For House & Dominion: Civil War [spoiler]Quest[/spoiler]

For House & Dominion: Civil War Quest

houseanddominion.wikia.com/wiki/House_&_Dominion_Complete_Archive
suptg.thisisnotatrueending.com/archive.html?tags=House and Dominion

twitter.com/ThatSlowTypingG

You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy work, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are fighting hard to keep control of the DRH 1 Navigation Relay. While you've won a decisive victory and are pushing back enemy forces near their original beach head, it will still be some days until your reserves are fully replenished.

Worse is that the Nasidum mobile fortress has invaded the Smuggler's Run. Defense platforms at either entrance of the Run have been attacked and boarded, though the defenders have destroyed the plasma weapons before they could be captured.

As part of plans to slow enemy progress manufacturing equipment is being evacuated from orbital positions, either out of the region entirely or to the surface of well defended planets. Enemy troops have landed on several key worlds in the Run in an attempt to gain control of these assets.

Other urls found in this thread:

suptg.thisisnotatrueending.com/archive/48244399/#p48292609
twitter.com/AnonBabble

Rioja's two largest cities are almost entirely under their control now, but the capital and more heavily defended bases haven't suffered a serious assault. The poor condition of the atmosphere is believed to be playing a part in their reluctance to stage a major ground assault.

Other worlds in the Run have had fortunes both better and worse than Rioja.

Merah was briefly invaded and occupied by a small force but they abandoned it after realising how much of the general population was armed. It is a farming colony after all. That didn't stop them from making off with food stockpiles at the spaceports.
Remaining House personnel on the planet are looking at setting up smuggler operations there.

Other colonies including Rare element mining and processing facilities have been invaded and captured. House Kadnil was able to evacuate most of their strategic stockpiles in time.

With Kadnil being the only minor House in the region to have a Heavy Cruiser House Nasidum seems to be putting more effort into capturing their worlds. Their regional capital has largely fallen, though substantial pockets of resistance remain.
So far Baron Ull'ek Kadnil has refused enemy demands to surrender or switch sides.

Things may look bad but you're slowly turning the tide. The Super Heavy Cruiser Sam Bellamy, under the command of mercenary Bernard Foss, has finished its hasty repairs and is now sporting 4 Helios siege weapons.
"Foss, you ship ready for combat?"
"As ready as we're going to be. The sublight engines on my ship aren't as powerful as those on Forbearance. We won't be able to jump back out as quickly."

That may make hit and run more difficult if you plan to deploy your largest ships for such missions.

For the moment Count Al'mari Nirium of the Ruling House has taken over escort of the siege weapon array from Foss and his fleet. The two Heavy Cruisers and their shield platforms seem better suited to protecting the giant weapon system.

For Piracy and Salvage!

For House and Dominion!

Deploy Forbearance and Sam Bellamy to assist in wiping out the enemy forces at Csontos while we deploy 1-3 thousand ships back to the run to harass the enemy forces there and deny them a completely free run of the place?

FOR HOUSE AND DOMINION

Allahua akbar, death to the traitorous faction alliance pigs

Combat estimates at Csontos?
I want to pound them with siege fire until they break and run. Right into cloaked ships prepared to SP torp the heavies engines before they jump.

>now sporting 4 Helios siege weapons.

I thought they were Iratar siege guns?

Knight Captain Katherine Drake is your fleet's Wing Commander. She has busy commanding your more mobile assets. Her efforts have been directed towards hunting down enemy raider units, bringing superior firepower to bear on them before they can do the same to you.

Knight Captain Kim Yu Chung led the minelayer units in the major fleet battle. They've exhausted most of their stockpiles and will need time to rebuild them. For now he's re-equipped his cloaked battleships to carry their heavy torpedo launchers.

Uyi Rna is the General of your Army. An army ready and waiting for the order to join the fighting. With word of the invasion of the Run and Rioja most are chomping at the bit to get into action.

Wiremu Tama is the admiral of your Fleet. As usual he's been busy with managing the starfighter corps. Despite recent losses you have no shortage of fighters thanks to manufacturing on Magdalena being untouched.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole. Fadila has sent you a hand written note warning you to remain wary of him. "Just because he's giving you the right advice doesn't mean it's for the right reasons."

