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>FAQ’s and Errata (outdated but official)
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
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> Space 0Din's fanfiction(nsfw) [Beastiality][Rape][Bondage][HandHolding][Cuckholding][French][WaterSports][InterpretiveDance][31WaysToRoastChicken][Yuri][ProlongedEyecontact][Interspecies][MindBreak][StarwarsChristmasSpecial][GermanEletroYodel]
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Posted my list right as the new one was made. Wew. Reposting:

1/2

Farsight Crisis Cadre
(Everything has Bonding Knife)
Tau Empire: Codex (2015) (Combined Arms Detachment) (1469pts) - Farsight Enclaves

HQ (385pts)
Commander (200pts) (Warlord)
XV8-02 Crisis 'Iridium' Battlesuit
Command and Control Node, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, Shield Generator, Stimulant Injector
(Goes in the Missile Pod unit with Advanced Targeting Systems)

Commander (185pts)
XV86 Coldstar Battlesuit
Shield Generator, Stimulant Injector
(Anti-air and harrasing unit)

Troops (1084pts)
Dual Burst Cannon x 5 - XV8 Crisis Battlesuits (215pts)
Dual Burst Cannon x 5 - XV8 Crisis Battlesuits (215pts)
(Mainstay units, anti-horde and screening unit for the Missile teams)

Dual Missile Pod x 6 with Advanced Targeting System - XV8 Crisis Battlesuits (336pts)
(Warlord bunker, Semi anti-air, main firepower unit and objective holder)
Dual missile Pod x 6 - XV8 Crisis Battlesuits (318pts)
(Secondary unit, secondary firepower unit, intended to be used as an additional bunker should the other missile pod unit take too many casualties, objective holder #2)

Praise Slaanesh

2/2

Tau Empire: Codex (2015) (Combined Arms Detachment) (927pts) - Farsight Enclaves

HQ (185pts)
Commander (185pts)
XV86 Coldstar Battlesuit
Shield Generator, Stimulant Injector
(Anti-air and harrasing unit)

Troops (742pts)
Dual Fusion Blaster x 2 - XV8 Crisis Battlesuits (106pts)
Dual Fusion Blaster x 2 - XV8 Crisis Battlesuits (106pts)
Dual Fusion Blaster x 2 - XV8 Crisis Battlesuits (106pts)
(I have 2 knight players, and half the players in my area uses Superheavies, and generally a ton of high-AV targets, so I need something other than Missile teams to deal with that. Viable to be used against 2+ saves, especially multi-wound T4 models, and can make themselves useful as objective holders otherwise. Will mostly start in reserves)

Dual Plasma x 4 - XV8 Crisis Battlesuits (212pts)
Dual Plasma x 4 - XV8 Crisis Battlesuits (212pts)
(Anti-MEQ/TEQ units, intended to be the scalpel to the hammer that my missile suits are. Will stay back, and either jump out from behind one of the larger units to do their work, or go around the flank to get to backfield long-range units.)

My main concern is long range firepower, since even 36" isn't really enough to deal with the mass amount of 60"+ range that a lot of the players field, so I am relying heavily on a quick deepstrike in to destroy the threat, or blocking LoS. From what I gather, the players in my area only ever complain about Markerlights, Stormsurges and Riptides (Despite fielding multiple Superheavies themselves), so I am kinda worried that I am lacking the tools to properly deal with them, or survive their shooting phases. I just really wanted to try a super-mobile army of nothing but crisis suits, I just need to figure out where the weaknesses lie, and how I can play around it.

Claiming this thread for the Scions of Mars

...

The biggest problem is the absurdly unremovable FNP
Other FNPs on basic aren't so broken, you can remove them with ID so stock up on S8.
Oldcron RP wasn't so bad, if you removed the entire unit they didn't get to reanimate.
But newcron RP doesn't get removed on ID (only goes down 1), and it's hilariously easy to get high FNP on top of a unit that already has fine saves and Toughness.

That one guy's held the same pose for 10 millenia

Exactly.

A 4+, reroll 1s, makes them absurdly diffuclt to punch through, and even S:D allows them a 5+ rerolls 1s, which is a completely stupid amount of protection on your normal troops.

Even their guns are absurdly strong, from "multiwounds" to "I will glance your Landraider to death with a random troop unit, lol", making them an insanely powerful choice in any kind of casual meta.

They might drop off compared to Scatbike/Ridiculous Psychic powers/Free shit on everything bullshit that other armies get, but that only applies to the most competitive of metas.

Can't take FNP against the D.

Reanimation Protocol is not Feel no Pain.

