Mecha Mercs Skirmish Mission 10

>Dafuq is this sheet!?
Something, something, tactical wargame with robawts:
suptg.thisisnotatrueending.com/archive.html?tags=Cognis

This is a skirmish, not a quest. That's line I'm sticking to until a mod says otherwise.

Will the following pilots report in:
>[NCO]Horst
>[Lt]Malek
>Haze
>Nihilus
>Ithaqua

Standby for briefing...

“With all the fighting going on around the northern desert many independent settlements have had their populations evacuated or displaced. There are a lot of people looking to make it across the desert over to Landum and Qadrus. The IF taskforce has most of it’s units tied up pushing back NORD and Anuncia leaving the refugee convoys exposed to bandits. Noblesse Oblige has stepped in and spread it’s forces across the northern desert to establish escort corridors. We’ll be securing one such corridor. Evacuation trucks will be coming in through the area and you’re to make sure no harm comes to them.”

“In the event that bandits do attack you need to be on the look out for AFVs and large mega cavalry with infantry on them. If such vehicles get close enough to the convoy vehicles they’ll send their infantry to hijack the vehicle and take the occupants hostage. Once that happens there’s nothing you can do unless you have a canister gun and a steady hand. Aside from that the bandits are unlikely to field anything that can pose a threat one on one but be careful you don’t get focussed down by LAV swarms. Mega cavalry can get dangerous up close as they often have multiple riders with satchel charges with the odd mounted weapon. There’s also the animal itself to worry about.”

“Terrain is mostly sand dunes, at their highest they block line of sight and at medium levels they’ll make things harder to hit. Vehicles will have some difficulty driving up them but mecha and mega fauna do not suffer from this. Since we need to secure the area there are a lot of potential deployment zones to choose from. Be on guard for hostiles coming in from all sides. With any luck this section of the desert will stay quiet.”

>Deployment will begin after everyone has posted their build.
>Additional intel is available from the black market for 5 Cred (Be warned it may not be that good.)

Do we even have 5 company cred? I thought we blew it all on that Apex license.

That you did. Guess you guys will have to muster up 25 personal cred if you want to know more.

>I decided that the new design looked so cool it should have higher stats too...
at least I don't agree with that.

>Additional intel is available from the black market for 5 Cred (Be warned it may not be that good.)
just an opinion congins, but being able to do this in the hangar phase could be nice.
or we can do it already, and we just haven't been doing it? in that case, then my bad.

Oh dear, MegaCav. Horst is going to get more skulls...

>Once that happens there’s nothing you can do unless you have a canister gun and a steady hand.
oh dear. I hope Horst brought a canister gun as a backup measure.

>I don't agree with that.
Shoot, I meant 'disagree' not agree.

Reporting
I have no canister gun, I do have a chainsaw to mow them down...
We'll just have to be better.

"Lt Malek reporting in. I confirm NCO Horst has operational authority on this mission, my Overlord's tactical systems have been... temperamental lately."
((Will have rather intermittent net access from tomorrow. Please don't hesitate to bot me if it approaches a move deadline.))

---
Skills:
EW-Specialist (+2 to Lock-on and Hacking)
Target Acquired (One free Lock-on action each turn)
Automated Aggression (Fire two Lock weapons for free each turn)
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
== Overlord ==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - 2x HK Missile {2/2}, Mine Launcher {4/4}
Left Arm - 2x Combat Drone,
Torso - Tac-Net Hub, Advanced Sensor (+2 to Lock and Scan)
Legs - Four
---
Value: 39 +20cred in drones

>Additional intel is available from the black market for 5 Cred
I don't think the company has 5cred to spend, and in this case it's not likely to tell us much we could influence.

Recommend deploying to Alpha, Bravo, Golf and Foxtrot to cover the approaches. Don't be afraid of pulling back from the front lines as the cavalry approach.

>Deploy to Bravo

Is the boomstick a shotgun for the purposes of firing at infantry?

I thought it fires explosive slugs for some reason and that the canister gun is the "shotgun" (a gun firing canister shot) where a crit indicates that one pellet wormed its way into the pilot.

