For House & Dominion: Civil War [spoiler]Quest[/spoiler]

For House & Dominion: Civil War Quest

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You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy work, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are fighting hard to keep control of the DRH 1 Navigation Relay. You've won a decisive victory and all but driven enemy forces from their original beach head, disabling all three of the Mega class Supers they brought with them.

You were unable to stop the Nasidum mobile fortress from invading the Smuggler's Run. Defense platforms at either entrance of the Run have been attacked and boarded, though the defenders have destroyed the plasma weapons before they could be captured.

As part of plans to slow enemy progress manufacturing equipment has been evacuated from orbital positions, either out of the region entirely or to the surface of well defended planets. Enemy troops have landed on several key worlds in the Run in an attempt to gain control of these assets.

Knight Captain Katherine Drake is your fleet's Wing Commander. She has been busy commanding your more mobile assets. Trying to combat enemy raiding units and harass their few positions outside the Run.

Knight Captain Kim Yu Chung and his cloaked fast battleships can be ready for either direct attack or minelaying at a moment's notice. While their stockpiles were exhausted in recent battles they've had time to rebuild some of them.

Uyi Rna is the General of your Army.

Wiremu Tama is the Admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja has been working to help defend your planet. The PDF seems to be putting up a good fight with relatively low desertion rates. Desertion is still taking place however and may increase over time.

The enemy continue efforts to occupy the Run and strengthen their support base. Baron Khyor Binil along with one of your Wing commanders and one of the more experienced Merc commanders are there to cause trouble for them.

An infamous privateer supposedly in Bonrah's employ has apparently gone rogue. The most successful pirate operating in the Run in recent history, they're just about the only Marauder that Daska was unable to catch during her anti-piracy campaign. They're hitting Nasidum ships and transports just as they would any of yours. This has further increased their Robin Hood like reputation among the populace.

For House and Dominion!

>They're hitting Nasidum ships and transports just as they would any of yours. This has further increased their Robin Hood like reputation among the populace.

I wonder if we can hire them?

They haven't attacked any ships belonging to Bonrah so far, which raises some questions.

Looking at the survey results:

Play keep away until Helios joins the fight (+5 days)

Fight the battle at Avoubic.

Special forces vote is kind of a mixed bag but the highest is to have Sonia, Special forces & personal guard go aboard.

Knight Captain Katherine Drake trake will look after the fleet while you're away.
>Skipped: 3
Unless someone wants to edit their lack of a vote. I'm beginning to consider making voting mandatory to move onto the next question.

>If there is time before the battle do you want to conduct a raid with your Super Heavy Cruisers against enemy heavy assets in the Run?
Such a raid will be conducted only if we can absolutely stay head of the Fortress

>Special forces vote is kind of a mixed bag but the highest is to have Sonia, Special forces & personal guard go aboard.
goddammit. I honestly wanted "anything but that" personally.

There were 19 votes split between 5 options.

The survey is still set to allow editing, if anyone would like to change their vote. It's still open for a few more hours.
Next highest are:
Do not attempt to infiltrate
Put a Recon team aboard

While you guys can change your votes I'm not going to count any new ones beyond this point to prevent spamming.

>Special forces vote is kind of a mixed bag but the highest is to have Sonia, Special forces & personal guard go aboard.

>Primary v-torp target. Enemy is especially alert because we're known for favoring infiltration missions.

I really don't want to. Can we at least let's go for a sensible target like disabling the engines of maneuvering thrusters, instead of something insane assasination? Please?

Survey link is still up on twitter and the wiki main page.

Most of the asteroid bases in the Avoubic system are close enough in their orbits right now to provide minor support to one another. It's a bit far even for siege weapons to be effective at those ranges but it will provide line of sight for micro jumps to safe locations. Well protected dock yards are a definite bonus.

The difficult part will be getting the array into the Run as the enemy continues their attempts to lock down control of it.

When the time comes will you break through the defense platforms at one or the other end of the Run, or try to sneak in through the more off road routes?

Off road routes personally.

Sneak in let's make use of our stealth ship advantage. (We have that, right?)

Do sneak if possible

You do have cloaked ships, but the Array is too big to be cloaked. Unless you wanted them to help clear a path.

FOR HOUSE AND DOMINION

>try to sneak in through the more off road routes
We should definitely investigate if there's another way in.

