>Trying to further reduce MAD. I get that. And it's something I'd happily houserule for.
But deciding that a difficult task takes no roll, because it's climbing, and I'm reading the rules regarding climbing in a bizarre way to make the game less MAD than it would be if I read it the other way, not so much.
You're deluding yourself if you think every gm you game with is going to read that RAW the way you want, rather than reading it the other (more likely intended) way, even if it does mean climbing (unfortunately) continues to be difficult for Dex characters, as it has been in previous editions.
Jacob Reyes
How do you undo ability score loss from Intellect Devourers?
Jeremiah Howard
Great restoration.
Easton Cook
>a CR 2 monster >countered by a spell they get at level 9
Jose Howard
If that's what it takes I'll do it. I will justify what's will make things better for my players however I like - I'm not actually wrong just because you might not like the interpretation. Not that I have to justify it though - it's our game.
>You're I'll never play with a DM that makes someone's rogue or monk have to put points in strength to climb. Every kender or halfling thief in the D&D multiverse quakes at such an absurd suggestion.
Angel Green
Tossing around the idea of trying to craft pic related in our game. How bad would it be to have a lesser version of the divination archetypes Portent ability. Either a single D20 that fades after a long rest and requires an insight test to get (dont know what DC that would be) or instead you get a pai of d4 you can either add to your roll or subtract from an enemies roll.
No +1 or anything, counts as magical and must be attuned.
i think rare would be good but im still learning the magic item balance.
Ian Bailey
Who's the artist thoMy players have, and they (the ranger and the rogue) both botched their rolls so they got squat.
Mason Mitchell
You obviously have no idea what CR is for. It doesn't mean a party of four level 2s can take it on fine, it means that it would be a challenge. It's in the name. You shouldn't make them fight shit just because the CR is their level, especially when dealing with permanent ability score shit like the ID. Make them fight it at level 7, or 8, then when they level they can fix it. Or DM ex Machina it and throw in a potion that fixes it, or some shit. Or a priest can fix it for a ton of gold.
Xavier Powell
Or just let them suffer through the damage. Make them quest for a cure or something.