Have you ever tried talking to the goblins, user? Or is it always just mindless slaughter?

Have you ever tried talking to the goblins, user? Or is it always just mindless slaughter?

Diplomacy could lead you toward something worth much more than the few coppers you could get from their loot, y'know.

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If they were worth talking to, they would have more than a few coppers of loot.

Checkmate.

Typically I make characters that try that first. Unless they swing first, or no one speaks similar languages. Such is war


Also source

My rip-and-tear barbarian has spent literal in-and-out-of-game months desperately trying to stop a war.

She's getting mighty tired of talking. The GM's upset at me because I'm not riding the rails he expects me to. Am only kinda closer to achieving anything than I was to begin with. The warring side that's 'mine' is still getting trashed while I'm failing to stop it. And I barely get to play anymore.

The next time someone asks for diplomacy I'm going to put their skull on a fucking standard.

>Or is it always just mindless slaughter?
No exceptions.
Not even once.

Source of original pic? For science?

InCase

My setting's not!goblins are a civilized race.

>Players dealing with 'civilized' goblin street gang in a major city
>They draw weapons instead of paying the gobbos for the information they want
>Goblin leader puts hand to belt and remarks "This is gonna be embarrassing, really wish it didn't come to this..."
>Then squeals at the top of his lungs for the guards
>Party's faces when

I talk to any monster that tries to talk to me. Most of the time we end up fighting anyway.