Character Workshop General

Previous Thread: >THESE THREADS ARE FOR TRYING OUT NEW CHARACTER BUILDS AND CONCEPTS
Post an example of enjoyable characters you've played before, and what you liked about them. This helps us help you by giving us a "feel" for what interests you in a PC.

Need help developing a new character concept? Ask away! Start by telling us what themes, emotions, or classes you typically gravitate towards, or what you'd like to do different this time.

>DON'T MAKE A NEW THREAD UNTIL PAGE 10

Awww shit.

Anyone want to help me make a vampire? He's for a horror campaign I have soon, everyone is playing a classic monster, but we each want to try to avoid the cliches as much as possible.

My replies will be spotty but I'll post them as soon as I can.

Oh this does sounds cool. I think I can dig up a Star Wars OC from a freeform RP a couple years ago.

I might even be able to transfer him to another RP I'm currently playing

I'll talk about my characters a bit while the thread is young, before chiming in on the others. These are two characters I'm playing in the same campaign right now.

Kendov, dragonborn bard/steampunk engineer. It's set in the Dragonmech world, basically what would happen if you took a painfully generic D&D setting and then hit it with enough meteors that it looked like someone nuked the whole planet. Gestalt rules so he has two classes, bard and coglayer.

His egg was found in a ruined shelter by a group of exiles who were moving underground to build a new society, finding a habitable cave and building a self sufficient society there. They wanted to escape the hardships and pain of the surface world, and so developed a very hedonistic society.

Both in the common form, and in the old moral theory of Hedonism, meaning that what feels good, and brings comfort and joy, is good, morally. Very free love, few taboos and generally a very open society. Work hard, play harder, the world is only as grim and painful as we allow it to be.

Kendov is a true son of that world, he has few taboos and little understanding of surface world social norms. He explores because he thinks hiding your head in the sand isn't a good long term strategy and he wants to see if there are any dangers up there. Also to learn and take that learning home with him.

He's very open and forward with his wants and desires, makes friends quickly, is extremely naive about politics or complex motivations and just wishes everyone would just stop fighting and get along.

While he's a very casually lewd individual, he's hardly lecherous. In fact the strongest emotional lowpoint for him was when, while drunk, he made some rather suggestive comments to a pretty woman who was helping him stagger home, after sobering up and realizing how he'd offended her he spent the rest of the day in a depressed funk, lamenting how little he knew about what was right or wrong to say and do in this strange culture.

>Anyone want to help me make a vampire? He's for a horror campaign I have soon, everyone is playing a classic monster, but we each want to try to avoid the cliches as much as possible.

What if he willingly became a vampire because he wanted to keep an eye on his lineage throughout the ages? Perhaps he was the only son of an ancient family, who had for all his life been told he was the last link holding up a very long chain. All these expectations heaped on him had not just made the lad immensely prideful and pampered, it made him paranoid. When he finally came of age and married his wife, it became acutely apparent he was sterile. He tried everything, from fertility treatments to sleeping with the servants in some desperate attempt to get a womb, any womb, to quicken.

They all failed, and the character went insane. He started working with dark magics, dabbling in the power locked within blood. He discovered, through his studies, that he could "create" children through the transfer of essence between himself and the potential "child", killing the human but "birthing" a thrall. All that would be required of him is to become a creature of the night, giving up his humanity but preserving his precious, precious name.

It was the easiest decision he ever made, and the last one he would make as a living thing.

And my other character.

Seranin is a Yuan Ti prince from a far off island land who was washed ashore on the main continent after his ship was wrecked. A student of various traditional magical arts, he's an alchemist/artisan and thus lots and lots of crafting.

Early days for this character yet, but he's mostly defined by his rigid adherence to noble cultural protocol, referring to most everyone as 'sirrah' and 'miss' or something similar. While he is genuinely grateful for the party for helping him and giving him a place to stay, he never acts like they're not his social inferiors, though he's not cruel about it. It's just how things are.