Chide Dlam'ard, the Governor of Rioja has undoubtedly been working hard to help organise the defense of Rioja. The PDF seems to be putting up a good fight with relatively low desertion rates. Desertion is still taking place however and may increase over time.

>I thought they were Iratar siege guns?
Forbearance has 2x Helios in two turrets and 4x Iratar guns in two turrets.

The Sam Bellamy temporarily had 2 spare Iratar guns fitted. These have been removed and placed in reserve.
Helios siege weapons were pulled from both crippled enemy Mega class ships and moved to the Sam Bellamy giving her 4x guns in four turrets.

Iratar guns are smaller and less powerful than Helios weapons but are meant to be fitted two to the same turret, the same as Republic Heavy Plasma Cannons.

>Combat estimates at Csontos?
suptg.thisisnotatrueending.com/archive/48244399/#p48292609

You've more or less halved the number of fully operational enemy ships around Csontos, though they still have many that can be repaired.
So about 3.4 to 5k that are fully operational. Or mostly so. They may have as many as 7k total around Csontos at this point.

Your numbers are sitting at around 6k fully operational, and a total of 10.4k
This number should increase to 9k operational in another 3-4 days if you stay out of heavy fighting.


>Deploy Forbearance and Sam Bellamy to assist in wiping out the enemy forces at Csontos while we deploy 1-3 thousand ships back to the run to harass the enemy forces there and deny them a completely free run of the place?

Is there any interest in this plan or do you want to continue to focus all efforts on the Csontos area?

>Is there any interest in this plan or do you want to continue to focus all efforts on the Csontos area?

I think there's some merit to this plan. Some of our mixed wings fared pretty poorly in the last battle, and it might be a good idea to keep them out of the direct confrontations as much as possible.

We should also check if one of our knights is qualified to coordinate the remaining ships in the run.

>Is there any interest in this plan or do you want to continue to focus all efforts on the Csontos area?

Seems reasonable enough. Don't like how Nasidum is just wreaking the Run as they please.

>We should also check if one of our knights is qualified to coordinate the remaining ships in the run.

Drake is obviously too busy. Mike is used to leading very small forces and would probably not be the best to take command of multiple units.

Your three most experienced raiding unit commanders that would be capable of handling the larger numbers needed.
Kim Yu Chung - May be needed for larger fleet actions.
Phas Rah'ne - experienced, slightly more familiar with the Run than the other two
Hera Boosalis - experienced
Lyas Cinayk - experienced

Baron Khyor Binil - Less used to hit and run tactics but believes they can make use of some resources they've hidden away on certain worlds.
Baron Kári Darrow (House Phobos) - Experienced with hit and run along with larger units tactics. Not familiar with the Run.
Cahya Mace (SRL Merc) - Has been familiarizing herself with the Run since acquisition of their base there. Credentials are sketchy but Foss claims she's good at operating in unfriendly territory.

Who did you have in mind to send? They would not take a large force with them.

>Phas Rah'ne
Phas seems to be the obvious choice no?

>Credentials are sketchy but Foss claims she's good at operating in unfriendly territory.

Is she good at honouring her contract?

>Is she good at honouring her contract?
"That's a definite maybe." Foss tells you.

"That would be funnier at a different place and time."

"She won't screw over my boss I can say that for sure. As long as that doesn't happen we're good."

Isn't his boss currently trying to keep the conflict going as long as possible because he's mildly upset with the dominion for one reason or another?

>other
How are the Shallan Medium, siege Decis, and plasma frigates performing?

Would it make sense to switch the Decis to EMP mode? It worked pretty well when we had a helios medium use it against the neeran supers, if I remember correctly.

>Phas Rah'ne

I want to say Phas Rah'ne, but i'm also interested in seeing what Cahya Mace (SRL Merc) is made of.

> Baron Khyor Binil - Less used to hit and run tactics but believes they can make use of some resources they've hidden away on certain worlds.

I mean, this is the clear winner for me. Strategic resources yes please.