...

...

This is part of an overall issue with consistency. Strictly speaking, "D3 wounds counts as S10 for instant death purposes unless you roll a 6" should allow T6+ things to take FNP and RP... But they they add a "Nope!" clause.

So continuing from the last thread, i'm looking to get into this game.

I guess my main qualities I'm looking for in an army are tactical versatility (even better if you can use the same units in multiple different ways once on the battlefield) and appealing lore (i'm not a fan of space marines, they seem overdone).

Going against Tau tomorrow. Competitive lists. Shall I bring skyhammer or centstar?

Probably could fit in both in 1500 points, but then my maelstrom cabability suffers.

Admech, guard, eldar, and tau fit the bill. Tau/eldar if you just want to win.

Nvm, remove tau from the list. Their Fluff is garbage after 5th edition.

How do you fluff your dudes?

I've read the Blood Angels codex is underwhelming but how are Dark Angels right now?

First things first, what chapter do you play?

Nah, Tau fluff is pretty solid for the most part. The Stormsurge is absolute shit, but other than that it's pretty much fine.

Get some people being really pissy about their best general taking down a chapter master, but that's because SPESS MREENS BESTEREST UNSTOOPABLE

If you remove koyfish and monkey? Maybe. But, other then that its pretty shite mate.

There was also all the fanwanking that happened past a chapter master but it seems fine to just try to make it seem that its only sm players crying "muh mureen"

They're pretty weak now too.

You still can't get drop pods but you have dinobots and two Khorne supplements to choose from.

How about chaos demons?

Right now I'm just reading through the tacticas on 1d4chan.

Their lore is unforgivably bland when we have giant knights in armour roaming around protecting peasants from space locusts. They could have had their alliance of aliens angle but that took a backseat to 'our technology can solve this problem in 1.5 paragraphs'.

>gives false information
>Gets called out on it
>Lelmemeimage repost
You are still wrong, but alright.

It is true that you can't take RP against S:D, but RP =/= FnP, so stop telling people that. They'll start believing they can strip RP through the usual means, and start arguments at the table, all because some faggot kept feeding them misinformation.

It also makes it somewhat odd to have the Eldar Distort rules specify that they only count as S4... which makes no fucking difference when they are still S:D.

They need an entire supplement/codex of alien factions. Vespids, Kroot, and all the other auxilaries without models at the moment. Give the Kroot the spotlight for a bit, maybe I'd finally buy dinosaur mounts.

Fuck that, tau have enough shit. Do something with the other codex. Tau do not need more options.

>Tau do not need more options.
So you prefer seeing Riptides and Stormsurges in all games?

Fuck man, I'd love a Supplement similar to Dark Eldar Covens, where you cannot take suits at all, but just have a ton of Auxillaries and a few Fire Warrior units (Strikers, Breachers and Pathfinders, maybe a HQ like Fireblade) and then options for Kroot, Vespid and more of their fluff allies without rules.

>it's another 'Forge World Open Day covering nothing but Horus Heresy' episode

makes it so they don't count as s10 so they're instant killing anything but still drown things in ap2 saves

My favourite angle on Tau fluff, as rare as it is, is the "Tau have no idea what kind of horrible universe they really exist in." Tau being horrified by horrors unknowable to them like daemons, blanks, Dark Eldar monstrosities, etc.

I always felt their utter naivety was crucial to making them work in the setting. It's not always the case though, as we all know.

I think they need to flesh out the different Septs a bit more.

I liked in the one supplement where the killed the space marine chapter master or whatever and thought that he was the emperor and that they'd broken the back of the imperium. Meanwhile...battlegroup 594949303949 was being sent to deal with them.

There's big Tau suits, Admech stuff for the new IA and Bloodbowl from what I can see people posting.

What?

What supplement was that? I only recall them killing one Chapter Master, and the Tau didn't seemed to react far less to it than the Marines did, outside of the propaganda bullshit they spewed to the populace

Its not that there aren't way you could expand on tau stuff, it's the the opportunity cost would be ignoring races that still need a ton of work.

Care to link? I cant seem to find any real shit

The main problem with Tau is how stupid they are in the setting, and within their own fluff.

