Death Among the Stars Quest 50

The ground rumbles and shakes causing the frigate and its crew to tense in worry that they'd been discovered. A gargoyle sailing high on a the thermals from the steam-covered valley spots a mountain in the distance spraying glowing lava into the air with a small eruption. Relaxing the Reconstructed return to their tasks of repairing the damage of the hull and piecing together the components of the first Digger construct.

Your prisoners sat in what was little more than an empty weapons locker trying to pick at where their domination spikes were lodged. The one that was badly injured was faring poorly, his breath shallow and skin soaked with sweat, his wounds smelling of infection.

The door flexes open and the captives tense readying to charge but they fall back with shouts of alarm at the sight of you standing before them. Filling the entirety of the doorway voidflame licks at your armor and from the eyesockets of your helm. Pointing a finger at the injured human one of the others steps in front of them defensively and you have to laugh at his bravery and foolishness. A flick of your wrist and he slams bodily against the wall and is lifted, choking by the telekinetic grip around his throat feet kicking at the air. The others begin shouting in fear and recoiling as the man in the coma is lifted by unseen hands and drifts out of the room where the Think Tanks waits, a NID orbiting it.

Before the door flexes shut you release the man, "Cooperation is your key to survival. I shall return," you say as the Domination Spike lets them understand you. They stare in shock as they are left in darkness once more.

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Hey grave I forgot to mention it last thread but can we begin with the ambient sponge research

Welcome back to Death Among the Stars Quest!
Been a stressful week with the Curse rearing up but I'm glad to get this running finally.

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You are the Voidknight Disciple, a nameless hero of the New Necrotic Armada, far flung from your comrades.

Previously you attempted to hide from search parties sent to investigate the derailing and theft of a train shipment but the strange necrotic technology of the natives detected the frigate. Forced to defend yourself you managed to capture the crew of a downed gunship before fleeing from the rest of the patrol.

Destroying your pursuers you took refuge in the highly volcanic area of the dark continent and hid yourselves within a cavern system created by a river of boiling water. There you discovered a vein of metallic ore waiting to be harvested and took samples of the primitive life living in the tunnels and volcanic springs.

Frigate Crew:
>Voidknight Disciple
>1 Think Tank
>30 Talons
>30 Stingers
>5 Gargoyles

Stockpile:
>200B
>255M

Resources:
>1 Digger: 20M Daily

Something to try and cheer you up grave

Updated fan art of Eiton

Hey, Graves, nice to see you running, hope your week was okay.

Do we have any idea how extensive the damage to the ship is, or how much time it will take to repair it.

The memories forcibly taken from the injured human are warped and in tatters, the necrotic corruption within the man making it hard to pick out cohesive thoughts and images. The Think Tank apologizes profusely for the quality of the information taken but you wave it off, delving into what was recovered as the corpse was dissected and dropped piece by piece into the Cauldron.

Kurt, as he was called, spent most of his adult life as a gunner in the gunship and the war-barge Glory of the Countess. You see him training in dreary weather, storming muddy hillsides to stick his bayonet into the torso of a mutated slave that had throne down his fake gun and fell to his knees pleading. You see blood splatter his hands when he develops the cough that comes with extended service on a war-barge, the stains getting larger as he grew older.

A city burns below him as the bubble turret swivels as he fires a scorching beam of necrotic energy across a fleeing crowd. Idly wondering just what offense the small hamlet had committed to offend the Countess and Council but knowing it was not his place to question as unarmed rebels melted under the weapons of the war-barge.

It came to you then, the images of the floating city you'd been so curious about. Kurt had only been blessed to visit the grand city where the planets rulers, the Council and his own patron the Countess, resided. He had drawn the lucky lot and was allowed to descend with the shuttles transporting the yearly tax of rendered Ambrosia and slaves from the city factory that the Glory of the Countess had just visited.

Iti'a'Krayg, the City of Penance in old wormspeak, was a magnificent structure to his worshipful eyes but you look with distaste at the parodies of Wormstar architecture that formed the floating city.

>cont

Carpets of putrescent flesh grow like moss and fungus where foot-traffic was sparse, bleeding and growing off the ambient necrotic energy that permeated the city. Buildings of black necrotic metal rear up, sculpted into grotesque shapes of screaming humans, vorh, and other unknown races. Statues of misshapen and mutilated conquerors and warlords lined the grand avenue under tattered banners that stretched from building to building doing little to shield from the ever present rain.