Also if the ability to edit on the survey isn't working it would be helpful if someone said that was the case.

>We should definitely investigate if there's another way in.
Well there are these two but they're so slow to maneuver through that you'd be a sitting duck for an enemy counter attack.


Count Nirium is assigning the two heavy cruisers and their shield platforms to permanent escort of the array while it is under threat. The smaller enemy units that are both tracking it and trying to launch the occasional attack against it are proving difficult to take down.

"The enemy has set assigned some top units for this. I can either keep trying to counter them with available friendly units or I can divert all elite allied units and some of our SP Torpedo reserves to dealing with them.
If we do this they're going to be hitting back. We are going to take losses."

Risking your elites at this stage has its pluses and negatives. There may be enough time to recover them and get them back into ships before the next big battle. Unfortunately they may also be captured or killed and there's the issue of replacing their high value ships.

[ ] Send out the elites
[ ] Keep elites in reserve

>[ ] Keep elites in reserve
Save it for the big battle.

Or we could assign a few of our elites to act as firebrigades to support the regular units.

>[ ] Keep elites in reserve

>Also if the ability to edit on the survey isn't working it would be helpful if someone said that was the case.

I get a completely empty form, no idea if that's supposed to happen or not.

Very strange. It seems to work for me just fine.

I wonder if it won't work if it's not from the same browser session?

That might be it. I'm still on the same IP but my browser dumps cookies and all that stuff when I restart my computer.

Fine. Other survey closed, new links up in the usual places.

surveymonkey com /r/ 8HJ8QJ8

while we are waiting for that, should we conduct the raid on the enemy heavies?

Or maybe an update on how the war's going elsewhere?

I am still waiting for the short story from the Neeran side of the conflict to flesh them out.

I want to see Eldal giving a powerpoint presentation about the various other species, and why they don't like to have their brains eaten.

"Sir, you've got to be kidding. You mean they have a dedicated organ that not only stores their memories but also controls every important function in their body... and they can't regenerate it? These people are weird."

Trying not to die from the heat. Got distracted trying to make home made ice tea, which apparently has a few more steps than I realized.


For now you'll keep the elite in reserve for the big battle or other larger operations you're working on.

>Or maybe an update on how the war's going elsewhere?
After the serious is massive battles fought in South Reach towards the end of last year things are quieting down there. Both sides are growing wary of the SRL's intentions so for now combat is somewhat low intensity.

House Chelen has signed a non-aggression pact with Helios and for new the two appear to be forming a larger league of Houses neutral to the other two sides.

Ber'helum has been able to weather the loss of their Super Heavy destroyed fighting the Nasidum Mobile Fortress in the Centri Cluster. Other important Houses and more minor enemies attempted to take advantage of a perceived moment of weakness after the defeat. They've now paid the price for underestimating them with Ber'helum winning a string of minor victories.

House Kharbos has sent a small fleet to contest control of the bases and holdings near the Centri side nav station that connected to DRH 1. It's small enough that none of the other Houses have really done anything about it.

As many have suspected it has only just been confirmed that Aries has struck an agreement with Nasidum, Bonrah and Xygen. Those three Houses are to be given control of territory Aries has come into possession of in return for significant concessions and military contracts. The corporation would still be able to operate their own bases and facilities with minimal to no oversight.

The Dominion branch of Aries has officially split from the rest of the company. This has not stopped legal action against its other branches.

>trying to make home made ice tea
You most likely don't have enough sugar at home to make ice tea. Also, I wouldn't be surprised if you can't get the necessary amount of sugar to dissolve in the tea without some industrial equipment.

>South Reach
What about Sonia's major contribution to the instability of the region for the next few decades?

>As many have suspected it has only just been confirmed that Aries has struck an agreement with Nasidum, Bonrah and Xygen.
That's bad PR, right?

>House Chelen
Have they been able to make up for some of the territory they lost earlier?

Jesus christ. What the hell is going on with Aries? Also shame on Nasidum, Bonrah and Xygen for working with them. Have they no pride or shame what so ever?

That's like joining forces with.... I don't know BP Oil or Saudi Arabia.

>Trying not to die from the heat.
I am glad I live in a place where it's cold 300 days of the year. I can't stand anything that goes above 25 degrees. Especially if there is no wind.

