Veeky Forums Dungeon Keeper

So, in this thread you will build up your dungeon and try to defend it from greedy adventurers. Rules are still in beta stage, so bear with me.

First of all, you have to name your dungeon. First post decides name.

Butt

Hell's Finger.

The Dungeon is thus named

"The Dungeon of Butt"

Now you must decide what domain your dungeon will belong to. Roll a d6 for me, please.

The one that posted "Butt" here, we might take this if anyone has a problem with that name.

Ok. I will change the name then.

The dungeon is now named

"Hell's finger".

Anyway, you still need to determine domain. First d6 roll decides.

Rolled 5 (1d6)

Domain of Sharp Deadly Things?

Dungeon: "Hell's Finger"
Domain: "Sharp Deadly Things"
Domain Type: Jungle

Nice. Next, you must choose a creature that shall defend and work in your dungeon.

Name the creatures and roll a d6 for me please. First roll decides

So we have a dungeon set in a hellish jungle of sharp pointy things, stakes and spikes and thorns and razorvine I guess.

What sort of crazy adventurers would come here?

Hell, why did we come here?

Rolled 1 (1d6)

Grootslang

Rolled 3 (1d6)

Black Riverspawn

I'm not sure if I want this in our dungeon.

Isn't that just dikespeak for "big snake"? Speak English you double dutchman.

You don't get the hell moniker for nothing.

It is and I didn't name the bastard.

Dungeon: "Hell's Finger"
Domain: "Sharp Deadly Things"
Domain Type: Jungle
Creatures: "Grootslangs" (Dire Gorilla Snakes) "Black Riverspawn" (Man-Eaters)

Since this is the first time, I'll let the dungeon have two different creatures to start with. I'll take note of players choosing type with image for future.
We shall see...

After having toilet hard in the dense jungle of Sharp Deadly Things, you have finally managed to raise a suitable dungeon for fulfilling your master plan. You have recruited the aid of Grootslangs and Black Riverspawn to help you defend it.

It occurs to you that you need a dungeon boss to defend your inner sanctum while you work on your master plan.

Roll a d6 for me please.

Rolled 1 (1d6)

What are we rolling for? Boss type? Boss skills? Give us a little more clue here so we aren't just being slow dicebots.

Rolled 4 + 1 (1d4 + 1)

Sorry. I will give clues to what you roll for. Taking note

Dungeon: "Hell's Finger"
Domain: "Sharp Deadly Things"
Domain Type: Jungle
Creatures: "Grootslangs" (Dire Gorilla Snakes) "Black Riverspawn" (Man-Eaters)
Creature Amount: 5, 5
Boss: That Guy
Dungeon HP: 5
Gold: 10
Week: 0

Damn... After having scoured the evil-doers black markets for suitable dungeon bosses, you come up short, and the best you can get for now is a "That Guy" (forgot to ask for name). Well, well. You dearly hope your creatures will do the job.

It's time to give your creatures their orders for the week, choose an action:

Build Mazes (-1 Gold)
Lay Traps (-2 Gold)
Send Scavenging Party (Roll d6, -1 Gold)
Train creatures (-1 Gold)
Breed creatures (-1 Gold)
Repair dungeon (N/A)

You are expecting assailants at the end of the week.

Lets breed giant plantlife that eat bananas and do "Ssssss" sounds

Build mazes and breed more creatures to put in the mazes. Wear the adventurers down with endless random encounters and no sense of progress.

Rolled 3, 17 = 20 (2d20)

Dungeon: "Hell's Finger"
Domain: "Sharp Deadly Things"
Domain Type: Jungle
Creatures: "Grootslangs" (Dire Gorilla Snakes) "Black Riverspawn" (Man-Eaters),
"Sssss" (Giant banana-eating plants)
Creature Amount: 5, 5, 2
Boss: That Guy
Dungeon HP: 5
Gold: 9
Week: 0 (END)

You send your servants to perform highly unethical breeding experiments in the deepest holes of your dungeon. The experiments are... a success. You can name this new creature if you so wish.

Having little in the way of traps (you have not built any) you must rely on your mazes and creatures.
You send your creatures down into the mazes to defend your inner sanctum.

News have travelled to the outlying villages of your presense. A party of Heroes have formed to end your evil plans! They are prepared for your domain...

What will you do? If they reach your inner sanctum, your plans may be foiled.

Send a chosen creature type to defend the entrance

Send a chosen creature type to defend

>toilet hard
>toilet
>should have stuck with the Dungeon of Butts desu

*oups forgot you already sent creatures, ignore that*

Dungeon: "Hell's Finger"
Domain: "Sharp Deadly Things"
Domain Type: Jungle
Creatures: "Grootslangs" (Dire Gorilla Snakes) "Black Riverspawn" (Man-Eaters),
"Sssss" (Giant banana-eating plants)
Creature Amount: 5, 5, 2
Boss: That Guy
Dungeon HP: 5
Gold: 9
Week: 1
Master Plan Counter: 1

The Heroes descend into the mazes, but quickly become lost. It seems they are not the intelligent bunch... Your creatures gobble them up, and your master plan continues safely.