Even Kurt, in his blind zealotry, found it odd how deserted the streets were but he could hear and sense movement in the darkened archways and door of the nearby buildings. Marching alongside the floating platforms that held the containers of Ambrosia and the cages full of crying or numb-stricken slaves he finally spots the only being he'd seen since landing.

At first they looked like a tall if crooked human hidden under a voluminous cape that stretches out across the ground around him. Leaning heavily on a gnarled cane of bone Kurt finally sees that what stood before him could hardly be called human anymore if they ever were. Bulging eyes crowd a face split nearly in half by a crooked maw of grinding teeth. Twitching limbs both human and inhuman hide within the shadow of the cape which Kurt comes to recognize was not cloth but rather living skin stitched together of differing skin tones. Hobbling forward they meet with one of the officers from the war-barge and exchange discreetly hidden items before Kurt and the other workers were herded away.

Turning back one last time Kurt quickly averts his eyes, watching the being extend an arm longer than he was tall with too many joints to reach between the bars of the slaves cage.

The weeks since the visit Kurt's cough got significantly worse, blood and black tar rising up and weakening him so much he was strapped into the harness of his turret on the gunship for good like so many others.

Welp.. I know whet I will be drawing later tonight flesh crafting hunchbacked spidery limbed space butlers

Das pretty spooky mane

Current Research:
>Necrotic corrupted human dissection: Fast
>Cave Worm: Fast
>Bacterial mats: Fast

The rest of Kurt's memories were to degraded from his deteriorating health, the Think Tank remarking that initial results of the dissection showed extensive cancers and corruption throughout the corpse.

Further upstream in the cavern system your first Digger spins up its drill glowing with heat and begins drilling into the wall of a side passage with Talons standing ready to collect the mined more. Gargoyles keep watch around the steam covered valley flying high in the air or perched disguised on the side of mountain peaks.

The ship reports that the captives were pounding at the walls while one dug at the dense muscle around the doorway searching for a way out.

This world was strange and possessed some kind of connection to the old Necrotic Armada or even to the Wormstar itself. The sensation of necrotic energy was always there if you concentrated, a beacon shimmering faintly at the edge of your perception.

There was much to be done here and tend to. What shall you do first?
>Interrogate prisoners
>Create new troops
>Depart planet
>Other

>Interrogate

Who are you where is this
Who are your leaders
Does Jaydk of the worm star mean anything to you
Have you ever encountered talking plants

For each lie I remove a finger joint so if you ever wish to be able to scratch yourself again answer quickly and truthfully

Can we create a kelp vat and possible a catoplebas just so we have a small income if biomass

>>Interrogate prisoners

Who are you where is this
Who are your leaders
Does Jaydk of the worm star mean anything to you
Have you ever encountered talking plants
Have you heard of Akka-tor
What energy sources do you know of?
What races are you away of?

Damage was minimal and is nearly fixed already.

Week could've been better. Got let go from my job for lame corporate reasoning and then grandpas car blew a tire yesterday without a spare.

Ambient Sponge?

That some kind of new vaporwave or something?

That is -exactly- how I imagine the bridge of a Necrotic ship to look, very nice

There is enough room on the ship for 1 kelp vat and 2 catoblepas so that is possible, yes

>>Interrogate prisoners
Who's your boss, and do the names 'Wormstar' or 'Jadyk' mean anything to you?

The idea is it's crystals set up in city areas to absorbs the ambient living energy of living things allowing us to safely harvest of general populations without harming then you said we would nee to wait for the king infusion research to complete

I would support this. I like to think that living beings simply radiate whatever essences that can be converted into Necrotic energy like body heat. With a small group of individuals this would produce a negligible amount of Necrotic energy, but with a massive and densely occupies city of millions we could generate quite substantial reserves of said energy.

Can we Craft a crystal to absorb the ambiance necrotic energy?

But first craft 1 kelp vat and 2 cow things so we can get some biomass

And interrogate the guys

We do not lack for necrotic energy, if we want more we can set up a space station around the necrotic star thing that was all that's left of the last time the masked directly did something.

