Homestuck Tabletop

Has anyone even created or adapted other tabletops for a Homestuck one?

I mean, i think the plot of the actual story is addicting to read if not a bit moronic and redundant. But the overall idea of the Setting what with Sburb/Sgrub, the sylladex system, Trolls and humans, and all that good stuff. I've seen attempts to adapt tabletops like Pathfinder and DnD, including a small few attempts to make their own, but i have yet to see one that actually works.

I figure if anything making one ourself would be easier.

Which thusly is my second question, would it be viable to make our own Homestuck tabletop via making our own system and/or adapting another tabletop's system?

Though this one won't be nearly as halfassed and incomplete as the one's i've seen if anyone besides me actually decides to put some work into it, i'd help obviously, but a single persons effort can only go so far.

Other urls found in this thread:

orngjce223.net/chuubo/A User's Guide to the Apocalypse unfinished.pdf
youtube.com/watch?v=JqrJ4wGid4Y
boards.fireden.net/tg/thread/46732046
drive.google.com/folderview?id=0B1602QR4eNucMzA1MDM4NDItZTdiMy00M2UwLWJjY2UtNmYyZjZhOTZkNDQz&usp=drive_web&ddrp=1#
twitter.com/NSFWRedditGif

Here's the most complete one out there.

orngjce223.net/chuubo/A User's Guide to the Apocalypse unfinished.pdf

Might not be a great idea starting the thread with fantrolls

>orngjce223.net/chuubo/A User's Guide to the Apocalypse unfinished.pdf

Right about that, but it was the only picture i had on hand.

Have some of mine

Why doesn't anyone ever beg for a Problem Sleuth tabletop? It would be twice as easy to design and twice as fun to play.

Anyway, if you want a Homestuck game, you should wait until Hivestuck comes out, surely it can only be a few more-

Nope, can't finish that sentence with a straight face

Which writefag are you, anyway?

i only have ever read Homestuck from mspaintadventures, so im lost on that.

The real question, is which am i not?

You're not a writefag who knows shit about anything, apparently

Stop posting and read Problem Sleuth immediately.

I'm sorry i can't do that on the account of my home being pelted with meteors in such an exact way that it blocks my connection to that particular section of the mspa website. My deepest condolences.

Better kill yourself now, kiddo. It can't be any worse than act 6.

these meteors are crazy, i brought the knife to my throat and out of nowhere a meteor broke through my window and knocked it out of my hand. Looks like i can't do that. The fact that i no longer have a home is irrelevant.

Just wait for one of them to hit you. Anything's better than the retcon

Suddenly i've been overcome with an overwhelming urge to read Problem Sleuth, though i'll have to solve that problem later on, preferably with a chainsaw.

But in all honesty, thank you for the link, whichever user did it, that took me to this pdf. I'll read it over and hopefully i won't be disappointed like with all of the other attempts.

>Which user

2 unique posters, buddy. It's just you and me.

What have you written? Something for /hsg/, maybe?

Anything for Drone Season?

I was working on adapting a D Vincent Baker game, Rock of Tahamaat, to one where you're trolls fighting against the Condesce (who's also a PC)
The hard part was writing rules for playing an heiress.

God yes, I'd love a Problem Sleuth tabletop, how would you make that work? Like what are the basic mechanics you'd include?

/hsg/ yes, but only as an user.

I don't deny nor do i confirm that i participated in Drone Season.

That's a very esoteric game to adapt for an even more esoteric purpose

How far did you get?

I admittedly didn't finish Homestuck, I need to work on that :T

Well, you need the three stats. Build classes out of various combination of those stats. Statblocks for items and what they turn into. An unnecessarily complicated diplomacy system that requires cheating to succeed. A ridiculously huge boss that will take up the better 2/3 of the campaign.

With how many pages and how huge it is in general, that's fine, as long as you continue to read until you reach the ending.

From a previous thread

Pile every even slightly adaptable piece of gaming equipment you hve on a table. Dice, tokens, cards, figurines, jenga blocks, mikado sets etc. Sort them a bit and think of weird little game mechanics you could use them for.