The first twist to his character is that this aloof, refined, "I am always right and correct" mentality is largely a smokescreen to cover up his constant terror being trapped in a strange land and possibly never seeing home again. He clings to that standard of protocol because it's the only shred of his old life he has left, and if he loses that then he wouldn't feel he's even himself anymore.

The second, is that despite being a princeling groomed to wield power and prestige, he doesn't really want to rule anyone or have that kind of power and responsibility. Rather than be a governor like his parents wish, he'd rather run an institution of higher learning. While he hasn't realized it yet, he'd honestly probably be much happier if he just settled down right now and opened a little magic shop.

>They all failed, and the character went insane. He started working with dark magics, dabbling in the power locked within blood. He discovered, through his studies, that he could "create" children through the transfer of essence between himself and the potential "child", killing the human but "birthing" a thrall. All that would be required of him is to become a creature of the night, giving up his humanity but preserving his precious, precious name.

The irony is that he had actually given up his name; the noble that was had perished. He was gone, terminated by the embodiment of the required tinctures and the utterance of dark words. He became a beast, a monster shaped like a man that sought little more than to spread his curse to all that walked beneath the sun and sky. His children would be numerous, but they would be bastards, knowing naught but the names they gave themselves and the name they gave their creator; the Unseen Elder.

He had become the first vampire, and the world would weep at his coming.

Not him but I love this.

Alright, here it goes:

The setting of the RP was essentially the SW Galaxy immediately post-Endor, following the Legends canon rather than the Disney one.

My char was Jurran Durrani, an Imperial Admiral born to an influential Mid Rim family. He was sent to a military academy because it was expected of him to do so as a way to further the interests of his family. Then the Clone Wars started and Durrani spent the war fighting the Droids, having little contact with the Jedi and rising through the ranks thanks to just enough competence and a healthy dose of connections.

When Palpatine toppled the Republic, Durrani saw it as a leap forward for the Galaxy. Once again, connections and his own heartfelt support for the Empire's humanocentric policies ensured that Durrani eventually reached the rank of Admiral and scored a deployment in his own home sector.

The newly-minted Admiral used his newfound power and influence to improve even more his family's lot in the sector. He also married, because it was expected of him to do so. But he barely tolerates his wife and sent his children (a boy and a girl) to an expensive institute in Coruscant as soon as it was possible.

Durrani spent years playing the political game and fighting rebels until Endor, where he commanded a portion of the fleet. When the Emperor died and the DSII blew up he took his ships and ran back to his home sector in the hopes of securing his own backyard before the chaos could spread further

Pretty cool backstory

Would anyone be upset if I reposted the link to the story I was working on? There was mild interest in the final OC thread, and I would appreciate the feedback. Anonymous critics are normally more straightforward.

I do understand if it'd be unwelcome.

I guess it could be ok

That's perfect. I hadn't considered playing the OG vampire, because I was afraid it'd be too full of tropes and old rehashes.

>Star Wars
>freeform

That sounds so prone to abuse and disaster

>mfw one of the first characters I ever made was for a Star Wars freeform forum
>mfw it was a Mandalorian Jedi

JUST

Perfect example.

My first ever ttrpg character was a minmaxed as fuck CN rogue, I didn't know any better.

Here's the link. I want to get it updated to the end of the chapter by tonight. Feedback is welcomed.

pastebin.com/zSphAZuY

2kawaii 5me

The writing or the pic?

Yes.

...

I don't... is that criticism, or?

It's a meme.

Only gripe is him being at Endor personally, although I'm unfamiliar with just how much of the Imperial fleet was present there.
Assuming the number was low, having the PC at such a major event reads a bit poorly (akin to say, playing a Stormtrooper who was on Bespin during ESB, or a bounty hunter who survived the sail barge explosion in RotJ)

If the fleet was larger than I anticipate and he could reasonably have been there without feeling like he's been inserted into the canon, then it's all good. The bit about returning to his home system to secure it is definitely good.

Huh.
My first character was a half-elf fighter in D&D 3.0

Wait, is this for new or old characters? Or both?

Yes.

There's room for both, old characters might inspire someone in a way you never imagined.