Use void to keep the station from falling in and use crystals to absorb all the necrotic energy we could ever want


Also I don't like the idea of taking ambient life energy from our population, I would rather find a way to reflect it back into the population and super charge them with it.
To have them feel so ALIVE would greatly improve quality of life and property have a bunch of other cool things happen

Phase one figure our how to harvest life energy that would otherwise be wasted

Phase two use these on that masked star

Phase 3 weaponise it

Living energy is needed to train necromancers and this is better then draining a herd of cattle every time we induct someone into training

What if... What if using the cloaning vats, the genetic info the plant guys give us of all the stuff they find, and some fucking luck we engineer a spices that produces a FUCK TON of life energy. Like super energizer bunnys of life energy

The prisoners collapse to the floor twitching as their muscles seize painfully from their domination spikes moments before the door flexes open and Stingers drag them to the bridge. They are tossed at your feet where you stand, Reaverhammer in your grasp. Coughing and shaking they push themselves up but when one attempts to foolishly attack you they are held immobile in your telekinetic grasp.

"Tell me, who are you and where are we? What is the name of this planet?" you start off simply. Another seizure interrupts a bout of cursing and you repeat yourself, glaring down at them.

Finally one of them caves, "I'm Lon, these are Nin and Tork. Th-this is Calera? A-are you an outsider?" The fear begins to well inside them when you remove your helm to reveal your bare skull wreathed in flames, fangs clacking.

"Outsider. Yes. Who rules Calera?" You press on.

"We're servants o-of the Countess, one of the Council of Seven. They are divine demiurges that rule Calera and its moons from the beginning of time. W-we live at their pleasure, their gifts letting us survive and thrive," they say with utmost belief in their words despite the obvious corruption in their bodies.

The command chair rises from the floor behind you with a flexing of muscle and bone and you seat yourself to lean in toward the prisoners kneeling before you, "Have you heard of Jadyk or the Wormstar? Did this Council of Seven know of the Grand Necrotic Armada?"

They glance at each other then back to you, Nin speaking up, "Jadyk is a Worship Tale, a lesson against hubris when he tried to overthrow the Wormstar but the Council helped punish him for his betrayal. The Wormstar is the might of the Council and source of all pure and good things on Calera."

>cont
(sorry for delay)

They recoil at the booming laugh you let escape but you wave a hand, "Then there is a Worship Tale about how the Wormstar is dead at the hands of Akka-Tor?"

The very name makes them scream out in alarm, "Do not speak her name! You will bring her Wraiths!"

You motion for them to calm and they stare with wide terrified eyes, their panic felt through the spikes, "Very well. Tell me instead, what races live here on Calera? I know you are human but I am curious if that is all that live here,"

"Humans, yes. We are most populous on Calera. The Vorh are slaves alongside the Natives," they say and continue at your prodding, "Natives are dumb-things, three limbs like all beasts but almost as smart as a vorh." Within Kurts memories he sees stout three limbed creatures toiling alongside vorh workers on the war-barge and tending to the gunships, each limb ending with a hand they use to crawl over everything like a large spider.

>Any other questions for your prisoners?

Or just mass produce eels for the necromancers to drain storing the energy in glutton spheres and dumping the corpses in cauldrons

I wonder if we could work with the plant guys into making a tree that grows fruit full of living energy

Explain that Jadyk is alive, that the council is a shit and that the armada is reborn

>a tree that grows fruit full of living energy

user you are reminding me of church and I'm getting interesting ideas of things for us

Ask them if they would like to join the new necrotic armada

Do you know of any other members of the Necrotic Armada? Why do you worship those that knowingly poison you and do not care? Do your masters wiled the fragments of the Wormstar?

Tell them Jadyk has returned, He is wroth indeed at Akkator's betrayal of both himself and his master, and that he knows more and better than this council of upstarts. They can't even keep their living servants alive. Shameful. We are one of his Voidknights, masters of the energy of the void and fighters seldom equaled.

Tell them we are going to bring them to meet our master, and then tell them who our master is with a suitably dramatic name drop.

Can we not explicitly state that akka tor betrayed us and we want to kill her? We haven't told anybody about that yet and we can still use her trust in us to betray her as long as she doesn't learn of it. Better to keep it a secret, specially from peons like these.

Agreed

"Tell me about the Council and your Countess. Have you ever seen her?" you ask and they look at you in silence. The voidflames wreathing your skull flare in anger but in that instant you realize it is all silent. The prisoners, the pilots motionless at their consoles, the integrated Think Tank frozen mid-spin in its cradle set in the ceiling.

