Imperium Asunder

Mecha-beetle edition
This is a 40k alt-lore thread, new posters are welcome I guess
1d4chan.org/wiki/Imperium_Asunder

It is the 41st Millennium. For more than a hundred centuries the Galaxy has been beset by strife and torn by war. The Emperor, who had once dreamed of uniting the Galaxy under His banner, is long dead. Half of the Primarchs, his demigod sons turned against him, and in a climactic battle on Terra the Emperor was cast down. With his death, Terra was consumed by a Warpstorm and half the Imperium fell forever under the shadow of Chaos.

The Dark Imperium reigns in the ring of Segmentum Solar, where the watchful Eyes of the Warmaster consume the souls of the weak. A 1984 state of utter madness where groupthink doesn't even begin to describe things. The Warmaster's agents could be anywhere, and you can be sure they are watching you at all times. Dark foundries churn out metric gigatons of munitions for the Long War, Temples to the Gods of Chaos are found on every street and Daemons lurk in the shadows. Those who grow tired or too weak to work are never heard from again. Those who ask questions are never heard from again. Those who deviate, those who hesitate, all who are doubted even a hair, are never heard from again. Men who whisper dark rumors about the dark things that happen to those who are never heard from again, are never heard from again.

Other urls found in this thread:

1d4chan.org/wiki/Imperium_Asunder
bolterandchainsword.com/topic/282304-chapter-generator/
1d4chan.org/wiki/Negators
twitter.com/SFWRedditImages

Surrounding the 'ordered' heartland of the Dark Imperium is the Chaos Marches, a screaming anarchy comprising hundreds of chaos warlord states. Some are ruled by Veterans of the Long War that still wear the colors of their legions, but most are ruled by warbands of outcasts, exiles and dissidents with their own ways. Some of these states may last for centures or millenia, while others rise and fall in a matter of years. The borders between them are constantly shifting as Warlords rise and fall. The citizens of this area live in permanent fear that the Angels of Hell may come from the skies to reap and enslave, to sacrifice and feast.

To the east, across the mighty barrier that is the Firewall in what was once Ultima Segmentum lies the Eastern Imperium, the last lingering fragment of the Emperor's Dream. Yet even here that dream is a sham. The Eastern Imperium is not a united entity, but rather a fractous union of crusader states founded by the blessed loyalist primarchs long ago as they fled the fall of Terra. Imperium Minorum and their Angels of Light, the Forgespace of the Fists of Mars who maintain the Mechanicum in Exile, and in the far Ghoul Stars of the eastern fringe the Paladins of Kor keep their protectorate, where all worlds are safe, xenos or otherwise, so long as they pay fealty to their Astartes lords. These states war with one another as often as they war with the Lords of Chaos to the West, and border disputes often flare up into violence.

Segmentum Tempestus is a warzone. Like the ancient trenches of Verdun, Soldiers of the Dark Imperium and the Crusaders fortify their holes and fight the enemy when their commanders say charge. Thirteen such crusades have been called. Some are renowned as victories, such as the Second Crusade, where the Undying Scions reclaimed the Maelstrom Zone. But none have every truly altered the long, slow tide of defeat. For Chaos is rising, and none can slow it down.

To be a man in such times is to be living on the knife-edge. It is to live in the cruelest and most bloody times imaginable, where extinction is just around the corner. These are the tales of those times. Forget the promise of progress and understanding, for it died with the Emperor. Forget about unity, for brother against brother is the norm and even the Crusader States remain at each others throats. Forget the hope of final victory, for the inhumanity of man against his fellows is the iron currency of these times. In the grim darkness of the far future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

I'm here.

Previous thread here: 1d4chan page here: 1d4chan.org/wiki/Imperium_Asunder

>From my talk page

The planet Suka is a grim world: its surface is devoid of any atmosphere, almost lifeless save the beasts that brave the distances between settlements and the plants which reach deep into the tunnels for sustenance. Not a human soul lives on the surface, but must reside in various airtight villages scattered around the planet, ancients structures from the Dark Age of Technology revered by their denizens with worship. In such a world resources are scarce, and so the tech-tribes must fight using their ancient artifacts, bringing void-suits and lasguns to bear against each other.

