Bitch about characters your players make

why does it have to be every game?

> First player will make a waifu with a novel of a back story

> Second player is basically Twisted Fate from league of legends

> Third player will want to play something crazy like a goblin, angel, or skeleton

> First player will then want to go maximum otaku because the third player is making something stupid, ... 'can I be a kitsune?'

> If the first player gets to be a kitsune, then the second player wants a scalie dragon pet

>"As a gm, never say no - say Yes, and... or Yes, but"

> lukerememberyourtraining.jpg

> mfw

>everyone tryharding immensely
>one guy just makes a rogue with no elaborate backstory
>he does things you would expect a rogue to do, without being a total dickbag and backstabbing party members for no reason or anything like that
>he rolls perfectly at the most opportune times

I like people who end up being heroes by virtue of just being normal, average players.

>"As a gm, never say no - say Yes, and... or Yes, but"

No.

If you have a different opinion on that, you're welcome to GM.

"okay, but you know this system is really lethal right"

"make it fit the setting"

"no"

"no"

"no"

>"As a gm, never say no - say Yes, and... or Yes, but"

"You can play that concept, just not here."

>First Player: Mary Sue assassin with amnesia backstory.
>Second Player: Shapeshifting con artist.
Second one isn't so bad, but I have to figure out how it works without being OP

>characters your players make
Lesbians.
Every single game. Without fail.
Always fucking lesbians.

Make the shapeshifting uncontrollable. They get an advance warning (some sort of biological feeling) when it'll happen so they can make excuses and take advantage of it, but they'll never know what they turn into, making being a quick-thinking con artist even more important.

>TFW no matter what group I join I always end up making a good aligned party face because I know I can't depend on other players to string two sentences together.

Sounds like a good group desu

Having played several different RPGs with the same group...
>one guy who always plays boisterous loud mouth who acts without thinking and pisses me off because his plans are mechanically sound but thematically stupid.
>Guy who always plays violent sociopath that will murder npc's over the tiniest provocation, leading to me having to rewrite entire scripts on the fly. I basically can't write any games involving any npc who is not totally helpful and subservient to the party unless I intend for them to die.
>guy who always plays combat-heavy moron who has absolutely no idea what is going on at any given moment in the plot and refuses to go against the party even though he knows and admits their plans are shit.
>girl who always plays Mary Sues that refuse to stick to the backstory that they have picked out, like an atheist sister of battle or a psyker who does not acknowledge the danger of the warp.
>only guy who makes varied and reasonable characters.

>Magical girl game (first mistake)
>receive character sheet
>Character is one of the monsters
>She killed one of the magical girls in the city
>She's wearing her skin now
>if it ever comes out the others will be contractually obliged to kill her
>?????
WHAT THE FUCK IS PARTY DYNAMICS
WHAT THE FUCK IS GOING WITH A THEME
WHAT THE FUCK IS NOT BEING A '''''''SUBVERSIVE'''''' ASSHOLE BECAUSE YOU THINK YOU'RE FUNNY

Worse, the look on the player's face when I said "are you sure?".

well you know what you have to do to fix that, right

>but I have to figure out how it works without being OP
How much of shapeshifting? Like a shoggoth or Aku? Like a Changeling from Eberron?

Lucky bastard.

>The same fucking character every time
The the whole character can easily be described as "Foolhardy speed-freak", which is fine once or twice, but get really fucking boring the fifth time. If I'm lucky it'll come with a little bit of variation, but probably not.

Sane man Degenerates

Similar to the changelings. Change species/form for small buffs/debuffs in specific stats and interactive benefits they would have by being that. He can't transform into specific people. My main problem is trying to figure out how he learns/gains new forms without making it that he doesn't have a fuckload of forms and also so that he doesn't just have like 2.
I was thinking that maybe I'd just make it so that the more he uses it in a day, the higher chance it'd go wrong... somehow. Probably done with a d100 to calculate % chance.

>First player make a very weeb character and refuse to conform to the setting
Jesus if I tell you the name in this region are spanish/italian, pick a fucking spanish or italien name, not a JAPANESE ONE GODDAMN

>Second player make a pacifist, his maxed skill is SWORD

>Third player make an inquisitor in a very religious order, HE'S AN ATHEIST

fuck

The player or the character is atheist?

