What happened to Broquest?

Recently the #1 funded game on patreon, Breeding Season, was canceled due to a huge internal conflict.

During the discussion about the events that led to and came after lead artist and Dev breaking ties I heard that this was not the first failed project s-purp, the artist, was apart of.

The previous game was named Broquest and the posts that explained why it was canceled seem to lead to 404 pages.

But from what I understand /TG was a common place for the devs to discuss the game. So I am hoping that someone here still remembers what happened.

Was what happened to breeding season a stand alone event or was it simply a sequel to what happened to Broquest?

Other urls found in this thread:

youtube.com/watch?v=g989I_LMFpo
broquestgame.com/blog/
suptg.thisisnotatrueending.com/archive.html?searchall=Broquest
twitter.com/NSFWRedditImage

>The previous game was named Broquest
I never followed it closely, but did it even get pat the haphazard ideas getting thrown around stage?

*past

>patreon

well there's yer problem

Something to take away: don't start crowdfunding until you're ready to go to production.

Breeding season was shit anyway.

Nope, it was roughly at the level of those Tower Girl threads that pop up every now and then.

Not really. It was pretty much just chart after chart of slightly improved character designs, with no unifying theme to the character archetypes.

Don't quote me on anything, this shit happened a long time ago and I mostly remember just some posts from whole threads. And I'm too lazy to search for them on the archive.

Somehowe we got a bunch of characters drawn by a guy with a short nickname starting with an S i think? Something like Shlick, Shwig.
Some anons liked the drawings, and it was transformed into a CYOA of sorts, where you had to pick 3 or 4 companions and just invent some kind of starty that happened.
It was posted over and over, and the guy started adding more and more characters, some villans and some other stuff.
Then Veeky Forums said it would be great if this was an actual game.
And as we all know Veeky Forums gets shit done mostlysometimesnot really
Well, the thing is some anons aparrently started creating some kind of game. And while I say some anons, it was probably one guy with basic understanding of programming, maybe two others who wanted to help but knew nothing about programming and the rest was just the basic crowd shouting "yes, we lend you our spiritual strength, go do this". Somewhere around this time there was a rumor that they guy who drew Broquest in the first place is actually in jail for avoiding military enlistment or something like that.
I remember some screens from a game of sorts on some threads, but they looked like just sprites pasted on some kind of background with tiles.
Apparently there was some other project, or maybe this was the same one:
youtube.com/watch?v=g989I_LMFpo

Also, here's their website, should answer some questions:
broquestgame.com/blog/

Here's what I think: Broquest was a great bunch of characters, but that wasn't enough to make an actual gameplay.

It never really got out of the planning stage, apparently.

There were a few charts, a handful of discussion threads and a wiki. It WAS supposed to be a RPG someday, but there were too many ideas and plain hard to put into a single system stuff, like interactions and combos between party members (mechanic dude enhances robot dude, perverted archmage is enhanced by sexy girls) and choose-your-story shit.

I researched BQ an year ago and the closest thing to a game was a pretty boring RPG Maker VX (I think?) RPG with only three locations and nothing interesting to do in it.

Imo the most valuable thing in BQ was the huge amount of ideas brainstormed by the community, there was enough for a whole series of RPGs, just too much material for a single game.

Breeding Season seems like some furry Magical Realm stuff to me, and that's just sad. Well, at least the artist probably had fun drawing monstergirls/boys.

I think Broquest largely fell apart because while a lot of people had ideas, very few could actually work on a game, and even fewer put a lot of time to it. Same thing as happened with Chapter Master, except Chapter Master had a few people who actually stuck around and one guy who finished the game pretty much himself.

With Broquest, the only one really doing anything was Shwig/S-purple, and he was just doing art. Then he moved to Breeding Season.

