hundreds, no, thousands of slaves out there! Do you speak the words of your vows or do you actually mean-" Grand Master Leitvelt's words were interrupted by a mailed fist to his nose.The bone and cartilage crumpled beneath its onslaught.
>>"Don't you dare, don't you goddamn dare!" roared Lord Aladine. He stood over the now prone Imperial, his fists balled and his arms shaking with rage. "Don't you DARE look at me and speak such words. Where was your Empire when Estalia pleaded for aid? Did your Emperor send his warriors to aid his neighbour?"
>>Leitvelt god back on his feet, though he staggered for a moment, his hand held against his broken nose. Were this any other man his hand would have been on the handle of his sword, but he waited. He knew this was a long time coming.
>>"No! Your Empire is dying and dying, and yet you seek to cast your guilt on us? The arrogance!" The Bretonnian had his arms stretched out wide, looking at the vast expanse of the desert before him. "WE were here first. WE led the fight. WE liberated the Estalians and broke the Sultans armies. You were a token gesture. A party favour."

Okay, that was probably me. I remember a plotline like that.

Beastmen are top tier in 9th age. But that isn't saying too much because everyone else isn't far behind. Just an entire army of hard hitting ambushers/vanguards is difficult to deal with.

2/2
>>Aladine pat on the ground. "If there is guilt to be felt, it is yours. Pay for your own sins, we have paid for ours in our sons lives."
>>Aladine turned, his crimson cloak billowing in the hot wind. Leitvelt stood where he was, his pride injured. But his pride didn't matter. His body didn't matter. What mattered was that there were still Estalians, Tileans and Crusaders who were still bound to the lash of their slave masters.
>>But, more importantly, he burned because the Bretonnian was right. Despite his nation being older by nearly a millennia, having military and academic institutions, the feudal lord was right. The Empire joined the war as a gesture and nothing more. Its knightly orders would be reborn in the burning sands, their sins purged of arrogance and pride. They would be forgiven for their people's transgressions. Leitvelt hoped he could only forgive himself.

Improvising is good. Keep it up.
I used to use models for my game before everyone moved to different parts of the country. I still paint, in the hopes that we'll be close enough again. I feel they make the game a lot better.

>>got back on his feet
>>corrupt and dying
Oops.

Our love for Warhammer can never die.

>tfw nobody ever wants to do a warhammer fantasy discussion skype group

>GM for a group of friends
>they fuck up at every possibility and fail to follow simple clues
>tfw i have to spend a majority of our sessions improvising what happens next because of this
>tfw a complete trainwreck is painstakingly avoided every session

Stories?

I've wanted to make a new Dwarf army based on the idea of a clan of Underwater Miners who accidentally break into the Dark Beneath the World, but I can't find enough material on it to make it worthwhile without it coming across as just headcanon and magical realm.

>Dark Beneath the World
????

i was about to tell you to flip through the monstrous arcanum for entries on beasties of the deep but the other user beat me to it

>checked

anyhow, im not very good at story telling so i dont think it would be very interesting

A lot of it has to do with being lackeys to a witch hunter in [x]burg and blowing their cover at the worst possible times
The world "subtle" is lost on them

There's about two references to it that don't go very deep.

There's a few oblique references that suggest that the interior of the Warhammer World might actually be hollow, or at least have a massive Underdark-esque setting deeper than the Skaven, Night Goblins or Dwarfs have dug.

The secret route the Dark Elves take to raid the Old World and bypass the High Elves is heavily implied to be part of it.

Cheers, going to have him remember his life and shout taunts in Classical at the PC's as he raises zombies against them. I'll give them all a strong green glow in their eyes and crevices to make it apparent.

Lets hope the PC's don't fuck up this encounter with unpredictable bullshit like they usually do.

As far as I'm aware, the Monstrous Arcanum is seemingly the only thing that has even hinted that something exists below the ground besides Dwarfs, Skaven, and maybe Goblins. Probably because the book is all about monsters.

Story teller as in making a post about it on here
im fine as a gm im told

>the Monstrous Arcanum is seemingly the only thing that has even hinted that something exists below the ground besides Dwarfs, Skaven, and maybe Goblins

Yeah, that's about the sum of it. One or two of the Gotrek books reference there being stuff deeper than even the Dwarf Holds go - and one of Nathan Long's Gotrek novels has something from the Dark take over a hold.

Surprisingly/depressingly the best material I can find to give me something to build on is actually the EoT/AoS stuff where they start talking about what lies at the heart of the Warhammer World.

I'm not sure AoS even goes into it much other than the core of the world still existing, it having a magical nature to it, and weapons being made of it.

AFAIK it'some sort of giant underground ocean.
Where a lot of monstrosities and cthulhu-esqe creatures live

>where they start talking about what lies at the heart of the Warhammer World.
A globe of magical metal?

I wonder if the globe was magical before the apocalypse and if it actually was the reason the old ones chose the place, maybe it's linked with the possibility of the geomantic grid

I could imagine it being magical in some way, as you said the geomantic grid was a thing.

have you good gentlemen praised sigmar today?

Only in the good old fashioned way.

>'m not sure AoS even goes into it much other than the core of the world still existing, it having a magical nature to it, and weapons being made of it.

That's the sum of it, but it's a start. And it gives my dwarfs a reason to try and mine for the center of the planet.