I believe the canister gun is a gun that fires a canister of gasses with an emp casing, with a crit(crits being something that penetrated armor)meaning the canister got into the cockpit and emp'd the internal computers or gassed the pilot to death/sleep

"Nihilus reporting for duty, sir!"
Komodo:
Ablative Armor
HP: 20/20
Def: 8
EDef: 6
SR: 6
Move: 4 (+1 Commando)
Torso: Guidance Disruptor
LA: Tactical Shield
RA: Frag Cannon
Legs: Redundant Systems
Extra: HV Rounds

"Sgt. Horst, I request permission to take up the rear at deployment zone ALPHA, sir"

Granted, I'll be joining you.

>Deploy to Alpha alongside Sgt. Horst

"Thank you, sir. Um.. By the way, how hard is it to bring down Mega cavalry? I've only had experienced facing mechanized units back in Wessen and im starting to wonder whether my Frag Cannon will be able to hold up."

Depends on the critter, some are tough sunsabitches, others drop with a nice square powerfist to the skull, hell I had a mount who took a demolition shell in the flank and lived.
You, however, may need to focus on softening up kills, or finishing them off after someone else gets a decent slug in.

"They fall like any other unit to the application of extreme firepower. Other than that, remain disciplined and keep your shield between you and the most dangerous foe."

You can specify your facing at the end of every turn, whether or not you used a move action. This can and will save your life.

"Weaken, sweep, and mind my positioning, understood. Thank you."
>breathes easier, becoming more focused now that clear orders have been issued
"Blessed be the chain of command.", Nihilus thinks to himself

"Blessed be the chain of command.
For it it is greater than the sum of it's parts.

May it's officers be ever organized.
May it's soldiers be ever determined.
May it's logistics be ever on time.

Blessed be the chain of command.
For it it is greater than the sum of it's parts."

PieceTakers can't even do what they're around for, again. Why do we keep the IF around?
Ithaqua standing by. Horst, Malek, you want me at Charlie or Delta?

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: EW Specialist
Cred:2
Mech Value:36
Inventory:
Deaths:2

Either is fine, but I'd suggest Charlie. If Haze deploys to Beta you two should secure the north flank nicely. My missiles and mines have very long range, so if the south needs aid I have the reach. But I don't have much sustained damage once those run out.

Upon considering the strategic map and the capabilities of our various enemies, this is a tactic to watch out for. (Tac-net update)

Using light vehicles to draw us out along the good terrain, they could then hit us with a cavalry charge from the sides. Do not let them draw you into a trap!

Fine by me.
>Deploy to Charlie
CG, what is the likelihood of these refugees to be packing? I know I was carrying when I first made my way out to the Midas.

Confirmed.
Bottom line, if near the vehicles STAY near them.

Horst
Pugilist==Cottos==
Hp20
Def8
Edef6
Snsr-6
MV:6
Conceal
Left arm: powerfist
Right arm:chainsaw, boomstick
Torso: redundant subsystem, hkm
Legs:thruster array
Armor: ablative
DR:1
>Deploy in stealth

>Armor: ablative
>DR:1
One of these things is wrong.

YOU'RE WRONG
but yes I'm running composite

(Waiting nooses)

Horst, Malek, Nihilus, Ithaqua repoeted in, looks like the only one left to report in is Haze.
seriously though, the thread nearly fell off the board. Where's haze?

...

Bump

I honestly thought I was going on the Guye Co mission - good thing I checked the thread. Don't have my saved build handy but I'll write it up from memory.

Aye, Warden's Umbrella is gonna be my piece de resistance in my tanky tank mech.

"Haze reporting in, deploying at Bravo. Should I hang close to the convey or search and destroy?"

=Hazer Tag=
Crocodile
Ablative Armor
HP: 18
Def: 10
ED: 14
SR: 10
Move: 4
DR: 2 (Front Arc)
Torso (3/3): ECM Pod, Redundant Systems, Stiletto Targeting Suite
LA (2/2): Tactical Shield
RA (2/2): Laser Rifle (Rng 6; RoF 3; Dmg 3; Crit 2; Pen 17)
Legs (0/1): None
Special: Redundant Systems
(All stats include associated player and equipment bonuses)

I don't know what changed but I legit thought I was deploying for Guye Co. Did I miss something last thread?

I think you were swapped out for some more experienced pilots, so the new rookies could cut their teeth on the smaller skirmish missions.