Helios and Aries are rumored to be in an arms race over antimatter weaponry, which has not endeared either of them to their neighbours.

The Aries counterpart to the Helios AM launcher is roughly battleship sized making it cheaper to build and faster at sublight. It also lacks a number of safety features of the bigger ship.

A Ruling House fleet encountered one such ship in a smaller fleet battle. While it dealt punishing damage when it was operating, about half way through the battle it exploded, damaging its surrounding escorts.

>You most likely don't have enough sugar at home to make ice tea.
I'll settle for tea with some ice in it at this point.

>What about Sonia's major contribution to the instability of the region for the next few decades?
Lots of chances to make it worse don't worry.

>House Chelen
>Have they been able to make up for some of the territory they lost earlier?
Unless there is a major reversal in the war intel estimates it will take 270 years for Chelen to recover to their previous position within the Dominion. The only reason they're not out of the Seven is because things are too chaotic with the war on atm to figure out who will take their place.

>That's bad PR, right?
>That's like joining forces with.... I don't know BP Oil or Saudi Arabia.
NBX's spin people are making it sound like they've brought the unlawful corporation under their control and are using its resources to the betterment of the Dominion.

>While it dealt punishing damage when it was operating, about half way through the battle it exploded, damaging its surrounding escorts.
>NBX's spin people are making it sound like they've brought the unlawful corporation under their control and are using its resources to the betterment of the Dominion.

In b4 they decide make Aries into House Hark'onnen

>it will take 270 years for Chelen to recover to their previous position within the Dominion
Time for House Chelen-Talos?

>Helios and Aries are rumored to be in an arms race
[x] Would you like to know more?

Would making a claim that Aries weapons are likely to explode due to software backdoors help Helios at all?

>should we conduct the raid on the enemy heavies?

For now the enemy Fortress is near Tabernas, following the main trade lane and pacing the Array looking for a good opportunity to go after it. The array stopped only briefly near Magdalena to refuel then continued on through the minor routes far from the main line.

As long as the Fortress remains near the entrances to the Run they'll be able to use its much faster FTL lane to reach either end before a force could flank the other entrance.

The longer you wait the farther the Fortress and its fleet will be from the entrance to the Run. That will give you more time for your raid with the Supers to do damage.

The problem is that the Fort will have plenty of opportunities to strike at friendly bases along the main trade lane. Like those two stations you built. Raids area already hitting them a bit.

Where do you want the Fortress to be when you launch the raid?

>Like those two stations you built

What kind of attack can these hold off? A heavy cruiser with a small escort?

What's the situation with the captured colony close to the nav station?

>What kind of attack can these hold off? A heavy cruiser with a small escort?
Something like that. All but the most determined of attacks with Mediums could be held off. They could take some punishment from the Fortress for a bit but not for very long without backup.

With the shields platforms and a large enough supporting fleet they could make a real stand. That would mean fighting the next major battle relatively soon instead of waiting for Helios to join in.

>What's the situation with the captured colony close to the nav station?
It's still occupied by enemy troops who have control of the planetary shields. You'd need to stage a large planetary assault with the assistance of your supers to batter down the shields to drive them off planet or defeat them.

There is still a mine shell in place around the planet.

>That would mean fighting the next major battle relatively soon instead of waiting for Helios to join in.

I've been wondering, with the size of the fortress and all its siege guns concentrated on the front, shouldn't it be possible to engage it with our heavies from the sides or rear, and jump them out before it turns to bring the artillery to bear?

>shield platforms
Did anybody have to foresight to stash a few of these?

>shouldn't it be possible to engage it with our heavies from the sides or rear,
There are some guns to the rear, just not as many. It's more vulnerable around its equator, though that still leaves plenty of medium plasma weapons to hit from there.
It is a known weakness in the design and there are plans to correct this in future models.

>Did anybody have to foresight to stash a few of these?
You have the 2 that are with the heavies now guarding the array and the smaller defense platforms equipped with them at Magdalena. These can be moved by a large enough ship, like the RSS Medium outfitted for salvage.

>It is a known weakness in the design and there are plans to correct this in future models.

Going with the regular fortress repair base and simply parking 20-ish helios mediums closely arizbd it seems like a more efficient choice. Especially as the mediums can actually split up once the fleet's on the offensive.

