Infinity General: Pool and Red Veil Party

Infinity is a 28mm scale skirmish game by Corvus Belli where some get Red Veil earlier than others

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
infinitythegame.com/catalogue/

>Rules wiki:
wiki.infinitythegame.com/en/Main_Page

>New Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The Economically Questionable RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
strawpoll.me/5146634

>Scans (More Needed):
mediafire.com/download/a6nel34mw0la3bb/Infinity 1st edition Rulebook.pdf
mediafire.com/download/wd3pbtpjp5w9dig/Infinity - Corvus Belli S.L.L. - Human Sphere.pdf

>Character Creation
infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Previous Thread

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Thanks user.

Goddamn that looks awesome.

Getting the new general kicked off:

What is most and least favorite units (not profiles) in your faction?

desu the smaller boxes were a pain in the ass to assemble. Definitely not foolproof. Luckily I had my players help me assemble them before I could do real damage. The last flap just didn't want to get in the slot.

So is Haqq assaulting Merovingians again?

I've been out of my local meta for the last few months on business (haven't played since March, really), and I'm jumping into a league that starts this weekend.

Does anyone have advice for playing a Combined player in the Rescue scenario (300pts)? Advice in the form of list-building, scenario tactics, and in stuff I should expect to see him take (ie, what am I most likely to see and good counters to them). I'm using Corregidor, this guy is the first Combined player I've ever faced, and I've not played *any* of the HS3 missions yet.

For reference purposes, I can rebuild my list between games, but must stick with my sectorial for the duration of the league. This is the first iteration of my list, but again, having not played Rescue before, I'm not sure of myself. The fact that the entire middle of the table is basically an Exclusion/Dead/Suppression zone really kinda messes with me; I'm used to playing a lot of airborne Corregidor.

I don't normally run full Wildcat links, but given they can use Multiterrain to ignore the Difficult Terrain effect of the Exclusion zone, would it be worth it?

So what are the opinions on USAriadna? I'm getting back into the game and was thinking about starting them.

So I asked in the last thread, but does anyone happen to have the pdf of just the fluff behind the tohaa?

I have a paridiso pdf with just the campagin rules but nothing for the fluff. (scans taken from the actual book)

sendspace.com/file/8ol4d9

Will admit people may have this one already

'murica!

I have heard good things about it but have not gotten the chance to play them yet

Valid choice. I like playing them.
Good defensive linkteams, cheap infiltrating specialists, bikes and cowboys.

fucking grunts, literally the toughest basic infanrty of the game

Is their starter box a good buy?

Yes. Everything is usable. Although I don't use the minuteman much. Waiting for a box of them. I use the Marauder but he's a stand in for the HRL loadout.
Works nice. Get something that can proxy more foxtrotts and get going.

What fireteams do you usually use? I'm trying to come up with something while painting my grunts.

NCA most: Aquila hmg
NCA least: uhlan
Hassassin most: Muyib grenade launcher
Hassassin least: Kameel combi

>MO
I think you can figure that shit out...

Grunts Fireteams. 2 Snipers, 1 HMG, 1 HFT 1 Rifle guy and 2 extra rifle guys in case I have to rebuild the link. Although often I wished I'd take a 3rd sniper instead of a HMG, as sniper rifles are better in aro.

No love for Uhlans, user? Even though they're named after our favorite Prussian military theorist? I'm pretty stoked for the new sculpt.

NCA most: Aquila
NCA least: CSU

Is that Morat-chan in the back serving drinks?

What are we talking here, looks or stats?

Favourite is the Sekban, easy. The HRL model is really what made me start QK. Plus I've always liked how they play on the table, even before the HS buff.
Least favourite... I like the Hunzakut stats but the female model looks pretty naff to me.

I do love me low SWC cost snipers. Still baffles me that MSR are 1.5 SWC. 1 makes sense, but 1.5 is a kick in the balls.