>Isn't his boss currently trying to keep the conflict going as long as possible because he's mildly upset with the dominion for one reason or another?
No. Foss is referring to his boss Warlord Cirtap Krussk. You're thinking of the leading Warlord of the entire South Reach League.

>How are the Shallan Medium, siege Decis, and plasma frigates performing?
Ber'helum has mostly been playing it safe with the Shallan Medium, using it in 3 ship formations with newer Shukhant class ships. Its firepower is respectable but as it is equipped with Dominion built plasma weapons their range is a bit lacking. They're trying to save it for closer range engagements against other Mediums.

The siege Deci's are rather lackluster in performance, though their range is quite good. They lack the numbers necessary for their firepower to compete with the larger siege weapons. The gunners on Forbearance like having them around to give a better indication of how well the heavier shots will penetrate fleet formations, where shield walls might block them, etc.

Plasma frigates are seen as a tremendous fire support option against larger formations or ships that can't maneuver. Enemy commanders are now treating them like Centurion class ships, even though their firepower is much less.

They're not very effective against assault corvettes but this was anticipated. Enemy Assault corvette pilots treat them like less mobile Neeran corvettes and are giving them some insulting nicknames.

>The siege Deci's are rather lackluster in performance

Awww. At least they're somewhat useful as oversized spotting rifles.

>Enemy commanders are now treating them like Centurion class ships

Is that a good thing? Are dominion commanders still used to fighting against republic units?

Well, the Deci's were built with an eye towards economics, ease of production, and being more tactically flexible than the heavy siege weapons on the larger ships so without the manufacturing base to really crank them out it's to be expected that they won't be terribly useful in such large scale tactical and mid-rang strategic warfare.

>Is that a good thing?
They respect its firepower.
>Are dominion commanders still used to fighting against republic units?
The Neeran did deploy a light cruiser design meant for operating in wall formations so there is some familiarity.

Okay so looks like Phas Rah'ne will be sent.
Did you want Cahya Mace or Baron Khyor Binil to go with them for extra support?

Rolled 1 (1d2)

Considering 5 of the light siege guns were able to put at least a noticeable dent in forbearance's shields, attaching a squad of 4 to a corvette or mixed wing should increase the ability of that unity to deal with static installations a lot.

It would make sense to treat them like a td or spg brigade you attach to other units to improve their effectiveness in certain situations.

If we'd be able to actually field an entire wing of them, they'd probably be pretty scary, even against heavies and megas. Siege cannons, scorchers or heavy plasma would also be less effective against them as they could simply spread out the formation to minimize losses.

I'm okay with both. So I'll let the die decide.
1= Cahya
2= Baron

Sure thing. I wouldn't mind sending Cahya Mace too.

I am okay with both of them going along. They could use some experienced commanders for what they are about to do.

I want to send Binil.

Less risky, and has access to extra resources.

> Phas Rah'ne - experienced, slightly more familiar with the Run than the other two

> Baron Khyor Binil - Less used to hit and run tactics but believes they can make use of some resources they've hidden away on certain worlds.

I mean, the two axis here are "Familiar with the Run" and "Experienced with Hit & Run tactics"

These two cover those bases nicely with an added bonus of Binil have extra resources in the run.

Mace is just a sketchy merc with talent. No idea why people would want her.

I am thinking this could work as long as we can get them to agree to work together.

Alright, the three of them will be sent. They'll take a few ships as possible with them.

>I am thinking this could work as long as we can get them to agree to work together.
This could be a problem since the Baron is not from your House and doesn't directly have an agreement with the Mercs.
You contact Fadila to see if she can work something out that will minimize inter-unit contlict.

"That should be easy enough Viscount. Our House may own the system the mercenaries were given control of but their ability to operate in the Run is reliant on all the Houses in the Run Alliance.
The Baron is also in a position to offer mass driver point defense systems from Kaartinen if they cooperate."

"Carrot and stick approach."

Are you okay with this?

Fair enough.

Yes.

Sounds good.

Enemy skirmishing forces have begun to push out of the Run operating in Squadron or wing strength for the most part.

Less than a thousand ships total were detected, but that's more than enough to be disruptive. Especially when combined with the remaining cloaked ships.

"We've lost com and sensor coverage of Tabernas and the surrounding sectors, but we still have coverage of the main trade lane itself."

