/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
>Last Viewed Files:
>Doberman Aiming Hack.actsoft
>Ares Drone catalog 2076.pdf
>Noizquitos: Harmless Prank or the WORST Prank.txt
>Drone Shooters.trid

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* Running Drone Love.BTL...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

What drones does your team have? What drones do they love and which do they designate prime target everytime?

Other urls found in this thread:

youtube.com/watch?v=bMCiWPp3hYk
twitter.com/SFWRedditVideos

I'll ask in the new thread.
What's the best robot body for a popstar robut?

Direktionssekretär with Realistic Features 4.

Level 4 is quite expensive though, you might want to start at 3.

Perhaps I'll just get a super cheap one and make it do pop-star dance moves until I get enough money for the expensive ones.
How well do you think those sword-arm robots can dance?

Hey chummers:
got a bit of a pickle for you.
My DM seems to go pretty heavy into the mundane/matrix/astral 3 way split, with (for example) my extremely chromed up street sam being explicitly unaware of pretty much anything magic.
I was wondering if there's a splat book/place in the core book you guys could direct me to about that.
or inform me about it, idk.

Anyone who doesn't have a Condor miniblimp or a Mini-Zep with them on every run is missing out. You gain way more from inconspicuous aerial surveillance than any risk that the target might try to get into the drone. It's only a couple grand to leave behind if necessary, you can move it into position and send it away easily and reclaim it from wherever, and it's a lot easier than having the decker also hack GridGuide to watch traffic for incoming reinforcements, or to keep fighting the spider for control of exterior cameras.

Probably well enough as long as your virtual AI ass has the moves.

Dancing normally falls under Gymnastics (and AGI you don't have), but a kind GM would lett you use Performance instead.

Otherwise, Pilot Origins, Depth of 6 and an innate Dancing autosoft works too.

>Sukie Redflower 5 is an abomination. Thanks to the power of organizations like Horizon, the popular perception of shamans is that they’re either beautiful NAN princesses or weathered Amerind men wearing feathers and smoking peyote. Granted, there are some people like that out there, but the stereotypes do harm in the expectations they create. The media portrayal of magic is fundamentally flawed. Magic is normally an invisible process to the non-Awakened. A normal can no more discern the casting of a spell than a casual shopper can read the coding behind a sales algorithm directed against them. But this invisibility doesn’t look great on camera, so media outlets find ways to portray spellcasters as different and readily identifiable. Shamans are reduced to old men dressed in outdated tribal gear and mages return to the robes of Tolkien fantasy.
>In rare cases we can see the physical effects of magic, and this is the type of magic the media tends to like. The portrayal of magic in the Sixth World leads to a strange separation from the reality of what it means to be Awakened and how the Awakened are viewed by the average person.
SG p.12

Usually a mundane can't see much to do with magic- unless it's a manifested spirit or a physical spell, there's very little to notice.

If you're talking about "The GM says my character doesn't know that there are different traditions or different types of spirit," that's something else and a dick move. You can argue that your sammy has a trid subscription and has read a book or two, so they have a basic idea of at least what the media shows. Otherwise, take a point in Arcana and say you read the accessible parts of the Digital Grimoire over the weekend.

no, no. it's the former, my GM isn't that kind of dick.
I can actually work that into roleplay, nice.

Thanks, user.

>which do they designate prime target every time

Fucking

Rail

Turrets

Every time, EVERY TIME you think the run is going well, someone trips an alarm and those bastards come scooting out from every corner. It got so bad at one point that we started carrying caulking guns and squirting shit into the tracks whenever we saw them, hoping to slow down the inevitable.

> ^o^

Tell me I'm not the only one seeing this?

Speaking of zeps.

I've got a steampunk-themed Rigger in one of my groups that really, really wants a Mobile Sky Fortress, even if in actuality it's just a floating base he can chill out in and watch old trids between runs instead of something he can use to terrorize the barrens and rule over a chunk of the area as Steam Lord.

I feel like there are definite problems to loitering around the city in his magnificent display of brass-plated opulence, the least of which being how high-profile such a thing is, but I can't really find the words to explain them to him. Is he going to get pulled over by Sky Cops? Will people be taking potshots at the blimp? Is his blimp going to be restricted to certain zones or lawless areas like the barrens?

