/osrg/ OSR General - Because no one else would do it edition

>Trove -- mega.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg!jJtCmTLA
>Useful Shit -- pastebin.com/FQJx2wsC

Question: What was the best use of slimes or oozes you've seen in a game?

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mazesandminotaurs.free.fr/VIK.html,
lastgaspgrimoire.com/religion-is-a-nest-of-serpents/
rememberdismove.blogspot.com.au/2015/07/cleric-rules-i-stole-from-last-gasp.html
peoplethemwithmonsters.blogspot.com/p/dcc-rpg-resources.html?m=1
buzzclaw.blogspot.com/2016/07/roll-d-to-see-if-you-rise-as-ghoul.html
drivethrurpg.com/product/187874/The-RadHack
docdroid.net/kHgwIZv/rotdp.pdf.html
dragonsfoot.org/forums/viewtopic.php?t=7116
twitter.com/SFWRedditGifs

Gelatinous cubes can actually be scary as fuck because they block the entire corridor. I've had some tense moments trying to work out which routes are safe and which have a corridor with a cube in it.
They aren't the 'comedy jello cube' people use them as these days in a lot of oldschool game. Rather, it's a transluscent wall of digestive ooze that fills the corridor and bears down on you relentlessly. Nasty.

I hid one in a frozen ice wall once. Players tried to thaw the wall to get through, only to revive the ooze -- which immediately tried to kill them.

Also - Greyhawk and Ravenloft are done, vetted, and up.

Forgotten Realms is huge, but I'll deal with it another night.

> character durability determined by rolling dice
> using literal tables to see if you hit
> zero character building options
> XP only for killing shit & looting treasure
> retarded nonsensical dungeons with unsustainable ecologies
> crappy line drawing art
> obtusely phrased rules
> ten different kinds of saving throws

And people still play this? It's like cutting down trees by hand when a Goddamn chainsaw is available. Why do you guys put yourselves through this?

So I want to do a campaign loosely based on Scandinavia and Norse mythology. Are there any settings/adventures in the trove that are like that or is my best bet going through the AD&D Viking supplement?

I like the idea of gelatinous cubes as essentially dungeon janitors who move corridor to corridor cleaning up junk, slowly and in a more or less set path. Sort of a weird after-the-fact justification for 10x10 square hallways, perfect for the cube to get through.

You can time them, find their patterns, potentially use them as a block between you and enemies, sort of in a weird video-gamey-puzzle way.

Myfarog?

Oh fuck off, dumbass. At least read up on the games before you trash them.

But anyway. I've been looking at LotFP's handling of the Cleric, and I don't like it. It basically just feels like an alternate MU to me, and I'd rather just let MUs use cleric spells if they want to, and give the holy-man archetype something that's not rooted in vancian casting. The question is what. I was thinking of broadening the 'turn' mechanic in some way as a way to represent calling on divine aid, but not sure how to go about it.

I honestly don't know what to make of myfarog. I've not found a PDF anywhere, and none of the reviews really talk about the mechanics. I mean, yes, Varg wrote a game and it turns out that bits of it are kinda racist. That's not a surprise, everybody knew that would happen from the get-go. But what it's like mechanically and thematically (beyond the whole ethnocentric stuff) is actually quite hard to make out. It could actually be a pretty solid system once you strip out the bits where Varg gets on his soapbox. Or it could be a giant mess.

Last I heard, he was working on making a "rules light" version of myarfog based on the rules he uses when playing with his kids.
It's not super bloated and the rules seem competent enough when I read it. Backgrounds, social class, ethnic group etc. are involved in character creation which gives it a sort of whfrp feel.