If no, would it be hard to do? Competitive People have reverse engineered everything in the different games already.
Something that would remove the rng aspect of Pokemon stats, and instead just make it customizable for players to build their teams, and move sets based what they've been able to learn in the games?
Are there good minis you could use for the thing?
Yes, I've been playing Pokemon go and feeling nostalgic.
You'd have to completely reject the rules of the video games if you wanted it to be good.
William Smith
Why is that?
Competitive Pokemon in videogame form is pretty good, and already turn based.
Jason Wood
He's talking about a pokemon skirmish wargame, not an RPG.
The first issue that comes to mind is that progression is a huge part of the pokemon experience, with your team growing around you. How would you manifest that in a tabletop wargame?
Isaiah Perez
>How do you do leveling in a Pokemon skirmish game. You wouldn't. It would be akin to multiplayer Pokemon. They'd all be the same level, and youd just be picking your team, moves, and stat customizations.
Progression isn't really a thing in competitive games.
Tyler Wood
The same way it was manifested in the Trading Card Game?
Adrian Rodriguez
Isn't typically a thing* Team building would probably be point-buy, like for Warhammer.
Jaxon Wilson
>remove the rng aspect of Pokemon stats, and instead just make it customizable for players to build their teams
I'm all for getting rid of EV's and IV's because they are tedious bullshit but it's not totally random stat ups like say Fire emblem. Good team building already exists in the game, and if you like your spare time play something like Pokemon showdown where you pick it all yourself.
As for a wargame, you'd have to alter the normal fluff since battles are normally 1v1, unless you are suggesting a totally different Pokemon setting. Just do yourself a favor and don't play Pokemon tabletop United unless your DM is a graphing calculator or a real life porygon