Preferably don't blog about your adventures however. This is a thread about characters. Who they are, how they came to be, etc., not just a place to regale one another with exploits conducted in our imagination.

>literally ever turning down storytime

user pls

This isn't a storytime thread though

So what? Every thread has opportunities for storytimes, this one is no different.

Okay lads, I'm in a bit of a pickle and I was hoping you fine folk might help me get out of it.

I'm joining a campaign as the knight-protector of a nobleman's daughter who had just recently been infected with Vampirism. The character himself is gruff, foul-mouthed and kind of an asshole, but legitimately cares deeply for the girl and will zealously defend her at the first sign of trouble.

Now, what my question to you is, what exactly do gruff, foul-mouthed assholes do during downtime? Are there books for assholes he might enjoy? I don't want this guy to just spend all his time drinking ale or sharpening his spear, he needs *something* beyond sitting on a rock like some gargoyle, sneering and snapping dry wit at the other party members.

Additional information: The knight also serves as the vampire girl's food source, something that gives her a terrible amount of shame, but the knight insisted he do this for her so she can keep up her strength.

The problem with that attitude as that most people aren't interesting. Just flat out.
That super le epix tale about how their super speshul dude killed a single, solitary rat after eight hours of furious wanking? That's shit, and wastes like a dozen posts with needless exposition about why the rat got really turned on by his knobbly cock, or how the guy secretly had a rat fetish because 46 years prior his father once had sex in a barn and a rat crawled into his ass.

>invite storytime into a non-storytime thread
>the thread becomes a story-time thread because story-times have a way of producing multiple 2000 character posts that dominate conversation

It's like a specialist pasta restaurant that decides to start selling pizza because the demand is low. Now it's just a generic italian place and the pasta comes second to everything else. Inviting content that was not originally intended simply distracts from the original purpose of the venture.

And? The threads aren't a finite resource.

My point was that storytimes here and there are not "banned" from this workshop. That's silly.

Oh, then if they're not a finite source, then you won't mind me taking up... let's say 60 posts repeating the letter "G" and nothing else.
You can just make a new thread when my shitposting pushes it into autosage for no reason, right?

Shut up and post characters or help someone who's trying to make one

gardening or cooking, although that's been done before.
sculpting or other very physical art
a sport that requires minute focus over pure athletic ability, like pool or darts or golf.

Hobbies balance a character. A gruff fighter-type needs high-focus hobbies to show he's not a braindead idiot, while something too intellectual, like reading, softens him into a scholar-warrior or philosopher-warrior.
In D&D terms, gardening is a Wisdom skill. Book-reading is Intelligence. No formal training is required for Wisdom skills, they're all generally intuitive.

Literally yes, so eat a dick.

ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg

it's funny for two reasons, one being that you're feeding a shitposter, and two being that storytime posts won't get banned for spam, but yours will.

The pair are supposed to shore up the other's weaknesses; the knight has Wisdom out the wazoo with physical scores for days, while the vampire girl's a dainty little naive ingenue with huge tracts of charisma and intelligence pouring out the ears (canonically, she was a college student at a prestigious bardic academy when she got infected.)

So he's got a lot of good practical common sense and worldly wisdom, but he's not some towering intellectual or handsome rogue. I agree with you that gardening seems a little overdone, and with the campaign being a traveling one it might be a little silly having him carry along a potted plant. Part of me wants to say he's got some experience with using his hands (mostly because he's got some natural abilities that "heat up" his fingers, or apply mild shocks, basically perfect for a masseuse) but that seems less like a hobby and more like a talent.

Ooh, what if he's good at medicine? He's no cleric, but Heal is a Wisdom-based skill, and the previously mentioned natural abilities would *really* come in handy while treating a patient. I could put some points in Knowledge (Nature) as well to reflect his competency at recognizing herbs and plants useful for balms, salves and poultices.

I like the herbalism.
As a GM, it also provides opportunities to build the setting some, since fantasy will always have new varieties of trees, flowers, and whatever else.

