>Hearne
Hearne is an interesting case. One thing about Hearne is that he is potentially a 3-4 influence model, which is disgustingly good. He's also the best goal scorer on the team, due to his hilarious Magical Forest Man teleporting bullshit. However, having Hearne on the team significantly limits your activation order and can provide disastrous amounts of negative synergy if you aren't careful.
I often see people running a team like
>Theron, Fahad, Jaecar, Hearne, [Egret/Chaska/Hemlocke/Zarola], [Seenah/Minx/Avarisse]
Here's the problem with this team: it has two Blessings and only three characters who can use Blessings. This means that if you want to use both blessings then your activation order must be:
1. Theron/Hearne, Blessing the other
2. Hearne/Theron, Blessing the third
3. [Third model]
If you don't you're not using both Blessings. And if you aren't using both Blessings you shouldn't be using Hearne. But if you do do that then your activation order becomes a straightjacket.
Therefore, in my opinion, the only team comp Hearne belongs in is:
>Theron, Fahad, Jaecar, Hearne, 2x [Egret/Chaska/Hemlocke/Zarola]
Your activation order remains fairly flexible and you can get full use out of both Blessings.
That said, Hearne is definitely a good model. He likes to activate after Theron for the forest teleportation shenanigans, but going before Theron is also good because Theron fucking loves getting Blessed. Skewered is a disgusting amount of utility, and Hearne can do serious work with only one influence on him assuming the forest placement is good for him this turn. Fahad, Theron and Jaecar all like Singled Out although only Fahad really gets to use it often due to activation issues. Hearne can also score sneaky goals by tackling the ball, Magical Forest Man'ing into an upfield forest, then sprinting towards an empty goal and kicking with his 3/4" kick.
In general, I like Hearne, but I don't consider him an insta-pick like Jaecar.