The tech-tribes of Suka do not wage war themselves, but instead send forth their gods. Among the most ancient technologies of Suka are ancient incubation vats, automated apparatus that give birth to flesh. What beings emerge from these metal wombs are not mere men to the tech-tribes; they are gods, born of machine, whose exclusive right is to lay waste to the bodies and spirits of machines. Only the Steelborn, sons of metal, can break metal; the lower born of flesh have no say in the affairs of spirits. Steelborn cross the airless surface of Suka, fighting other steelborn for their tech-tribe, scavenging archeotech, providing valuable services to the tech-tribes as they explore the world.

Occasionally, when the stars are too many, gods from the sky descend to Suka. Representatives of the Astartes, greater gods of machinery, come to the planet to spirit away hundreds of Steelborn into the larger galaxy's endless conflicts. Other times it is techpriests, truly divine men to the Sukans, searching for archeotech, bringing more technology to the tech-tribes to trade for rarer items. Sometimes, it is not gods but demons who come to Suka. In such times the Steelborn must defend their world against the horrors of the galaxy.

Here's the most recent map.

This is what happens when you even remotely follow the Regiment creation table.
>Tor Ironheads
Space-Prussians, ride cybernetic mounts.

>Brimstone Fire-Eaters
Space-KKK/Antebellum South, like fire and chemicals.

>Argon Silverbacks
Heavy infantry, utilize Ogryns heavily, urban and tunnel fighters

>Karadon Cold Ones
Ride raptor mounts.

>Suka (Working name) Steelborn (Blurbed)
Not!Destiny Guardians, archeotech, void fighters

>Anthrax Chem Guard (Blurbed)
Medieval Europe (Grail-shaped beacon, anyone), siege bio and chemical

>Corps 0
Super sekret semi-supersoldiers, literally Guard on steroids, close combat and suicide attacks

>Vytorian High Guard
Patton IN SPACE, armored warfare

>Grogan Thunderheads
Space North to the Fire-Eaters' Space South, artillery specialists

>Sabbath Ice Maidens
Totally not Night Witches, air attack

Which one should I do next?

>House Conquista (Working title)
Spanish Conquistador knights.

>House Hekaton
Greek dakka knights.

>House Rammstein (Two "M"s)
Renegade Landsknecht knights


A NEW CHALLENGER APPROACHES
>House Hawthorne
British Gentleman hunter knights EAT ME

Also, rip in piece Sisters of Battle, who are not a part of this universe. You will be missed. Mostly because we can't have Siege Sisters with Siege Knights

Forgot homeworlds

>House Conquista
idk

>House Hekaton
Hades

>House Rammstein
Lindemann

>House Hawthorne
Avalon

>House Melkor
A NEW CHALLENGER
Lord of the Rings Chaos Knights
From Morgoth

Any knight houses specifically under the purview of the Undying Scions?

idk. Make your own

Starting work on the Negators' wiki page. For now I'll just be dropping most of the material I've got, we can shift stuff around as necessary.

Oh, by the way, what's the editor used to create most of the Legion portraits?

Some Russian program, I don't use it because I can't understand what it says.

bolterandchainsword.com/topic/282304-chapter-generator/

It's entirely in Russian IIRC, and I can't use it because my antivirus blocks the download.

Do with it what you will.

Thanks mate.

Anyhow, I added a possible unit/tradition.

1d4chan.org/wiki/Negators

Anyone who happens to be around, feel free to tell me if you think the Bane Knights go over the recommended level of haha what for 40K. I'm a little hesitant about them myself.

That actually sounds fucking scary, kinf of reminds me of the Wild Hunt from The Witcher.

Yeah, something about this really appeals to me.

...

You're friendly neighborhood asshat here. Just writing to say that I won't be able to post for a while. I'm on vacation and can't access tg except in a few places on my phone. Keep writing, planning, and summarizing!

no

Is there room for Skorban's Elite or should that be scrapped?

Excellent.

I've also added auxiliaries and thrown a few of the unique weapon ideas in.

I don't see why they can't stick around.

Alright, I've put some cursory information about the Scions on the wiki page. For now, I need to decide what they were doing during the heresy up until the battle of Terra. Any suggestions?

OH MY FUCKING GOD.

I just lost the blurb I was typing for the Argon Silverbacks. Fuck it, I'm getting pizza now.

Oh well, somebody name one of these to do a blurb on.

So this was an issue in Hektor Heresy.