I don't know what the hell.

Never really played Shadow Run all too much, but the group I'm with wants me to GM a campaign. The leveling system seems interesting. So my question is, from a GM perspective, how many enemies/situations should a single character have to overcome (killing them, subduing them, befriending them, whichever) in order to level up?

I see it user. You are not hallucinating....at least not that face. If it's saying things you should probably lay off the shrooms.

A) Shadowrun, all one word

B) There is no leveling up- there's no level system. Players earn money (to spend on physical items) and karma (which they can spend on learning new skills, improving attributes, etc.). Both are spent at their own pace. You might save up a bunch to splurge on something big, or spend it in drips and drabs.

C) There's some tables and advice in core, 371, for run rewards.

>Last Viewed Files:

Ah. I see. Maybe I shouldn't GM something I know nothing about.

Eh. Fuck it. Ruleboks for the win I suppose. Thanks for the info user.

Hey /srg/ relatively new Shadowrunner here. Check out my build, let me know what you think.
Icarus "Godhand" Cold
METATYPE: HUMAN
B 5, A 5/7, R 5, S 6/9, W 3, L 2, I 2, C 4, ESS 2.94, EDG 3

Armor: 20
Limits: Physical 10, Mental 3, Social 9
Physical Initiative: 7+2D6
Matrix Initiative: 6+3D6
Active Skills: Athletics Group 1, Automatics 6, Automotive Mechanic 1, Blades 6, Con 1, Escape Artist 1, Etiquette 1, Exotic Ranged Weapon: Parashield Dart Pistol 1, First Aid 1, Intimidation 1, Leadership 1, Locksmith 1, Negotiation 0, Perception 5, Pilot Ground Craft 1, Stealth Group 1, Throwing Weapons 1, Unarmed Combat 1
Knowledge Skills: Corp Security 2, Seattle 2, Shadowrunning 2
Languages: English N, German 2
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Dependent(s) (2): Donnick Cold (Younger Brother), Driven: Finding parent's murderer (5dicepool (4)), Guts, Night Vision, Prototype Transhuman: Wanted, Quick Healer, Signature: Ballistic Mask, Vendetta, Wanted
Augmentations:
Adrenaline Pump (Alphaware) (1)
Bone Density Augmentation (Alphaware) (2)
Boosted Reflexes (Prototype) (Alphaware) w/ Prototype Transhuman
Muscle Augmentation (Alphaware) (2)
Muscle Toner (Alphaware) (2)
Myostatin Inhibitor
Orthoskin (Alphaware) (2)
Stalwart Endosont (Prototype) w/ Prototype Transhuman
Symbiotes (Alphaware) (2)
Tailored Pheromones (Alphaware) (2)
Vehicles:
Harley-Davidson Scorpion [Handling 4/3, Speed 4, Accel 2, Body 8, Armor 9, Pilot 1, Sensor 2, Seats 1]
Gear:
Spoof chip

>Sky Cops
youtube.com/watch?v=bMCiWPp3hYk

Cont.
Gear:
Backpack
Ballistic Mask w/ Image Link, Sensor Array (8)
Camera (1) w/ Vision Magnification, Electronic
Certified Credstick, Gold
Climbing Gear
Clothes w/ Electrochromic Modification
Contacts (3) w/ Flare Compensation, Smartlink
Datachip x10
Ear buds (3) w/ Select Sound Filter (1), Spatial Recognizer
Eldridge Smoak w/ (12 months) DocWagon Basic Contract, Fake SIN (4), (1 month) Middle Lifestyle, (1 month) Symbiotes Food (2)
Endoscope
Erika Elite w/ Mapsoft: Seattle, Sim Module
Jammer, Area (4)
Light Stick x10
Medkit (3)
Metal Restraints
Micro-Tranceiver
Myomeric Rope (m) x50
Nanotattoos (Hard) (3)
Rapelling Gloves
Sleeping Tiger w/ Biomonitor, Custom Fit, Drag Handle, Electrochromic Modification, Holster, Newest Model, Ruthenium Polymer Coating (3), Shock Weave, Synergist Business Line Longcoat
Standard Rope (m) x50
Stim Patch (1) x10
Subvocal Microphone
Survival Kit
Tag Eraser
White Noise Generator (4)
Weapons:
Colt M23 w/ (10x) Explosive Rounds, Flashlight, Foregrip, Gas-Vent System (3), Gecko Grip, Guncam, (50x) Hollow Points, Imaging Scope, (50x) Regular Ammo, Sling, Smartgun System, Internal, (2x) Spare Clips, (10x) Stealth Tag Tracker, Tracker

