On a scale from "death is permanent" to "slain PCs automatically come back to life at the nearest town"...

On a scale from "death is permanent" to "slain PCs automatically come back to life at the nearest town", how do you like resurrection to work in your games?

I actually really liked Dungeon Meshi's resurrection rules. It isn't just a sure fire thing all the time.

>how do you like resurrection to work in your games?
Incredibly rare. The sort of thing that would requires its own quest.

SWN has a rule where you have 10 turns after the PC reaches 0 hit-points to stabilize him before the death is permanent.

That seems like a nice in between

Essentially impossible.

Dungeon Meshi is particlairly good because resurrection only works in that dungeon because souls are bound to the area so the body can be repaired and the soul brought back.

And the souls were bound to the area so that the Mage could create a powerful dungeon ecosystem that required murderhobos to function.

You may be revived for a great cost. The kind that has players gritting their teeth and talking together out of play to decide if it's okay, if it's in character for them to make such a choice, etc.

Resurrection is a lost Magic.
Though fundamentally, the principle is 2 steps, with a possible (and highly immoral) third.

1. Repair the body to the point of it being a functional organ
2. Restore the mind to the brain, reclaimed from the afterlife
3. Grant the subject a soul, soul's los upon death, so you'll need to steal someone else's, forge one out of bloody chunks stolen from others, or steal one from the Gods themselves

Why not just knocked out?

Resurrection is possible but requires the use of wish magic, which only supernatural beings can grant such as devils, gods, Djinn, and such beings don't give such things for free and so a wish comes at often a great price depending on the being, and if it is a malevolent one there's no guarantee the wish won't have some cruel twist to it.

Players are to be put up against harsh and unforgiving challenges which will force them to use every advantage they have available in order to get by. The foolish, the weak and the unlucky are culled, the cunning, the strong, and the blessed struggle forth upon a path of corpses.

Suffer and despair, for the world is large and cares not for your struggles. The universe gazes down upon your broken form and neither laughs nor cries. It simply continues, unfazed.