>inb4 hur dur muh grimdark

The real issue is that the Codex writers present a neat idea, but do everything to move around it- A communist style Empire working at all costs for the greater good, and does whatever (no matter how horrible) is required to achieve that goal. In their case, this means brainwashing, sterilizing, and secret-police murdering anyone that gets in their way, and hiding back and sniping on the battlefield. To me, that's pretty cool. But then they change it, and try to cover it all up, not just in a "the Tau try to hide it" but as in GW itself conceals it. If they really are totally dedicated to their greater good, tau would be open about the fact they do it, like the Imperium with Servitors and all the other insane shit they do. But instead, all that comes out is a bland, half-baked Anime heroes army that functions totally disingenuous to its own concept and 90% of the time (thanks in no small part to many of the cancerous players that obsess over Tau) also does a holier-than-thou thing in a universe where everyone admits straight off they either hate you, will kill you, will rape you to death, or will just eat you to make copies of themselves.

I thought when Farsight ran into daemons things would get interesting but they somehow drive them back into the warp rift and then it's sort of 'well I guess those were weird huh' and it was forgotten about. And no, one lad having a C'tan/necron sword isn't a justification as to how they managed that.

>big Tau suits
Gonna need a link to that.

Like what? The event where they lost their main HQ and suffered billions of casualties whilst having their expansion stymied? You have no concept of fanwank if Tau are your main complaint. No one on Veeky Forums made a fuss about the semi-recent fluff about a regular deathwatch marine killing an entire Seer Council on his own, but you did spend weeks crying about a CM getting duped with a bait and switch, one of the least wanky HQ deaths I can think of.

When Marines sergeants are killing warbosses with combat knives and CMs punching Avatars and Swarmlords to death, because lolplotarmour, marines are the last faction in 40k that gets to whine about "fanwank". Take it like a man pansy.

>but they somehow drive them back into the warp rift
>And no, one lad having a C'tan/necron sword isn't a justification as to how they managed that.
Farsight Enclaves saw them once, and from what I remember, Farsight had a few scientist look into it, but nothing came of it, because they had nothing to look at, nothing to analyze, and no further encounters to figure out a pattern. GW should have kept throwing demons at them.

But don't make it sound as it is is preposterous that they killed a few demons. This wasn't a full-scale invasion, it was just a hotspot for Khorne, where a handful of demons spawned. Demons aren't "We appear, we win" levels of bullshit. They have been stopped quite often with nothing but superior firepower, and the Tau outnumbered them by a large margin, so it wasn't really weird that they won.

GW just missed a prime opportunity to make Demons mess with Tau a bit more.

Don't Daemons see the Tau souls as faint will-o'-the-wisp?

The only problem here is you failed to understand a simple premise and then got mad when the faction failed to conform to a premise YOU made up. They've never been communist themed. They have been, since the start, the naive race that is slowly discovering just how bad the universe is. That's their theme and they do it well, giving a new fresh, horrific perspective on an old setting, but feel free to be that fucking guy that is STILL making 'hurr duur y no grimdurk?' posts.

Yeah, they very poorly sense their souls (same as anyone who could sense a soul/warp presence really, Tau just barely have it, like same level as a random farm animal), but daemons also manifest eyes that they can use to see the Tau perfectly well with.

Probably the reason they don't bother much with the Tau. From what I remember from that short segment, they tried messing with an ethereal, but ended up killing him. They tried to mess with some of the troops, but just made them flee the battle instead of corrupting them.

They don't have much to gain from fighting against Tau (Other than blood in the case of Khorne), so they might as well not bother, unless it happens to be convenient.

Yes, they have little connection to the Warp, likely because only a soulless abomination would refuse a good round of melee.

>In their case, this means brainwashing, sterilizing, and secret-police murdering anyone that gets in their way, and hiding back and sniping on the battlefield. To me, that's pretty cool. But then they change it, and try to cover it all up, not just in a "the Tau try to hide it" but as in GW itself conceals it
Everything you listed was
Fanwank
Vaguely hinted at
Or from DoW (not canon)

They were always noblebright in a grimdark world, the sterilization camps and shit were just latched onto by Veeky Forums trying to grimderp them.

Should I buy the Mark IV armor kit off GW to use the World Eater conversion on? I'm wanting to make some super kickass Zerks, and that seems like a good ticket for it.

>tfw the tau are so useless even daemons ignore them

Yes. Doesn't mean they didn't get their asses kicked by the Word Bearers anyways. In fact it's basically canon that Tau gets torn to shreds by Chaos every time they fight each other.

GW wasn't /that/ subtle about it. One of the Last Chancers novels had tau co-operating with the IoM to kill a popular commander that wanted to capture more land than the ethereal caste had decided on.