Choose an Action for week 1:

Build Mazes (-1 Gold)
Lay Traps (-2 Gold)
Send Scavenging Party (Roll d6, -1 Gold)
Train creatures (-1 Gold)
Breed creatures (-1 Gold)
Repair dungeon (N/A)

Rolled 10 (1d20)

*rolling for special event*

>

How do we get more creatures (not new creature types)?

You can breed more creatures of the same type if you wish. You don't have to cross breed species.

Anyway,

A travelling beastmaster has visited your dungeon (special event roll) and offered you 3 Tigers for 2 gold.

Waiting for you to decide, and what weekly action to take.

Breed more Black Riverspawn.

Rolled 1 + 1 (1d20 + 1)

Dungeon: "Hell's Finger"
Domain: "Sharp Deadly Things"
Domain Type: Jungle
Creatures: "Grootslangs" (Dire Gorilla Snakes) "Black Riverspawn" (Man-Eaters),
"Sssss" (Giant banana-eating plants)
Creature Amount: 5, 8, 2
Boss: That Guy
Dungeon HP: 5
Gold: 9
Week: 1 (END)
Master Plan Counter: 1

You send your servants to entice the Man-Eaters into breeding. The result is horrible and a miracle of life, as 3 more Black RIverspawn are born shortly after.

In the mean time, it appears a party of dorf raiders have been digging through the mountain and found an entrance to your dungeon, circumventing your mazes.

It seems you have no choice but to engage them with your creatures. What actions will you take? Should you ignore the dwarfs, they are certain to cause damage to your dungeon!

Have That Guy try to join the party of dorfs.

Rolled 15 (1d20)

From your study in the inner sanctum, you shout for your dungeon boss. That Guy comes trudging in, all sweaty and breathy, complaining about the air conditioning inside your dungeon. You order him to parley with dorfs, and offer them his services.

It seems the dorfs do not want That Guy in their party.... And engages him in battle!
*rolling*

That guy slaughters 5 of the dorfs, leaving 4 standing!
That guy is wounded!
That guy is throwing a tantrum!

Do you wish to send your creatures to aid That Guy?

Yes.

Rolled 8, 10, 18 = 36 (3d20)

You order your creatures to aid That Guy in battle, and they scurry as fast as they can from the maze.

*rolling*

*rolling*

Dungeon: "Hell's Finger"
Domain: "Sharp Deadly Things"
Domain Type: Jungle
Creatures: "Grootslangs" (Dire Gorilla Snakes) "Black Riverspawn" (Man-Eaters),
"Sssss" (Giant banana-eating plants)
Creature Amount: 5, 5, 2
Boss: That Guy *
Dungeon HP: 4
Gold: 9
Week: 2
Master Plan Counter: 1

Your Grootslangs flail about and do no harm!
Your Black Riverspawn do not appear to want dorf meat today...
Your Giant Banana-Eating plants seem to think dorfs are bananas, and eats them all in a gory feast!
The dorfs are all dead.
That guy loots the dorfs and takes everything for himself, calming down his tantrum

Your dungeon has sustained damage, and with all the ruckus you made little headway in your master plan this week.
The beastmaster has left your dungeon.

Choose an Action for week 2:

Build Mazes (-1 Gold)
Lay Traps (-2 Gold)
Send Scavenging Party (Roll d6, -1 Gold)
Train creatures (-1 Gold)
Breed creatures (-1 Gold)
Repair dungeon (-2 Gold)

Rolled 9 (1d20)

*rolling special event*

>

Rolled 3 (1d6)

Send scavenging party and try to get this corridor sealed.

Dungeon: "Hell's Finger"
Domain: "Sharp Deadly Things"
Domain Type: Jungle
Creatures: "Grootslangs" (Dire Gorilla Snakes) "Black Riverspawn" (Man-Eaters),
"Sssss" (Giant banana-eating plants)
Creature Amount: 5, 5, 2
Boss: That Guy *
Dungeon HP: 4
Gold: 6
Week: 2
Master Plan Counter: 1

>seal corridor
You order your servants to begin repairing the walls. They collapse the dwarf hole and board up the entrance to the corridor.

>special event
In the mean time you are visited by your uncle Szssrlak. He is on the run from a group of elven paladins, and is pleading you to hide an elf priestess of the Sun-God from the kingdom to the west.
"I will return in 2 weeks time, please do this for me. We are of one blood, are we not?"

*Will you accept the offer, or bargain for something else?

>scavenge party
You also send some of your servants, accompanied by some of your creatures, out on a scavenging hunt. After trudging through the dense jungle of sharp things, they find what appears to be a halfling village on the outskirts of the jungle. It is still dark, and your servants are well hidden. What action will you take?
*Loot the village for riches
*Loot the village for recruits
*Terrorize the village, unleashing your creatures
*Poison the village well
*Survey the village