I like the sculpt but PH 15 with camo and silhouette 5 makes it an overpriced suppressive hmg. For .5 less swc I can get a Sierra tr remote with a fusilier hacker to give it assisted fire and be more effective

Forgot to add, it is also less than half the points

Buy the books, it's a good game the people in CB have earned your money.

I bought the rpg books and am planning on buying the art book.

Problem is I do not play the war game due to not really being able to paint the models, and I dont want to play with shitty looking models. (I have majorly bad tremors in my hands so holding anything steady is just not possible)

Even despite the flak I saw about the Teutons in the last thread, it seems a lot of lists are running them for MO, so take that as you will.,

Why so many special weapons? That is a lot of SWC in a unit that is kind of disposable.

Even if you only see it as a suppressing HMG, assuming everyone has ideal rangebands and cover, you are looking at 14s for the Marksmanship Sierra with flat mods for your opponent, or 12s for your uhlan with -6 for your opponent.

Frankly, I'd rather the Uhlan's odds.And that's before I even factor in that it only takes one dice to remove the Sierra as a threat, not to mention the gulf in ARM.

Add to that the Feuerbach for TAG busting/single shot ARO danger for longer ranges and the ability to use surprise shot to be a solid active turn hunter, and well, yeah no shit he costs more than a Sierra, he does basically everything better than it.

They are cheap for what they can do you just need to aim them at the right target.

So starting version 3, what are the changes from 2 I should know about before I make myself look like an idiot?

>Why so many special weapons? That is a lot of SWC in a unit that is kind of disposable.

It's really not that much, tons of people will make a basic line link with both a HMG and Multi Sniper or Missile for 2.5, that Grunt link is only packing 2.

One of the big advantages of Haqq/Ariadna as a result of not getting Multi Snipers is that you can really shove those normal shock snipers in everywhere. 5 man links full of them can be horrifying.

I can't wait to try a 5 man link full of Zhayedan Snipers with marksmanship L2, B2 AROs BS 18 at most ranges and ignores your cover mod, hope you brought TO/ODD

The hype-er power?

Top: FUSILIERS FUSILIERS HOORAH
my love of guardsmen translates directly to my love of beret wearing infantry.
Understimate at your own risk,punk.

bottom: Aquila.
Unpopular opinion incoming-i hate the coat on armor look. Looks dumb, nisses are guilty of this too

Favorite is definitely Rui Shi. It's proven to be the most point effective thing in Yu Jing without contest. It's a bargain price for what you can get with it, even before you think about smoke or support programs.

Least Favorite is probably Sun Tze 2.0 Marksman. Like why is this even a thing? Why would anyone take this over Sun Tze HI? I never even heard someone try and use it because it's just an all round awful idea.

Shove a couple of the breaker rifle and shotguns in for suppressive fire and close range shenanigans (and Lt option)

Solid army. The biggest problem is miniatures. Many of the major units still dont have miniatures.

Really if they released the Marauder and Minutemen boxes, the sectorial would basically be set. Mavericks are taking somehow forever despite there being a completed sculpt of them in the USAriadna box already, but you can proxy it with the Authorized Bounty Hunter Motorcycle that is completely useless otherwise.

People have the models so may as well use them
That or people are dumb enough to think they're actually worth taking
They haven't earned my money for books

Lol at yu jing still getting shitty units
These fucking hacks swear to shit
Didn't mean to put that last quote

I play Ariadna mostly America and Scotland.

Favorite is the Devil Dogs, they make the dog face look even cooler and then add in the buddy dog for a cool team.

Least Favorite is the Desperados. They are still pretty cool, just not as cool as the other stuff.

Caledonia is it probably the Mormaers (though the Wulvers give them a run for their money.) That heavy armor just looks so cool and the shields put them over the top.

For worst it is probably the Greys. They design is cool, its just the scults are lacking.

My favorite is probably vet kazaks
My least favorite are the dog soldiers or the antipodes.

I totally dig Ragiks, the poses and style for the models just looks really cool to me.

I really dislike the Govads. Part of the fluff for the Hassassins (in the older books anyway) was never showing their face and all but the hacker just show their's off. The sniper gal is better about it with her hood, but if it was lower to at least obscure the top half of her face it would've been a lot nicer.

what he says. plus you usually don't need that many swc in usariadna.