If the enemy had brough more heavy carriers and put the siege cannons on heavy or medium cruisers, we'd be in a much worse situation right now.

>Other
Were we able to salvage some weapon upgrades for the shallan medium?

Wait until its out of decent strike range, and have our carrier and drones pull and ECM distraction play to divert attention for a bit.

>simply parking 20-ish helios mediums closely arizbd it seems like a more efficient choice.
Given deteriorating relations Helios has not been in a hurry to sell so many of their ships and guns to Nasidum.

With turreted weapons directly mounted on the fortress it can make better use of its generator capacity, fuel stores and heat sinks. Necessary for protracted engagements or if mounting republic heavy plasma.

Really the entire design is just a militarized version of a mobile repair base intended to provide deep space support and repair to Alliance Super Heavy Cruisers. With the outer docking arms and the larger FTL systems for them removed it left a ton of space to mount siege weapons. With its tonnage it could then carry more shields, weapons and armor than the ACS class, and even better could be produced in the Dominion without outside assistance.

Yes it has flaws but its the only thing the Dominion has produced that could compete with the Factions Alliance. Because you know, Dominion paranoia the other factions will use the alliance weapons against them after the war.

You're right though that giving the main weapons the better options to detach and go their own ways would broaden its usefulness. It would cause some turret mounting problems. I'll try to work up a future Dominion design based around that at some point but it would be a long time until Sonia could encounter it.

>Were we able to salvage some weapon upgrades for the shallan medium?
The enemy fleets are mainly using Dominion tech so nothing you don't already have.

You do have that one crippled Monitor with Republic Medium plasma cannons. You could pull the weapons from it and put them on the Shallan Medium.
Do so?

Why not?

Sure.

>Do so?
Yeah.

We should design planetary shield barges after this is all over. Designed to cover large portions of fleets and soak up the heavier hits before the formations split off. Like the shield units in SupCom.

Plasma cannons will be moved over. Earl Tarse-enic is overjoyed. You get the distinct impression that much diabolical laughter will be had once you end the call.

"I want those cannons back." you remind them.

>Where do you want the Fortress to be when you launch the raid?
>Wait until its out of decent strike range, and have our carrier and drones pull and ECM distraction play to divert attention for a bit.

Admiral Tama is understandably concerned about letting the stations in the spit suffer attacks by the Fortress.

"We're probably going to lose one of them whatever we do, but if possible I'd like to keep both of them from being hit by that monster."

"What did you have in mind." you ask.

"Perform the distraction you're looking at, but move up the Array and have it cut across the trade lane at a point where it's broken. They'll try to hurry the Fortress along to catch it, potentially keeping them from attacking one of the stations. It would need to be when they're closest to where the lanes split off."

>What say?

What are the risks?

They could see it as a trick and ignore it, moving on to destroy the bases.

They could respond too quickly and wipe out the drone force, or even letting them take a shot at the array.

They might think it's a trap and retreat, fortifying their position in the Run and preventing you from raiding it.

Eh, lets try it.

Would it be possibly to leak some misleading information aobut the distraction to Nasidum?

Have you tried using honey as a subsitute for sugar for your ice tea?

>Eh, lets try it.
The closer break in the lane?
The farther one?
Whichever you can reach more quickly?

Was there any particular info or reaction you were hoping to get from it? Just info that your fleet is massing along the trade lane?

>Have you tried using honey as a subsitute for sugar for your ice tea?
I've fine with it as is.
I made tea with 3 tea bags, let it sit for a bit, put it in a pitcher with ice cubes and tossed it in the freezer until it was nice and cold.

I don't normally like regular ice tea but this was okay. Probably too bitter for most people.

See you in the morning!

Let's try the closer one. Also for the leak how about saying we found a hidden cache of FA Veckron torps.

>The farther one?
It'll give us a bit more time to react with the additional distance from the lane.

Did we manage to disable any of the frigate size stealth ships the enemy has been using?

Holy shit those were some trippy dreams, what year is it? Forgot again that I've gotta lay off the caffeine.
Some day they'll be able to record dreams and I'll have infinite writing material.

Their cloaked ones? Mike was just plain trying to take them out any way possible.

Roll 1d6 Different dice rules apply.