What do we call the Leman Russ tank?

Who is the equivalent of Russ, would you guys say?

Excellent because I'm trying to re-write them to be less shit and didn't want it to be wasted effort.

Can we just contribute to this? Make a Chapter or whatever for it?

I'm just wondering cause this is cool as fuck

Post it. If it's good, it'll be added. If it's shit, you'll be mocked.

Yeah, just pitch some ideas dude.

We've got quite a few Legions already, but one more Renegade one would round out the list to a nice, even twenty.

Alternatively, there's loads of Legions that would benefit from some added contributions.

Sure, I'll work on a renegade legion. Hope its good, will get up what I come up with later

I think Engerand fits best, assuming we're going with Loyalist Primarch names.

woops, didn;t ean to namefag

>Worrying about namefagging
What a fag.

Shitty namefagging yes

That was from the pathetic marines thread

I shall bestow upon you a name, as I have bestowed all namefags of this thread theirs.

Flounder

I think it should be named after a second party, such as a techpriest or famous IA general.

Thank you, o'master of namefags, I shall now work on a renegade Legion

Seems like trivial shit if you ask me
Engerand Pattern Tank is fine.

We could name it the Leman Russ Tank.

You're welcome.

I think I've done enough Negators stuff on the wiki for tonight.

So, Arms of Asura. Is it generally agreed that their Primarch should have six arms?

The Malcador would be the same, right? Do the crusader states use outdated equipment because of their isolation or do the Fists of Mars keep them relatively well stocked?

Reposting my Great Hunt synopsis from the last thread.
This takes place roughly before, during, and after the Tournament of Blades.
It might work better with JUST Graha'nak or Raydon instead of both, IDK.

>X: Conjunction at Octavius
Bloodhounds expeditionary fleet 46 linger on Ocvtarius hunting orcs. The 144th and 50th expeditionary fleets, commanded by Graha'nak and Raydon respectively, enter the system with the intention of prosecuting the Orks and getting Balthasar back to business. Balthasar has other plans. Eight names are whispered into eight athame blades, four for each enemy legion, and the bloodhounds begin hunting Astartes. The first few are killed in secret, in the battlefield amongst the Orks. But when a post-human space marine is killed with an Athame, a daemon is born into realspace. With the Orks still fighting, the Bloodhounds start slaughtering the enemy. In space, the Eyes of the Warmaster have infiltrated both fleets, and caused catastrophic detonations in 70% of the loyalist vessels.

>1: The Chase is on
Tens of Thousands die amongst the surprised Void Lords and Warhawks. However, they manage to fight their way off planet and retreat into the immaterium. They jump from system to system, constantly chased by the Bloodhounds fleet. In each system their ships battle the Bloodhound ones as the astropaths prepare for another warp jump. Warhawk void aces duel bloodhound hunter-fighters while the massive mechaguns of the Void Lord Spacehulk shoot down thousands of boarding torpedos. They do not, however, shoot down all of them, and the Bloodhounds manage do board the Void Lord. Terrible fighting occurs among the decks of the Void Lord between Grahanak's marines and Balthasar's madmen.

>2: A Plan of Action

Balthasar has hunted his brothers for many months. On the world of Agrax, the loyalists stop in the Agrax system. They hope to claim fuel, supplies, munitions, and anything that isn't boarded down. They do not intend to pay. Raydon and Graha'nak meet in person for the first time since Octarius, and they devise a plan of action. They will maintain their orderly retreat, but turn to the galactic east. They would jump across Celtor's Flux to the worlds of the Imperium Minorum, where Alexios would surely help them turn the tide against the Bloodhounds.

>Brimstone Fire-Eaters

The planet Brimstone is so rightly named, for it is an unstable world that mines the sulfur spewed from volcanoes and the promethium pouring from the toxic oceans. Its people are hearty and spiritual, but deeply disturbed at their hearts. They spend too much time in the foundries and mines of Brimstone, and over their lives they inhale fumes that degrade their minds and bodies. Life on Brimstone is one of hard labor and a slow descent to madness, and so many are happy to leave once the Storm Hammers come to the world seeking warm bodies for the eternal war against Chaos. With them the Brimstone Fire-Eaters bring their heavy hazmat suits that protect from fire and chemicals, and their handy reserves of holy promethium to cleanse the galaxy in flame.

