What you made

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I don't see a huge difference from the middle and the right, here, except one was shiny

I made a Duelist, it was a fairly regular set up honestly.

Thing was, our base of operations was located in a sort of Venetian-analogue port city. Everyone else seemed to just sort of think it simply convenient to keep the story contained in one place, good for some fluff and the such, but I saw opportunity. I got in with some of the money lenders, low level stuff at first. I invested in property and businesses. Eventually I got a seat on the Merchants Guild, and between adventures I would make little power plays. Sometimes I even took advantage of situations during games to further my reach. It got to the point where I was practically employing the rest of the group, paying for all of their equipment, whatever they needed. Thankfully the DM loved it all intrigue and backstabbing.

It ended with a somewhat violent altercation after a cabal of of Merchant Guild members tried to have me indited on false charge. I showed up to the trial, but non of the five members who had put a case against me did. The group made it very clear to the council that we had no interest in ruling, but that it was 'unhealthy' to try and curtail us. Live and let live.

I had a fleet of merchant vessels by the end of it, the group set up a free company, we had to defend the city during a war, shit was great.

Jhin strikes me as that bossy kinda creepy sociopathic/autistic boyfriend who really only cares how you appear as a couple when he does the "Smile, everyone's watching."

He's the best gay villain.

>magical girl game
>"user, your character will be tragic and suffer constantly so the other two players can be wacky lesbians in peace. That's cool, right?"

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I've always felt so bad for Yamcha.

Just imagine being the weakest dude around, you can't even use the excuse that the others are bigger. Even the kids, little dolls and midgets could wreck your shit, and the fat useless dude at least did something with his sword. Then the guy who killed you also steals your woman.

If the DM doesn't understand what you played, you have failed.

If your character stays in a dynamic state after creation without changing to suit the narrative's progress, you have failed.