Give each of your players a blank paper and make them write a name on the top and a number of stats beneath. Utter Freeform.
>Age: Average++
>Cooking: Ace of Spades
>Eyes: +Good/+Doublegood
>NO ELBOWS
>[Reverse Engineering]
>Negative Smiley Face
>Double [Reverse Engineering]: Yes
>Press (+2/+4)
>Armor Class: Red-Red-Green
>Barbarian Skillset * 1/2
>8 Fatepointers
>Watson's hobble

Figure out what they mean, preferrably in-game. Make use of all of your stuff for that.
Put the players into a situation where they have an immediate and inevitable goal, then escalate the situation all the fucking time so they never catch a break. Be silly, self-referential and sarcastic.

It's hardly anonymous if you tell us all, user
youtube.com/watch?v=JqrJ4wGid4Y

Also I'm pretty sure you linked two of them in the /aco/ thread

Oh I just stopped reading about until the Caliborn takeover is all.
What games even have bosses like that?

Its a short game, so pretty far. I still have to write a list of Troll jobs and work out how signs work, plus figure out how heiresses and humans work. Although Im thinking it might be better to keep it in the Ancestor era rather than bring the Alpha kids universe into it

I'm fairly certain you're thinking of the wrong Writefag then.

It's Homestuck. It's shit and has no clear rules. Make up whatever you want from the little ingo given and use something like Fate or M&M, or GURPS if you take the time to make a more video gamey ruleset from the toolkit.

Nice try m8, but you're nicked

and why do you say that?

That's what i did with my dnd campaign for it anyway. If a little confusing and slightly hard to do due to the constant resource management in the beginning. If anything, i'd like a more concrete system.

I just read the whole thing, that's actually a really good fit. It seems like the professions, social classes and houses are mostly just flavor and you don't need an extensive list to refluff them for Alternia

With a tiny bid of adjustment, you could also use the same rules to play the Imperial Radch from the Ancillary books

Yeah, but they're needed to give the Condesce various broad groups to target while opposing the other players

It was one of you two, anyway

I shall let you believe whatever you wish to believe then.

See Nice dubs

Homestuck is a great setting, but is terrible for non-freeform roleplaying. Partially because very little is supposed to make sense, a lot is left unsaid, and time travel. It is veeeery difficult to properly GM time travel within HSs rules.

>includes fan titles
Just fuck my shit up.

At least it's fairly in-depth

How are you guys not dead yet.
Quit procrastinating.

WTF is almost a Homestuck RPG. I mean, it's about creating a universe, battling royalty, facing gigantic monsters who give you hard moral choices, mystic world frogs, odd gaming abstractions, and weird meta shit. It's even possible to kill the GM and dedicate yourself to destroying all reality.

>possible to kill the GM
To be fair, that's true for most games.

Even as a hardcore Jenna Moran fan I have little idea how to actually play what it's about, because it's an absurd level self-parody.

Like, the premise is simple - it's a complete deconstruction of RPGs, what it means to play by the rules, commentary on social conventions, and how it all boils down to being a construction that only depends on the people playing it. But the way it's presented is basically played almost entirely straight, except when it isn't.

It's a lot of fun. I'd seriously recommend everyone to give it a read, if only to get a good laugh out of it.

As the writer of the tabletop in question: thank you, dearest asshole.

>Just don't play a horse.
I declare your harmony deceptive

I have actually played a horse. It was funny, but illustrated the primary problem of "you can create anything you want" systems - if you create something weird for the sake of it, you stop being able to focus on the game and are focused on creating Maximum Weird instead.

I tried playing a horse in WTF. The horse illustrated the flaw of "create anything you want" systems - if you create something weird just to test the boundaries of the system, you are going to have a problem in later play, because then your character is a gimmick rather than a character. Not worth the trouble, in my experience.

Shit. Sorry about the doublepost guys. It didn't look like it went through.