The tools of the Fire-Eaters are fire and hate. Flamers, hellhounds, incendiaries; the stuff that cleans the soul and purifies the land. Pyromania is the Fire-Eaters' forte, and they live to burn the enemy to pure ash. They are the feared shock troops who sweep buildings with holy promethium and walk through the flames untouched. They are the shock troops who break the heretics, the flame that incinerate ork spores before they can take root, the light that shows the way to righteousness.

Suggestion for Primarch that I'm cannibalizing from my Indian legion idea:

His home planet is a desert world where people live in moving (flying?!) towns called Vimanas.

I guess it depends really. Because fuck Paladins of Kor

Unlike Chaos in the Prime 40K, the Crusader States have secured a large area and many forge worlds throughout the Eastern galaxy.

>3: Orderly Retreat

In the system of Tarsis Ultra, things turn further against the loyalists. The Eyes of The Warmaster appear in full force, and 1984th fleet has been awaiting them like a spider in a web. Raydon cunningly devises a plan and submits it to Graha'nak. The loyalist fleet splits into a thousand pieces, scattering to the warp, to many different systems. This forces the traitors to split their forces as well. The loyalists go to ground on the many planets and moons of the systems south of Alexios' realm, attempting to lose the traitors' tail before rendesvouz.

>4: Dilemma

On the outpost colony of Blackreach, Imperial auspex systems detect two fleets in combat. Both fleets appear to be Imperial forces. The Warmaster's saboteurs prevent any vox-contact between the loyalists and the Imperial garrison. Unable to discertain what is happening, the orbital weapons arrays fire on all combatant ships. Contact is not made with higher Imperial command before Blackreach is overrun. As succeeding incidents reach closer toward Constantine, scattered reports begin to reach the Angels of Light. They speak of Raydon and his Warhawks fleeing from daemonic monstrosities, but reports also appear from the Warmaster, telling of Raydon and Graha'nak's betrayal and rebellion against the Emperor. Alexios is unsure which brothers to trust, as planet-scouring fleets reach closer to his perfect worlds.

>5: Battle of Constantine

Orbital battle breaks out as the hunters and hunted ender the Constantine system. Above Constantine and the nine moons of the gas giant Ephesos, ships broadside and board ships. Utter chaos breaks out, with most combatants unsure of which ships are friends or foes. Drop-ships are launched by Bloodhounds, Eyes, Warhawks, and Void Lords alike to every body in the system. The Angels of Light battle both sides for 17 hours before contact between Raydon, Graha'nak, and Alexios can be made and an explanation can be given. Raydon appeals to his brother cunningly, giving him a moment-to-moment account of what happened on Octarius. A Primarch's eidetic memory is perfect, and the account appealed to the librarian in Alexios. Finally, the loyalists had reinforcements.

>6: The Hunters become the Hunted

The entire war machine of Imperium Minorum turns against the Bloodhounds, who quickly turn tail and retreat. In a cold irony, the three loyalist primarchs hound Balthasar across the stars. The Eyes of the Emperor have mysteriously vanashed, and news is beginning to reach the loyalists of some sort of massacre at the tournament on Cadia. The Bloodhounds flee north and west, hopping from system to system did as the Void Lord's fleet had done at the onset of the hunt. Void Lords boarding parties take down the Bloodhound fleet ship by ship. Crimson Warhawk vessels tear apart a great many ships on their own. Angel of Light garrisons on every system deny the Bloodhounds a safe haven. The Hounds flee with their tails between their legs.

>7:

Just as the Bloodhounds jump to the next system, a Warpstorm of massive proportions tears through realspace. The wall of Warpfire erected by the Emperor's death surges outward from Terra. The Bloodhounds ride the warp-waves north to escape, and the loyalists are unable to follow due to the tumult of the warp.

Realm Guard and Mercenaries that I haven't done.

>Tor Ironheads
Space-Prussians, ride cybernetic mounts.

>Argon Silverbacks
Heavy infantry, utilize Ogryns heavily, urban and tunnel fighters

>Karadon Cold Ones
Ride raptor mounts.

>Corps 0
Super sekret semi-supersoldiers, literally Guard on steroids, close combat and suicide attacks

>Vytorian High Guard
Patton IN SPACE, armored warfare

>Grogan Thunderheads
Space North to the Fire-Eaters' Space South, artillery specialists

>Sabbath Ice Maidens
Totally not Night Witches, air attack

>House Conquista (Working title)
Spanish Conquistador knights.

