>Thoughts on what you have to add to your current army?
So below I have my Nurgle CSM/Daemon force that has been doing quite well.
I wanted an army that was tough with decent mobility but could still slap someone in the face.
I've gotten that now for the most part. My games are all good fights but I tend to lose Maelstrom Missions due to my weak cultists and small model count I think.
1500-2000 points is the regular for my shop which gives me 500 more points to play with.
I have 10 Plague Marines but they seem costly especially if I get them a transport.
I bought two Start Collecting Nurgles so I do have Plague Bearers if I wanted to make Daemons my main force.
Right now I have been thinking about a Heldrake and/or a Defiler/Soul Grinder (if I can make any of those three properly Nurglised)
1491/1500
Nurgle csm CAD
*HQ*
Chaos Lord (185pts)
>Bike, Combi-plasma, Mark of Nurgle, Melta bombs, Sigil of corruption, The Black Mace, Warlord
*Troops*
(158pts)
2x 10 Chaos Cultists (79pts per)
>Cultist Champion, 9x Autogun Cultists, Mark of Nurgle
*Fast Attack*
5 Chaos Bikers (200pts)
>4x Chaos Biker, Mark of Nurgle, 2x Plasma Gun
+ Chaos Biker Champion
>Combi-plasma, Lightning Claw, Melta Bombs
*Heavy Support*
3 Obliterators (228pts)
>Mark of Nurgle
Allied Nurgle Daemon Detachment
*HQ*
Daemon Prince of Nurgle (370pts)
>Corruption, 2x D6 Greater Daemonic Reward, D6 Lesser Daemonic Reward, Daemonic Flight, Mastery 3, Warp-forged Armour
*Troops*
6 Nurglings (90pts)
*Fast Attack*
5 Plague Drones of Nurgle (260pts)
>Death's Heads, Venom Sting