OK user.

Here is my take on rescue, having played it many times.

Ignore the mission.

You heard me, ignore the mission. Kill your opponent, put him in retreat, then grab one civvie and get them back to your DepZ/DeaZ.

The multiterrain isn't a big deal but the exclusion zone is. Take limited AD and no Infiltration.

Wildcat links are quality though so you should be fine with that.

Agreed.

Hire a painter mate.

Command tokens, loss of lt, weapon range bands, surprise shot, hacking tables, CC tables.

What are they missing that is taken all the time? Just the Marauders. I never see MM, never see BJ (though that may change when models are released)

Only proxy I see is Marauders.

Template weapons do not scatter. Either you hit, or they are duds.

You don't get cover while climbing or jumping. No having to roll to do either, just spend a whole order to do son, unless you have climbing plus or superjump.

Templates do not impose a -6 to dodge. You can dodge at a -3 if the template is outside your LOF. Deployable templates do impose a -3 to dodge.

The biggest thing in general is that unopposed rolls are largely removed. Attacking out of marker state/shooting through smoke only puts a penalty to your opponent in face to face rolls, nor more letting you attack first and then the defender going only if they survived. The only way to really eat a normal roll is to trigger an ARO on a second move, getting shot in the back out of ZoC with a non template, trigger multiple types of ARO, be immobilized, or your opponent has a skill like Berserk.

Hacking is also a lot more robust.

NCA

Best: BOLTS!
Worst: Blackfriars, they have a great profile, but the design of them looks dumb in Neoterra.

I thought you get a flat dodge against direct templates regardless of lof???

>Bad meta detected.
If you're not using Blackjacks in BURGERLANDIA you are a fucking SCRUB.

Also people have been asking for the MM AP HMG so your anecdotal evidence is shit.

Most: Gwailos. Something about a unit made entirely for brute force in the sneaky sectorial just tickles my fancy.

Least: Cadmus. Seed Soldiers at least make good infiltrator proxies.

LOL.

I've seen Desperadoes used as Mavericks and Azra'il as Blackjacks quite a bit. Minutemen will likely see more use when there's models.

So I've become interested in this game. Is there an official shop finder somewhere? No shop that I know of plays.

where?

>2W t2 Sniper ARO piece

>NCA, Haqqislam/QK, Steel Phalanx
Most: Bolts, Maghariba Guard, Ghulams, Zuleyka, KTS, Penny

Least: Bipandra, Trauma Doc/ Machanist (fucking hate the miniatures), Hospital Knights (I want to start MO for the Hospital/Joan list, but the Hopstiller models are ugly)

Marauders, Mavericks, Minutemen, Blackjacks, non-LE UR. And I'm expecting at least 2 boxes per bike unit (Mavs/Desperados).

I don't proxy, so I would love to use MM, Mavs, etc etc, but their are not miniatures for them. I'm sure there will be more use if CB ever makes models for them. Also besides Grunts, USARF has no heavy weapons.

>ALEPH
Most favourite: Posthumans
These guys are what got me into Aleph, they are super flavorful and now they are really fucking strong on top.

Least favourite: Asuras
I like the idea of the Asuras, and I really want to like the hacker profile (especially now that it's a LT) but until there's a Multi Rifle specialist for her, I don't think I'll be able to make it work for me, I feel like if it's just raw killy power at 70 odd points, I've got better options than the spitfire.

>Haqqislam
Most favourite: Ghazi Muttawi'ah or Bashi Bazouks
I could describe either of these units the same way: Powerful, fun, unique, and amazing sculpts, these guys are clear winners for me.

Least favourite: literally nothing
There's definitely things I would wishlist for, but since the Bashi resculpt, there's not really anything with a bad enough profile or sculpt to bother me, Djanbazan come closest on the sculpt front but then I love them on the table, especially the shock marksman rifle profile.

Noted. Thank you, btw.