It was as if time stopped and you stand with hammer in hand and helm snapping shut. There was finally a sound, a faint tapping like rain on metal and you turn to spot a figure shrouded in a thick dappled gray cloak standing next to a Pilot. You jut a finger at them accusingly, "Who are you and how are you doing this?" you demand with rising anger in your voice.

The figure moves closer but almost motionless as it glided along the floor with the sound of rusty metal rasping on flesh. Its hood lifts and you spy the a wooden mask of an exaggerated human skull. You hear a buzzing that grows into echoes that precede its voice, "Masked are we. Watchers of fate and spinners of chance. The ticking of the cosmic clockwork pauses at our whim so we may speak."

A limb lifts and a hollow exoskeleton of a hand points at you, the echoes of their words booming in the silence before they are uttered, "A Disciple of the Void, nameless and lost, without direction or meaning. You intrigue us. We offer you knowledge, ask and you may be answered," the wooden mask tilting quizzically to the side as the rotten human hand is lowered back to its side.

You have a visitor, a strange unknown being that calls itself Masked. What shall you ask it?

>sees pic of masked

Oh Shit Son it's about to get fucking real!

Fucking masked.

Ask him what the nature of the fragment of the wormstar this council of seven draws power from, and where they acquired it and learned to exploit it.

What are you? How can I get in touch with my liege lord? What are this "council's" connections with the Wormstar and the Necrotic Armada?

What would happen is someone puts on a Mask?

It would probably be extremely painful.

For you


But I'm asking so we know what would happen if Jadyk puts on his mask

Where are we in relation to Jaydk

Who is this countess or is it just Akator in disguise

Was this council involved in Jaydks imprisonment

What In detail are you. How did you come to be. What are your over all goals, and how do you type with boxing gloves on?

If Jaydk is a cautionary tale I wonder if we can use this to influence the living and start a cult in his name

Also I feel the Voidknight should be plate slightly more aggressively

For instance if this council did help cast Jaydk down then it is our sacred duty to unless terror upon them as a sign of our lords... Displeasure

>Cult of Jaydk
>pic related

i'll vote this

Your grip on you Reaverhammer doesn't lessen as you stare down this strange being but information was scarce and if they were offering, "What is the nature of this Council's power? I can sense powerful necrotic energy and they name their city with the tongue of the Wormstar, what is their connection to the Wormstar and the old Armada?"

The robed being sways slightly as their voice grates out within your skull, "You are clever, yes. Wormstar born and forged, this Council of Seven," you take a step back as the bridge fades away around you leaving only you and the Masked standing in orbit high above the world, skies clear and Calera unpolluted. There was a sudden rip in reality hundreds of kilometers away and something is ejected from the tear, quickly igniting as it plummeted to the planet below and lands within a mountain range, "The death of the Wormstar was...violent. Reality itself was torn asunder as it was slain and its rotting corpse was flung across the cosmos like seeds on the wind."

You watch as time blurs, the years passing like water until it resumes its natural speed. A ragged assembly of old Necrotic Ships, damaged and somehow operational descend to the planet below heading for the crater the Wormstar fragment had fallen, "You ask about the Council. They are descendants of the surviving Necromancers of the old Armada. They tracked the siren call of the fragment and came here. They are immortal and quite powerful in their skill with the Necrotic despite lacking the finesse of your liege."

Reality melts into being, the bridge appearing around you once more and you turn to glower at them, "Tell me how I can contact Jadyk and where I am so I can return to the Armada," you demand only to be answered by laughter of innumerable races.

>cont

"Where is the sport in that? You have a task here, Disciple. A task that will earn you your name. Think of the glory you would receive and the power you could bring the Armada if you were to return with this fragment," They say with what could only be amusement, "You may attempt to leave, yes, but you will find arriving on this world much easier than attempting to leave it, Voidling."

You grip your hammer in both hands now, "Was that a threat?"

"A warning. We shall raise no hand against you directly in this task. That would be cheating and our kin hate when we cheat," they say, a hand of a reconstructed Stinger waving dismissively only to point at your chest, "You accepted our offer of knowledge and now you beholden to us. We grant you this task, a geas to claim this fragment. It is of no use to your masters on this back-water planet. Claim it through guile, wit, or force and you shall find your way back to your precious Armada."