Both.

>"As a gm, never say no - say Yes, and... or Yes, but"

Factually false.

A good GM is like a good parent.
You should always be supportive, but not afraid of putting your foot down when the time comes.

>Third player make an inquisitor in a very religious order, HE'S AN ATHEIST

...I like the concept. A dude that somehow got through ranks because of professional competence and grown disillusioned and doubtful as to whether actual divine influence actually exists or if it's all just power play by the church since he's seen so much of the dirty side in inquisition.

Alternatively, the Ciaphas Cain of religion, 10/10 would play with

Does it bother you that much? They are trying your limits. Not with bad intentions. They just want to know what is possible. Did you describe the game/campaign beforehand? Make them know what to expect and what you expect of them. Be a constructive GM and actually give relevant information to your player so they can actually create their characters so that it fits the setting. Your rant just shows that your players don't actually know what they are getting into so they could actually design something proper. Know what you want and tell it to the players. Give them some constraints.

From your description it is evident that the first player didn't know what kind of campaign they were coming to so they write a love story or something so he/she could have something to build his/her character on. So they made the safe choice of laid-back approach.

Second player had same problem. So they built something generic cool thing that might coul work in any setting.

Third player didn't know the limits so he picked something different and tries if it gets "go ahead". AND now your first player thinks that if the third can go on with something bit wilder, of course he should take the opportunity too.

SO basically it comes down to ONE thing. You didn't inform your players what you were going to play.

Except in this specific setting, there is multiple gods and the one he's following is a god of justice that materialized in front of his followers several times and that perform miracles often.
There is absolutely zero doubt about his existence.

And the "dirty side" is about killing rogue mage that enslave people to use their blood to make more powerful spells.

And the reason is "I don't want to follow a god" and that's all

Only one and he's almost That Guy. He has That Guy tendencies, but it usually isn't so bad.

He always plays the same character but as different races and careers. It always has the same motivations, is never roleplayed any differently and is always an evil prick. Oh and he has to be the special snowflake evil race guy. He doesn't seem to understand that certain races are 'kill on sight' and shouldn't be included in an adventuring party.

OP here

Perhaps I wasn't being fair. These guys are good friends and I wouldn't play RPGs without them if we didn't have fun together.

Waifumancer is pretty good at going full turbo-nerd for your campaign in the best possible way. He just flips a tit if my supposed low-magic sword and sorcery setting suddenly has angels for PCs

TW always has fun being his self-insert edgelord

and weird ass race man gets pretty immersed and is fun to troll.

We all have our faults - and one of mine is finding it hard to say no.

Tfw my character is a lesbian but the gm and players don't know this because a relevant situation hasn't come up that it would need to be made explicit.

Maybe he wants to be a good person because it's the right thing to do rather than because god commands it, and takes a moral stance against worship/devotion to a deity on those grounds.

I think I do know you OR coincidence for similar group dynamics is especially high.

I have some things that annoy the heck out of me in our games but still... I enjoy the games and playing more than the negative things come together. But such is life in general. There are good and bad sides in every situation. You just have to live with them.

No, he wants to kill some wizards and was extremly joyful when he got to kill one in the third session.
He didn't tried to know if the wizard was good or bad, by the way, he just killed him as soon as he understood the guy was a wizard.

Yes, an atheist member of a religious order can be interesting, but it's not what he does. He play a mage hunter because he wants mage blood and doesn't want to pray because he doesn't like it.

And besides, it's not a wrathful god. He doesn't command, he ask. If you don't want to be one of his follower, you can without any trouble.

>Maybe
you are vastly overestimating the capability of the average outspoken athiest in making interesting characters

I always play "diplomat/thief" type of characters and always make them either a brooding stoic hooded badass a-la Assassin's Creed/Prototype, or a cheerful ne'er-do-well like picrelated.
EVERY SINGLE GAME.

Gross, sounds like you should just kill yourself fampai

You can't stop me from having fun!

But fun isn't allowed for people that browse Veeky Forums unless it's fun caused by ebin greentext stories, and I don't see any of those here.