Ares Predator V w/ Advanced Safety System, (50x) Explosive Rounds, (10x) Flare, Gas-Vent System (3), Gecko Grip, Guncam, (10x) Hollow Points, Laser Sight, (50x) Regular Ammo, Smartgun System, Internal, Spare Clips, Tracker

Parashield Dart Pistol w/ Gecko Grip, (50x) Injection Darts, Narcoject, Laser Sight, Smartgun System, Internal

Cougar Fineblade Knife, Short Blade w/ Gecko Grip

Survival Knife w/ Gecko Grip

Ares "One" Monosword w/ Gecko Grip

Flash-Bang Grenade x2
Fragmentation Grenade
Smoke Grenade x2

Contacts:
Script Kiddie (Connection 2, Loyalty 4)
ID Manufacturer (Connection 4, Loyalty 1)
Arms Dealer (Connection 4, Loyalty 1)

You can be a Steam Lord of the Aether, so long as nobody with the power to stop you wants to stop you. Technically, someone has jurisdiction of the airspace over the Barrens, and it probably falls under the aegis of Knight Errant to police it, but as with the ground policing nobody has incentive to go in there and enforce the law.

Tell your Rigger that every other area of the city will have policed skylanes to make it safe for traffic (especially Downtown, where skyhoppers ferry around the rich and powerful between skyscrapers), but so long as they stay out of air traffic's way and they don't start dropping clockwork firebombs, they're not going to get in official trouble. I'd recommend getting some license papers from a bribeable clerk at the Metroplex Air Transit Authority to be safe, broadcast those whenever they get pinged.

The gangs on the ground will have a problem with them, or random people who want them to get out of the light, but if they're polite about where they fly and negotiate with the ground peasants it's possible.

I made him using the Sum to 10 system by the way.

fug user, sorry

>Icarus Cold
Interesting name.

I'm so glad people are still posting that image.

Also, if that rigger kept some smaller aircraft on the zep, they could get a lot of work in the smuggling business.

>captcha is airplanes

Fucking right, captcha.

> →
Thanks, I thought it up on the fly the other day and had one of those "that's definitely gonna be his name" moments.

Didn't mean to link the other thread.

>Fancy First Name McToughguy Last Name
>prototype transhuman
>driven to find murderer of parents
>signature ballistic mask (which isn't the custom version)

I'm just mad that he's called Godhand but doesn't even have a cyberhand

I made him through Hero Lab, don't really know how to get the custom version on there. How does the book detail it?

His runner name was something I'm still not sure of. Just thought of something cool, and threw it on there.

And he's a street sam basically, of course he's gonna be an edge lord.

I'm assuming that rigger is getting a Wasp he's going to fit into the Mothership, or maybe something larger with racks for flying drones he can unleash when he gets to the runsite.

Scratch I figured out how to make it custom.

Okay /srg/, what's your favorite spell?
What's your favorite useful spell?

So I'm trying to construct the Crysis Nanosuit (for those that do not know: crysis.wikia.com/wiki/Nanosuit) and wanted to ask: Which of these options do you think fits best:
1) Focus entirely on a suit, modding it to increase the abilities (Milspec maybe?)
2) Recreate the abilities through Augmentation (Orthoskin for the armor, Muscle Replacement for Strength,...)
3) A combination of the first two options, Relegating some aspects into the Armor (Cloak) and some into Cyber (Strength)

Depends, is it going to be a PC or an NPC?

Just asking because Milspec Armor should be very hard for PC's to get ahold of.

Sunbeam. In both cases. Sure, it's got a slightly less common niche in its uses than Ice Storm, but in those niches it pretty damn good.

Orgy.
Orgy.

supposed to be an NPC, availability wise there is a lot of leeway

Oh, then I'd recommend both.