>grind and boil bark from a blackwood tree to create a minor numbing agent that can be swallowed to soothe bothersome throats or mild burns on the outside of the body
>now the party wizard goes looking for blackwood trees trying to brew up a super tonic before they go fight flame giants

Cartography is always a decent (and practical) pass-time for someone to have. Maybe channeling his attention into his work helps him mellow out and not be so hostile/jumpy or something.

It's settled then, the foul-mouthed curmudgeon will have quite the breadth of knowledge on the healing arts, I'm sure a few villagers and party members will be surprised when his hands are a lot more gentle than they expected.

Cartography and Calligraphy were both skills I was thinking of giving him, but the lands they are traveling have been settled for centuries and his handwriting is clear and precise but not meant to be graceful. Still, a point or three in Calligraphy might be nice if I want to say the character makes logs in his journal about the vampire girl's condition, his stock of healing ingredients, and thoughts on the day's travels.

Might even write some of the journal entries myself, I think the DM would appreciate that.

God bless. You're exactly the sort of player I wish I had.

So, would be a good rule of thumb that stories should both fit into a single post, and be specifically character oriented? As in, they help give an idea as to who your character, well, is? Also, probably use pastebin for longer stories.

That sounds good, yeah.

Or quit sperging about trying to police what people post.

As mentioned here you never know what might spark creativity in someone.

I'm not trying to police anyone. I just was trying to offer an olive branch. A middle ground, I guess?

If people post stories they post stories, no big deal.

Trust me, I'm all for stories. I just think a pastebin link might be a good idea for really long ones.

>"one idiot who was responding to me got banned"
>"that means my opinion is correct and I am king!"

This is you right now. Stop shitting up the thread.

user I'm not even that same poster, chill out. I just meant that stories are always cool.

Yeah if they would span multiple posts pastebins are always a good thought just to help keep the thread neat.

when tailored to be relevant to the thread, yes

You gotta stop stressing about this.

Stop trying to police what others post. If it's rule-violating, report it. Otherwise, stop stressing over it.

Lol I'm not policing anyone I'm just saying dude's gonna pull his hair out worrying about what we should and shouldn't allow.

>anti-shitposters don't realize they're actually just shitposting

Jesus christ.

Anyway, I've been thinking over a characters from the GM standpoint. What's a good way to push players, gently, into doing obscene things. I don't mean lewd or magical realm, I mean things like
>this man we needed for his skilled died and unpleasant death
>that means his ghost has lingered
>here, let's set his head up as a prop and use our psyker to pull his spirit out of the warp temporarily to pilot the ship
This example is ripped from a BL novel btw.

Any input on getting players to do macabre thigns?

>anti-shitposters don't realize they're actually just shitposting

>Jesus christ.

This. Shut up and enjoy the thread.

Uh... that said I don't know where to begin with your question lol.

im running a rouge trader game where my GF is playing a tooled up Kroot. She has a eldar scorpions kiss and a las pistol as well as a imperial officers power sword.

Oh man my experience is only with D&D and modern settings, I can't help 40k anons ;_;

How did she get the sword?

not very interesting really. we joined up with some imperial guard NPCs that were fighting ork pirates on some planet..killed the pirates but the imperial officer died in the process. so we looted his body.

Does she believe in "the greater good"?

Yeah, no worries. It's not quite on topic anyway. Let me try again, on an entirely unrelated matter:

I made a hasty decision with a character once that I haven't quite figured how to explain in character. He's a half-orc merchant, very much a mafioso type who runs an intermediary and almost entirely unnecessary business moving goods back and forth between merchants. He's not the kingpin in the business, nor is it entirely illegal, but you get the idea of the type. He's old for a half-orc, mid 40s, and not a family man. He was turned out of his clan during his adolescence for a poorly-organized scam or two, and migrated into the city.

Also, the game so far has had only one player get class-levels, and that was when they were possessed and dominated out of their body by an extraplanar entity which resulted in the researcher-suddenly-turned-warlock go on a spree of murders. Otherwise we're all just commoners.