I'm in the same boat as . I would assume that sexual orientation doesn't matter too much unless you're hosting some Magical Realm ERP shit.

It's gotta be group dynamics, if you were one of these guys I'd be pretty spooked. But yeah, such is life.

I do tend to just throw my hands in the air and say "Just think regular old school fantasy" and try 'build up from the bottom' without much detail. I'll 'from the top down' before starting a new game to see if that helps, though that does seem a lot harder.

>You didn't inform your players what you were going to play.

Always fucking set out what sort of game you're running. Stuff that is going to be "required" for the campaign to work, make that clear - you're wanting to run a game of high adventure and swashbuckling on the high seas, so players are going to need to come up with character concepts that take that into account. Be firm on these things that establish the framework of the campaign, and be flexible on the stuff that's window dressing.

Somebody goes "I wanna play X", where X is something I didn't really consider? Sure, let's work out how it fits in the game. You want to play a foreigner? Fine! Where do they come from, why are they here, and what's the relationship between the two places? You want to play a shapeshifter? Okay - are they rare, or common? Where do they come from? How do you think most non-shapeshifters feel about them?

>world creation is one of my favourite parts of DMing
>getting players into world creation is one of my favourite things
>should probably just bust out the rules for Microscope instead

Yeah, that's just obvious bullshit.

Nigga please, I've got something even worse.

>Player makes a bitchbreaker

It's difficult to maintain the shapeshifting. You don't just change your appearance and then that's it, you have to actively concentrate to maintain it.

You shouldn't fear saying no, because if you do the experience may be worst for everybody. Now I'm gonna say a extreme case, but I'm playing pathfinder with some friends and one of them is a freaking dragon. Like, his race is a dragon, because she is GMs little girls. He tries to balance it, but she is still an Op fuck. It's stupid.

I like my friends, and playing is still fun, but it takes away from the experience when we have a mage who can destroy any of us fiscally. And I'm the skill monkey/Jack of all trades of the group, so I'm the least affected

Sexual orientation is important for any campaign that isn't a dungeon crawl.

Any good story has the characters find their better half, the DM was expressing frustration that all the better halfs of their female PCs were also women.

Is it really that terrible to be a girl that likes a good dick? I suppose I'm also a little biased since last time a prominent lesbian was featured in our campaign she ran away with my character's fiancé in a display of sustained adultery that, in retrospect, was downright Hentai-tier.

>spoiler

>I want to make a character that rolls a dice to decide on any action he takes
If you don't want to roleplay an actual character I don't want you in my game.

>Sexual orientation is important for any campaign that isn't a dungeon crawl.
>Any good story has the characters find their better half, the DM was expressing frustration that all the better halfs of their female PCs were also women.

This is factually incorrect.
While there is certainly a place for it and no shortage of interesting things you can do with the topic, claiming that it will always be important just isn't true and declaring stories without "finding a better half" less than good by default is absurd.
I'd laugh at you and your sweeping generalisations but you seem to be genuinely serious. So I guess I'll just feel a little sad of your behalf.

I know that feel all too well. After roughly 7 years of being forced into the position of face regardless of what character I made, simply because no other players pay enough attention to the game, I've finally found a group where I can let someone else be the leader.
I fucking love being able to take a more supporting role in the story instead of being made to play the MC position.

>Player one makes an interesting character and gets into RP
>Player two makes a sheet of stats that is himself with a gun/crossbow and never RPs
>Gets bored when P1 and I RP

>Advertise campaign as roleplay heavy with a very specific theme and geographic location
>Player 1 makes a human martial character that incorporates the kingdom's culture, history, and has ties to the plot hooks
>Players 2, 3 and 4 make exotic races from far off lands with backstories that might as well be their own settings, only the most tenuous association with the plot
>They get pissy when Player 1 pretty much turns into the beloved party leader, and they give him the most passive-aggressive look I've ever seen when NPCs prefer talking to him

Why do people think making a Kitsune Ninja in Not!Rome is a good idea.

Why do they get angry when the humans of a human-majority kingdom prefer talking to the sole "fucking white male" that not only looks like them, but shares the same culture?

