CYOA General

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>This is actually false.
Nope. Because you have to pay extra to give anyone a decent amount of magic.

>Also false.
Yeah, no it's not. Before, Minor Magic cost 1 point to buy as Learned. Now it costs 2. Meaning Getting both a Minor and Major before was 3 points, not it's 4. I can fucking count, don't bullshit with me.

I think the lower tier options are worthless. If I'm paying to give people magic, I want a magical world. I don't want an extremely small number of people to magical. That disgusts me morally and doesn't imbue any sense of fantasy into the wider world. So I only care about Learned and Everyone, and both of these are DEFINITELY more expensive.

See above. There is zero reason to nerf learned.

Bah, of course I post at the end of the thread.

Attached is 0.9.1 of the DLC. The only thing changed since the last is the system for assigning magic to species. If any anons want to read it over and tell me if it's shit, I'd appreciate it. I mean, I know the last version system was shit, I just don't know if this is less so.

You can page search to "Assigning Magic"; that and the next section, "Magic Balance". 1 page in total. You don't need to read the "Defining Magic" section, though of course you can if you like.

General overview:
Giving "Everyone" magic is more expensive than before
Giving "Rare" magic is less expensive than before
Giving Learned/Common Innate magic is the same as before
Much more flexible
HOPEFULLY clearer\simpler.

"Balanced" layouts such as "Primary Antagonist" and "Coalition" still cost exactly +0 balance overall, and if you balance magic evenly between allies and enemies, then you will get +0 balance.

Which version are you comparing to? 0.4? It hasn't been 1 point to buy magic for humans in a long time.

>Giving Learned/Common Innate magic is the same as before
Lie. I'd paste the quote if your formatting didn't cause it to be a single letter every line.

Third sentence at the top of "Magic of the People" in version 0.9

It says 1 *level* in the sentence, not one *point*. Levels are 2 points if you read further, such as under "Extra".

I'm not lying about my own CYOA, and I assure you I know it better than you do. There was no such nerf, you simply misunderstood the previous version. Which is, ironically, one of the reasons I'm trying to make it simpler.

Extra implies no such thing. It only costs you 2 points to change one level beyond what the above options do. Things like this being slightly more expensive is not uncommon at all.

So even if your 'intent' was such, your CYOA never actually said that. That mistake is entirely on you. However, that mistake made a far better CYOA, because it makes no sense for Minors to cost the same as Majors, didn't penalize wide over tall magic specialization, and generally fit better with the 7 point count of the old version.

>Lie. I'd paste the quote if your formatting didn't cause it to be a single letter every line.
As an aside, if you actually download the pdf and view it in acrobat, you can copy/paste without the letters being weird. I have no idea why.

You can still *perfectly* replicate Coalition or Primary Antagonist in the new system, so I really still don't understand why you're upset. Both of those examples require a balance between enemies and allies, and under the new system, the cost of *any* balanced distribution is ZERO. Literally the change is that you are no longer limited to picking between the pre-configured balanced options.

As for Minors costing the same as majors, they never have, and they never will. In the new system, you have to buy the minor in order to buy the major, so you end up spending more if you want the major.

>because it makes no sense for Minors to cost the same as Majors, didn't penalize wide over tall magic specialization
Neither of these things happened in the old version or the new version. I'm sorry that you thought that levels and points were the same thing. I acknowledge that could be confusing, which is exactly why I am fixing it.

In both versions, getting two minor magics costs the same as getting one major magic.