Now here's the deal. At one point, the party stumbled into a cult about to sacrifice the child of another PC. Naturally, the situation was handled with the child surviving, but after wandering through and looting the lair, my character came back to find the researcher from before and a particularly foolish entertainer arguing over whether or not to complete the ritual, because hey, "maybe the child is just a conduit, not a sacrifice". Wanting to, out of character, get out of the lair and move on, and in-character not really wanting the party to finish a cult ritual, by mafioso orc talked them into letting me take the child. Among other things, it's a tiefling.
My character does have a comfortable apartment with a guest room where the child is now, but he was not built or intended to be a family man.

1/2
That player had dropped the campaign, but the narrative hooks dropped to him were still in play. The child was left without a guardian therefore.

>That player had dropped the campaign, but the narrative hooks dropped to him were still in play. The child was left without a guardian therefore.
This was meant to go into the second post and be formatted as such.
The player whose daughter it was dropped the campaign, that is.

Continuing, my half-orc has no real reason to keep the child around, but I personally would like to hold onto it because it's the sort of narrative opportunity that will never pop up again.
So, what I'm looking for are reasons for pacifist Scarface to hold onto a tiefling child.

I explained it away earlier as him taking to kid to make it an investment into the future of the city, but charitable behavior like that is both not his character and more involved than I'd like. My character easily has the time and wealth to be taking care of more than one orphan after all.

knows what it is but no. never even seen a actual Tau before.

>pacifist Scarface
On second though, this description is far from accurate. He's nowhere near Pacino's character. He's far more of a youthful troublemaker turned businessman adult. George W. Bush with higher Int, Wis, and in the right profession maybe?

D&D.

>Wood elf, had his family killed by undead.
>NPC hints that the solution to stop necromancy is at a tower at the extreme south of the world
>Elf acts extremely recklessly
>does not loot any bodies, does not investigate, just keep marching south and dragging his buddies along
>dies
>is resurrected as a vampire under mental manipulation, but breaks free and keeps going south, after finding his buddies again
>gives 0 fucks about being undead, keeps going south
>vampires are not exactly known among people, no one realizes he's undead
>his buddies find a lost temple, and then an old wizard or some shit tells them to meditate and kill their "evil side", unlike the heroes of the past which meditated and reached "equilibrium"
>his buddies actually kill their evil side and become holy beings
>vampire elf is actually the evil side, and meets the "good side", an arrogant elf who is actually how he would be if he did not die before
>vampire elf is not convinced that the "good side" would have the resolve to go and do what needed to be done at the tower in the south, so he killed the good side and became pure evil (edgy as fuck)
>vampire elf and his buddies keep going south
>DM puts a city right in front of us
>we ignore it and keep going south
>finally reach the damn tower
>"ok so we need to climb it"
>"there are enemies everywhere"
>ok. buddy, spawn a flying animal and lets ride it instead of climbing
>uh... the tower has several ballistas around it
>we'll fly real close to the tower so it will be hard to aim without hitting a wall, then
>DM gives up and just let his story end

That was a fun character to play.

Looting? Pff.
Buying? Nope.
Potions? Nah.
I need to get to that damn tower.

Gnome, Life Cleric, Chaotic Good.

He was VERY angry and would stutter.
The angrier he was, the more he would stutter.
Sometimes he would go absolutely mad and couldn't say a word.

Once he was so angry (over a cult that would have his god, Pelor, depicted as a demon) that the DM asked for a CON save to not start yelling and a DEX save to be able to talk without stuttering.

I failed both.

Those saves seem... Off.

We actually brainstormed a little to make sure which ones I should have used.

Someone suggested Wisdom (and roll one save for both tasks), but I denied it because it would be too easy for me to pass.

I was trying to explain to the guards about the cult, but I ended up yelling and showing them the corpses we (I) had piled.

I would have used CHA for the stuttering.

>George W. Bush with higher Int, Wis

Fantasy has limits.

>Big tough knight with a gentle side and magic fingers
>Has an adorable vampire he feeds and protects

This is cute as hell.

>CON save to not start yelling and a DEX save to be able to talk without stuttering.

...what?