>Campaign setting is dystopian corporate sci-fi future centered on a war between two multiplanetary corporations fighting over control of a planet
>Party is part of a rebel group fighting for the independence of the planet
>All four players make characters with backstory elements I can use for the campaign
>Makes me rewrite huge chunks to better accomodate and challenge their various flaws and believes
Life as a GM is great.

I can see why you'd do that, and I would hate it if my players did that too, but leaving them out on a huge amount of roleplay is a bit of a bad move, even if it does make more sense. Have you tried talking to them about it?

Player of op here. To be more accurate:
>spend hours crafting a backstory and asking gm lore questions, whether X or Y would fit in his setting and putting in intentional plot hooks in my background, let the gm know what I'd like to see and what I think could be interesting
>tend to make females, but try to roleplay respectfully and not focus on gender
>player 2 makes a rogue edgelord that's just him irl but more stealing from the party and has one sentence of background
>also he will always hit on my character at least once
>EVERY TIME
>player 3 wants to play a race that doesn't fit the lore and gets sad if he can't, so gm always accepts in an attempt to appease him
>player 3 doesn't pay attention in game anyway and looks at porn on tumblr
>if player 3 plays a normal race he always plays a strong but quiet and fatherly figure that just tags along. Still browses tumblr, but not a faggot

So excuse me if I see this and go fuck it I want to play as a kitsune goddess who's literally anime or a snowflake changeling Warlock ranger. And I still put in more effort and backstory even with my passive aggressive trolling

...

So you angst it on internet rather than speak about it with the peson? Have you ever read book called Robin's Laws of Good Game Mastering? There is a player category called The Casual Game:. "Casual gamers tend to be low key folks who are uncomfortable taking center stage even in a small group. Often, they're present to hang out with the group, and game just because it happens to be activity everyone else has chose. Though they're elusive creatures, casual gamers can be vitally important to a gaming group's survival. They fill out the ranks, which is especially important in games that spread vital PC abilities across a wide number of character types or classes... ...Often they're the mellow, modetarting types who keep the more assertive personalities from each other's throats - in or out of character. I mention the casual player because the thing he most frevently wants it to remain in the background... ...You may think it's bad thing that he sits there for much of the session thumbing though your latest purchases from the comic book store, but hey, that's what he wants. Last thing you want to do is to force him into greater degree of participation than he's comfortable with."

Maybe he just enjoys sitting there surfing tumblr porn and get's a kick out of playing something bit different even though he behaves low key. I can actually relate to that in some degree. It is good to understand your fellow players. They might have wholly differing motivations for a game than you do. By the way. I recommend the above book to be read. It is quite short but contains gems regarding player behaviour that every player in any game should give some thought on.

I have literally no stories like this.

I've never had to deal with out-of-place weeb characters. I've never had to deal with people wanting to play completely silly, unfitting races. I've never had players making a total rip of some vidya character that doesn't even fit into the game world (...that I know of).

Just tell your players what's appropriate for the setting beforehand. If they're not complete retards they'll be fine with it.

is it online?

Well. It is on warehouse23 webstore. I got it from there. I bet it can be found somewhere as a torrent if you need to get it that way. It was 8$ when I got it as pdf few years ago.

Didn't intend for that to come off as angsty. I just meant to explain my own reasoning. I don't see much point in spending time working with the gm to create something that fits into the gms original concept if the other players are not willing to do the same. Better to join in and play something silly and be entertained that way, especially if that's what the others (minus the gm) want. Hence op complaining about me going "maximum otaku"

I wouldn't play if I didn't have fun in the end, but it's a different kind than what I'd prefer.

Written text is always a bit poor way to convey emotions unless you are an excellent writer (that I'm definetly not). So no problem there. Sorry for false interpretation.

But. As you now described "I don't see much poin in spending time working with the gm to create something that fits into the gm[']s original concept if...". I just plain egoistic self-centered shit. Most of posters here have said to follow what GM tells you regarding setting. Keyword here is SETTING. None said to follow GM's PLANS. I'm not and neither is anyone else saying to follow automatically rails. No. Build characters fir into the setting and do what you are doing. That is all there is to it for having enjoyable game for GM and the Players.