>House Hekaton
Greek dakka knights.

>House Rammstein (Two "M"s)
Renegade Landsknecht knights

>House Melkor
A NEW CHALLENGER
Lord of the Rings Chaos Knights
From Morgoth

Are these Dark Imperial regiments or do they reside in the crusader states?

Yes!

Both, actually. Here is a map with very tiny words so you can't find them. Pink is Realm Guard regiments, red is knight houses.

House Melkor, Anthrax Chem Guard, Tor Ironheads (Not on the map I think), and Vytorian High Guard are Chaos. Sabbath Ice Maidens, Suka Steelborn, and House Rammstein are Renegade/Mercenaries. Karadon Cold Ones, House Hekaton BITCHES, Grogan Thunderheads, Argon Silverbacks, House Conquista (working title), Brimstone Fire-Eaters, and totally-not-sisters-of-battle-regiment-whenever-I-get-around-to-it are Realm Guard in the crusader states.

Corps 0 is currently an undeveloped concept that can go in any direction. They're a wildcard.

>His home planet is a desert world where people live in moving (flying?!) towns called Vimanas.

Das cool.

Do we want to have 'Asura' refer to the Primarch, or to an entity the Legion worships?

>SoB

I honestly would not mind the shenanigans involved in a Sororitas like order coming into existence. Many an evolution of the Sisters of Silence?

>I honestly would not mind the shenanigans involved in a Sororitas like order coming into existence. Many an evolution of the Sisters of Silence?
Repostan:

>Since there's no emperor on a golden throne,
The Emperor winds up being worshipped as a martyr.
>there's no cults to worship him and no sisters of battle?
>But there could still very well be the sisters of silence.
A few threads ago there was discussion about Malcador escaping from Terra with the Black Ships and the silent sisters. They are the ones who create the astral beacons which the imperial forces end up relying on. That gives them a good position to set up the Ecclesiarchy and Emperor-worship.

So the Sisters of Silence and the Ecclesiarchy are sort of like the Spacing Guild from Dune. The Black Ships would turn into pan-imperial fleets given free border rights in all the Crusader States except maybe the Protectorate. They find the thousands of psyker souls needed to fuel the dozens of astropathic beacons set up across the galaxy. If you deny them their tithes, if you falter in your faith in the Emperor, or if they think you're fuckin with Chaos, the Black Ships will come for you and purge your shit.

>Do we want to have 'Asura' refer to the Primarch, or to an entity the Legion worships?
I'd say neither. He would be called Asura sometimes as reference to his six arms, but that would be lent from the planet's mythology. Then again, his surrogate parents could name him Asura, or people call him Asura so much they forget his real name.

>I honestly would not mind the shenanigans involved in a Sororitas like order coming into existence. Many an evolution of the Sisters of Silence?
I was just thinking they were really rich and really devoted.

Is that the right image? It looks like the pink is all big warp storms.

Look closer.

There are tinier pink dots with tiny pink words by them. Also mind the tiny red dots with tiny red words by them as well; those are knight worlds.

Like, much closer. Get your magnifying glass. Maybe a quantum microscope would do it.

OH! I was confused because they are hard to see and there are in fact pink and red dots on the map.
Also, if you want to put a regiment in Vigilant space keep in mind that the marines largely leave their worlds be aside from purging heresy and demanding tithes, much like the Imperium in 40k proper.

I think that's where I'll put the totally-not-sisters-of-battle-regiment-whenever-I-get-around-to-it.

>So the Sisters of Silence and the Ecclesiarchy are sort of like the Spacing Guild from Dune.

This is something I can get behind.

>He would be called Asura sometimes as reference to his six arms, but that would be lent from the planet's mythology.

Yeah, that sounds right. Maybe the Legion would have started heavy ritualization and be on the edge of heretical worship quite early on, initially using this Asura figure as a means of parable and martial tutelage, but beginning to become more literal as they go along. Maybe 'Asura' eventually becomes a way to refer to the destructive power of Chaos in general.

Maybe they worship destruction itself.

Have you decided what the Negators were doing during the heresy? If not, I'd like if they and the Scions had some sort of battle until the Scions flew to Terra to aid in its defense.