>vaguely hinted at
That's my point. Sure, some stuff was made up, and to repeat, I'm not advocating for grimderp overload, just something to flush it out. Like the Vespids are mentioned as being mind-controlled by Ethereals, but they do nothing with it. The overload of Star Trek style innocence wasn't a bad idea, but mixing in hints of grimdark makes it look either like
a) lazy writers didn't follow up on their army because people demanded some grimdark, and they didn't blend it right
or
b) Tau players rejected the idea of anything being not morally black and white so they cover it up as much as possible

And in my experience, it's a mix of both. The grim darkness fans say that Tau should have at least some, so they do, but the cancer tier Tau players try to erase anything from their 'noble bright' existence. All I suggest is more insight into Tau society (a thing SEVERELY lacking everywhere, especially considering the sizeable Tau fan base) so we can see if it's all a lie or they really are innocents, or a Covenant style little bit of both.

To be fair in all this, the Tau empire is going to fail no matter what. They can't survive against the Tyranids without allies, no one but Cato Sicarius and his magic potato can, and they have no ability to handle the threats of Chaos. When the Final Battle of Humanity comes and the Primarchs return, Tau will be stamped out as a sidenote in the biggest war that has ever happened.

Any. I've got a custom color scheme. I fell in love with Angels of Death formations and wanted to try all of them at some point so I made my marines so that they can be anything. I've mostly played Raven Guard lately. I also have like 2k of GK.

Why not expand the hints of being uplifted by an alien species for some purpose? Could be also a good way to explain their strokes of luck.

>In fact it's basically canon that Tau gets torn to shreds by Chaos every time they fight each other.

Yeah, seems to be a great irony of the setting that doing psyker shit makes you vulnerable to Daemons, but without it psyker defenses they'll also wreck your shit.

Council of Nikaea BTFO

How difficult is it for someone who has relatively little modelling/kitbash skill to magnetize an imperial knight?

I just bought a warden kit because I want to make a crusader, but I feel like I want to be able to switch out the thermal cannon/battle cannon and the rockets/AA gun on demand. Is it worth it to try? I'm scared I'll fuck up the drilling and ruin the model.

No actually, when you say
>this means brainwashing, sterilizing, and secret-police murdering anyone that gets in their way
You're straight up making shit up. Nowhere is it stated that any of that is true. There are possibilities hinting that this might be true, but of fucking course the writers didn't "follow up with" or "flesh out" what was supposed to be background rumors on an otherwise Noblebright shell. You are fucking deluded if you don't realize that Tau have never been grimdark, and that them "doing nothing with" the grimdark hints it just staying true to the lore. You might as well have a follow-up on Eldar-Human hybrids, since those are also "hinted" at in the DEldar lore.

I personally really like that one, it explains the startling advance in technology and removes the whole "hur dur Tau are so smart humanity is retards" thing. And if they did put in these F̶o̶r̶e̶r̶u̶n̶n̶e̶r̶s̶ P̶r̶o̶m̶e̶t̶h̶e̶a̶n̶s̶ P̶r̶e̶c̶u̶r̶s̶o̶r̶s̶ totally original aliens in, (Why not Old Ones maybe?) it makes easy Segway into learning about the depths of Tau Culture.

>20 CSM with 2 CCW and MoK costs 310 pts
>20 30k WE Assault Marines cost 305 pts and they come with Rage, Hatred, Jump Packs and +1S AP4 chain axes
Yeah, sorry but I'm jumping to the 30k wagon. I just can't take this shit anymore

The weirdest part, though, is that it hasn't happened yet. With all the Tau players out there, why hasn't GW put out a book or two about the civilization itself? It's not like them to pass up easy money, or any money for that matter.

>I'm wanting to make some super kickass Zerks, and that seems like a good ticket for it.
I find the Assault Marine box to be more fitting myself

Youtube has a bunch of videos showing how it's done, here's one:
youtube.com/watch?v=rYJYEudj5FM

Shit, meant to post this one. But come to think of it, why not both?

>hey bob wanna write a book about the tau empire? we haven't talked much about them
>fuck off with that weaboo shit. now check this out i'm writing a book about the 5th company captain of the maximus marines. he's the youngest commander ever at 500 years, knows how to knit, killed an ork warboss with a spoon, and is bffs with the head admech guy
>but we always write about your mary sue marines
>yeah but fuck anime and i'm in charge

>Exterminates them at a Khorne alter, cleansing it
>Kills a Slaneesh warband leader without any significant casualties

Sure, they sure are torn to shreds.

Remember how GW lore works. They make a ton of lore, often contradicting, because it allows the players to say "this is how the lore behind my army is", without it being a completely clash against the lore. The "lore clashing" is mostly protected against by Ally rules (So Chaos Tau, for example.)

that arm looks weak af for a berserker

You know you can run 30k in 40k, right?