BUT the way you basically described "fuck the gm concept" is most moronic thing you can do to your GM as a player! Really! There would be no game without your GM! It is just so impolite to trash your own GM's work. Whatever kind it is he has done. It is the same thing when you've done something on your free time, without pay and worked really hard towards basically a gift that everyone would have fun with and then you just say it is shit and take a dump on it. Really? Is this how much you appreciate the effort your GM makes?

And then you continue your sentence "especially if that's wwhat the other (minus gm) want." You go to the effort to single out the gm out if the group. WHY THE FUCK?! It sounds like the players are some group of guys having fun at the GM's expense! Grow up and think a little bit more what you have said here.

>Written text is always a bit poor way to convey emotions unless you are an excellent writer (that I'm definetly not). So no problem there. Sorry for false interpretation.

>mfw I'm fine at voiced roleplay, in fact I'd call myself a bit on the "better than some" side
>mfw I turn turbo-autistic in text roleplay, like the kind of bad that makes you think "Jesus, this guy's never talked to a real human being, huh?"

Two-Face roleplay?Sounds ok concept to me

My friend made a dwarf that wouldn't let me nut on his face. What the fuck is that?

I got you. I wasn't his dm. But we had this one player who always. And I mean always brought homebrews to the table. Homebrew races, classes etc. You name it he did. They were always broken and bs as fuck. Your usual that guyness. The thing that always seemed to boggle me was despite being able to put almost a hundred points of damage down on a hit. He was still absolutely useless. I had to clean sweep and tank as a wizard constantly. Its not a fun experience.

My first game of d&d 5e was with 3 other friends. No one had ever played an RPG before.
>Player 1: edgy literal murderhobo self-insert. Spent most of the time throwing rocks at player 2.

>Player 2: Kitsune lesbian rogue who expected to be Altair. Wanted to start with two hidden blades and 4 daggers coated in permanent poison. Also wanted to be able to transform into a medium sized fox, have bonuses to dexterity, stealth, climb, speed and perception.

He only got the stealth, speed and perception bonuses plus the 4 poisoned daggers.

>Player 3: Homebrewed flying race that was able to summon an armor. His base stats changed whenever he equips/unequips armor.
>His non-armored AC is 0
>Will fight anyone who is taller than him and doesn't look extremely powerful.
>Serves a queen that sees/hears through him and who also can take control of him.
>Started with a dragon-skull helm that allowed him to roll a d20 after being hit. If he rolled a 1 any damage would be negated.
>He was killed in the first session by a paladin for ressembling a demon.


I didn't want to be an asshole and make them play the basic races so I let them get these snowflakes running. Sadly for player 3 I didn't tell him that demons were a huge part of the campaign but warned him that he would have problems by the way his character looked.

Now that player 3 is DM'ing I tried to keep things reasonable by just playing a warforged. Turns out we have players with cursed armors and body-fussion earrings DBZ style

Have fun :) First games are usually like that. Just. Keep on going. Have fun.

I have a player who ALWAYS plays necromancers. One time we were playing a magic-free game set in the present day, and her character was one of those fake mediums who bilk people of cash by pretending to talk to the dead. The whole table facepalmed.

>Second player make a pacifist, his maxed skill is SWORD
He's...Kenshin Himura?

>think about running a one-off horror game
>offer to the player group
>say I'm going for something somewhat serious and high fatality
>hand them the Savage Worlds Cthulhu sourcebook because it doesn't allow you to start with magic, restricts you to humans, and restricts equipment to modern idems
>they see the word Cthulhu
>out of 6 players, 4 have made some variation of Old Man Henderson

It is a skill you can learn if you put yout thought and effort into it. It is basically just that you try to think how the person you are writing to is going to interpret what you have written the worst possible way imaginable. People usually expect the worst therefore they expect you to mean the worst so they read the things from the text that can be taken badly. :/ It just seems to be that way.

Old Man Henderson was one of the greatest mistakes in the history of this board.

It was a mediocre story that spawned a meme so vile it practically ruined a lot of an already obscure system.

i see absolutely nothing wrong with this

the fuck man

My usual 5e group (mostly) is about to start up a CoC game.