Whew, that a lot of "some" in just one post. But as I said, I wasn't really following it back there, and now I'm just trying to remember stuff.
Seriously, search for it on the archive, most of those threads had a title.

suptg.thisisnotatrueending.com/archive.html?searchall=Broquest

The death of your trashy porn gameme due to retarded decisions doesn't justify your spamming of the topic, fucknuts.

Thank you. This helps explain a lot.

>Imo the most valuable thing in BQ was the huge amount of ideas brainstormed by the community, there was enough for a whole series of RPGs, just too much material for a single game.
Any game has enough brainstorming for a whole series of RPGs behind it. Coming up with tons of ideas is part of any such process, what then happens is that only a few of them gets implemented because of time, budget, and coherency restraints. Most BQ ideas were just dumb meme regurgitation anyway.

>because of time, budget, and coherency restraints
Forgot "quality".

>Was what happened to breeding season a stand alone event or was it simply a sequel to what happened to Broquest?
I sincerely doubt that the the two issues are directly related and it's unfortunate that it happened to a shwig twice.
I hope he got paid this time.
What happened to Broquest was it was a project with one talented artist, one struggling programmer, a couple dedicated volunteers, and 30 to 50 "idea men".
When the programmer quit, it was litterally just one artist doing a CYOA with dozens of voices as input, which naturally died.

It did inspire me to start on my own project that has certain parallels, but I won't spread it on tg untill it's ready for a crucible, so likely never.

Ah, I see now. Thanks for correcting me, user.

>>Something to take away: don't start crowdfunding until you're ready to go to production.
Why would ANYONE need crowdfunding if you are already at the point where you are ready to go to production?

Shwig actually killed the game by bailing without a word to the team in order to make a similar game on his own while taking like half the project's money with him.

Not only that but according to the contract he also had the rights to all the production material that he created as an artist, which he also took and forbidden their use by any other people.

Ah, well then.
That answers that.

The question remaining: was anything of value lost?

Yes the years of work by several other people that worked under Swchwig on the project, animators, colorists, programmers and other artists, then yes, a lot of their work was lost and their future payments too. Plus the money of a lot of backers and the credibility of a very skilled artist.

>Shwig is a faggoty-fu.
lel

>was anything of value lost?
The game wasn't very good beyond the art assets and the other guy fucking doxxed him for leaving, so no, not really.

>Yes the years of work by several other people that worked under Swchwig on the project, animators, colorists, programmers and other artists, then yes, a lot of their work was lost
They were either paid for their work or royally screwed.

>their future payments too. Plus the money of a lot of backers
That's the nature of committing to a project. It's shitty when a project tanks, but you know it's a real possibility.

>and the credibility of a very skilled artist
Sounds like he's gambled it for a new project, see above.

>The game wasn't very good beyond the art assets and the other guy fucking doxxed him for leaving, so no, not really.
Yeah, that's about what I thought.

It's a shame for the others working on the game and the investors, but I'm not ready to call it a tragedy, or Shwig a villain (unless he actually took the money erroneously).

Well, the money and time was lost. But the game was a poorly put together amateur project, Shwig being a piece of autistic shit scammer may be worth noting for future projects and funders, but he never should have been given such a lenient contract to begin with. Say what you will of Fenoxo's writing and fetishes, but he knows how to run a tight ship. Thoughtlessly rely too much on the decency of people you barely know and all you've done is set yourself up for being fucked by them.

Jesus Christ this is a new low of Shwig apologia.

Not really apologizing for him.
If the project he was on was good and likely to profit and he bailed for more money, he's an asshole. Straight up.

If the project was bad and he took an established way out to keep his art and money, he was a rat abandoning the ship.
So he's a rat, but a surviving rat.
You don't announce that you're going to take the best life raft when the ship is sinking.

The fact is, if one person can tank your whole project by quitting, you put in a clause to help mitigate your loss in case that happens.

>Thoughtlessly rely too much on the decency of people you barely know and all you've done is set yourself up for being fucked by them.
This.
Business is not ruled by decency, but survival.