Class Triangle

Wasn't there a 1d1000 class triangle around? This one is 1d100, but I'm sure I've seen bigger.

Dunno OP.

Rollin.

>86
Chameleon.

Imma rollins

The issue with these is that most of these seem like they're gonna be the exact same thing.
What's the difference between a spellsword, a battle mage and a red mage?
How about a knight, shield bearer, weapon master, warrior and soldier?
Looks like this needs to be compressed down to ~30 options, not blown up to 1000.
also, rollin

me 2

...

this is a fucking mess

rollin

...

Rolling

>97
I'm a witch.

I'll get hunter one of these days.

cunt i mean rolling

Roll

rolling

rolling,

>no one is rolling a d100 like a sensible individual

It's not even complicated. 00 is just 100 and you already have 1-99. Counting the post number like savages.

Rolled 45 (1d100)

give me bard
pingas

ROLLIN
ORIGINAILIUS

Praise the dice gods

Rolled 84 (1d100)

Spellsword is more melee focused, battlemage has killier spells, red mage BURNS IT ALL

>It's not even complicated. 00 is just 100 and you already have 1-99.
This applies to using the roll simulator (well sorta), a real die, or the post number you Neanderthal

This board has built in dice. Don't be some primitive shitting on the street, use the dice.

Isn't a red mage a sort of jack of all trades?
They have regular attacks, damaging magic, and healing/support magic, but don't specialise in anything.
That would make them very similar to your definition of a spell sword, whilst your definition of a red mage is actually a pyromancer.
Or maybe I'm just dumb and am not aware of red mages outside of Final Fantasy

I'm surprised that nobody was banned for not using the dice tool. Missed honeypot opportunity to squash lazy shitposters

Rollin

rollin I guess

Roll

Rollin Rollin rollin

rollarino

roll

I'm pretty sure when people use the term red mage they're referring to the final fantasy definition of jack of all trades magic user. Same when talking about all the other color mages.

Rollin'.

i better get wizard or some shit

wizzerd get

Rolling

Roll. Come on 42.

Rolling the shit out of this bitch.

Hmmm. Monk. Not bad, could be worse.

Better get punching.

>bandit
>cutpurse
>Highwayman
Am I the only one who thinks it is a little bit bizarre, calling the trash of society a 'class?'

Rolling.

roll

even though it'd probably not work right, I still want to make an OSR system or supplement that covers all of those classes

Gimme an hour, I'll throw out some variants of the soil chart-as-class concept I did a while back.

Rolled 69 (1d100)

rolling

>69
>"dark delver"
hmmm.

I remember one of the first threads with these where we a bunch of our own versions. I made a hexagon with like 8 on each axis, some guy made a coordinate based system that gave some leeway in which class you end up with.

But there was nothing with 1000 classes, because at that point you're just listing random occupations. OP pic is already stretching it with for Marauder and Raider, Shaman and Elementalist, Mentalist and Psion, etc.

And without further information, you just have some names that some people associate with some classes from games they know. Like, the fuck is a Horizon Walker? There's the Death Knight, does that mean we're in WoW and the Paladins work like there? The classes don't mean shit without a setting or system to know what they can or can't do.

nope

Fuck yo question.. ROLLIN

best of luck on your search

A spellsword uses magic to enhance his swordsmanship
A battlemage specializes in damaging magic and uses heavy armor. Magic artillery if you will
Red mages can cast both black and white magic. They are also able to use armor and swords

Here we go; roll!

Ok I'll bite.

>Philanderer

Ok, seriously is this a class?

Looks very interesting, would you happen to have some of these alternate versions?

rollan

rogling

The thing is that the post number is not random. Not only is it easy to predict in which range it will fall, there also exist means to perfectly reach a specific number. Not that it's important in such a thread, since cheating wouldn't hurt anyone at all, but there is a real difference in authenticity and functionality between the roll simulator and the post number.

Rolled 43 + 1 (1d100 + 1)

Might as well see what I get.

Man I know I'm not going to like my roll but ah well.

Rolling rolling rolling

Gonna get Bard

>Gunsllinger
Guess I'm an autistic min/maxer

Sure, why not.

...

Rolled 55 (1d100)

Something not gay?

Rolled 23 (1d100)

>hour
Took be a bit longer than that but oh well.

I didn't get round to fleshing this one out with sub-triangles, but the idea is to cater to player desires more acutely and completely than the standard trichotomy. For one thing, everyone wants a character capable of super-natural feats of ability, which can be classified as magical even if it doesn't involve a spell. The main distinction of the Warrior group is defense, so I skipped straight to calling its corner "Defense", and similarly the Rogue corner is Thieving/Sneaking/Underhanded tactics. I decided to put magic as a middle ground instead for the triangle, and to also make magic explicitly education/technology-y. Instead I put healer/cleric/support act as a legitimate role for the final corner.