Do you accept this challenge?
>Yes
>No
>Other

>Yes

Kill jester

>>Yes
"I was going to take it from them anyways. My master has the higher claim to the Wormstar's legacy than they."

>yes
>whatcouldgowrong?.jpg

I am all for ducking with these people and reclaiming the shard

How ever

As the mask hunted the council of necromancers can hear it from vast distances and so would be able to track us so long as we held the item

Wich in turn would lead them to Jaydk

The question is, would the benefits out way the negatives


Ask the masked "how can I shield it power so the necromancers cannot sense it"

>No
Jadyk has explicitly ordered us to return home asap without starting any wars, and we are an obedient soldier. It is his decision on how to retrieve the wormstar and deal with his wayward comrades, not ours, and certainly not yours.

Yes. What else would we be doing?

>yes

>tfw we get it by accident

Were we? Can't remember. If it was only war, then we need to do it with guile.

Good point... But where is the fun in that?

We should ask the prisoners if they remember the original void guy from the armada, we could claim to be him, request to see the worm shard and claim we can reunite the worm, we offer to take this shard, with there escort to another part of the worm (Jadyk)

The fun is jadyk introducing himself personally from the helm of the charnel vault. But really, if these guys are genuinely fellow heirs of the wormstar, what right does a voidknight have to steal away a fragment of the wormstar from them? The masks?

Aw but but... Fine

No
And tell him his mask is ugly

You are silent as you stare down the Masked, not trusting its motives but eventually you answer, "Of course, what else what I be doing?"

The chorus of laughter rings in your head once more, hurting ears that do not exist, "Excellent! Such bravery, to be expected of an heir of the Black Flame and the Voidlords. We expect this to be entertaining, Voidknight. Do not disappoint us and you may receive further boons in the future."

The robed figure begins to crumble in on itself until all that remained was a pile of clothing that crumbles to ashes and blown away on an unseen wind but their voice remains echos preceding the words, "Remember, we are watching."

"The Countess is a goddess, the Demiurge of Radiant Punishment, sister of the Druid and Knight and consort of the Warleader. Her armies are second only to his and the Lord," the voices of the humans reaching you as they begin to preach about the Council of Sevin, "We are unworthy of seeing her or any of the Council with our own eyes, only if we serve well and are invited to Iti'a'Krayg can we ever meet them."

Regrettably I must take a break for a bit but we'll return to continue. For now think of what to do next and what troops and expansion you may want to make.

The ship currently can hold a maximum of 100 crew members, not counting Gargoyles but you can begin work on simple infrastructure in the tunnels if you'd like to make this location your base for now.

Set up base within the steam valley in the volcanic area?
>Yes, begin building basic infrastructure
>No, wait to search for other suitable location

>No, wait to search for other suitable location

Be safe? See.. you soon OP?

>Yes, begin building basic infrastructure
This can at least be a mining outpost.

>yes

Yes
What troops should we make? I vote for some trolls and maybe even begin work on some Nails or coffins

just like papa jadyk started out

>"Excellent! Such bravery, to be expected of an heir of the Black Flame and the Voidlords. We expect this to be entertaining, Voidknight. Do not disappoint us and you may receive further boons in the future."
I'm already having second thoughts about this.

>>No, wait to search for other suitable location
I'd prefer to at least consider our other options before putting down any roots. We don't know what else this planet can offer us, and I'd rather check it out.

Agreed send gargoyles out to search and see what options we have continue mining here

Also we need glutton spheres to mask our necrotic energy signatures

And I have a grand plan for attacking the city, a void bomb and on the way out large amounts of self replicating slime, who knows maybe we can steal the whole thing

>waging full on warfare on the last surviving successors of the wormstar
I really have to wonder how Jadyk is going to react once he hears about all this.

I think we might have to pull a No More Heroes and kill our way through the Council

The Lost Disciple is not a wise man

The risk he took was a calculated one, but boy is he bad at math

Why would a blacksmith blame his swords for cutting

These upstarts claim to be the ones who punished Jaydk and imprisoned him if the tales are to be believed

Besides if we can claim an entire traveling city and a price of te wormstar I am fairly certain Jaydk would be impressed enough to overlook the onset of another warring faction coming for his front door

I also suggest we get Jaydk workin on creating a sunscale clone army for dealing with necrotic enemies

>Why would a blacksmith blame his swords for cutting
Which is why he only unsheaths it if he intends to cut something. The voidknights are soldiers who fight on the orders of Jadyk, it is not their responsibility to decide who he wages war on who he makes peace with. To fight and pillage when their orders are to return home as quickly and quietly as possible is insubordination at best, treason at worse.

