>It read like how a pretentious, edgy kid from the '90 think the world is and how he's plotting his revenge against his rich religious fundamentalist Republican-voting parents or something.
I knew the developers and that's pretty much what happened. Read Andrew Greenberg's forewards, introductions, afterwards, and political writings. It's pretty much exactly that.
But also keep in mind that it was a different world. White Wolf was riding high on the success of Vampire the Masquerade. You could get open bar top shelf liquor at their parties at cons-- and more than a little of their profits went up their noses, too. Hot goth girls threw themselves at even the low-ranking employees.
Also, this was post-cold war / pre-9/11. There had been a huge economic boom, then a brief mild recession lasting a couple months, then the dot com boom. The Internet was changing everything. Communism had fallen apart, turned out to be slave labor camps, oppression, poverty, racism, and environmental destruction, and even the most radical right-wingers had been vindicated. Or at least felt that way. The radical Left had to outwardly abandon socialism; they hated Evil Corporations but couldn't really discuss what they wanted to replace them with. They were focused on boutique causes: gay rights, environmentalism, religious liberty for wiccans, animal rights, and lots of rear-guard actions against republicans, who were on the march.
Go back and watch the Matrix or Fight Club. Those movies look totally different post-9/11, when terroristic violence isn't just some sad pictures on TV from some far-away foreign country. It was kind of cool, sexy even. Monkey-wrenching for Earth First, ELF, or PETA had a certain cachet: you got to be violent and destructive and act out, but still tell yourself it was all for a good cause in the end.
Anyway, Werewolf was meant to be much more explicitly left-wing and aim for young politically conscious teens. It mostly hit the mark.