From the perspective of the project as a whole, and fitting/complimenting other legions, the Arms of Asura need to do three things:

1: Fulfill the 'religious marines' niche we have left severely unfilled

2: Bring more to the chaos table

3: Be awesome

Hey, kinda having problems with the new renegade legion

I notice we don't have any sorta of siege specialization so I want to do that, but any ideas for things like name, culture and such? Any Niche needing filled?

Also, I kinda thought of the idea they are renegades because they were officially exiled for some sort of crazy mutation(s)... I personally like the combustible marines mutation, but any suggestions?

>I notice we don't have any sorta of siege specialization so I want to do that, but any ideas for things like name, culture and such? Any Niche needing filled?
The Justice Bringers are sort of a siege legion but not really, so there's room for that I suppose.

>I kinda thought of the idea they are renegades because they were officially exiled for some sort of crazy mutation(s)
We already have 2 legions who turn renegade before the heresy and are exiled, one for liking the Warp too much, and one for daring to use an AI. I think it's probably better to just be turned by the Warmaster for the heresy like the other traitors.


Also, you don't necessarily need to create a new legion. Several legions don't currently have anyone writefagging for them.

They could indeed. Hindu mythology has no end to stuff to draw from there. Shiva, probably the most recognizable Hindu deity, is the god of destruction.

Are we gonna have these guys 100% possessed, or just have an exceedingly high number of possessed Marines?

I was actually about to ask which Legions actually made it to Terra, with the intent of figuring out what the Negators would be doing. I figure Aodhán would be 100% into the Tournament even if it wasn't a cunning ploy (hell, he might not even have been in on the plan originally, and just seen a good opportunity to go berserk on his brothers and secure his freedom).

Definitely wouldn't mind the Negators facing off with the Scions at some point.

It was suggested I make the last non-chaos renegade legion to round everything out, and I do kinda wanna make the Sieege Legion, I always had a soft spot for siege warfare

Posession should be something you have to earn, like the Gal Vorback. Only the truly faithful deserve to be vessels for the gods.

Idea:

>The Orders
There are those among the Crusader States who are too evil for Heaven, but too good for Hell. They are the deviants, the loyal wretches and mutants, the unorthodox, the dissidents: the Stricken. Cast out from their legion for being too strange, the Stricken are given only one order: fight Chaos to the death. The Stricken then either do one of three things: the follow their order to the letter and die, they disobey and go renegade, or they follow their order in spirit. The moment they leave their home on their final quest they are lost to their brothers, unbound by the codes of their Primarch, free to exercise their own ideas for destroying Chaos. The first logical step is either to find the organization known as the Order, or to found the Organization known as the Order.

Throughout the ages of the shattered Imperium there have been five Orders. They have risen when a few Stricken meet in the Fortress-Monastery of Genesis, grown as more Stricken flock to the new Order and provide gene-seed, and either fought the enemy to the bitter end or collapsed from the inside from corruption by the Ruinous Powers they were sworn to fight.

So, it's like a unifying body for penitent chapters? That's pretty cool.

Well... Yes and no.

It's not really officially a thing. The Grand Master doesn't stop by the Adeptus GoodWillus and get some broken marines out the bargain bin. The only reason the Crusader States don't do anything about a new Order being founded is because it takes a random rabble of Blackshields and makes them a more capable fighting force, and it keeps them from going renegade. It's essentially the space marine version of getting kids off the street and giving them an education.

Secondly, it's not a whole chapter thing. Stricken trickle out the legions and may or may not decide to find or found the Order.

That's a pretty cool concept. There could even maybe be some sort of superstition that a new Order forming is an auspicious sign for starting new crusades.

Sidenote: By M41 the crusader states aren't ruled by monolithic legions who control vast swathes of space. It's more like a feudal or theme system, where all of the systems inside the green 'Sky Serpents' area for example are nominally ruled/officiated/give tithes to Sky Serpent *successors.* The Legions exist as figurehead chapters whom their successors owe (loose) fealty to. Not only is there infighting between the crusader states, but there is also infighting INSIDE the crusader states between various chapters.

That's almost exactly what the Paladins Errant are for the Paladins of Kor. A bunch of marines from any Legion going out and helping people with 0 support. No real rules, just make sure you're helping the people that need it.

