How do/have you guys ended/end campaigns? Currently my group is about to lead a ragtag coalition of forces against a demon army and a crazed warlock summoning the demogorgon.
A level 12 wizard, a barbarian, and paladin are the party. Any ideas? Stories? Btw Its dnd 3.5.
Shameful bump, I just want to hear some stories and get some info... please help fa/tg/uys.
Ethan James
The paladin kisses the barbarian while the wizard faps in the corner.
Samuel Fisher
/thread
Jaxson Edwards
I have a few endings, some as a player others as a GM.
First ending as a player was when my first character died (is that a proper ending?) fighting a Hobgoblin Chief in the highlands. Never try to teach a child DnD, or at least tell him he can't cast druid or ranger spells if he's wearing metal armor and using a towershield.
Benjamin Garcia
>wizard faps in the corner >implying he's not sitting their sadly hoping the paladin will never tell anyone about the time he had to save the wizard when he tried summoning a flame elemental to fuck, because he thought a wand of Fire Resistance would be enough
Ian Carter
>he tried summoning a flame elemental to fuck That sounds pretty hot
Nathan Lee
That could go bad for the wizard, tbqh. In my campaign wizards must be kissless virgins or else they lose their power. Even holding hand might make him temporarily weaker. Fapping is allowed, however.
Dominic Howard
sounds like an uninspired magical realm that you invented on the spot
Daniel Harris
>have you guys ever ended a campaign? >btw it's 3.5 It makes total sense to me that a 3.5 game rarely makes it to the end.
Xavier Allen
>The culmination of three years of hard campaigning, the defeat the evil goddess and destruction of her evil analytical engine >Everyone looks around, not sure what to do next >god of good shows up and invites everyone to a pizza party >Uh..o..okay..? >roll credits
We ran another campaign that took place a few centuries later, where what happened next was a matter of historical conjecture and politics as they all founded their own dynasties, two of which spawned their own generation of BBEG's.
We had an unintended end once. The story had been leading up to us getting ready to fight the antagonist, a really powerful necromancer we had been foiling since the beginning. Unfortunately I murdered the party.
>You've met with a terrible fate, haven't you?
Ethan Carter
Finished an 8-month-long game not too long ago, campaign theme was melancholic/grimdark. The party was chasing leads to find the BBEG and eventually confronted one of his lieutenants. Before fighting her, the party had an opportunity to talk the lieutenant about her history, goals, motivations, etc. and discovered she was a good person in a bad situation with no way out. After a deadly skirmish they offered to spare her life, but the party wizard member killed her anyway. The other members were outraged, and this combined with several other conflicts within the party caused the whole group to disband. While the characters themselves were miserable, my players loved every moment of it. Sometimes good endings aren’t happy ones.
James Wood
It's getting too obvious, Carlos
Thomas Adams
It's an internet meme, dude
Lincoln Williams
>Unfortunately I murdered the party huh?
Adam Evans
I guess bad rolls.
Easton Robinson
That's exactly what I'm talking about. Too subtle for you?
Brody Garcia
I'm now running a huge dnd 5e campaign based on MTG lore from 1rst level. It's all planed till the 20th level. When players will defeat the Eldrazi (Or possibly BBEG, but they probably won't. Planting seeds for sequels) i am going to interrupt them and make a small speach. I'll describe an old dwarf (one of the players characters) sitting in the tavern. He will say «And that's how we did it. Everyone went their own ways afterall» and then he will describe what happend to everyones characters afterall. There will be a little mistery, like one of them will disappear without a trace. (More seeds). After the last monologue the dwarf will drink with everyone till everyone are drunk, then make a little sight and walk in the wilds. «No one could find his trace the next morning. The end»