The Ruling House regional capital should still have a few courier ships to maintain communication if there is an emergency. It's not that far off the trade lane.

"The Ruling House base closest to the entrance of the Run is under attack. A small enemy fleet backed by a dozen Medium cruisers has begun bombarding it."

Looking it up that base is fairly weak and should fold in the face of such a force before long. Ships under repair are being readied for evacuation.

The two nearby bases located in the Spit are much tougher with reinforced shields and anti-torpedo armor. Provided the Mobile Fortress doesn't suddenly appear right next to them you should be able to rush ships to their defense in time if necessary.

There were plans to deploy 1-3 thousand ships either back to the Run or near its entrance to hinder enemy activity there. Do you still intend to do so? Or will you keep up the pressure on the forces at Csontos?

>There were plans to deploy 1-3 thousand ships

I think we should send the ships not well suited to actual fleet engagements. We should have at least have a few hundred of these.

>We should have at least have a few hundred of these.
Easily. The bulk of the fleet's numbers tend towards mixed units of attack corvettes, Firestorm II's and Attack Cruisers. Some are organised differently of course.
The Assault Corvettes make up no more than 30% for most fleets, though that number is expected to increase the longer fighting in the region continues since the newer designs can be built faster.

We'll resume in the morning.

Page 9 bump.

We really need another superweapon.

Nigga, let's try to not go full Zeon here, okay? They lost the war because they kept trying for fancy super weapons instead of focusing on mass production and husbanding their weaker economy.

But think how cool a Super Victory Torpedo would be.

I remember when we hated that one "Charge for Glory" dude who did cool shit that killed everyone around him.

Now you want to emulate him?

How about we get the job done.

When I say cool I mean "wow look how much of the enemy fleet disappeared in that one strike."

Followed by the rest of subspace?

Thanks, I'll pass.

Especially if the resources spent on possibly, possibly developing this are better spent on more ships.

>With Kadnil being the only minor House in the region to have a Heavy Cruiser

Aww shit, does that mean Jerik-Dremine is finally considered as a Medium House now?

Speaking of doomsday devices, the Navigators are quietly wondering if you know what's going on with the Alliance base and their exclusion zone. Supposedly they've been warned that the Alliance may need to make use of Veckron weaponry to defend their facility.
It may be a bluff intended to keep anyone from approaching, or it may not be. Either way it should be far enough from the trade lanes that a single detonation won't close down the Run.

>Aww shit, does that mean Jerik-Dremine is finally considered as a Medium House now?
Yes. Due to a number of reasons.

>Speaking of doomsday devices, the Navigators are quietly wondering if you know what's going on with the Alliance base and their exclusion zone.

We should probably contact FA command about this whole thing. If nobody wants to talk about it through official channels, contact the people we've dealt with before. Would it be possible for Sonia to grab one of the cloaked ships and inspect the local base?

We also need to talk to them about paying for the stuff they broke when they secured our research. And licensing fees for that research. And them technically breaking their charter.

>They lack the numbers necessary
Is Helios willing to sell us the necessary infrastructure to start building light siege cannons?

>Is Helios willing to sell us the necessary infrastructure to start building light siege cannons?
Or we could retire the ineffective design

They're bad because we don't have enough. 4 of our plasma frigates wouldn't impress anybody either.

>Is Helios willing to sell us the necessary infrastructure to start building light siege cannons?
I still don't care enough for the design to bother doing that. Just get more Bombard class Frigates instead seeing as they are performing much better and the Deci isn't performing well at all.

In any case.
>Do you still intend to do so? Or will you keep up the pressure on the forces at Csontos?
Do so. We need to start fucking the enemy forces over in the Run before they take it all from us. Even if they basically already did that.

>Yes. Due to a number of reasons.

Who's in charge of the various fronts?

If nobody has been coordinating these forces, we should probably make sure to have a chain of command in place before our enemy decides where to make a push.

Would it be possible to reactive the crappy raiders we managed to capture a few months ago before the first open invasion of the relay?