Pretty keen to see how it plays out without anyone trying to shennanigans it like that, cause I never even see green texts from it that aren't Henderson attempts.

I've stopped running Cthulhu (mostly) because almost every time I do, ever since Old Man Henderson, there's always one or two players who design their characters specifically to shit stuff up.

But Old Man Henderson is funny! Don't you see? An angry old man wearing a Hawaiian screaming random nonsense while handling a shotgun is funny! FUNNY!

Cthulhu should be funny and whacky!

I know its sarcasm, but its fucking painful to read that.

>Alright, after 4 different low level campaigns (LMoP, PotA, OotA, CoS) that all ended within a couple sessions due to flakes and bad schedules, I finally have the time and a somewhat cherrypicked player group to make a good long running campaign! And since I'm using Eberron I definitely need a session zero to explain the setting.
>Day comes for presession
>Explain the setting's history and modern situation in brief
Alright guys, so what kind of game do you want to play? Intrigue, pirates, tomb raiders, adventurers, soldiers, mercenaries...
>user, what was that one concept you were telling me about? That sounded cool
Oh, a kind of startup inquisitive agency fantasy noir?
>Yeah
>All of the group agrees without hesitation
Alright, cool. I was already somewhat prepared for this and it seems I hit the nail on the head.

Now that we're all together, let's all make a party that works together both in character and mechanics!

>2 hours later there's a CN Changeling Swashbuckler, N Tiefling Bard, CN Dragonborn S&B Battlemaster, NG Warforged S&B BM, and NG Changeling Thief
>Within 2 sessions they're stepping on each others' toes and having vastly different ideas they execute, things like deserting during a battle or breaking off of the time sensitive investigation to go on a bender with a frat-dwarf
>Mfw

>tfw I never get the chance to play in Eberron
>mfw I would've made a Human Paladin of the Silver Flame just to try and rein in that enormous dissonance

The fire purifies all.

...

...

>Third player make an inquisitor in a very religious order, HE'S AN ATHEIST
Warn him about consequences, if he wants to keep at it make him an apostate and have the god(s) send bad things his way. Tempt him to join an actual secret fedora order, which turns out to be a front used by the/an Anti-god. Those who join it get corrupted, become unstable and start being alienated from their m8s.
If following gods is important for your setting, you enforce it.

>tell the players the plot beforehand (not sure if this is common, but my players like to know a basic layout what they'll be doing/how they start)
>'It's a three way war to try and gain control over the area, there are two main paths, the colonizing [foreign government] and a group of militant isolationists who think that the other groups ideals of unifying the land will be worse for everyone.'
>players all find it cool, say it sounds fine

>day of the session comes up
>they've all made criminals, thieves, assassins and the like
>Oh, okay, so they've probably planned to join the isolationist rebe-

>they almost instantly start murderhoboing
>rob the caravan they were hired to protect
>go out to cities to try and rob more shit and try to become crime bosses, and plan to become pirates, ignoring the plot completely at any opportunity


Did I do something wrong? I mean, I'll probably keep running with it to see where it goes, it seems like it could be interesting, but I'm a little annoyed that they agreed exactly to what campaign they were getting into, then ignore it completely. Am I just trying to railroad them too hard?

Most people don't like working under someone, and will bail at the first opportunity to start their own "powerful empire."

Consider how many people make characters that try to start an organization or have some claim to a throne.

Except Ciaphas Cain is actually really good at what he does, but is blinded to reality by a massive inferiority complex and complete lack of trust in anybody save Jurgen and MAYBE Amberly.

I don't really see how that can be done with regards to religion.

Players tend to do that.