Most CSM players are doing that these days. At least in my area.

But it is in scale with the armoured one (and body to some extent), or do you think power armor is this as a tissue paper?

>this as a tissue paper?
Thin as...

Got a nova game at my LGS.
Ork player.
Ork decurion.
Battle wagon with a suppa kannon for my nobz, Y/N? They'd be the ones without the forced waaagh banner Also, Should I be using trukk boyz or footslogging?

Speaking of Tau...
>tfw Kroot will never be a viable army on their own

If I was going to start Tau for some godforsaken reason (I might have to, as my brother fucking loves them but is poor and if I want to get him into 40K I'll probably have to split the cost with him. At least he like the auxiliaries idea.) then I'd want to grab as many Kroot as possible and make it a sort of Kroot hunting party or at least an auxiliary led by a few Fire Caste nobodies. Does Angkor Prok or whatever his name is have any recent rules, or is it just the ancient ones from way back when?

Also, I don't really pay much attention to Tau and haven't since their first codex (the last one I actually read in full). Are there any good fluff pieces focusing on the Kroot? I remember the very short blurb where they eat a bunch of Eldar while they're still alive, that's about it though. Or, where should I look to see more on how Shapers and evolving works? AFAIK it's just "eat one dog, now you go fast. eat ten dogs, you are now dog."

>"Rumors have circulated ever since about the true function of these headsets"
>literally right after they give up their whole culture

That's called hinting, user. You may not know about it in your golden morality throne, but the reason it exists here is that people like can still claim Tau are "tooootally without fault" while the big kids talk about more interesting things. Plus you have to have at least an IQ downward of 30 if you think an army that hadn't left its system, which was totally unopposed, less than a thousand years ago can successfully fight off daemons, death bots, orks, and all the fucking shit of humanity without some shady stuff in the back. Go back to your basement, you mong

Such is life when not Marines/Eldar

>Brainwashing
Hinted at with the Vespid. The first time the 6e codex mentions Vespid is just after talking about the Nagi, a race of mind controlling worms that work as advisors to the Ethereals. And the water caste make no headway, until the Ethereals come in and immediately convince them to join the Empire and export their rare magic rocks too.
>Sterilizing
DoW, so had the GW stamp of approval, but to be taken in broader strokes.
>secret-police murdering
The plot of Kill Team.

What are some fun non-chaos aligned armies to mess around with? Plan on getting a small

Get some admech. Pretty fun to play at low points.

Get like, 5 vedros starter boxes, sell the extra hq's, and play spess marine vs orkz
orkz iz da best

Forgot to mention another friend already started Admech and Skitarii. Played against it with my Chaos Daemons gutted down to 500 pts and it seemed solid, just want something fresh though.

Considered orks but I wonder how much of how bad they are is hyperbole

>hey bob wanna write a book about the tau empire background fluff? we haven't talked much about them
>fuck off with that boring shit. now check this out i'm writing a book about the second pupil of puretide, ShadowSun. she's the youngest commander ever at 18 years, knows how to weld, killed an chalter master with a spoon, and is bffs with farsight.
>but we always write about your mary sues
>yeah but fuck you and i'm in charge

its just Tau'nar. Riptide-variants and old Hazard Suits. Nothing new really.

Imperial Guard is really fun and versatile, pick up their start collecting and the Stormtroopers one, it'll be fun for small casual games.

Stop.

Hey; I'm looking for a picture of some guardsmen sitting together. Doesn't matter what the setting is, but there should be at least four of them and they should ideally be the oldest-looking you can find. Thanks.

People say not to mix special weapons, to use more of them in one squad. Problem is that the boxes usually contain only one of each. So what are you to do when you are jot planning on buying more of the same squad?

buy bitz

>So you prefer seeing Riptides and Stormsurges in all games

You have other options you insufferable faggot, they just arent good enough compared to your suits. So you faggots all spam suits.

What you really mean by 'more options' is that you want access to OP melee suits, and OP whatever else. Because your codex is full of other units, they just dont afford you the absurdly stupid advantages that Taufaggots are accustomed to having. Please consider suicide.

hey so I'm painting marines for funsies and in the fluff I have there are two relic-ish weapons to distribute. Should both go to the chapter master or can a capitan hold one? Hammer and Combi Melta

>I'm a plot armor defending Taufag

One relic per model, as of the FAQ

You don't realise how rare of a picture of guardsmen sitting down is. I think two-three exist

Fluff wise its acceptable? I guess thats what Im really looking for

...

That works until you start winning, at which point the local Tau player starts agitating about it being unfair.

Thanks.