>What games even have bosses like that?
Exalted. Every Yozi is twelve demons, and every one of those demons is seven smaller demons, and every one of those smaller demons has legions of demonic minions. They're pretty good for approximating things like Demonhead Mobster Kingpin or the entirety of Lord English's personal pantheon. Or a Sburb session, for that matter.

...

>the retcon
Two words and any possible desire to actually catch up on the story is successfully purged from my system.

Thank you. Now I am free.

The "retcon" doesn't actually make things unhappen. It's time travel. In a story that already involves time travel.

Yeah, and the ending was good, and Davekat was an amazing decision, huh faggot

It may be time travel, but it was a fucking terrible decision.

Also, image tax for best alpha troll. Not that all that many were good anyways.

>Nobilis

You're on the wrong board. This is Veeky Forums, Traditional GAMES.

Bumperoni for Homosuck related shit. Didn't think there'd be many people who cared about it on Veeky Forums.

Well the concept of it is a very entertaining one despite the redundant and moronic story that came along with it that confused the hell out me, then unconfused me, then confused me again, repeatedly.

if it was
>redundant and moronic
then it couldn't have confused you.

it's either too repetitive to find interesting, too simple to respect, and disabled however a book can be that quality, or too complex and quick paced with new elements and mechanics to follow???

It would need to be done like Everyone is John, a conflict of narrative between GM and Players where everyone has goals and the narrative grows to absurd proportions to accommodate those goals, all the while an existing 'plot' is in play. The entire 'plot' of PS is literally to open a door.

don't get me wrong, i respect and enjoyed it the first time around. But when you reread the entire thing again some things point out as being too confusing, too simple in some areas, too complex in others, too slow and too fast in other respects.

Holy shit, what? I need more meta reality creation shit like this.

The long and short answer is that many attempts have been made, and the mechanics can be replicated, however a session and the planet mechanics would all have to be changed to suit the new medium of tabletop rp.

I did an excessively detailed storytime a few months ago about the SBURB sessions I ran using FATE. Might be worth a read if you have the time, otherwise pic related has most(?) of the "mechanics" I talked about.

boards.fireden.net/tg/thread/46732046

who's up for homestuck item generation functioning off of a series of massive D20 and D100 data tables listing elements, objects, fashions, and themes? when you alchemize two (or more) items you roll dice to decide what traits from the original items get carried over to the newer, with random elements from data tables getting thrown in for certain rolls (crits, for example) and the entire thing getting randomized if you get two crits in a row. the player, players, or the GM then need to rationalize what that this new item would even BE to each other, justifying every single element and theme that got carried over to the new item. dungeon loot could be made zainy as fuck with this, with some dice fudging allowed on the DM's part to fit various themes.

I like the sound of that.

All starter items have or are made a set of starter objective and subjective themes dubbed "tags", so Cake Mix has the objective form Powder and objective role Food, and the subjective theme Betty Crocker and subjective fashion 90s Retro, making 4 Tags total. A Japanese school girl's uniform on the other hand has the objective form Clothing and the role Uniform, and the subjective theme School and the subjective fashion Anime/Japanese Culture, also making 4 Tags.

For every tag on the original items you're alchemizing you roll a dice. The resulting rolls are divided into even/odd or high/low, whatever floats ur boat, one adds that tag to the new item and the other doesn't. One type of crit (high or low) adds a random tag to the item from the table matching the tag type you were rolling for, and the other (low or high) permits the player to pick a tag to add to the new item, describe what about they want to the DM who picks a fitting tag (if the player doesn't know the tables already), results in a fitting tag from the Characters interests listed on their ref sheet to be added to the item, or just plain also adds a random element to it from the table (just like the other crit) depending on the game's rules. The trick is that when you roll crits for OBJECTIVE tags with an && operation you get that tag as well as whatever additional element the crit added (from the tables, players, or ref sheet), but not for SUBJECTIVE tags with which the original tag is lost while the random tag is maintained, and the other way around for the || operation (so && gradually builds forms, while || gradually builds themes). Tie rolls (like 4 on a D7) also roll towards the operation(|| or &&)\s favor, adding objective tags and removing subjective for && and adding subjective but disgarding objective for ||. If no-one can think of ANYTHING real or imaginary that matches the currently selected tags the DM can permit a random objective/subjective tag to be taken or added, fitting the ||/&& operation similarly.