Given the limitations on mobility along the board center, I was wondering if this force composition might be more on the right track.

Gecko and HMG Intruder for shooting people near the civvies, plus a Moran to leave Koalas in annoying positions near said civvies. Jaguar provides smoke as needed for the Intruder. Wildcat Haris Fireteam to go get civvies for myself and/or hunt down other people. Bandit hacker to screw with people, and run around stealing their shit. Hellcat is explicitly to drop onto the board late-game in *their* DZ, enter an empty slot in Group 1, and interdict them from pulling civvies back into their Dead Zone.

Any thoughts? I'm concerned I don't have enough heavy-hitters, but as I said, I've never played against Combined Army before.

You mean models?
CA: Best - old-style drones, they're what got me into Infinity in the first place. Worst - Iskaller, then Sheskiin (asscloak, flimsy glaive, hood with cadmus headtail) and spitfire Gwailo (falls over even if weighed on the other side)

Yu Jing: Best: Shang Ji / gen2 Hsiens. So aggressive-looking. Worst: still existing gen1 Zhanshis, screaming for a resculpt.

Patience is a virtue comrade, Red Veil ushers towards the horizon.

I'm noticing that the Infinity community doesn't just rip every book and upload OCR PDFs within a week like GW's rabid fanbois.

Is this a function of a smaller community, more "moral" consumers, or simply cost/benefit given the irritation of getting things shipped expensively from Italy?

I'm seeing too much AD (one piece is plenty)and make your link a 5 man.

Sounds like red veil will pickle your dickle.

It helps a lot that Corvus just releases all the rules online for all the new stuff they release. Buying the dead tree books just gets you a nice product and all the fluff. It's a nice gesture that also means there isn't as much need/incentive to scan everything onto the internet.

Sorry; I wasn't clear. I didn't plan to start the Tomcat in AD, but have her on the board. Her Zero-G lets her bypass the Difficult Terrain FXs in the middle of the board, so she's worth actually using from the beginning. The only unit entering from AD is the Hellcat.

I'm over in California, LA city. I hate it here, for the record.

There is a huge community in SoCal. It's mostly driven by a big Facebook Group. Guys seem to go and play at Emerald Knights Games and Game Empire in Pasadena when they can arrange in.

Rules are free, if they weren't we'd see scans within a week, like it was with HSN3 pics.

As for fluff, many people who care that much about Infinity fluff probably also care enough about CB to pay for the real thing.

The fluff is honestly not worth paying for. It's lame sci-fi cookie cutter shit.

You're more or less correct. They just take unit descriptions and repaste them in print.

I'm more surprised that the art book and painting masterclass haven't been spread everywhere. Inspiration/reference source is one of those things that tend to get shared freely.

Too late. I already have all the available Infinity books except N1.

>Facebook Group.
No wonder I had no idea. I'll go look into it. Thanks user, you're my hero.

The painting masterclass is actually not a great painting guide. Angel is a great painter, and I assume he's a much better teacher in person. But the book is pretty shitty, very barebones, doesn't break down a lot of the techniques very well. Uses a lot of superfluous images.
Like;
>Here's the same model from eight different angles. But you'll have to look for yourself where the highlighting was placed etc. instead of having the guide actually guide you on how to replicate the painting.

You're probably better off using citadel guides with a colour chart so you can switch the paints fr Vallejos.

Forgeworld Masterclass is pretty gud.

Well, shit. Mine's in the mail because I wanted the Joan.

Yea, it's a bummer.
I don't really regret buying it though. Joan is cool.

>I'm expecting at least 2 boxes per bike unit
I wouldn't count on it. Desperadoes are a possibility but there's already a Maverick model and CB wouldn't make 5 of them.

Never know.

Well, both Haqqislam and JSA have 5 biker models spread out in 3 boxes per faction. USARF would only need 4 boxes to complete every biker option. So I don't think it's a far fetched idea especially considering bike models are pretty good sellers.

Also the Maverick in the army pack is an exclusive model like FK, Healer, Ninja, Al Fasid. There has to be a generic release eventually

Completely disagree. Don't love the rules but love the fluff to this game.