>We should probably contact FA command about this whole thing.
You're informed that most of the Alliance Admiralty is very busy dealing with a Neeran offensive on multiple fronts.
(It's serious enough that six Supers planned as ACS class ships have been rushed to completion as AEXS class.)
They do consider the matter serious enough that one of them will discuss it with you in detail once things have calmed down. Any potential charter violations will be discussed at that time.
Until then they have confirmed that yes their special operations command acted with their authority in securing dangerous resources.


>Who's in charge of the various fronts?
C) is made up of the majority of Barons in the Relay since that's where most of your forces have been focused. Sonia, Drake, the RH Count and most of the named Barons are there.

The three people you've just sent will be commanding the forces inside the Run.

A) Earl Tarse-enic from Ber'helum has volunteered to take command of forces being assigned there.

B) Baron I'argen from one of the Minor House allies along with Baron Usela to handle logistics will tackle this front. They'll be bringing some of their better people with them.
Unless you wanted to send anyone else?

Is it possible to relocate the RH base that's currently relatively close to Rioja? The one attacked with KKV corvettes a few months ago.

>Unless you wanted to send anyone else?
Sounds good to me.

>Is it possible to relocate the RH base that's currently relatively close to Rioja? The one attacked with KKV corvettes a few months ago.
This one? Some of it could be but there's the chance the transports moving the base could come under attack.

Yeah, that one. I guess it's probably best to leave it to the commander of the area.

Enemy forces at Csontos look like they're preparing to move. Outlying skirmishing groups are pulling back towards the system, fighting their way through your own.

If you want Sonia's command ship and escort to keep up the pressure roll 4d20.

We'll also need a roll of 4d100 for Drake intercepting as many as possible.

Rolled 4, 4, 19, 14 = 41 (4d20)

Rolled 18 (1d20)

>4d20
1

Rolled 74, 65, 85, 30 = 254 (4d100)

Rolled 11 (1d20)

2

Rolled 19 (1d20)

3

Rolled 10 (1d20)

4

Rolled 35 (1d100)

>4d100
1

Rolled 41, 30, 6, 26 = 103 (4d100)

Rolled 92 (1d100)

2

Rolled 10 (1d100)

3

Rolled 53 (1d100)

4

Still need one more roll of 4d20.

Rolled 11, 2, 13, 11 = 37 (4d20)

>4d20 = 18, 11, 19, 14 = 62
>4d100 = 74, 92, 85, 53 = 304

Not bad.

You take the Outer Heaven and its escorts into battle once more, now just trying to intercept as many ships as possible. Your gunners contine to knock out smaller ships with only a few hits while the helm keeps you from taking serious return fire. Both the Athena class escorts take their share of punishment providing additional cover, but don't take hull damage.

The Devourer and its squadron scores critical hits on several attack cruisers, destroying or disabling them. They also manage to avoid taking serious damage.

Elsewhere enemy units that are closer to the trade lane and those farthest back take the least losses, finding quick escape routes. Those closer to the Nav station are not so lucky.

The Count dispatches most of the fast ships from the Nav station to assist while the larger vessels escort the array to a safer location.

"Enemy forces look to be routed. Friendly units are in full pursuit."

As enemy forces begin to arrive in the Csontos system Drake contacts you.
"The enemy Super and heavies are leaving orbit but slowly. The Super and Carriers are loaded down with a few hundred damaged corvettes acting as standoff armour. Heavy Cruisers are patched but are not so loaded down.
I think they're evacuating the shield platforms from the Bastion but we don't have clear readings on them."

Your coms officer speaks up before you can ask Drake a question.
"Sir! Tabernas has just been attacked by the Mobile Fortress. Baron I'argen is reporting that it will reach the main trade lane in a few minutes."

"They're going to try and link up." Tama concludes.

"What's their force strength?" you demand.

"Unknown."

Tama shakes is head. "The enemy has been heavily attacking com and sensor relays near that planet. I'argen was probably expecting to find more raiders there not a large fleet."

Count Nirium will probably be wondering if this would be a good time to deploy the gravity well and array again to trap or delay either of the enemy Fleets.

Have the skirmishers try to delay the enemy fortress fleet, we need to gut as many of the damaged enemy ships as we can.

See if Earl Tarse-enic can start probing attacks into the run.