Ah, makes sense. I just checked and apparently I got moved a while back in the thread and... somehow didn't notice. I'll just shut up and shoot now, sorry about the wait guys.

Good luck pilots, see you on the other side.

>chuckles softly
"Sounds like something my father would of had laminated and mounted on the wall."

You guys should see how much the raiders are paying, might get a better offer from them.

Do the raiders have licenses for nearly every arms manufacturer in the world? If no, I think we're the superior employer still.

>It has been (one) week since our last workplace death!

Doubtful. They seem to be raiding precisely because they lack the cred to choose more worthwhile targets. Noblesse is, I think, footing most of the bill. Refugees rarely have much of high value.
The other escort mission might be a different story, that group is getting targeted for their expertise and specialist equipment.

I really don't like the idea of getting on the bad side of the IF, even if they're not directly involved this time.

Nothing paints a bigger target on our backs than pillaging the civvies we're being paid to protect.

>stares in disbelief, shocked that this would even be brought up as an option
"I-isn't that a bit cold though Sergeant...? I mean, these people have suffered enough as it is... To throw them to the wolves so heartlessly.. It doesn't seem right."

"It's like none of you are true mercenaries."

I haven't been here long, but I do know one thing: backstab one client and no one will ever deal with you again.

"what the... Alice! Really!?
not only it's immoral, we got credibility to protect here."

it was unintentional though, I was posting on mobile and mobile hates me. typos happen frequently because keyboards are finnicky.

"The IF seeks a world where we won't be needed, nor am I fan of their orbital laser system or really, anything they do. If we can hurt them, for more pay, why not?"

"Because ultimately, I'd be innocent civilians who would pay the price for our dislike of the IF... Even if we are mercenaries, it doesn't mean we should be devoid of human decency for those who have lost what little they had.."

Except turning on the convoy would barely do any damage to the IF itself.

I mean, it's four trucks, a few men and headlines of 'Mercs murder innocent refugees, news at 11' for a spiteful fuck you to the IF? Not to mention we'd be on every shitlist known to man.

These raiders sound poorly armed to begin with. Only the desperate would bring megafauna to battle against mechs hoping to win; and it'd be cowardly to use them on defenseless civs.

If you have an reservations against the IF, it's probably best to bring it up when it'd make a lick of difference.

Hey Boss do think it is to late to get Nyx to swap over from commando to gunner? He has an autoloader so it would double his fire output and still let him keep up with our convoy.

I know, I'm in the same boat, but it was too funny to me to let pass.
Nihilus and Haze have pretty much covered it with this mission. When Irving offers us a job to interdict a PK materiel shipment, I'll be at the front of the pack for volunteers.

The publicity gained from the images of our outfit "leading the huddled masses away to safety amidst a sea of bandits and cutthroats" will go much farther in the way of taking down the IF.
Who will the world believe more if we need to expose this to the world?
The group of mercs who took on shitty paying jobs to escort desperate civvies through bandit territory and fought to get them relief convoys, or the band of mercs who helped bandits for a better payday?

Is op kill?
If not, then can I join or is it too late for a newcomer?

No I just went to bed.

Beginning Deployment...

Cool, but sad that I'm too late.

You should be fine to join at a later point, but this particular game is full.
Essentially, a couple of these are gonna happen then things are gonna open up again, so you'll probably be able to join in later

Cable Guy: "Establishing Sat-com uplink, standby."

Yellow Star: Malek
Crown Shaped Tumor: Horst
1: Ithaqua
2: Nilhus
3: Haze

>Standby...

>Crown Shaped Tumor
'Aving a giggle are we?

Also heading to be shortly. I'll try to stick around for turn one but it's almost midnight here already.

Cable Guy: "Alright guys settle in. It's big a desert if we're luck nobody's gonna try anything on our watch. We're one part of a larger operation so I'll be in contact with a larger network of operators from Noblesse on this one."

Noblesse Command: Camel Corps report status for sector D.

Cable Guy: "We got some refugee trucks moving through our area. No trouble so far... wait... I've got incoming contacts on long range sensors..."

------

Bandit NCO: Well will you look at that! A civilian convoy, looks like we'll be getting payday soon boys!

Bandit: But Boss they've got mech support.