Rolled 6 (1d6)

>Roll 1d6
I didn't have any d6 rolls in my email field. Pretty weird, considering how common d6 are irl.

Rolled 5 (1d6)

Rolled 5 (1d6)

ded

You've salvaged parts from 5 enemy cloaked ships that the intercept team managed to take down.

Sensor resolution in most areas you're currently fighting in has dropped to the point where Mike's team hasn't been able to accurately locate others. The attack cruisers needed for the detection grid were also badly needed elsewhere and have been part of your main fleet since just before the attack on the last enemy Mega.

Your teams in the Run are reporting that the enemy is having trouble locating the newer sensor arrays that were placed through the area last year. It seems Daska destroyed most of the data showing position and contact info for sensor arrays.

Aside from a few of the command ships only a handful of maintenance crews know where to find them.

>You've salvaged parts from 5 enemy cloaked ships that the intercept team managed to take down.

That sounds pretty good. What can we do with these parts?

Rolled 2 (1d2)

"We should have enough parts to rebuild one of them in about a week. We can save a second one but it will take longer to get it operational.
Only one of the cloaking shields are functional."

>closer one
>farther one
Rolling.

>Also for the leak how about saying we found a hidden cache of FA Veckron torps.
Anyone else in favour of doing this?

>Anyone else in favour of doing this?
I don't think it's a good idea to have them worry about v-torps when we actually have some.

The array fleet will pick up its pace, aiming for the farther of the two gaps in the lane.

Carriers with drones are redeploying with some EC-K's to provide ECM and jamming.

Roll 4d100 for drone decoy effectiveness.

Rolled 91 (1d100)

>Roll 4d100 for drone decoy effectiveness.
1

Rolled 95 (1d100)

2

Rolled 69 (1d100)

3

Rolled 17 (1d100)

4

Rolled 13, 2, 61, 59 = 135 (4d100)

Rolled 7, 3, 89, 3 = 102 (4d100)

Oh god it's happening. I hope we don't fuck this

91, 95, 89, 59

Nice one lads

>Anyone else in favour of doing this?
I would be if we where not in DRH1. I dont want to risk Nasidum trying to use any Veckron weapons that they got on us and permanently mush up the entire Relay. One is all it takes at this point.

I think we are okay.

"We've detected encoded signals to the Fortress but it will be some time until we can decrypt them."

"They've probably realized that the array fleet has picked up speed."

The carrier fleet gets into position just off the lane and launches drones. Some light ECM is brought up to help mask them, slowly increasing as the enemy draws nearer.

Skirmishing forces begin to report that hit and run attacks against the stations in the spit have increased. Efforts are being undertaken to evacuate damaged ships and non-essential personnel from the station before a larger force can threaten it.

The enemy Jupiter transport makes a brief appearance, making a short bombardment of the station with its light siege arrays before jumping out.

A few enemy assault corvette squadrons try to disable the station shields and weapons with SP Torpedo attacks but its armor is strong enough to shrug off a few hits.

It takes time but the Fortress eventually approaches the split in the local lane. Attacks by its escort fleet on the station increase. Some of the increased fire gets through the outer shields damaging one of the modular docking arms. The station core is still safe for now.

"Increased enemy com traffic from near the decoy fleet's position."

"Is it working? Reynard to Arron, has the fortress jumped?"

"They're getting ready to. Fuck."

You facepalm at Arron's outburst. "Com protocols Arron."

"Sorry sir! I'll have to cut communications. I think they're starting to track my ship via com intercepts."

"Then get your ass out of there."
"Aye!"

The station is still being hit by raiders but activity has begun to decrease while enemy sensor jamming is increasing.

"I believe they're going for it. This should be our best chance to perform our raid against the Run as well."

Are you taking your raid in through the Rioja end of the Run or the far end?

>Are you taking your raid in through the Rioja end of the Run or the far end?
Rioja end. We sweep in from that direction and seek and destroy as much of the enemy force as we can and then link up with the Array at the designated point at the appointed time.

>Rioja end
seems like the better choice considering where the majority of our ships are at the moment.

Rioja side.

Rioja.

We can swing by and pick up some stasis components for the AM launcher.

>raid
Would it make sense to perform cargo drops on worlds where the military is still resisting the invading forces?