Im currently creating a BBEG that is basically Ozymandias, and I'm going to homebrew a bunch of Nano augments for him. So for NPC's, especially the BBEG, I'd say homebrewing some things for him wouldn't be out of the realm of possibility.

>cyberhand
>not a GMfiat vat-grown augmented bioarm enchanted to be a weapon focus

You're not going to Dragon Kick anybody's ass into the Milky Way with that weak shit, user.

storytime?

kek
I assumed the runner name would spawn some sort of reference.

>Dragon Kick
>His name is Godhand

He should punch. All day, erry day, punch the day away. If he is not punching, something has gone wrong, and it should be corrected so that he may resume punching as soon as possible.

Like a fuckin rockem sockem robot

Don't act like you don't like the Ballbuster! (Ballbuster!)

Damn right.

MY ARM

MY ARM

MY ARM

MY ARM

MY ARM

I summon up the powers of the GOD HAND!

The simple rule (once you read the dang thing) is to reward more karma if they get the run completed as good as expected, and bonus nuyen and karma if it goes better than expected. Kills/KOs shouldn't be rewarded at all unless that's what the contractor wants.

I love those BoxTanks.
They don't look like particularly effective battlefield tanks, but given that their purpose is urban security against infantry and other lightly armored foes their design doesn't seem too stupid at all.

>Usually a mundane can't see much to do with magic- unless it's a manifested spirit or a physical spell, there's very little to notice.
However, they'll be aware shit is coming/happening if they roll high enough on perception, possibly with better expectations based on knowledge: magical threats. Low force & high spellcasting help mitigate this.

Anyone got a link to a mass 4e book download/chummer? preferably not mediafire because i don't have a pro account.

>I Don't Lurk, Or Even Understand The Basic Principles Behind Lurking: The Post

Magical things around a mundane might not be obvious, but they definitely won't be completely impossible to notice. The 5th ed CRB has a bit on "Perceiving Magic", and it mentions things like the air shimmering where there's a spirit, or feeling chills when magic is in the area. It's all pretty subtle so you've got to roll to notice it.

I'm going to be boring and say fireball
there's no problem that can't be solved by putting enough force into a fireball

If a character has high charisma and/or willpower you could maybe(?) make them roll at a significant disadvantage to "feel" if something's up if there's something astral and invisible but strong nearby. I'd generally stick with the split if a spirit or something like that isn't interacting with the physical plane, though. Even though characters who aren't awakened still have something in them, it's called being "awakened" as opposed to asleep/dormant/inactive for a reason.

Where do you get 4e version chummer on the chummer site? i have the 5e version

chummergen, the old site

I lurked Veeky Forums for two years and my first post was an OP shitpost that hit the bump limit just fine

...

Check the pastebin, you dumb trog.

Does anyone have recommendations when it comes to good Adept powers for a face adept ?

Commanding Voice, Cool Resolve, Improved Ability (probably keyed to foci), etc. A bunch of the 'transformation' powers (Voice Control, Melanin Control, etc.) will help you do social infiltration too if you're interested in that.

Are there any stats ANYWHERE for adding rockets to your arm so you punch harder?

You could fluff an Unarmed Combat optimization as that.

But no, even in it's sillier moments Shadowrun is not one of your Chinese cartoons.

>Shadowrun is not one of your Chinese cartoons.
I don't believe you.

>is not one of your Chinese cartoons.

dude
shadowrun totally has the anime style rocket punches.

Putting rockets to punch harder is not the anime style though
the anime style is sending your fist flying towards the enemy.
Which is in the cyberware book for 5e.

The type of "rockets to punch harder" rocket punch on the other hand is more western style of rocket punch, and that isn't on any book I know.

And yet. This is the brand of dumb that Shadowrun has, not animu.

>Shadowrun is not one of your Chinese cartoons.
my 50 years old catgirl loli that wields a giant claymore says otherwise

goddamnit.
I can get a rocketto punch, but I can't get the ROCKETFIST

Is there a full cyborg race in 4e?

Rigger user here. I am now a namefag, if I set this up right. How do I set up a test for my new character?

You kill yourself for pointless namefaggotry.

Then you play a session.