Bandit NCO: There's only two of them and some drones. We'll call in the boys, they can't win against all of us!

-------

Cable Guy: "Aaaand that signal flare doesn't look friendly. HQ we have hostile contacts and it's highly likely there are more inbound. All units engage at will!"

>Declare actions. Next turn gets processed at 9am GMT +8 Saturday. Might process early if everyone posts before I go to bed.

What form of round does the boomstick fire?
Can low tech units like megacav and bandity infantry even detect from great distances away?

Horst did say he was mounting the Kau King's "crown" on his mech.

Rolled 12 (1d20)

"Stay near the trucks, I'll go try to mop a group up before they spread out "
>Move south 5
>Charge c2 with chainsaw, hitting all vehicles in the sweep

"Sgt. Horst we have incoming hostiles south of the dune behind us! Shall we engage them or shall stick to the convoys?

Boom sticks and frag cannons are basically giant shotguns.

Against infantry they might sometimes score an extra hit with each shot because of the scatter effect.

Low tech units may not have the specialized equipment for long range detection but if they get within 4 hexes they will get a free detection action at +4. (like everyone else.)

Should I bother moving or just hold position?

>Crown Shaped Tumor
top kek
If this becomes a thing I should draw cute googly eyes on my drones

Horsts voice is calm, Curt, and hinted with contempt as he speaks over a chainsaws roar
"Stay put, move as the convoy moves, defend the civilians, inform them they are being attacked and must stay calm.....you're gunna do fine rookies"

>Hold position
>Overwatch

"Loud and clear... just a little nervous having my back to them."

"Understood, sir!"
>move 1, 6, 6, 6, 6
>overwatch facing south, blast any enemy within range with high velocity frag cannon
>do we still roll for our overwatch hits? Anyway..

>makes radio contact with the convoy, making sure they transfer me to speaker so the frightened crowds can hear
>maintains a calm believable demeanor, putting the Wessen salesmen in me to work
"Hello everyone, this is Nihilus of the 3C. You'll be able to see me Southeast of you at the moment. Please, stay calm and rest assured, you have the best the 3C has to offer here for you."
>ends the last phrase with a cocky Han Solo like inflection

"If you feel you see something time missing, remember: 'Good sense overrides any order', if that flare means whit I think it means you'll have targets facing you soon enough"

Horst
Pugilist ==Cottos==
Hp20
Def:8(+2/+4)
Edef6
Scn:6
MV:6
Skills: commando Conceal artful dodger (+2 to all rolls)
Left arm: powerfist
Right arm:chainsaw, boomstick
Torso: redundant subsystem, hkm
Legs:thruster array
Armor: ablative
DR:1
Stealth rating:6

Horst
Pugilist ==Cottos==
Hp20
Def:8(+2/+4)
Edef6
Scn:6
MV:6
Skills: commando Conceal artful dodger (+2 to all rolls)
Left arm: powerfist
Right arm:chainsaw, boomstick
Torso: redundant subsystem, hkm
Legs:thruster array
Armor: composite
DR:1
Stealth rating:6

Rolled 12 (1d20)

>Move 3 3 3 3 2, Face 1
>Fire XB at B3
I'll try and interfere with this squad. CG, does the targetting data give you enough details to tell us what missiles these raiders are packing?
>With the changes to stealth, should the disruptor field affect scans? My logic is that it prevents locks, so it clearly has some effect on sensor equipment.

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: EW Specialist
Cred:2
Mech Value:36
Inventory:
Deaths:2

Komodo:
Ablative
HP: 20/20
Def: 8
EDef: 6
SR; 6
Move: 4 (+1 Commando)
Torso: Guidance Disruptor
LA: Tactical Shield
RA: Frag Cannon
Legs: Redundant Systems
Extra: HV Rounds

Malek is the only one to have not acted, we have suggestions to bot him, but I absolutely do not know how to use his kit...
Somebody else up to botting him?

Tragedy is probably elsewhere deployed or something but what the hell:
"I don't think it's worth the effort checking to see if a fucking bunch of worthless scrub raiders has shit to offer us if they want to raid refugees who pretty much literally are carrying everything they own on their backs. Besides, the cashdollars they might offer us to spare their shitty hides is more than likely to be short term funbucks and the mission is being coordinated by our long term employer, Noblesse Oblige. Imagine how much fucky fuck would come down the pipe for double dealing in bed with dime store assholes to shoot some civvies? I'm voting no.