>We can swing by and pick up some stasis components for the AM launcher.
The factory is in an occupied city.

The Baon and unit commanders you assigned to leading resistance in the Run can probably take care of that. They'll be informed when you make your move.


"Intel what targets do we have available for our raid?"

"There are supposed to be a heavy cruiser and a heavy carrier posted at the Forbearance station. They've repaired or replaced enough of the station's shields that they might be able to use it for cover."

"Where are the others from the Csontos fleet?"

Your screen lights up with the location of known enemy fleet elements.
"Some are taking part in planetary assaults. Others are hiding in the old FOB. Locals think that one of the heavy cruisers are parked on the north pole of Rioja's moon but we can't confirm it.
Some ships are assisting with repairs to the defense platforms guarding either entrance of the Run."

Resistance in the Run seems to be basing out of as many remote and out of the way facilities as possible. Places where the last pirates in the region once sought refuge.

"Where is the House Sulos fleet?"
"We think it's part of the unit at Forbearance station."

What do you want to hit? You have a limited timetable and the farther off the Run you go the more time the enemy will have to send reinforcements.

How sensible is going in on this side, and the raiding our way through to the other?

Something like pic? Always keep moving further into the run with each attack and then double with the Array to Avoubic?

Where did we set up the antimatter cloak trick

While a good idea in theory it depends on how long you stay in the Run. If you stay too long the Fortress fleet will have time to backtrack into the Run and it will be very difficult for you to escape.

>Always keep moving further into the run with each attack and then double with the Array to Avoubic?
This plan would move the scheduled mass engagement ahead by several days.
In order to keep the timetable you'd either need to stay in the Run for several days straight, or follow the original plan of performing the hit and run with your Supers then retreat back out of the Run until it is time for the battle.

Kim's battleships are mobile enough that they can perform this wherever you want.
It will only work once.

Just hit the fob with the cloak trick, then gtfo

Go in, cause some trouble on this end of the run, then gtfo.

In that case I want to focus on hitting the Forbearance station first due to the two heavies located there followed by any other nearby Heavy and the capital of the Run house that is under siege/captured

Why would we hit house sulos

Because they are occupying a planetary capital of an allied House and trying to force them to surrender?

Any other suggestions?

[ ] Forbearance Yard
[ ] FOB
[ ] FOB + Logistics
[ ] FOB + 2 Logistics
[ ] Multiple targets, alternate exit

>Any other suggestions?
Which House has been hit worst by the invasion of the run? I think we should definitely attack the forces of around one of their worlds to help raise morale.

Isn't it that Kadnil? The only minor house with a HC in the field?

But yeah Supporting making a run on the occupying for of Kadnil if possible.

Fob + logistics

Meant to quote

>Which House has been hit worst by the invasion of the run?
Kadnil followed by either J-D or Pantaq, then Binil.

J-D has lost more hardware than Pantaq, but they have troops actively fighting on 2 of their worlds.

Currently there are no enemy heavy assets above the occupied Kadnil worlds, though the enemy has reestablished planetary shields.

>[ ] Forbearance Yard
Take out two of their Heavies and their escort.

Thanks. Seems like they don't have fleets around any planets we can easily reach on this end. Going with:

>[X] FOB + Logistics

Well, no heavies hey? Could we do a quick troop drop off then?

What does Baron Kadnil think, is there anything of immediate concern on the planet or would he be satisfied with help retaking it after?

>Could we do a quick troop drop off then?
Yes.
>What does Baron Kadnil think
The Baron is worried about having too many of the mobile troop assets stranded on one particular planet that the enemy might be able to isolate.

"A few HLV's and support craft wouldn't hurt.

Shooting the fleet of the person we were trying to flip is a terrible idea. Demonstrating that we could have set an ambush to wreck her flagship but didn't is far more useful

A little uncertain which way some people are voting. These two seem to be in the lead.

FOB + Logistics
Raid on occupied world (or a fleet conducting planetary assault?)

Have we confirmed that those are Avrun's ships?

Also, until she flips she's still an enemy. I'd be willing at most to accept her surrender if it came down to it.

But yeah definitely don't waste our AN cloaking shot on her ships.

I say FOB + Logistics. Once we secure the run we can take back planets.

Kadnil seems to understand the strategic situation.