What I hate the most are players like this:
>I want to be a barbarian
Alright, seems fair, but out of curiosity, why? Just so I can get a feel of your character.
>Oh, that's because I'm not strong in real life, but I want to be strong in game.
"Oh" I thought to myself, "A self-insert"
>I am also a female in this game
Oookay? may I ask why?
>Oh because I believe in feminism
"That doesn't sound like a good reason at all"
>I'm also Chaotic neutral
For why?
>Becuase I just don't give a fuck
That's....that's neutral, the alignment of balance and apathy is true neutral, not chaotic neutral, but whatever.
>In game, I wish to drink mead, and I will repeat the fact I will only drink mead.
Why?
>Because mead is the only alcoholic drink that will satisfy my thirst.
I mean, your character is a barbarian, he...fuck I mean she will prefer mead over other drinks, but that doesn't mean he...fucking shit she would limit herself to only mead.
>Also I go to the brothel
I guess this makes sense, going to meet some jiggalos?
>What? No, I wont subjugate myself to MEN, I only fuck women.
Wait, aren't you a woman in the game?
>Yes and...
Then why?
>Because I am a bisexual in real life.
...
>MFW

This wouldn't be a problem if it were one or few games.
This is EVERY FUCKING GAME EVER WITH THIS PERSON.

He was a cool dude, but his play style is shit.
He eventually left and played with other people, but it was exhausting.

DM: i have no idea what im doing, just do whatever
players: okay.

>proceed to make cool, interesting yet down to earth character with serious development, conflict and personal triumphs

I dont deserve these players

Which is sad since in the story the writer blatantly says "DO NOT TRY THIS AT HOME, I DID THIS BECAUSE THE GM IS BAD"

I'd say they/you (maybe both) misunderstood the concept of who is in power. Reading your description (rather limited here) of the setting/plot instantly brought to my ind a situation where there are three powerblocks fighting over control, so players OF COURSE could be the fourth power and planning on that they just need to build their power and try to overcome the opposition. It is plain as day. So I'd say second guessing your players and not being explicitly clear might have been the mistake you made but it isn't serious problem. You'll remeber when second campaign is brewing :).

Personally I'd said that they have to choose one of the factions to work for and then build that faction into character background so they would have some degree of loyality to the chosen faction. I think the only mistake you might have done thinking about your original idea was to assume they were actually interested in joining exsisting factions. That is usually not the case as suggested. But according what you told how the game is currently running. I'd say go on with it. You could try to make some sort of power struggle within those factions and maybe some degree of truce just to try to take out these newcomers on the block. They (factions) might not initially want to do anything about this newcomer power for the possibility that these newcomers might fuck up their old competitors for benefit but eventually they have to join forces if it is not too late already. Might not be what you initially planned but nothing says you couldn't use your old plans in a new way. Don't know if this helps.

The sauce or your life!

>this whole post

Stop man. It's illegal to own niggas like this.

>Play a game in renaissance (Mid 15th century) Europe and have only a single, one tiny single restriction to the character creation: The character must be from a country where they would easily have access to Europe (This meaning Europeans, North-African, Border regions of the Ottoman Empire, Scandinavia and Russia)
>3 out of 5 players make within these restrictions
>Remaining 2 keep trying to make Native American characters because of Columbus (who was a fucking baby at that point in time)

Thanks for the advice, thinking back on it now, the way I actually phrased it (the post was paraphrased) just made clear what was happening before they joined, so I made it seem like it was a planned path to make their own group. Not at all what I planned, but this might actually be more interesting than what I had laid out, so I'm just gonna roll with it.

Dealing with something like this right now.
>my retard of a player
>"can I make a kitsune?"
>ohherewegoagain.jpg
>basically rogue sephiroth with dual pistols
>just decides "what he feels like" at any given moment, so just kills or steals for no fucking reason but tells me thats what he feels like doing
>mary sue as fuck
>party is dealing with a god that ported them onto another plane to speak with them
>"I don't believe in gods."

The whole table went silent. Literally in the face of a god and he has to edge like this. Ffs am i mad

I remember this. That loli was a bastard.
Femdom is normally alright but this is too much.
I don't remember but the name but it's not that good.

I hate smug rogue players as much as I hate human only players.

Suzuku-sama's Servant

It's good.

Build a Coldsteel the Hedgeheg character and put him up against it, alone.
Also come up with a sanity/morality system to prevent players from simply acting retarded or out of character.

I hate it when players make atheist characters where the gods literally DO exist In the setting WITH proof. Like, what are they trying to prove? That their character is special? Smart? If they're denying what's right in front of them, they're clearly neither of those things, so characters like that usually just end up being labeled lazy, edgy, or flat out retarded.