Well, CON saves are for when you are being poisoned, right? Maybe the adrenaline surge could be considered an effect similar to poison?

And maybe flailing your tongue inside your mouth while trying to speak could be considered a lack of reflexes? I don't know.

It made sense back then.

Given Rage traditionally boosts CON and would be difficult to NOT consider it an adrenaline rush, your example would just boost your bonus for the check, which is still silly. Also anything involving speech is usually listed under CHA, given it's how you present yourself during your argument that effects the outcome. Nobody takes someone stuttering seriously, hence a failed CHA check.

Sounds like your GM was making shit up to mess with your shitty saves to make your character's quirks fit into game sense, which while it's admirable in the attempt, thinking about it makes the logic fall apart.

I'm stealing this guy and the girl as NPCs.

What are their names?

Oh gosh, I'm flattered.

The girl's name is Brianna Fleurdelice Tu Erendale, and the knight is Reinhold of Erendale.

What campaign are you using them in?

And you're the sort of DM I wish I had! Thanks for helping me work out this character.

How about whittling? The strength to chop logs of various sizes from trees, the dexterity, finesse, and patience to carve those pieces of wood into art.

I like it! Gives Reinhold (I'm thinking of changing it to Reinhardt, just to warn , I'm honestly still figuring out a good name for the guy) something to his character beyond being a protector and healer, plus it means he can whittle all sorts of cool things for the party, or maybe for villagers he looks after (carving a little wooden horse sounds like something he'd do for a sick little girl.) We're in a heavily forested area anyway, so we won't be lacking for building material.

Going back to something I previously brought up... What do you guys think, Reinhold or Reinhardt? Going into this I knew he'd need a name that was strong and hard, stone-like and resolute. The setting's culture is primarily German, with enough Polish, French and Romanian to mean names from there aren't out of the question (such as Brianna and her middle name, which my character gives her endless amounts of grief about, sometimes calling her "little flower".)

I'm in Charlotte's campaign and undead are going to be prominent in the back half of the campaign.

Either way's fine, I've yet to see a character who's name starts with Reinh(vowel) that doesn't turn out awesomely. I am however admittedly biased towards -hard(t) myself though, blame Legend of the Galactic Heroes and Overwatch for that.

Reinhardt it is then! Has a bit of a better bite than Reinhold anyway.

If you needed character art for tokens or anything, here's what I'm planning to use for the knight (he'd be in plate armor, of course, but I don't exactly got the art skills to make that happen.)

P10 bump!

Make a character build with a disability that doesn't completely ruin the game.

No cheating by making them blind but with Radar Sense.

Pic related.

But seriously, even losing a leg can be dealt with with a proper prosthetic, and most players can work with a limp or a few missing fingers or a lost eye. Most disabilities don't really hinder much until they get to pairs - two limbs, two eyes, that sort of thing.

Only downside is that she can't use a shield or two hand. But she looks capable, though. She should get a prosthetic with a shield built in. That'd be cool.

>Make a character build with a disability that doesn't completely ruin the game.

Do eunuchs count? Because I've made eunuchs before.

>shield arm prosthetic

Fuck I want to try that

Right? It sounds badass as fuck.

I'm picturing an arm prosthetic where the fingers can interlock and fan out, forming a circular shield probably made out of something hard like Adamantine.

I was imagining a collapsing shield on the arm, myself.

Cata just needs to get a high-level healing spell cast on her.

That's significantly less badass, though.

I had hoped the GM would let me get her a prosthetic quickly enough - he'd okayed something from a supplement that was really only good for holding a shield - but it would've taken a bit of a journey to get it, and the party wasn't willing to take that time when we were midway through a quest. It was a low level low fantasy campaign - since we'd lost our cleric to scheduling problems, Cata had actually been acting as something of a party healer.

And to be quite frank, her having lost her arm has become such a large part of her character, just getting it back would feel cheap unless I had done more with her character since then. Had a romance, gone on a grand adventure, that sort of thing.

>unless I had done more with her character since then

What happened to Cata as a character? She's quite the figure I know, but I thought her story was still being told?