The coloured spots on the left are a magic add-on, designed to cater to broader schools of phenomena over nitty-gritty like fire vs lightning or what-have-you.

Druid Assassin sounds fun

It's about professional courtesy.
A Bandit is just criminal scum who threatens weaker targets to get their stuff. Bandits make a big show of force, and back that up with rampant thuggery. A Bandit will rob you barefaced and bare knuckled if they can.

If a cutpurse takes your things, it was as unobtrusive robbery. They get near their target, they take what they want, and then they get away. It is the fedEx delivery guy of the criminal world.

When a highwayman gets involved, it's practically an art form. First they blockade the road or ride your carriage down. They present the standard demand as a formality: "your money or your life", cutting a dashing figure standing atop a carefully selected bit of scenery with their brace of pistols and colorful mask. They might let the women keep their rings or offer them a flower in exchange. Once they *have* your stuff, they make a dramatic exit, and the victims are left slightly poorer but thrilled to have been robbed.

come on baby lets see bard

Rolled 87 (1d100)

Rollin.

Roll

...

Rolled 2 (1d100)

/roll/

rolling.

Rolled 89 (1d100)

rollin'

Is shadowmancer like an illusionist but limited to only shadows.

Rolled 80 (1d100)

What even IS a death knight? It can't only be from Warcraft.

roll

Warlock, eh? I guess I can dig it. Just so long as I get to be a little choosy with which being I make a contract with.
Because fuck infernals and fey.

dice+1d100
roll

rollan

Only got an old WIP version, slapped some numbers on to make it usable. The closer to the center means less combat oriented.

I have no idea what half of those classes do, and I had to use some setting specific stuff to fill the 96. Short explanation:

>Flameheart
Paladin-like "holy" warrior, just less "do good" and more "destroy evil". Also fire, lots of fire.

>Beastblood
Sort of Assassin/Fighter that uses a ritual to gain strength from totem animals. Vaguely Aztec inspired.

>Neverblade
Uses Illusion magic to improve fighting. Shrouded in shadows, silent steps, invisible weapon, etc.

>Shadowdancer
Like Neverblade, but more mind fuckery instead of weapons. They're also support troops for regular armies

>Rune Knight
Fighter that inscribes runes on their body to gain strength, fights with magical traps. Like DDO's Alchemist, but with weapons.

>Contact Mage
A monk-like dexterous fighter that shoves fireballs into people's faces while kicking them in the balls.

Fuck it

>Be me
>Don't want your silly magic when blades, guns and technology are avaliable
>Roll Witch
>Reroll
>Roll Necromancer
>Reroll
>Roll Sorceror
>Reroll
>Roll Magician

I accept my fate. I rolled Death Knight right after though.

Rolled 3 (1d10)

ROLLAN

I am just fine with this

Obviously you're destined to be a technowizard.

Now stop complaining you can alter reality at your whim.

ragglag

Rolled 51 (1d100)

My fate awaits me

Rolling

Meh, i was hoping for something along the center

Rolled 70 (1d100)

Rollo

How fitting

Rolled 58 (1d100)

gimme something good

>Wasn't there a 1d1000 class triangle around?
Well, first things first, it's mathematically impossible because 1000 isn't exact square. At best you will end up either with 961 or 1024 small triangles (edges' lengths of 31 and 32 respectively).
Beside that, why?

Spellsword is a warrior who help himself with magic, while battle mage is a wizard who help himself with weapons. As for the various warrior classes:
-Warrior is just a generic guy with a weapon
-Soldier is someone with actual military training, so he knows more about tactics, but could have some obligations and perhaps isn't as experienced in freelance adventuring
-Weapon Master is probably just a more experienced warrior with more experience with different kinds of weapons, perhaps you could also throw some magic into it.
-Knight is heavy armoured and perhaps noble born
-Shield Bearer is a guy with big shield who specializes in defence.

I agree that these could be just left to player's personal interpretation of "warrior" class, but if you really want to cover every notable difference with individual class than it kinda works

Rolled 39 (1d100)

I just vaguely remember a bigger triangle, maybe was I wrong. I told a friend about it, that I believed it had 1k classes, he wanted to look at it for inspiration so I tried to find it back for him. It could have had 100 from the beginning.

I didn't expect this thread to turn into a roll fest, I guess I have to participate too now.

RAWL

Rolling