How long will it take for the Fortress to reach the bastion?

Deploy the array and the well against the super and heavies. We want to take out that last super to deprive the fortress of escorts.

The real problem with delaying enemy fleet movements with the gravity well is the time needed to turn it off again. In the minutes that takes it could come under fire from long range guns unless protected.

>See if Earl Tarse-enic can start probing attacks into the run.
Will attempt to do so.

>How long will it take for the Fortress to reach the bastion?
45-55 minutes.

If we can we should try to take out the last Super and take out as many carriers as possible since we know the layout of the enemy forces and the only way they would have sent that Fortress is under heavy guard so unless we are ready for another fleet battle or manage to somehow rip the fortress out of FTL with only part of the fleet escorting it.

Time to fuck them over. Deploy the Well with the Array at the Bastion along with Sam Bellamy and Forbearance. That should give us enough firepower to take out the Carriers and the one remaining Super or at the very lest destroy a lot of ships. Then we haul ass out of there to Magdalena where we can make a stand should they choose to follow us with the Fortress in which case we should have enough firepower to take it out.

Could we not turn it on and then turn it off again? I mean that can't take more than half an hour or so right?

>Could we not turn it on and then turn it off again? I mean that can't take more than half an hour or so right?
It only takes a few minute to get up to full strength but it takes 15 minutes for the well to bleed off. During which the generator is incapable of making course corrections.

>deploy the array and the well against the super and heavies.
>try to take out the last Super and take out as many carriers as possible

So you'd like to rush everything to the Csontos system before the enemy fleet can jump, or barring that try to drag them out of FTL before they reach the main lane?
Or you you want to use the Grav well to try and slow the Fortress?

...

>Or you you want to use the Grav well to try and slow the Fortress?
I think we shouldn't send the grav well against the fortress without our entire fleet covering it.

>try to drag them out of FTL before they reach the main lane

Let them jump away from Csontos before hitting the well for maximum 'not this shit again' impact

>Let them jump away from Csontos before hitting the well for maximum 'not this shit again' impact
Did you have a particular place in mind?

As close as feasible to Csontos if we can tell which path they are going to take. If not we probably want to stop them before they jump at all.

Can we use ECM to make the Fortress think that a fleet is waiting for them to leave the area so we can ambush them? They'll wait up to catch us in a pincer, while we're actually trashing the other fleet.

Make it look like you're bringing in a fleet in front of them or from behind them? Or just off the lane?

Two enemy fleets are in motion.

[ ] Try to block Csontos fleet before it can jump
[ ] Raid Csontos fleet with Supers before it can jump
[ ] Position fleet to intercept Csontos forces after they jump
[ ] Engage fortress fleet with array and gravity well
[ ] Other

If we can't make any kind of decision I'll have to put up a survey since I leave for work in an hour.

We want to make it look like we're planning to ambush them further ahead, so they should wait for the other fleet to get further along in its journey before moving to meet up. Or to take a slower route.
In actuality its fake, so we're really hitting the other fleet.

>[X] Raid Csontos fleet with Supers before it can jump

And then get the fuck out of there before the fortress can bully our fleet.

>[ ] Raid Csontos fleet with Supers before it can jump

[ ] Raid Csontos fleet with Supers before it can jump
Jump in, fuck shit up, get out. All within 40 minutes.

In that case you'll need more than just ECM. You'll need decoys or at least something to give the impression that there are several thousand IFF's present. Starfighter carriers using their drones to broadcast might be able to do it.

Fair enough.

Well, we can do that then. Not like we need them for the raids.

Deploy your Carriers and drones for a decoy operation?

>Y/N?

Y

Ask somebody in-universe if it's a good idea.

N

Seems like a needless danger risking our Carriers like that when we could instead use them to cover our ships back at Csontos. Carriers deploy with fleets or not at all in my opinion.

"It's very risky. If the enemy decides to go after them instead of waiting they could wipe out our carrier and drone forces. If it works though it could buy us time to finish off the Csontos fleet once and for all."

see around 9PM EST.

Thanks. Not really convinced about that.

What's the situation on the other side of the ftl lane to the main dominion territories?

Accurate?