Rolled 76 (1d100)
Action 1
"Rizal, would you like to try a hand at some of the things JAL helped us with?
We have so many materials, yet even with upgraded Corps manufacturing and existing brood factories we can't make vehicles fast enough
If you'd like to, can you look at JAL's current designs and either improve or build a better one? It might make good practice for manufacturing tech"
JAL, actually you're going to follow Rizal's instructions this time if she takes this up. Ginny wanna learn Brood tech from someone who is not insane?
Action 2
This roll is for SAL. Hopefully by giving him actions he''' bring that company faster, so they can help design a superior mountain base
The sooner he returns, the instant we work on the mountain!
Trade
Tek Bandits are still traumatized
CEO, go to the Think Tank with another project.
We want to improve RAGE tank design. Not for artillery only, but as a superior Tank or Anti-Air autocanon as well
Currently the RAGE and SAMFAP system + Tek guidance the autocanon can fire the right amount of the right shells with impressive accuracy+speed
There is still the issue of the pilot delay. The pilot must approve IFF, and communicate with the other tankers
Even more Time could be cut out Neural Helmets to link psionic tank pilots telepathically. Psions who can see past walls and hills can relay info to each other at long distances, and employ "Instantaneous shoot on sight" tactics where when a pilot see's an enemy (either visually or via psionics) the trajectory and fire rate is calculated and fired in less than a second. An entire whole row of targets could be fired on faster than one blinks by a single tank. Smart shells can be guided to target weakspots by the forward observer.
Scattered RAGE tanks can coordinate like an entire battery, a whole team of can destroy on a spotted hostile together. Land or air targets
We'd also like to improve the general structure, armor, chasis. Improve a good Super Tank design into a great Super Tank design