>These upstarts claim to be the ones who punished Jaydk and imprisoned him if the tales are to be believed
We already know for a fact that the sole betrayer of the Necrotic Armada was Akka-Tor, with the backing of the Masks and the Sunscales. These gents on the other hand, are the only living fellow worshipers of the Wormstar, and the only souls Jadyk could call his kin. Even the blackscales, cousins of the very slayers of the Wormstar were greeted warmly and with honest intents to befriend because of their shared connection to the dead god. Now the last direct remnant of it is going to be attacked by our voidkight before they even learn who he serves.

This just really feels inconsistent on our part, you know?

>Jadyk I'm back and I gots shiny things!
*the lost disciple points to a collection of useful and random items
"Umm that great, you don't make any trouble getting these did you"
>nope
-sir we have messages from 17 different army's wanting revenge for stolen artifacts
"You are now fuckup because you fucked up so that will be your name"
*fuckup just smiles not understanding*

Ya. What if we just told them about Jadyk and the new armada?

Seems to be a tie on whether or not to set up a small base camp here or to search for a more suitable location.

Please choose:
>Set up base camp in volcanic area (Barracks, mining operation, small farm)
>Search for more suitable location (Gargoyles will be dispatched to search far and wide)

I'm also thinking we may use a sped up time frame for this portion of the quest, taking votes on ways to plan, prepare, gather, infiltrate, ect, and then timeskip a few days so by the end it's on track with Jadyk?

>>Search for more suitable location (Gargoyles will be dispatched to search far and wide)

I wouldn't object if there was a time skip of a couple of days after we finish planning and prepping.

Good idea

I say make this a bace, we can always make more

>search for a more suitable place

Might i suggest a compromise

We begin building a base here and send gargoyles out to find other suitable locations and build secondary locations so as not to have all our stuff concentrated in one location making us easier to find

We should trap each location so as to deny the enemy our technology

Yeah supporting this.

>whynotboth.jpg

Also can we create a Think Tank to contact the Deep rot and ask permission?

If we were raising an army I'd get behind this, but in this particular case I think having a small and concentrated operation as opposed to one spread out over a continent would be safer. The more ground you're covering the easier it will be for one of our dudes to get noticed.

Dig deep maybe tunnel systems

>Set up base camp in volcanic area (Barracks, mining operation, small farm)

We can search for a better spot when we need it, for now we need to get a base set up.

Well since it seems to be a three way tie it's

>Both, construct small base while sending gargoyles to scout

Please roll me 3d100 best of first 3 pls

>Council sends it's forces to take our outposts
>We blow the charges to the connecting tunnels, sealing them off
>Try to excavate their way into our inner sanctum
>We send Devastators straight up the tunnels they made, eating everyone in an unstoppable and unavoidable slaughter
WE DUG TOO DEEP MAN

BIG MONEY

Rolled 100, 3, 87 = 190 (3d100)

Rolled 63, 5, 99 = 167 (3d100)

Dice+3d100 in the options field user

... is rolling on your phone fucking disabled? Because i never have this issue on the desktop. I can just put sice 3d100

Kek, it's okay user, we all have our moments of retardation on this site.

Nope fuck it. I'm done attempting to roll on a phone. I'll just vote. Fuck you Veeky Forums and this new phone that refuses to accept dice 3d100 or dice+3d100

Exactly

Also I would normally play more diplomatically asJaydk but I feel we should also play true to the voidknights mind set but that does not mean we should play stupidly

Fight the battles we know we can win avoid what we can't while gaining a much info tech and materials for Jaydk

Oh man.

I kind of want to see your take on the basic reconstructed like Talons, Stingers, Trolls, Gargoyles or even a stonestar

Just needs a third roll

Rolled 98, 94, 11 = 203 (3d100)

Your a god send user.

I will see what I can do

Oh and I had an idea for a new unit

Similar to a crit crawler but using the larger undead templates it has a mini cauldron inside so it will dig it's way into a shit eat people and spit up devouring worm swarms

Or simply crawl along the hull if ships and using it's large crab like claws to cut into ships venting atmosphere and damaging weapon circuitry