Tell me about the peasants of your setting.
Tell me about the peasants of your setting
No peasants.
We've got citizens.
BELLIGERENT AND NUMEROUS
Depends where you live.
Some places you live in a nice little house with a warm hearth and a noble who lives in a mannor on the property. Every harvast you give the noble half your produce and sell or eat the rest. If you become wealthy from selling enough of your own produce, you can buy your land from the lord live as a farmer or maybe a merchant. If you choose to you can still under his protection but now giving him only a fraction of your harvast.
If you live in a shitty part of the world you're treated like cattle and useful only as spare souls when a ritual requires
Peasants can't be citizens?
>Depends where you live.
>Some places you live in a nice little house with a warm hearth and a noble who lives in a mannor on the property. Every harvast you give the noble half your produce and sell or eat the rest. If you become wealthy from selling enough of your own produce, you can buy your land from the lord live as a farmer or maybe a merchant. If you choose to you can still under his protection but now giving him only a fraction of your harvast.
>If you live in a shitty part of the world you're treated like cattle and useful only as spare souls when a ritual requires
How frequent are uprisings?
In nice places they're not very common, but when they do happen they usually result in a shift in the nobility as the king's crown has a curse to sap the health and life from any who don't seek to do what is right, what is just and what is kind. In that order of importance.
Downside, the crown isn't objective, and kills people who THINK they're doing the wrong thing sometimes, and also has no effect of those who do evil unwittingly or are convinced they're good.
In the evil places uprisings are impossible. Between malnutrition, deamons and magic you can't gather into groups too large or you'll be killed for collecting souls.
They're revolting.
They are peasants. They grow food and tend animals. Sometimes terrorized by dragons and/or orc invasions. Etc.
I play a pretty standard setting really
Because of the dangerous nature of my setting, there aren't "peasants" per se. NPCs are a gestalt of Warrior and Expert, so every NPC, while less powerful than the PCs, is still a clever and capable individual.
Farmers are considered some of the bravest individuals, because they live outside the walls of the fortress. They're well-armed, reasonably wealthy, and highly respected.