How do I make a campaign where PC's are in a highschool learning how to fight monsters
How do I make a campaign where PC's are in a highschool learning how to fight monsters
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First you'd start with choosing a system.
Gurps.
Time period and setting? Do they have firearms?
Generic fantasy, no firearms
Why fuck it up so bad?
Pre-modern schooling didn't have the concept of K-12. If you want early studying, it should be personal tutoring between individuals, maybe small groups. Basically, squiring. Academies existed for adults, of course.
Also, something to consider: "adult" used to mean 12+.
Start assembling spreadsheets to figure out hiw to squeezw out a drop of fun from that mess. Give up.
I play gurps a lot and have fun. I just want ideas.
Leave this place.
Adeva might have some good ideas on how to do it. Just ignore the rules and scavenge whatever idea looks interesting.
In a school setting players will generally make their own fun, and you'll be more of a moderator and less of an evil presence at the end of the table.
A good mix is 3-4 RP sessions for each mainly combat session, or 20% of each session devoted to combat if you insist on rollplaying every week.
School campaigns tend to bring out the best in a lot of players, there is usually a sense of coherency and teamwork that's not present in a lot of regular games. Also, there is a need to work within the system and solve problems instead of just killing everyone. (although that could make for a fantastic ending for a horror themed campaign)