Also, any comments on the Great Hunt stuff?

From what I read your the Paladins Errant are paladins, whereas the Orders are more crusades in the making. And more altruistic.

Needs more red arrows.

Pretty fawkin awesome dude, I liked it

Hope what I make is as good

I mean the Paladins Errant are more altruistic.

No, I have explicitly stated that the Errants are made up of whoever joins, regardless of legion. They aren't even considered true Paladins of Kor. They go out, usually in small groups, and do their own thing. They have complete freedom, but also have no support from the Protectorate. This results in some of them becoming Blackguard, aka raiders/pirates, who have no regard for their original mission.

>No, I have explicitly stated that the Errants are made up of whoever joins, regardless of legion.
I never said they were Paladins of Kor, I said they were paladins.

Like this.

So, who actually kills Big E in this continuity?

The Warmaster seems like he's sort of a pussy in actual combat. Certainly nowhere near Horus' level in terms of personal power.

That's why I said regardless of legion. These guys aren't paladins, they're guys who have probably screwed up more than the Imperium would forgive, but not the Protectorate. I'm talking baby-eating berserkers who realized that eating babies is a shitty thing to do, so they join up to save some babies and maybe clear their conscience a little.

These paladins are weak. They must be certain in their actions, no matter how heinous they were, so long as they believe it is for the revival of the Imperium.

Warmaster stabs Big E in the back during the battle, not in a straight up fight.

Whats this sorry, im back at work now so i havent been able to keep fully up to date

More specifically: The loyalists have finally made the push through the traitors and enter the palace to reinforce the emperor, who's fightinghundreds of daemons with his custodes. At the exact moment where the primarchs' hope blooms and they think victory will be theirs, one of the custodes takes off his helmet to reveal he's the Warmaster, then he stabs big E with his bolterhalberd.

Shit gets weird, warp rifts appear all over the place, and the Warmaster starts going super saiyan as he turns into a daemon prince. Klaus Staffel charges forward in fury and fights the Warmaster as he gets successively stronger. As the Warmaster approaches his final form, he finally becomes strong enough to defeat Staffel, and kills him. Seeing their noblest and best brother die, the other primarchs quit the field and flee to the east.

Realm Guard!

It's new, read it and tell me what you think.

These are the guys that other legions don't want. For the loyalists, the ones that don't fit in with the ideals but haven't done anything overtly wrong are "encouraged" to join the Errants, while the Traitors are kicked right out and have to choose it themselves.

They aren't one unified force for good, they don't all have the same ideologies. They aren't Paladins, and they aren't paladins. The Errants are the misfits that the Protectorate throws out there and says "please don't burn everything down", and they don't always listen. Some of them are weak, some of them are strong. It doesn't matter though, because at the end of the day if they weren't Errants, they'd be dead.

If they do their job, the legions get to be proud of their brothers. If they don't well, the legions get to say "I have nothing to do with it" and walk away.

I don't know if I'm being coherent, but think of these guys the same way you'd think of the A-Team, or the Suicide Squad or something.

This is also the concept behind the "True Blades" we discussed earlier.

A group founded by Klaus' remnants who wanted to take the fight to the great enemy but didnt have the support of their chapter. So the Knights kinda supported them, providing a bit of infrastructure and means of transport.

I like it. Its not where i had raydon during the heresy but i dont mind the change. Only issue is how the 1 legion can chase off 2 legions, both of who are supposedly the best in the field of void combat.

It might work better to have it be 1v1 and have the second loyalists jump in to turn the tide?

>Only issue is how the 1 legion can chase off 2 legions, both of who are supposedly the best in the field of void combat.
It's one very numerous legion against two relatively small legions who lose ~50% of their forces and ~70% of their fleet before they realize they've been betrayed.

>It might work better to have it be 1v1 and have the second loyalists jump in to turn the tide?
That said I agree with this to a point. It might also make more intuitive sense if it's a single expeditionary fleet, and the Warhawks are temporarily attached to the Void Lord for team-building exercises.

I sometimes wonder whether this is a case of logical development of already-existing concepts or using time travel to steal my ideas before I have them. I have yet to see evidence of the latter, so I can't say that.

This entire project is just an elaborate ruse to make you mildly upset.

Perhaps the legions are drawn to fight each other by eldar trickery.