ex.
Betty Crocker Vanilla Cake Mix && Kawaii School Girl Uniform =

[2=ditch, 3=ditch] no objective tags and
[4=keep, 5=keep] Betty Crocker theme and 90s Retro fashion subjective tags
are inheirited from Betty Crocker Vanilla Cake Mix

[5=keep,6=crit keep: player added the role Practical] the Clothing form and Uniform role objective tags, aswell as the additional Practical tag, and
[1=crit ditch: DM added the theme Talk Show, 2=ditch] the additional theme Talk Show
are inherited from Kawaii School Girl Uniform

The result is:
Betty Crocker, 90s retro, talk show uniformal clothing. The player has tumblr. They suggest one of those frilly 50s-styled "Crocker Corp" baking uniforms that were popular on HS art blog a whole ago. The DM doens't feel like picking the 50 =/= 90 argument.


That or we just assign all the subjective Tags from one and all the objective Tags from the other to the new item simplifying the process greatly.

Meanwhile a roll of [5,5,2,2,3,2,5,5] would result in a weeaboo culture, school powder/food that could be... like... that instant jello candy fad that people with pinterest (i think) were into a few years ago... and because of the "school" tag it could be a bento of said candy. Yeah, that's it.

Also we can list subjective tags with commas between them and objectve tags with slashes between then in a way that's easily readable and gramattically correct, I just noticed. Also as I try to make the most useful ans sensible examples I can combining the subject of one and the object of the other really, really, is way easier and makes way more sense. So i guess I over-complicated the hell out of this.

But we still need a way for items to become more complex and simple over time from && and ||, and massive random tables would fit this game so much.

Condy deserved better.

If you're implying she deserved to fuck Terezi's mind apart, I have to agree

I wish Condy was my mom.

Do you have any other suggestions as well?

I wish I was Condy's bulge cozy

Better than what? Her death in the finale, or that art, or something else?
Kanaya is my waifu. Best troll, hands down.

hello tumblr

hey faggot

solid taste

Better than what we got in the comic. She was underutilized and barely had any lines.

Did anything in the past decade years have an ending that bombed as hard as Homestuck did?
Warhammer Fantasy End Times is the only thing that's competing with it in my mind.

>Did anything in the past decade years have an ending that bombed as hard as Homestuck did?

Wait until you see what happens to Berserk

Well, ME3 was four years ago, and it won Bioware international accolades as "the worst company in the world" three years running, as well as "worst story ever publish."

drive.google.com/folderview?id=0B1602QR4eNucMzA1MDM4NDItZTdiMy00M2UwLWJjY2UtNmYyZjZhOTZkNDQz&usp=drive_web&ddrp=1#

Requires Savage Worlds.


Enjoy.

>mfw Berserk fans still have one tiny bit of hope left to lose

Much appreciated.

I guess you've got ask what you'd want from a tabletop. I was into 40K before I was into Homestuck, so the idea that came to my mind was a heavily fanfluffed army based on the Alternian Empire. For something closer to the plot and role of the comic, perhaps a Necromunda/LotR-like skirmish where you play as kids and level up fighting Imps and Jack Noir or what-have-you.

Honestly I'm just interested what other ideas folks have.

The ending is vague and thus probably disappointing. Still, there's some interesting moments.

Here's one someone made years ago.

The ending is bad because it doesn't really deal with the entire second half of the story or provide a meaningful and satisfying conclusion to anything. It's not about being vague, but about being inappropriate.

I was trying to not go into too much detail for the sake of user not knowing, but I can concur, Hussie is dishonest and won't admit he lost the will to finish it properly

This. The entirety of Act 6 could have been discarded and the Ending wouldn't have been affected in any way.

Sounds good in theory, in practice you gotta get those tables written up.

>Best troll, hands down
More of a Captor guy, myself.

Honkbump