On the other hand, if you can beat up the raiders, you can rob them..."

I can try, but Spare or Kestrel might be better at it, more experience with the swarm-support role.
>I'll be ready to bot him in a few hours, but might need to bed first.

((I'm here, just woke up (time zone: GMT+1). Will post my actions soon.))

Rolled 4 + 4 (1d20 + 4)

If you want, I can suggest the folowing:

>set drones to follow
>move 4,3,3,3
>overwatch Lock on(+4 to roll)
>(auto) drones follow and overwatch
combat drones have great mobility so they can follow Malek and overwatch easily.
also longbows kill LAVs in one hit. might be wasteful, but better to use it now or never, I guess.

whoops, scratch this, Malek's here.

Wait so we do have to roll for overwatch actions? Also how do we bold the numbers of our rolls when you're on a mobile device?

You can, and probably should. Cognis will roll for you if you fail to, but he does it in secret sometimes, so it's better for us to know your results. dice+×d20+x in the options field. Remember to not let it do "Dice" on you, it's case sensitive.

Also, rolling yourself cuts down on his processing.
>dice+×d20+y
>not x again

Rolled 9 + 6 (1d20 + 6)

You can always specify facing on your mech, even if you didn't take a move action. Very useful when equipped with a shield.

"Moving to achieve maximum Tac-net coverage, and cover the convoy. Missiles armed and ready."

((Anything inside the Green lines is inside my sensor range. Friendlies can share locks, unfriendlies can receive missiles. I don't anticipate anyone having to move me again this battle.

When botting, use mines when calvary appear, and save the HKs for emergencies. I can fire both as a free action with a lock, at different targets if need be.))

>Move 4,3,3,3
>Free action: Lock-on B2 (+2 equipment, +2 EW-skill, +2 advanced training)
>Drone Control:
>[*1] Fly high above convoy: Jump move 4,5,5, Overwatch Longbow East (only fire with lock)
>[*2] Fly high above convoy: Jump move 5,4,4,4, Overwatch Lock-on South

---
Skills:
EW-Specialist (+2 to Lock-on and Hacking)
Target Aquired (One free Lock-on action each turn)
Automated Aggression (Fire two Lock weapons for free each turn)
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
== Overlord ==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - 2x HK Missile {2/2}, Mine Launcher {4/4}
Left Arm - 2x Combat Drone,
Torso - Tac-Net Hub, Advanced Sensor (+2 lock on and Scan)
Legs - Four
---
=War and Conquest=
[*1][*2][Combat Drones] - HP 4/4, 4/4
DEF 12 - ECM 8
SEN 10 - Move 6
Smartgun, Longbow {3/3}, {3/3}
---

How would you type out two separate rolls on a mobile device? My FC gets two shots off per attack so I would have to roll 2d20

I've never used Veeky Forums on a mobile. Is there no obvious email/options field?

Rolled 11, 5 = 16 (2d20)

dice+2d20, it's basically just the same shitposting, but in your hand, rather than on a desk.
Also. The big one use gun on these scouts is range 8-10, so keep in mind you may be out-ranged, if all three in a pack ding you with one you likely won't get a chance to bail
>Sample roll

dice+2d20
>here's the hit rolls for the overwatch

Uhhhhh...
If you're having trouble with mobile there's a "disable mobile view" button was say at the very bottom of the page

Rolled 8, 15 = 23 (2d20)

Here's the overwatch rolls for the frag cannon

Thanks! Disabling the mobile view helped a lot! Sorry for all the trouble...

>Overwatch Lock-on South
Hold on, combat drones can do the lock on action?

Yup, every vehicle can. And they need it to fire their missiles if you don't have a tac-net handy. Unlike Recon drones, they don't share said lock with you though (unless you have a tac-net).

Yes. Why wouldn't they be able to?

>Unlike Recon drones, they don't share said lock with you though (unless you have a tac-net).
well that solves my curiosity. this was why I asked though, if they shared locks recon drones would be inferior to combat drones.

wait, does this mean if you have combat drones and tacnet, do you share the combat drone's locks with yourself and other pilots?