That is workable. Honestly though any 4-4 unit does just fine, I wouldn't worry too much.

Group in Santa Barbara, might be too far for you.

No way. Desperados are done. Mav s will get a box, but after MM, Mars and BJs so you will be waiting a long time.

90% of the fluff in the current scans in the OP is the same as N3 stuff anyway.

It has cool pics and Joan is awesome.

I don't regret it.

Anyone know any of the top ranked guys? Are they actually good or just play a lot?

ELO system means playing a lot means nothing unless you win a lot.

Fucking stoked bout Yu Jing in this starter! Pre-order ninja prolly not worth, only cause she will prolly release later with a better pose.

Love spece samureh

I really like the overarching background. All the factions are interesting and distinct. I actually like the world even if it's nothing "new."

The individual unit fluff is kind of pointless but, meh. That is basically true of every single war game. No game I've played has been able to come up with good unit blurbs. They all boil down to "these guys are the best because they are good. They do things the goodest. This is where they fit in. The end." It's the curse of wargames. Some of it's okay though.

>Desperados are done
They dont have an Assault Pistol or Chain Rifle miniatures....Also they're AVA6, so I'm really hoping CB doesn't expect us to buy 3 copies of the same box.

If you don't have LOF to the shooter, you have a -3 to dodge a template.

But yeah, otherwise it's straight PH to dodge direct template.

Anons I want to get the Unknown Ranger gencon release, but I don/t want too pay the crazy shipping.

I am willing to wait for the standard if I am stuck with it. (IE take the risk) That said, what is the possibility the gencon variant will be available at unofficial stores or ebay etc etc. What happened with Gencon Van Zant?

Yea but it is missing the tohaa faction stuff which I was wanting to read up so I had a basic understanding of it more than we had.

Agree here, the fluff is pretty interesting in a lot of ways. I do wish the fluff for the units was better/more. Like a more in depth look at ORC armor, or what makes the nisses armor different than the other armors.

Equipment fluff would also be fun

You know. I really like how, in Infinity, all of the factions use most of the same weapon profiles but each faction has their own weapon designs.

Except chain rifles which seem to be manufactured by the same company somewhere, it kind of implies that each faction gets their equipment from different arms manufacturers. I would like if they did more background on that. The different companies, what they make and who buys from them.

Maybe some background on others stuff like popular food chains or stuff going on in each factions society or certain planets. Maybe in the RPG book.

I think all the human Chain R are built on the same weapon license? Same with the Crazy Koalas.

I just assume there is like, future IKEA that manufactures shitty wooden tables and light fixtures but also just pumps out cheap, shitty chain rifles they sell to every military on different contracts.

They are shitty and terrible but they're just so cheap and plentiful that nobody can compete and everyone uses them.

Yea it is pretty interesting, it would be interesting to see what the differences would be across makes and manufactures.

For instance would PanO have more ammo capacity and the butt rests more comfortable on the shoulder, while say for instance the Haqqislam has their combirifle more able to withstand the sand of their home world.

Maybe something like Yu Jings weapon selector on the combi rifle being slightly inconvenient to use but it in turn let the weapon have a slight reduction in weight.

Pretty much there is a lot of really interesting fluff, and I am just sitting here impatiently for the RPG pdfs. Which probably will not see the potentially 24+ pdfs for another year or more.

Not a truely bad thing because CB seems to be extremly devoted to trying to make it the best out there fluff wise.

I bet Ariadna and Yu Jing rifles still let you fix bayonets.

Haqqislam doesn't manufacture a combi-rifle.

The PanO ones probably have tons of AR and networked hookups. Explains the superior BS of PanO soldiers to their gear than to training... that seems a sufficiently 'PanO' reason for it.

Ah no one actually plays haqq in my area, so have never really looked at the stuff.

The explination of PanO probably makes sense as well, in addition to probably cybernetics in the eyes of their soldiers that since they are so rich they can afford. Basically so they can view ARs without goggles and other stuff