The closest thing to full cyborg is a Cyberzombie or a Brain in a Jar. Neither of which are real playable options.

You see, no one I know is running any shadowrun stuff, and I'm not going to be free for a while. Is there some sort of premade run I could do? Also, fuck you too.

Why does my 4e chummer not have any metavariants for races?

Yes, modules exist.

No, you can't play them by yourself without a GM or other players.

Yes, you're a fucking idiot who wasted a few hours making a character he has no way of playing, and is a doublefaggot for using a name for no reason.

You probably don't have the books enabled? Only reason I can think of off the top of my head.

Wow, sir, you are very rude. I'm going to have to ask you to calm down and dull your edge

He's rude but that doesn't mean he's wrong.

So a player of mine wants to own a bar; what disadvantages should he take? I was going to suggest day job and sin (local)

Hmm yeah, focusing less on social infiltration and more on leadership/con.

Took Raven Mentor for Con and Voice Control, Improved Con, Cool Resolve, Commandaing Voice, Authoritative Tone, Kinesics and Improved Perception.

Instead of the standard disguise/bodymod route I wanted to see if I could have a build where you don't need to do so much disguise.

Take Blandness First Impression. You hit the person you're talking to hard (with your words instead of your aluminum laced fists) and then fade from memory afterwards.

>Shadowrun is not one of your Chinese cartoons
Yes. Soooo much yes.
Thank you user.

So, does a street sam/weapons specialist have anything they should be spending their cash on /besides/ cyberware, new guns (if I need them), and random repairs for things?
I feel like saving up 70 or so thousand for chroming up even more seems a bit much, there's got to be something I'm missing.

Yeah, he's definitely going to need a SIN if his business is legit. I'd give him an "old friend" dependent as well, a la Norm from Cheers. Basically someone who's name he'd scream if his bar gets hit.

>with your words instead of your fists
Putting some points into melee as an adept face might actually be damn useful if negotiations and such go sour, since you're typically at close range. Like grabbing the person as a hostage/shield or smacking a bitch who's gonna snitch.

didn't mean to quote, sorry.

There's a street Sam build earlier in this thread if you need a bit of reference.

that is actually pretty damn helpful.
Thanks.

Whatever their hobby is. Bribes. New contacts. Retirement.

I managed that last one with a straight face for one moment after I typed it out. But if you can manage that, it's gonna be interesting.

No problem user. That's what these threads are here for.

Try setting up a roll20 and putting yourself in a couple combat situations to see how he holds up in that regard.

Contacts, medicine, faction payoffs, lifestyle, vehicles, safe houses, b&e items, non-lethals

These can be spread across the party but make sure someone has them. It's really good to get some medical ability as a street sam because you're likely to be one of the last to drop and need that medical attention, plus you're gonna be in close to the action if shit hits the fan regardless of what more circumstantial members decide to do in the run's planning stage.

Yeah, I decided to have my character fight his evil clone. It was great, my sniper drone punched right through the vans armor, and killed him dead.

Nah, mate. It's called "read, nigga, read!"

Perceiving Magic. Core page 280. It's got a big red title in the contents page at the start of the book. Can't miss it.

>Noticing magic is a Simple Perception + Intuition [Mental] Test with a threshold equal to the Skill Rating of the being performing it minus the Force of the magic, or 6 – Force if there’s no skill involved (minimum 1 in either case).

>For example, if a magician with Spellcasting 6 casts a Force 4 manabolt, the threshold for spotting her do it
is 2 (Skill Rating 6 – Force 4).

>If you just stepped through a Force 5 ward, the threshold to notice the markings or feel the tingle is 1 (6 – Force 5).

>You get a + 2 dice pool modifier on this test if you have any magic-related Active or Knowledge Skill.

>I would like to request a house rule option that charges karma for increasing attributes without the metahuman base stat. ie If a Troll increases Body from 5 (starting value) to 6 it should only charge as if going from 1 to 2.

>The attribute cost increase by multiples in Shadowrun is already extremely high and making metahumans pay even more for just increasing their base cost is rediculous. The advantage of extra dice reduces as you increase your pool it does not increase so the costs should not increase.

>However, as a group we have houseruled that Metahumans should not have to pay the extra as a base fix for this.

Was this one of you idiots?